Magistrate's Grasp
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==Description== | ==Description== | ||
The pole-arm is very useful for dealing with skirmishers. The superior reach granted by a pole-arm also makes it effective for neutralizing enemies armed with one-handed weapons. | |||
One of the first [[Imperial Law#Magistrates and trials|magistrates]], the [[Varushka|Varushkan]] Arnost Whitehair, focused his attention on pursuing and capturing criminals. He equipped his lieutenants with these useful pole-arms, and the name has since stuck. One of the Imperial Magistrates usually takes custody of Arnost's artefact version of this weapon, using it as both a badge of office and as a statement that they will commit themselves to the capture of fugitives. | One of the first [[Imperial Law#Magistrates and trials|magistrates]], the [[Varushka|Varushkan]] Arnost Whitehair, focused his attention on pursuing and capturing criminals. He equipped his lieutenants with these useful pole-arms, and the name has since stuck. One of the Imperial Magistrates usually takes custody of Arnost's artefact version of this weapon, using it as both a badge of office and as a statement that they will commit themselves to the capture of fugitives. | ||
Revision as of 11:40, 10 January 2013
This is a placeholder page for content that PD are actively working on.
Description
The pole-arm is very useful for dealing with skirmishers. The superior reach granted by a pole-arm also makes it effective for neutralizing enemies armed with one-handed weapons.
One of the first magistrates, the Varushkan Arnost Whitehair, focused his attention on pursuing and capturing criminals. He equipped his lieutenants with these useful pole-arms, and the name has since stuck. One of the Imperial Magistrates usually takes custody of Arnost's artefact version of this weapon, using it as both a badge of office and as a statement that they will commit themselves to the capture of fugitives.
Rules
- Form: Pole-arms.
- Effect: You can use a hero point to call ENTANGLE when you hit with this weapon.
- Materials: Crafting a magistrate's grasp requires eleven ingots of ambergelt, six ingots of orichalcum, six ingots of green iron and five measures of iridescent gloaming. It takes one month to make one of these items.