User:Rafferty
(No difference)
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Revision as of 11:11, 3 August 2023
Overview
This is Andy Raff's page for doing things with links and the like. He can't believe he didn't think of it earlier.
I suggest you move along, there's nothing to see here :)
Oh! I do have a Patreon mind, which you can find here and a blog where I occasionally write about Empire stuff which is here.
- The Crimson Feast, Loosen the Shackles, Mark of Agramant, Thirst of the Devourer, Unleash the Beasts Within
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Set both by using This is an example...
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<label>Default</label> <label type="success">Success</label> <label type="warning">Warning</label> <label type="important">Important</label> <label type="info">Info</label>
Autogenerate Senate Progress
- Go to: https://www.profounddecisions.co.uk/empire/wiki?11
- Pick "Commission payments" and generate
- Copy the stuff
- Click "wiki page"
- Paste the stuff over what is already there
- MAKE SURE YOU HAVE THE UNDERSCORES IN!
Nation overview
- Drop the landing pages that are trying to do the same job as the dropdown menu
- Instead they should contain text and information
- "Play this nation if..."
- Dawn groups The Marches groups
Synod Template
Judgement 3
- Assembly: Pride
- Raised By: Genoveva Barossa d'Apulian
- Judgement: The Apulian Orcs' virtue of Audacity says that "Power is a crown, learn to put it on." It teaches about self-belief, about knowing that you have the guts to follow through on your plans and make them manifest as virtuous action. This self-belief is core to the Imeprial Virtue of Pride. Pride teaches us to despise the half-hearted, the uncommitted, and the pretender. What is Audacity if not committing yourself fully to your goals and knowing you have what it takes to achieve them? Therefore we recognise that Audacity is Pride by another name and we welcome the Apulian ORcs to the Empire and the Way of Virtue.
- Outcome: Upheld (245 - 137)
- Notes: Contributing to the discussion around the Grendel "virtue" of Audacity.
Judgement 4
- Assembly: General
- Raised By: Alfredo Barossa
- Judgement: The Freedom Heresy has repeatedly raised its head in the Empire, and I propose we cut that head off. Let us bring together interested parties from across the Assemblies of the Synod, as a special council reporting to the Assembly of Nine, to example: 1) Why Freedom is a Heresy not a Virtue. 2) Whether the actions of the Empire have, or have not, promoted Freedom. 3) Recommend to the Senate, Synod, and Conclave such measures as may be necessary including any clarification of Doctrine that may be needed. Let us publish these findings, teachings, and recommendations across the Empire, for all to see, and without fear or favour within the next year.
- Outcome: Upheld (1920-255)
- Notes: Contributes to the discourse around the malign spiritual presence of Anarchy.
Judgement 5
- Assembly: General
- Raised By: Pickers Blackleaf
- Judgement: In response to Kimus' challenge the earliest records of people passing through the Labyrinth date back to the fall of Terunael.
- Outcome: Upheld (847-401)
Judgement 9
- Assembly: Vigilance
- Raised By: Hector of Tropaion
- Judgement: Medea Ruth of Urizen. Zaccai of Highguard. Friar Robin of Whittle. Santana of the Kohan. No nation is immune to the temptations of Purity. Severus Blinding Sun and his blasphemous ilk are the poison in our fields, the danger within. Reject Purity; thwart these blasphemers before their teachings can take root.
- Outcome:
- Notes: Contributes to discussion of the malign spiritual presence of hatred. The four people mentioned have all faced serious accusations of spreading the "false virtue" under various names. The most recent is the Urizen priest Severus of the Blinding Sun offered to contribute to the proposed creation of an inspirational tomb for the sword scholar founder, Sulemaine i Taziel.
