Rules reminder
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A handy archive of [[Empire_rules|rules]] reminders from the left bar. | A handy archive of [[Empire_rules|rules]] reminders from the left bar. | ||
==List== | ==List== | ||
* You must have purchased at least one rank of a [[Magical_skills#Realm_Lore|realm lore]] skill at least once to benefit from anything that grants [[Magical_skills#Gaining_additional_ranks|additional ranks]] in that realm. (17/07/2023) | |||
* [[Potion#Consuming_a_Potion|Using]] a [[potion]] or [[Potion#Philtres|philtre]] takes five seconds of appropriate roleplaying, usually involving miming drinking the potion. (10/07/2023) | * [[Potion#Consuming_a_Potion|Using]] a [[potion]] or [[Potion#Philtres|philtre]] takes five seconds of appropriate roleplaying, usually involving miming drinking the potion. (10/07/2023) | ||
* When you're [[Combat#Dying|dying]] you aren't unconscious unless you want to be - you can still speak, shout, or scream for help. (07/07/2023) | * When you're [[Combat#Dying|dying]] you aren't unconscious unless you want to be - you can still speak, shout, or scream for help. (07/07/2023) | ||
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* [[Photography#Filming|Filming]] other participants in the IC area during time-in isn't permitted, and you must have the consent of anyone you film. | * [[Photography#Filming|Filming]] other participants in the IC area during time-in isn't permitted, and you must have the consent of anyone you film. | ||
* You take damage from any [[Combat#Heroic_Blows|call]] made with a weapon or implement even if the call doesn't affect you. | * You take damage from any [[Combat#Heroic_Blows|call]] made with a weapon or implement even if the call doesn't affect you. | ||
* When using things that grant [[Magical_skills#Gaining_additional_ranks|additional ranks]] of [[Magical_skills#Realm_Lore|realm lore]] the highest you can go is triple your original skill (so you can't have more than two extra ranks if you've only bought one rank of realm lore). | * When using things that grant [[Magical_skills#Gaining_additional_ranks|additional ranks]] of [[Magical_skills#Realm_Lore|realm lore]] the highest you can go is triple your original skill (so you can't have more than two extra ranks if you've only bought one rank of realm lore). | ||
* It takes at least two free hands to [[Combat#Moving_a_dying_character|move]] someone who's dead, [[Combat#Dying|dying]], Combat#Terminal|terminal]], or [[Calls#PARALYSE|paralysed]]. | * It takes at least two free hands to [[Combat#Moving_a_dying_character|move]] someone who's dead, [[Combat#Dying|dying]], Combat#Terminal|terminal]], or [[Calls#PARALYSE|paralysed]]. |
Revision as of 18:46, 17 July 2023
Overview
A handy archive of rules reminders from the left bar.
List
- You must have purchased at least one rank of a realm lore skill at least once to benefit from anything that grants additional ranks in that realm. (17/07/2023)
- Using a potion or philtre takes five seconds of appropriate roleplaying, usually involving miming drinking the potion. (10/07/2023)
- When you're dying you aren't unconscious unless you want to be - you can still speak, shout, or scream for help. (07/07/2023)
- You can only be under the effect of one enchantment at a time; the most recent is the only one that applies! (03/07/2023)
- You can't use Unstoppable if you're under the effects of a WEAKNESS or PARALYSE (26/06/2023)
- You need to check your arrows both when you pick them up and when you put them onto the bow! (22/06/2023)