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===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}}  The target character and the chosen item must be present throughout.
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Revision as of 13:47, 25 February 2014

Rules

Summer Magnitude 5

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target chooses one weapon, implement or shield when the ritual is performed.

The ritual grants the ability to repair the chosen item if it is broken. After 10 seconds of appropriate roleplaying, they can repair that item if it is shattered. This ability can be used once, and after it is used the enchantment ends.

The effect lasts until the end of the next battle, skirmish or quest the character participates in; or until the end of the current event, whichever is sooner.

Additional Targets

This ritual can affect additional characters from the same banner. Each additional character increases the magnitude by 3. Additional characters must be present throughout.

Description

A significant advantage to this ritual is that the ability it grants can be used just as effectively by a robed magician or a knight in full harness. It is most commonly used by wielders of pole-arms, pikes or staffs - weapons at particular risk of being shattered - and by those who rely on a shield for protection. The ritual is sometimes criticised for lacking the immediate power of a enchantments such as Strength of the Bull or The Swam's Cruel Wing. However, as the war-witch Elaine de Rouillard famously said when challenged over her support of the ritual "a warrior without a weapon is no different to a farmer, and a warrior without a shield is no different to a corpse".

This ritual is popular in Dawn, where it is sometimes combined with the practice of girding. The ritualists assist a companion in preparing for battle, and help ensure that they are not left unarmed or defenceless in the heart of the fray. It is also quite popular with the runesmiths of Wintermark and with the blacksmiths of The Marches, who often see it as a natural extension of their skills at the forge.

Common Elements

The Runes of Verys and Jotra, steel, artisans' tools, oaths of brotherhood and loyalty

The item that can be repaired usually plays a central role in this ritual, and some magicians may even combine the performance of the ritual with the create bond spell or as part of a ceremony to make or reaffirm an oath of fraternity or loyalty. The unres Verys and Jotra are often used, sketched on the target characters or items, but the rune of wealth is also used, especially when the item involved is especially valuable or precious.