Judgement 11
- Assembly: General
- Raised By: Tarquinius Ankarien
- Judgement: The most basic duty of the Empire is to ensure that the cultures that it consists of are not destroyed. The Spiral Urizeni are a culture formed before the Empire existed and if nothing is done while individuals will survive that culture will no longer exist. The Empire's first instinct upon finding this to be the case was not to ask "How can we prevent this?" but to debase ourselves with "Can we rename their home to erase their history too?" The Empire must correct its course before it makes a terrible mistake. We ask "How can the Spiral Urizeni exist alongside the League without sacrificing or assimilating their culture?" Nothing is off the table: new laws, great works, appraisals, rituals, constitutional change, eternals and more. We should consider any viable solution.
- Outcome: Upheld (1647-545)
- Notes: The statement talks a bout the situation in Spiral, and the status of the Urizeni citizens still living in the new League territory.
Judgement 14
- Assembly: Wintermark
- Raised By: Artis Greyholm
- Judgement: Hail to you General of the second army. Long has the Green Shields been the proving ground of the Steinr. From spiral to Sermersuaq, from empress to interregnum, heroically have you championed the nations boldest ideals. It is time we proved that heroism is the shield that holds, not just the blade that strikes. A heroes name can be forged in a single moment, or in a hundred seasons the hammer of the North (?) strikes a thousand blows to temper our skein. Iron Osric, you name is called into the Book of Heroes.
- Outcome: Upheld with a Greater Majority(329-0)
- Notes: The Chronicle of Heroism is a list of heroic individuals maintained by the Wintermark National Assembly.
Judgement 17
- Assembly: General
- Raised By: Solas of the Spire of the Waxing Sun
- Judgement: We recognise the importance of the work of the High Exorcist in combatting spiritual threats in the Empire and beyond. We call on the Senate to reinstate their stipend at the previous level unless and until a suitable long-term sponsor for regalia for this position comes forward.
- Outcome: Upheld (1932-219)
- Notes: The High Exorcist advises the Military Council on the use of liao ceremonies on the battlefield. They were one of the titles effected by the Constitutional Court ruling that automatic rewarding was not constitutional, and that the Imperial Senate might consider reinstating their seasonal stipend.
Judgement 18
- Assembly: Loyalty
- Raised By: Earl Galeas du Maurisol
- Judgement: The Eyes of Loyaltyshould be reworked such that any member of the Loyalty Assembly can raise a judgement requesting the Eyes of Loyalty be focused on a mandate. This will allow the entire assembly to be involved in the decision and allow for competing opinions where currently there can only be one option.
- Outcome: Not upheld, withdrawn.
- Notes: The Eyes of Loyalty (in this context) is a unique power wielded by the Cardinal of Loyalty, to encourage the Loyal to support a specific mandate should it call to the truth of their hearts.
Judgement 19
- Assembly: Urizen
- Raised By: Herminius House of the Wanderer
- Judgement: Interrogate the world through your blade and your mind. You are in constant dialogue with the world around you, and it is from this dialogue that you improve yourself. By studying the reactions of others in response to the proposal of consecrating Sulemaine's tomb, I have come to question the legacy of her personal beliefs and how she enacted them. Wisdom is finding the right questions. Does Sword Scholar philosophy have value when separated from the woman who inspired it? It is clear to me that the time has come to separate the woman from the teachings. I call on all virtuous Sword Scholars to no longer venerate the actions of Sulemaine. If you love a thing, be prepared to destroy it. Only then can you be truly strong enough to protect it.
- Outcome: Upheld with a Greater Majority (374-16)
- Notes: Refers to the teachings of Sulemaine, the founder of the sword scholar movement, and the question of whether to consectrate an inspirational tomb in her name.
Judgement 20
- Assembly: General
- Raised By: Alessi of the Navigators
- Judgement: Despise that which threatens what you watch over - there is no virtue in hoarding information that could be used to keep souls from harm Disseminating information to those who can appropriately use it is important and should be persued with any means at our disposal.
