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{{CaptionedImage|file=NBUrizen.jpg|caption=This ritual is part of [[Urizen magical traditions#Urizen Lore|Urizen lore]] rather than [[Imperial lore]].|align=right|width=200}}
{{CaptionedImage|file=NBUrizen.jpg|caption=This ritual is part of [[Urizen magical traditions#Urizen Lore|Urizen lore]] rather than [[Imperial lore]].|align=right|width=200}}
<div class="box"><div class="box-inner">'''<big>This ritual cannot currently be cast.</big>'''<br></div>
==Rules==
==Rules==
{{Season|Autumn|80}}
{{Season|Autumn|100}}
{{Urizen Lore}}
{{Urizen Lore}}
===Performing the Ritual===
===Performing the Ritual===
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{{enchantment}}
{{enchantment}}
<div style="float:right; width: 500px; clear: right;"><box>'''Go to Ground'''
 
* '''Defending order.'''
* '''Your side must control a region with the  hills keyword.'''
* '''The ability of this army to defend territory is increased by a fifth.'''
* '''Casualties suffered by this army are decreased by a fifth.'''
* '''Casualties inflicted by this army are decreased by a fifth.'''
The army uses their supernatural understanding of broken territory to slow enemy advances. The unmatched ability of the soldiers to travel quickly via hidden paths, and to exploit the rugged terrain to hamper their attackers makes the army difficult to attack directly, and rarely presents the enemy with an opportunity for a pitched battle.</box></div>
===Effects===
===Effects===
This ritual [[enchantment|enchants]] a campaign army, granting the soldiers a supernatural understanding of and ability to move through hills and similar rugged terrain. The army loses any existing [[army qualities|quality]] and gains the ''Hillwise'' quality for the duration. For the duration the general can issue the order ''Go to Ground'' when [[army orders#Defending|defending]], but only while fighting in a [[territory]] where their side controls a [[territory#region|region]] with the ''hills'' quality.
This ritual places an [[enchantment]] on the soldiers of a [[Army|campaign army]] that allows them to make and execute strategic and tactical plans more effectively. The target campaign army gains a boost to its combat ability equivalent to 4,000 additional soldiers but ''only'' for purposes of calculating the economic benefits of any plunder, or similar, order - that is, the army does not inflict additional casualties or gain additional territory, they do generate additional wealth. {{Army Strength Ritual}}


While the enchantment persists, the general responsible for the army experiences a [[roleplaying effect]]: '' you become suspicious of anyone moving in your peripheral vision, and feel an urge to ensure you always have a clear view of the exits from your location.''
As long as the enchantment persists, the general experiences the following roleplaying effect: ''you are acutely aware of any opportunity to take advantage of every situation that surrounds you, for your benefit or the benefit of allies. It feels easy to ignore any drawbacks or compromises that might be involved in seizing any opportunity for gain.''


{{Season Duration}}
{{Season Duration}}
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==Description==
==Description==
This ritual was one of the very first to become part of [[Urizen magical traditions#Urizen lore|Urizen lore]], following the Autumn Equinox 383YE. Contributed by Mord Thorntarry of the [[spire]] of Auric Horizon, the ritual was one of those contained in the book ''Meditations''. Written by Callus Strategos, [[Dean of the Lyceum]] during the reign of [[Empress Britta]], the book also contained [[Swords in the Noonday Sun]], [[Good Green Oak]], [[Hook of the Hoarfrost Guardian]], and two rituals that had already become part of [[Imperial lore]] - [[Find the Best Path]] and [[Hammers of the Brilliant Shore]].
This ritual was one of the very first to become part of [[Urizen magical traditions#Urizen lore|Urizen lore]], following the Autumn Equinox 383YE. Contributed by Mord Thorntarry of the [[spire]] of Auric Horizon, the ritual was one of those contained in the book ''Meditations''. Written by Callus Strategos, [[Dean of the Lyceum]] during the reign of [[Empress Britta]], the book also contained [[Swords in the Noonday Sun]], [[Good Green Oak]], [[Hook of the Hoarfrost Guardian]], and two rituals that had already become part of [[Imperial lore]] - [[Find the Best Path]] and [[Hammers of the Brilliant Shore]].
<div style="float:right; width: 500px;"><quote by="''Meditations'', Callus Strategos">There are few things more disheartening than facing an enemy army that has superior command of the terrain over which the campaign is fought. The Thule were like ghosts – they would vanish in one area and appear in another hours later. They fired arrows at us across impassable chasms; they confounded our catapults with the spurs of the mountains; they sabotaged and hid the passes. We spilled so much blood trying to push northwards it stained the rivers red.


All that changed when the Varushkans appeared. The Northern Eagle banner came up with the sun, and they fell on the Thule like the judgement of the heavens. They had a counter to every tactic and perhaps most importantly they had heavy woolen blankets. To this day, I have never forgotten the first night I spent in the warm embrace of a … but I digress. They were prepared, is what I am trying to say, and their preparations and training and simple awareness of the hills and the slopes of the mountains saved lives. Mine included.
<div style="float:right; width: 500px;"><quote by="''Meditations'', Callus Strategos">Too many treatise on war speak of nothing but the deployment of soldiers and the disposition of armies as if these things were nought but pieces on a chessboard. As if war was the clash of steel and the spilling of blood and nothinig more. Those who neglect the realitics of war will find defeat awaits them. More wars are won by supplies than swords. It is logistics not tactics that determines the outcome of the battle, as often as not. A brilliant strategy may reveal a victory on the day, even while the outcome was won determined or years earlier by resources and supplies.
 
