Tonics of the Open Sky
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* '''Effect:''' You gain one rank of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you one rank of fortitude if you have no skill, or increase your number of ranks by one if you already possess the skill. | * '''Effect:''' You gain one rank of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you one rank of fortitude if you have no skill, or increase your number of ranks by one if you already possess the skill. | ||
* '''Roleplaying Effects:''' The drinker feels a burst of optimism and positivity after consuming this tincture. | * '''Roleplaying Effects:''' The drinker feels a burst of optimism and positivity after consuming this tincture. | ||
* '''Recipe:''' One dram of [[Marrowort]] and one dram of [[ | * '''Recipe:''' One dram of [[Marrowort]] and one dram of [[Imperial Roseweald]]. | ||
==Tincture of Windblown Dust== | ==Tincture of Windblown Dust== |
Revision as of 16:56, 26 December 2012
The tinctures of the open sky are useful preparations that slow bleeding and help mitigate injury. They allow a severely injured warrior finds it easier to endure their wounds, granting valuable time for a healer or chirurgeon to reach them. More than one veteran is alive today because of one of these preparations, and they are often referred to as elixirs of lifekeeping as a consequence.
As tinctures, the herbs used to brew these potions are dissolved in a small amount of alcohol. Unlike the harsher [{Tinctures of the Deep Forest]], the tinctures of the open sky require a much weaker solution and usually possess a more mellow flavour.
These preparations add ranks of the Fortitude skill. Additional ranks never stack with anything else that grants additional ranks in the same skill.
Tincture of Sunlit Glass
This yellow-gold preparation is often more valued for it's ability to give a warrior a "rush" before a dangerous battle than for its ability to improve their ability to survive that battle.
- Effect: You gain one rank of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you one rank of fortitude if you have no skill, or increase your number of ranks by one if you already possess the skill.
- Roleplaying Effects: The drinker feels a burst of optimism and positivity after consuming this tincture.
- Recipe: One dram of Marrowort and one dram of Imperial Roseweald.
Tincture of Windblown Dust
- Effect: You gain two ranks of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you two ranks of fortitude if you have no skill, or increase your number of ranks by two if you already possess the skill.
- Roleplaying Effects: This tincture causes the imbiber to feel positive and optimistic.
- Recipe: One dram of Marrowort and two drams of Imperial Roseweald.
Tincture of Surging Flame
Effect: You gain three ranks of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you three ranks of fortitude if you have no skill, or increase your number of ranks by three if you already possess the skill. Roleplaying Effects: Recipe: One dram of Marrowort, one dram of Imperial Roseweald and two drams of True Vervain.