- Outcome: Upheld (1446-257)
Judgement 25
- Assembly: Highborn
- Raised By: Sister Julliette of Balthazar's Vineyard
- Judgement: The vallorn remains a persistent spiritual threat to the souls of the Empire, therefore Vigilance demands that Highguard remain vigilant and watchful of its growth in our lands and beyond. Virtue demands that we construct the Greenwatch to aid in this fight.
- Outcome: Upheld (220-0)
- Notes: The Greenwatch is a "watchtower" against the threat of the Brocéliande vallorn, proposed by the eternal Lord Rain during the Spring Equinox.
The Wiki
- What is the wiki
- how truth works - how we establish truth and the nature of reality
- WInds
- "FOIP"
- Don't need to read it all
- Contributions?
- Wiki contributors facebook group
- The important bits
The Empire
- Mention the meritocracy a bit
- The Empire calls any nation it is at war with "barbarians" while all other nations are considered "foreigners".
Other Stuff
- Crime and punishment - don't be a dick
Retired characters at sanctioned events
Our rules cover our events. The baseline expectation is that sanctioned events operate to the same rules as PD events - because we think it's better if our players are not surprised if they attend such events. But organizers have used different rules at sanctioned events before now and very successfully (e.g. the hospital events).
So if an event organizer wanted to allow to retired characters then I'd expect them to discuss that with us during sanctioning. It's not something we'd always say no to - but we'd want to be happy with the way it was being dealt with - and be confident that they were aware of the potential for abuse at their event. In general I'd recommend against it for high-combat, high-threat events - but be less concerned for relaxed social events.
The Setting
- Look at the top bar for segment titles
- Fundamentally about the empire and what happens in it - we don't model the external factions in detail. External stuff exists to create interesting interactions in the Empire. This doesn't mean the EMpire is the most important place in the world IC, but it is OOC.
- Ten nations - your character will be a member of one of those ten nations
- Closed world - established setting - game overview
- Six other magical realms - cosmology
- Reincarnation is considered a fact, most religions accept it as true. the Way is the only official religion in the EMpire other nations have their own. Conflict ensues. No gods/no divine authorities.
- People - unlike many fantasy games there are only a few sapient species - humans and orcs by far make up the majority - lineage exists
- Not a medieval world - something about technology and society not being a trad medaevil setting
- Gender/sexuality bias just doesn't exist - resist urge to use word coolthentic
Mandate Template
{{Mandate|mandate=Some text with exciting words and how much liao.|assembly=Varushkan National Assembly}}
Statement Template
{{SOP|statement=WORDS WORDS WORD.|Assembly=NAME OF ASSEMVLY|when=SEASON AND YEAR|by=PRIEST|vote=WHAT TO WHAT GREATER MAJROTIY}}
Emphasis Subheading Code
<span style="font-size: 1.2em; font-weight: bold;">Up to 5000</span><br>
Transcluding
<includeonly> My content </includeonly> <includeonly>{{:TARGET PAGE}}</includeonly>
Audiolink Template
{{Audio|link=URL}}
Replace Text
[[Special:ReplaceText]] BE REALLY FUCKING CAREFUL RAFF!