The Grendel opened my eyes to the truth that war is ultimately won not by killing the enemy but by seizing their enemy's wealth and resources. The first time I saw their wave riders attack our baggage trains, I thought them driven only by greed - cowards who had abandoned their fellow soldiers merely to enrich themselves. But inn the weeks that followed, our forces were starved and hungry, while we watch their soldiers camped on the other side of the Couros, feast and make merry. By the time we were finally joined in battle, the fight was already lost.
 
As Dean, I was committed to delivering victory to our armies on every front. The eyes of the hills was always contentious, many assumed the ritual was nothing more a way to enrich our generals and threw base accusations at me. But the Grendel showed me the truth, that the wealth we strip from our enemies can clothe and feed us instead of them. And if it does then victory will soon follow.</quote></div>
 
A powerful [[enchantment]] of the Autumn realm, the Eyes of the Hills infuses soldiers with a degree of cunning and awareness that allows them to seize every opportunity for profit. While war is usually destructive, it invariably creates opportunities to seize the wealth of an enemy and tear it from them. But in the clash of steel, such opportunites all too often go unnoticed. The enchantment ensures that no chance to is missed, as those affected become alert to what is going on around them. The army becomes adept at lightning strikes designed to loot wagon trains, raid bourse resources, or plunder mines and forests.  


When I became Dean, I remembered my experiences fighting the Thule and decided to find a way to impart understanding of the terrain to the armies of the Empire.</quote></div>
Autumn magic is ill-suited for use in war, if a general desires to improve their chances of defeating the enemy. The realm is [[War_magic#Autumn_Magic|well suited]] to enchantments that improve logistics, making armies move and resupply faster, but the realm is [[dissonant with destruction|Autumn_magic#Destruction]] and that makes it impossible to use to create rituals that increase casualties or take territory.
A powerful [[enchantment]] of the Autumn realm, the Eyes of the Hills infuses soldiers with a supernatural awareness that allows them to quickly navigate rugged terrain. It also makes them preternaturally aware of living creatures, giving them unmatched ability to prepare ambushes and outmaneuver enemies relying on mundane senses. The army becomes adept at avoiding open battle, striking at their enemies and retreating, and making excellent use of the opportunities presented by broken ground, steep hillsides, cliffs, wild water, and even naturally occurring caves and tunnels.


The magic has a lingering effect on the [[general]] of the army however; their sensitivity to threats and awareness of their environment is heightened to potentially inconvenient levels. A nervous general, or one who is concerned about treachery, or who is already alert to the possibility of hidden danger - especially someone of the naturally alert for danger [[draughir]] lineage - might lash out at a perceived threat. Anyone moving around the general of an army enchanted with this potent defensive magic would do well to move slowly and obviously to avoid potential tragedy.
However, prosperity and wealth is one of the strongest resonances of the realm and that does make it possible to enchant an army to aid them when foraging or looting. This ritual makes every soldier in the army alert to any opportunity to steal wealth or resources from their enemy while on campaign. Any army that can issue an order to plunder - or otherwise loot wealth while on campaign, can benefit from this enchantment.


==Common Elements==
==Common Elements==
As an enchantment that enhances a campaign army, the general of the target army serves as a vital focus for delivering the magic. A banner or standard that will be used by the target force as a focus for the ritual is an obvious component, as is the presence of soldiers who have fought beneath that banner in the recent past. Other elements include girding or crowning the military leader, the slow and steady beat of drums, and the use of earth or stone from battlefields in suitably hilly environments.
As an enchantment that enhances a campaign army, the general of the target army serves as a vital focus for delivering the magic. A banner or standard that will be used by the target force as a focus for the ritual is an obvious component, as is the presence of soldiers who have fought beneath that banner in the recent past. Other elements include girding or crowning the military leader, the slow and steady beat of drums, and the use of symbols of Prosperity like cups or coins are common.


[[The Mountain]] has a strong resonance for this enchantment - both as a literal representation of the magic and as symbol of the law ''Things are not easy''." [[The_Spider_and_The_Web|The Spider]] also works well with this ritual - the magic after all imparts potency to scouts,  observers,  and pathfinders moving stealthily to observe enemy positions.
[[The Key]] has a strong resonance for this enchantment - "Things are revealed" reflects the way the magic imparts potency to scouts,  observers,  and pathfinders moving stealthily to observe enemy positions. [[Pallas]], the rune of wealth, can always be employed when creating this enchantment which concerns itself so intimately with the value of things.


[[Category:Autumn Ritual]]
[[Category:Autumn Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
[[Category:Warfare]]
[[Category:Warfare]]

Revision as of 10:44, 5 September 2026

NBUrizen.jpg
This ritual is part of Urizen lore rather than Imperial lore.

