Philtres of the High Peaks
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It should come as little surprise that the philtres of the high peaks were first codified by the [[Urizen]], but the original recipes themselves date back to the time of Teruniel. The Urizen refined and developed them over the course of several centuries, improving their potency and efficiency, and by the time they joined the Empire the preparations were in the form they exist today. | |||
''Effect:'' You regain 1 point of spent personal mana. if you do not have personal mana, the preparation has no effect. | ===Restoring Personal Mana=== | ||
''Roleplaying Effect:'' You feel an urge to gaze in wonder at the world around you. | These potions restore personal mana. They will not give a character personal mana if they do not already possess it, and they will not raise personal mana above the maximum set by skills and crafted items. | ||
==Mageblood== | |||
This thick red liquid visibly contains tiny particles of finely-chopped bladeroot and has a slightly salty taste; all factors that contribute to it's common name. The fact that the philtre has proved to be most popular with magicians who focus on [[Spell list|healing spells]] has only helped to reinforce this naming convention, to the point where the original Urizen name - ''The Philtre of Celestial Excellence'' has fallen out of use except among the most traditionally minded. | |||
* '''Effect:''' You regain 1 point of spent personal mana. if you do not have personal mana, the preparation has no effect. | |||
* '''Roleplaying Effect:''' You feel an urge to gaze in wonder at the world around you. | |||
* '''Recipe:''' one dram [[Imperial Roseweald]] and one dram [[Bladeroot]]. | * '''Recipe:''' one dram [[Imperial Roseweald]] and one dram [[Bladeroot]]. | ||
== | ==The Philtre of Heavenly Lore== | ||
This startling violet elixir is likened in Urizen poetry to the sky at night. Some metaphorically minded apothecaries - especially in the [[The Brass Coast|Brass Coast]] and the [[The League|League]] - include tiny shavings of pure gold, silver or platinum as part of their brewing process to enhance this stellar connection. Doing so achieves little more than raising the price of the resulting mixture, however. | |||
''Effect:'' You regain 3 points of spent personal mana. If you do not have personal mana, this preparation has no effect. ''Roleplaying Effect:'' You feel an urge to gather magical power and knowledge. | * '''Effect:''' You regain 3 points of spent personal mana. If you do not have personal mana, this preparation has no effect. | ||
* '''Roleplaying Effect:''' You feel an urge to gather magical power and knowledge. | |||
* '''Recipe:''' Two drams each of [[Imperial Roseweald]] and [[Bladeroot]], and one dram of [[Cerulean Mazzarine]]. | * '''Recipe:''' Two drams each of [[Imperial Roseweald]] and [[Bladeroot]], and one dram of [[Cerulean Mazzarine]]. | ||
=== | ==Tisane of the Stuttering Fool== | ||
This pale green, mildly narcotic liquid is sometimes called ''Thresher's Tea.'' It depletes the personal mana reserves of a magician who drinks it,leaving them unable to cast spells. It can be given to a magician unawares, or fed to them directly as part of a punishment. It is common to give this herbal tea to a criminal who might possess dangerous magical powers. | |||
* '''Effect:''' You lose all personal mana regardless of source. You can recover personal mana normally. | |||
* '''Roleplaying Effect:''' You become confused for at least ten minutes, finding it hard to focus or gather your thoughts. | |||
* '''Recipe:''' Two drams of [[Cerulean Mazzarine]] and one dram each of [[Marrowort]] and [[True Vervain]], | |||
==The Elixir of Empyrean Art== | |||
This silvery elixir is effervescent, and may sparkle occasionally when exposed to natural light. It is quite rare and much sought after. The apothecary dissolves a small amount of the star metal [[Materials#Ilium|Ilium]] in a potent herbal solvent that is then stabilized with Cerulean Mazzarine. The greater the store of personal mana possessed by the magician who drinks it, the more powerful the effect. | |||
The first elixir of Empyrean art was given as gift by Callidius of Wealdawn in an attempt to secure the affections of Tybalt of Magvillius. Their slow, fifteen year courtship during which the pair exchanged clever gifts at each equinox and solstice is still a subject for the restrained romantic poetry of the Urizen. At the wedding, Callidius made a gift of the secret of preparing this potion to each of the assembled guests, an act of Wisdom and Prosperity that, after his death, lead to calls for him to be recognised as an Exemplar. | |||
Some circumstantial evidence exists to suggest this elixir is addictive. The ingredients themselves have no such properties, but the well-read physick Noach von Holberg suggested that the desire to drink more elixir came from the magician, not the potion itself. To date, few magicians have been rich enough to afford enough draughts of the elixir for this craving - if it exists - to become a problem. | |||
''Effect:'' If you have | * '''Effect:''' You regain all your spent personal mana, and gain an additional 2 points of temporary personal mana. These temporary points are the first ones spent when you spend personal mana and do not stack with other sources of additional personal mana. If you do not have personal mana, this preparation has no effect. | ||
* '''Roleplaying Effects:''' You are filled with almost painful amounts of magical power. As long as you have personal mana remaining, you feel a strong urge to perform magic as often as possible. When the effects wear off, you feel a vague urge to sample them again. | |||
* '''Recipe:''' Three drams of [[Bladeroot]], two drams each of [[Imperial Roseweald]] and [[Cerulean Mazzarine]] and a single ring of [[Materials#Ilium|Ilium]]. | |||
[[Category:Potions]] | [[Category:Potions]] | ||
[[Category:Rules]] | [[Category:Rules]] |
Revision as of 11:46, 27 December 2012
It should come as little surprise that the philtres of the high peaks were first codified by the Urizen, but the original recipes themselves date back to the time of Teruniel. The Urizen refined and developed them over the course of several centuries, improving their potency and efficiency, and by the time they joined the Empire the preparations were in the form they exist today.
