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Miekarova is more heavily forested than the rest of Varushka. It is known for its furs, for its hunting, and for its particularly harsh winters. Snow regularly falls here for up to six months in the year, and it is common for vales to be snowed-in during the darkest months. The [[Varushkan Monsters|wolves]] of Miekarova are especially savage, and every few years or so gather in great hordes that sweep down out of the north, threatening the unwary and causing widespread trouble until they are eventually dealt with.
Miekarova is more heavily forested than the rest of Varushka. It is known for its furs, for its hunting, and for its particularly harsh winters. Snow regularly falls here for up to six months in the year, and it is common for vales to be snowed-in during the darkest months. The [[Varushkan Monsters|wolves]] of Miekarova are especially savage, and every few years or so gather in great hordes that sweep down out of the north, threatening the unwary and causing widespread trouble until they are eventually dealt with.


Noted for beautiful painted caves beneath several of the larger ranges of hills, it was also the heart of Ushkan mysticism in the dim days long before the foundation of the Empire. It was in Miekarova that the [[The Way|Imperial Faith]] found its deepest roots in Varushka, and there are a number of [[vales]] here that surround churches and shrines to the Way. The priests here are especially vigilant against the dangers of the winter and the monsters that come with it, and many warden brotherhoods make a practice of spending their winters here to offer additional assistance.
Noted for beautiful painted caves beneath several of the larger ranges of hills, it was also the heart of Ushkan mysticism in the dim days long before the foundation of the Empire. It was in Miekarova that the [[The Way|Imperial Faith]] found its deepest roots in Varushka, and there are a number of [[vale|vales]] here that surround churches and shrines to the Way. The priests here are especially vigilant against the dangers of the winter and the monsters that come with it, and many warden brotherhoods make a practice of spending their winters here to offer additional assistance.


Why not consider Miekarova as a starting territory if you plan to do plot-filled player events over winter?
With its mix of ancient mysticism, harsh winters and regular monstrous threats Miekarova makes a good territory for groups who plan to set plot-filled player events over winter.


==Karsk (Lost)==
==Karsk (Lost)==

Revision as of 12:19, 25 August 2012

Varushka is a wild land, a mixture of difficult hills, dark forests, unpleasent marshes and fast rivers. The terrain has helped shape the nation, and contributed to the relative isolation of its settlements.

Karov

The rich heartland of the nation, and the wealthiest territory in terms of timber and amber, this is where most outsiders think of when Varushka is mentioned. The vales here exist among rich forests, where they have not been cleared to make way for small farms. Karov has the largest towns in Varushka, and the majority of its boyars come from this relatively civilised territory. A great deal of trade happens in Karov, with wagon trains and river barges carrying raw materials south to Temeschwar and north to more isolated valleys. Despite its settled nature, it would be a mistake to think the land is entirely tamed and great tracts of wilderness still remain, often home to particularly malignant – if quiescent – sovereigns.

Volodmartz

A mountainous area, Volodmartz is rich in timber and deep mines. The are compartively few vales here, and the boyars have a reputation for being particularly iron-fisted. Much more common are outposts, scattered across the brooding hills and growing rich from the mineral wealth they exploit. Both tend to be very well fortified, and not without reason. There are dark things in the Volodmatz mountains, and plenty of folk tales tell of malign horrors that burrow under them, emerging without warning to overwhelm the foolish. The Volodny had their old centre of power in Volodmartz, and it was here that Alderei the tyrant-boyar was defeated by the Imperial Army. The ruins of his stronghold still lie beneath the forest canopy.

Miekarova

Miekarova is more heavily forested than the rest of Varushka. It is known for its furs, for its hunting, and for its particularly harsh winters. Snow regularly falls here for up to six months in the year, and it is common for vales to be snowed-in during the darkest months. The wolves of Miekarova are especially savage, and every few years or so gather in great hordes that sweep down out of the north, threatening the unwary and causing widespread trouble until they are eventually dealt with.

Noted for beautiful painted caves beneath several of the larger ranges of hills, it was also the heart of Ushkan mysticism in the dim days long before the foundation of the Empire. It was in Miekarova that the Imperial Faith found its deepest roots in Varushka, and there are a number of vales here that surround churches and shrines to the Way. The priests here are especially vigilant against the dangers of the winter and the monsters that come with it, and many warden brotherhoods make a practice of spending their winters here to offer additional assistance.

With its mix of ancient mysticism, harsh winters and regular monstrous threats Miekarova makes a good territory for groups who plan to set plot-filled player events over winter.

Karsk (Lost)

Karsk has been overrun by the enemy. Disturbing stories have come over the border since the barbarian incursion – the territory is lost to Varushka, and yet the barbarians seem still to be fighting there. Realisation is growing that there are other powers contesting the territory, and that to win back Karsk may be to fight more than the hordes of the barbarians – or else to clasp hands and make common cause with an older enemy still. Karsk is of special interest to the Navarr, due to the presence of some ancient monster or magical location within it. When it is reconquered, it is possible that the Navarr may make a play to add it to their own nation which may sour relations between the two traditionally friendly nations.