Rules

Autumn Magnitude 100

Urizen Lore

This ritual is part of Urizen lore rather than Imperial lore. Any Urizen character with the appropriate lore can master or perform this ritual. A character from another nation who mastered the ritual before it became part of Urizen lore may still perform it, but does so under the usual rules for performing a ritual learned from a ritual text.

Performing the Ritual

Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying instead.

During the ritual the casters must be in a strong Autumn regio. This ritual targets an Imperial army. The general responsible for the army (or the egregore if the general is not at Anvil) must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

This ritual places an enchantment on the soldiers of a campaign army that allows them to make and execute strategic and tactical plans more effectively. The target campaign army gains a boost to its combat ability equivalent to 4,000 additional soldiers but only for purposes of calculating the economic benefits of any plunder, or similar, order - that is, the army does not inflict additional casualties or gain additional territory, they do generate additional wealth. As with any enchantment on an army or navy, the additional army strength granted by this enchantment may be reduced by the orders issued by the general. While the effect is expressed as being equivalent to additional soldiers, this enchantment never reduces casualties suffered by the army.

As long as the enchantment persists, the general experiences the following roleplaying effect: you are acutely aware of any opportunity to take advantage of every situation that surrounds you, for your benefit or the benefit of allies. It feels easy to ignore any drawbacks or compromises that might be involved in seizing any opportunity for gain.

The effect lasts until the start of the next Profound Decisions Empire event.

Options

Any caster who has mastered the ritual may choose to substitute green iron for crystal mana when contributing to it. Every 2 ingots of green iron spent counts as 1 crystal mana when contributing to the ritual.

Description

This ritual was one of the very first to become part of Urizen lore, following the Autumn Equinox 383YE. Contributed by Mord Thorntarry of the spire of Auric Horizon, the ritual was one of those contained in the book Meditations. Written by Callus Strategos, Dean of the Lyceum during the reign of Empress Britta, the book also contained Swords in the Noonday Sun, Good Green Oak, Hook of the Hoarfrost Guardian, and two rituals that had already become part of Imperial lore - Find the Best Path and Hammers of the Brilliant Shore.

Too many treatise on war speak of nothing but the deployment of soldiers and the disposition of armies as if these things were nought but pieces on a chessboard. As if war was the clash of steel and the spilling of blood and nothinig more. Those who neglect the realitics of war will find defeat awaits them. More wars are won by supplies than swords. It is logistics not tactics that determines the outcome of the battle, as often as not. A brilliant strategy may reveal a victory on the day, even while the outcome was won determined or years earlier by resources and supplies.

The Grendel opened my eyes to the truth that war is ultimately won not by killing the enemy but by seizing their enemy's wealth and resources. The first time I saw their wave riders attack our baggage trains, I thought them driven only by greed - cowards who had abandoned their fellow soldiers merely to enrich themselves. But inn the weeks that followed, our forces were starved and hungry, while we watch their soldiers camped on the other side of the Couros, feast and make merry. By the time we were finally joined in battle, the fight was already lost.

As Dean, I was committed to delivering victory to our armies on every front. The eyes of the hills was always contentious, many assumed the ritual was nothing more a way to enrich our generals and threw base accusations at me. But the Grendel showed me the truth, that the wealth we strip from our enemies can clothe and feed us instead of them. And if it does then victory will soon follow.

''Meditations'', Callus Strategos

A powerful enchantment of the Autumn realm, the Eyes of the Hills infuses soldiers with a degree of cunning and awareness that allows them to seize every opportunity for profit. While war is usually destructive, it invariably creates opportunities to seize the wealth of an enemy and tear it from them. But in the clash of steel, such opportunites all too often go unnoticed. The enchantment ensures that no chance to is missed, as those affected become alert to what is going on around them. The army becomes adept at lightning strikes designed to loot wagon trains, raid bourse resources, or plunder mines and forests.

Autumn magic is ill-suited for use in war, if a general desires to improve their chances of defeating the enemy. The realm is well suited to enchantments that improve logistics, making armies move and resupply faster, but the realm is Autumn_magic#Destruction and that makes it impossible to use to create rituals that increase casualties or take territory.

However, prosperity and wealth is one of the strongest resonances of the realm and that does make it possible to enchant an army to aid them when foraging or looting. This ritual makes every soldier in the army alert to any opportunity to steal wealth or resources from their enemy while on campaign. Any army that can issue an order to plunder - or otherwise loot wealth while on campaign, can benefit from this enchantment.

Common Elements

As an enchantment that enhances a campaign army, the general of the target army serves as a vital focus for delivering the magic. A banner or standard that will be used by the target force as a focus for the ritual is an obvious component, as is the presence of soldiers who have fought beneath that banner in the recent past. Other elements include girding or crowning the military leader, the slow and steady beat of drums, and the use of symbols of Prosperity like cups or coins are common.

The Key has a strong resonance for this enchantment - "Things are revealed" reflects the way the magic imparts potency to scouts, observers, and pathfinders moving stealthily to observe enemy positions. Pallas, the rune of wealth, can always be employed when creating this enchantment which concerns itself so intimately with the value of things.