Restoring Personal Mana
These potions restore personal mana. They will not give a character personal mana if they do not already possess it, and they will not raise personal mana above the maximum set by skills and crafted items.
Mageblood
This thick red liquid visibly contains tiny particles of finely-chopped bladeroot and has a slightly salty taste; all factors that contribute to it's common name. The fact that the philtre has proved to be most popular with magicians who focus on healing spells has only helped to reinforce this naming convention, to the point where the original Urizen name - The Philtre of Celestial Excellence has fallen out of use except among the most traditionally minded.
- Effect: You regain 1 point of spent personal mana. if you do not have personal mana, the preparation has no effect.
- Roleplaying Effect: You feel an urge to gaze in wonder at the world around you.
- Recipe: one dram Imperial Roseweald and one dram Bladeroot.
The Philtre of Heavenly Lore
This startling violet elixir is likened in Urizen poetry to the sky at night. Some metaphorically minded apothecaries - especially in the Brass Coast and the League - include tiny shavings of pure gold, silver or platinum as part of their brewing process to enhance this stellar connection. Doing so achieves little more than raising the price of the resulting mixture, however.
- Effect: You regain 3 points of spent personal mana. If you do not have personal mana, this preparation has no effect.
- Roleplaying Effect: You feel an urge to gather magical power and knowledge.
- Recipe: Two drams each of Imperial Roseweald and Bladeroot, and one dram of Cerulean Mazzarine.
Tisane of the Stuttering Fool
This pale green, mildly narcotic liquid is sometimes called Thresher's Tea. It depletes the personal mana reserves of a magician who drinks it,leaving them unable to cast spells. It can be given to a magician unawares, or fed to them directly as part of a punishment. It is common to give this herbal tea to a criminal who might possess dangerous magical powers.
- Effect: You lose all personal mana regardless of source. You can recover personal mana normally.
- Roleplaying Effect: You become confused for at least ten minutes, finding it hard to focus or gather your thoughts.
- Recipe: Two drams of Cerulean Mazzarine and one dram each of Marrowort and True Vervain,
The Elixir of Empyrean Art
This silvery elixir is effervescent, and may sparkle occasionally when exposed to natural light. It is quite rare and much sought after. The apothecary dissolves a small amount of the star metal Ilium in a potent herbal solvent that is then stabilized with Cerulean Mazzarine. The greater the store of personal mana possessed by the magician who drinks it, the more powerful the effect.
The first elixir of Empyrean art was given as gift by Callidius of Wealdawn in an attempt to secure the affections of Tybalt of Magvillius. Their slow, fifteen year courtship during which the pair exchanged clever gifts at each equinox and solstice is still a subject for the restrained romantic poetry of the Urizen. At the wedding, Callidius made a gift of the secret of preparing this potion to each of the assembled guests, an act of Wisdom and Prosperity that, after his death, lead to calls for him to be recognised as an Exemplar.
Some circumstantial evidence exists to suggest this elixir is addictive. The ingredients themselves have no such properties, but the well-read physick Noach von Holberg suggested that the desire to drink more elixir came from the magician, not the potion itself. To date, few magicians have been rich enough to afford enough draughts of the elixir for this craving - if it exists - to become a problem.
- Effect: You regain all your spent personal mana, and gain an additional 2 points of temporary personal mana. These temporary points are the first ones spent when you spend personal mana and do not stack with other sources of additional personal mana. If you do not have personal mana, this preparation has no effect.
- Roleplaying Effects: You are filled with almost painful amounts of magical power. As long as you have personal mana remaining, you feel a strong urge to perform magic as often as possible. When the effects wear off, you feel a vague urge to sample them again.
- Recipe: Three drams of Bladeroot, two drams each of Imperial Roseweald and Cerulean Mazzarine and a single ring of Ilium.