Collapsible Table
<table class="mw-collapsible mw-collapsed" ><tr><td style="background-color: LightBlue;">Double-sided Blade</td><td style="background-color: LightBlue;">Production</td></tr> <tr><td>7 crowns</td><td>3 doses of [[Double-sided_Blade#Warming_Armour|Warming Armour]]</td></tr> </table>
Limited TOC
<div class="toclimit-X">TOC</div> where X is largest number of "=" that appear in the TOC
See also: Help:Table_of_Contents
Item Table Template
<tr><td>[[NAME]]</td><td>POWER TEXT FROM ITEM PAGE</td><td style="text-align: center;">TIME</td><td style="text-align: center;">OR</td><td style="text-align: center;">TJ</td><td style="text-align: center;">GI</td><td style="text-align: center;">WS</td><td style="text-align: center;">AG</td><td style="text-align: center;">BL</td><td style="text-align: center;">DB</td><td style="text-align: center;">IG</td></tr>
Redicrect
#REDIRECT [[pagename]]
Cosmology
- How creation is put together
- Where the Realms are
- The theory that the closer you get to the center of a realm the purer it gets - the Eternals live on the outsides because they are not pure. Pure eternals would be so one-note they couldn't really communicate with PCs very well etc etc
Links
Templates
- Template:Conjunction Link
- Template:Senate Proposal
- Template:regain power, Template:regain heroics - all the "restore uses if you use powers that give you all your points back" rituals should be here
- Template:shroud - is the "removing the shroud" rules that should go on every shroud
- Template:Prominent Overview
- Template:Dawn Links Template:Highguard Links Template:Imperial Orcs Links Template:The League Links Template:The Marches Links Template:Navarr Links Template:Urizen Links Template:Wintermark Links Template: Varushka Links
- greater majority
- Template:Imperial Addresses
- Template:Timey Wimey; Template:Mass Ref-effect
- Template:Season Duration; Template:Day Duration; Template:Year Duration;
- Template:Ten Minute Power; Template:Coven Bond; Matt on Empire
- Template:Ritual Substitution; Template:Magnitude Reduction;
- Template:Curse;
- Template:Regio;
- Template:Area Aura;
- Template:Warding an Area
- Template:Target Resource; Template:Target Character; Template:Target Territory; Template:Target Empire; Template:Target Group; Template:Target Object; Template:Fortification;
- Template:Senate Motion
- Template:Army Strength Ritual
- Template:Responsibilities Expectation
- Template:Offensive Spell
- Template:Daggers; Template:One-Handed Weapons; Template:Two-Handed Weapons; Template:One-Handed Spears; Template:Paired Weapons; Template:Polearms; Template:Bows; Template:Wands; Template:Rods; Template:Staffs; Template:Ritual Staves; Template:Icons; Template:Musical Instruments; Template:Instrument Effect; Template:Light Armour; Template:Medium Armour;Template:Heavy Armour;Template:Mage Armour: Template:Mage Robes; Template:Vestments; Template:Paraphernalia; Template:Reliquary; Template:Shields; Template:Jewellery; Template:Foci; Template:Tool; Template:Regalia Template:Magical Standards
- Template:Druj Links
- Template:Musical Use
- Template:Ceremonial skills further reading
- Template:Ritual Raiment
- Template:Senate Elections
- Template:Steph
- Template:Army Page
- Template:Lineage Links
- Spring rituals, Summer rituals, Autumn rituals, Winter rituals, Day rituals, Night rituals
- Template:Costume Advice
- Mana crystals, Ritual, Urizen lore, tenure
- Talking to eternals
- Template:Strategic Considerations
- Hall of Worlds
- Amity and enmity
- Template:Imperial Reduction
- Template:Runesmith's Law
- Administrative motion
Dealing with Curses
Curse | Removal |
All the World in a Grain of Sand (Mag 30?) | Transmogrification of the Soul's Echo (Mag 60) |
Unfettered Anarchy (Mag 10) | Transmogrification of the Soul's Echo (Mag 60) |
Curse of Gangrenous Flesh (Mag 50) | Amalgamation_of_Silver_and_Gold (Mag 70) |
Curse of Decrepitude (Mag 50) | Amalgamation_of_Silver_and_Gold (Mag 70) |
Gnawing, Endless Hunger (Mag 20) | "powerful rituals that remove hunger" |
Dreamscape of the Endless Hunt (Mag 30) | "powerful rituals that remove fear" |
Wither the Seed (Mag 150) | "a powerful ritual to restore fertility of around mag 200" |
Like Water Through Your Fingers (Mag 30) | "a powerful ritual to correct the vagaries of fate and chance" |
Removal | Effects |
Transmogrification of the Soul's Echo (Mag 60)?) | All the World in a Grain of Sand (Mag 30?), Unfettered Anarchy (Mag 10) |
Amalgamation_of_Silver_and_Gold (Mag 70) | Curse of Decrepitude (Mag 50), Curse of Gangrenous Flesh (Mag 50) |
Introduction to spellcasting
As a regular spell, it takes ten seconds to cast detect magic on a target. You should make it very clear what the target is, by touching it or by waving or holding your hands over the target throughout. You may want to close your eyes, the better to focus your "magical sight", or examine the target from several angles. While many magicians perceive magical auras visually, you might want to roleplay that you perceive them using a different sense. You don't need to be a practitioner of the music of the spheres to "hear" magical auras as complex chords, for example. You might run your fingers over an item, or through the air above a character, "felling" the "shape" of the magic and speak in terms of a "texture" rather than a realm. A naga character in particular might enjoy demonstrating that lineage's discerning senses by "tasting" or "smelling" the aura in the air around the target (within the bounds of propriety, of course).
