Hand of the Maker
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[[Category:Rituals]] | [[Category:Rituals]] | ||
[[Category:IC Text Required]] | [[Category:IC Text Required]] | ||
[[Category:Target | [[Category:Target Item]] |
Revision as of 09:40, 5 March 2014
Rules
Autumn Magnitude 2
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. The target item must be present throughout.
Effects
This simple divination determines who made a crafted item. It generally provides the common name of the character, and may include an image of that person.
In the case of an item that has been empowered multiple times, the ritual only shows the image of the last person to empower that item. If the item's enchantment has expired, the ritual may fail.
Description
This simple divination ritual both recognises the prowess and skill of an artisan and serves as another tool in the investigator's arsenal with which to uncover thieves. The ritual is low enough in magnitude that it can be spontaneously woven in cases where discovering who made an item may help uncover greater crimes or prove that an item has been acquired illicitly.
Common Elements
As a divination this ritual often involves the use of runestones, cards or similar devices. A League ritualist may study a card spread, or carefully handle the item using magical senses to uncover the handiwork of a specific artisan. A Marcher cunning-man might scry the face of the crafter in a metal water-bowl or glass sphere.