The use of a simple prop can make the casting of this easy spell especially memorable, especially when time is not of the essence. A Mystic might burn a herb or a stick of incense and inhale pungent smoke, while a Highborn magister might dab pure water on either eyelid or a League magician might study the target closely with a mirror to try and reveal it's true nature. Don't be afraid to interact with the target - turn the item over and over and study it carefully, or ask a character questions about how they feel or seemingly inconsequential details about their life.
It should be obvious you are casting a spell, and the easiest way to do this is through your spellcasting vocals. An easy way to do this is to vocalise what you are doing with phrases such as "Let my inner eye be opened," or "I seek answers from beyond the mundane world," or the like.
While the spell takes only ten seconds to cast, it can be very satisfying to continue the roleplaying even after the referee has delivered the result "uncovering" that information over the course of several seconds of revelation. Describing the spell in evocative terms - rather than simply describing it as a "magnitude such and such, of such and such realm" - can help make the experience of casting the spell more powerful. "This magic is warm, it's like it's alive, it almost has a heart beat - I think it is an enchantment drawn from the realm of Spring" or "This spear thirsts for blood, it's hungry, I think it wants to cut me ... I think it has the power to strike deadly, fatal blows but after it does so it's sated and has to sleep for an entire day" or "The tulpa of the spider seems to think that this ritual is Winter magic, and it's quite powerful - it's a little scared, to be honest with you ... and so am I."
No Return WOF
Under cut
Initial Temples Opportunity
Event | Date | Outcome |
---|---|---|
Opportunity to build temple to Balo and the Black Bull in the Empire in return for a temple to the "Seven Lords of Virtue" in Asavea | Spring 380YE | Temples built - eventually |
Temple of Balo and the Black Bull
Event | Date | Outcome |
---|---|---|
Attempt to veto the building of the temple | Spring 380YE | Judgement 58 failed |
Temple commissioned | Summer 380YE | Various synod judgements (14 and 46 passed) delayed completion of the temple until Spring 381YE |
Issues arising during construction | Winter 380YE | Eventually completed |
|Issues arising once it was complete | Spring 381YE | Various synod judgements (52, 75 and 91 passed) |
When Grendel invaded Feroz, Imperial citizens took shelter in the temple | Spring 383YE | Citizens apparently smuggled out |
Loss of Feroz to Grendel | Winter 383YE | Benefits of temple lost |
Temple of the "Seven Lords of Virtue"
Event | Date | Outcome |
---|---|---|
Synod grudgingly endorsed construction | Winter 380YE | Judgement 3 (supporting it) passed, judgement 32 (condeming it) failed |
Construction commissioned | Winter 380YE | Not completed to Winter 381YE, due to delays in construction of the Temple of Balo and the Black Bull |
Opportunity to train Asavean priests | Summer 382YE | With synod approval, training began |
Temple damaged | Summer 383YE | Wisdom assembly voted to destroy both temples; Judgement of Rewarding passed for the cost of repairs passed, but a Senate Commission is still needed before construction can begin |