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==Circle and Track==
==Circle and Track==
<span style="font-size: 1.2em; font-weight: bold;">Segura</span><br>
<span style="font-size: 1.2em; font-weight: bold;">Segura</span><br>
As the Summer Solstice dawned, three of the four territories of the Brass Coast lay under siege. [[Segura]] and [[Kharaman]] at threatened by the Jotun, while the Grendel are advancing in Feroz. During the Solstice, the heroes of the Empire struck back bravely against the orcs. They helped to relieve the garrison of Fort Braydon, and prevented the Grendel from seizing control of the bridges that would have allowed them to prevent Imperial armies moving south from Madruga to engage them.
As the Summer Solstice dawned, three of the four territories of the Brass Coast lay under siege. [[Segura]] and [[Kahraman]] were threatened by the Jotun, while the Grendel advanced in Feroz. During the Solstice, the heroes of the Empire struck back bravely against the orcs. They helped to relieve the garrison of Fort Braydon, and prevented the Grendel from seizing control of the bridges that would have allowed them to prevent Imperial armies moving south from Madruga to engage them.


Immediately after the Solstice, the armies of the Empire are on the move. Three armies of Marcher soldiers advance into Segura; the Tusks from [[Mitwold]], the Bounders and the Strong Reeds from [[Feroz]]. They are here to relieve the Seventh Wave and the Granite Pillar; the Highborn armies are needed in the eastern Brass Coast. They plant their battle standards along the borders of Anduzjasse and contested Anozeseri.  Shoulder to shoulder to shoulder they stand, forming a wall of Marcher steel and sinew to throw back the armies of the Lasambrian Jotun. The Tusks oversee the defence, and along with the 'Reeds they bear valuable [[enchantment|enchantments]] that help them [[Clarity of the Master Strategist|coordinate the Imperial defence]] despite the vast, open grasslands with the minimal of runners and messengers.  
Immediately after the Solstice, the armies of the Empire are on the move. Three armies of Marcher soldiers advance into Segura; the Tusks from [[Mitwold]], the Bounders and the Strong Reeds from [[Feroz]]. They are here to relieve the Seventh Wave and the Granite Pillar; the Highborn armies are needed in the eastern Brass Coast. They plant their battle standards along the borders of Anduzjasse and contested Anozeseri.  Shoulder to shoulder to shoulder they stand, forming a wall of Marcher steel and sinew to throw back the armies of the Lasambrian Jotun. The Tusks oversee the defence, and along with the 'Reeds they bear valuable [[enchantment|enchantments]] that help them [[Clarity of the Master Strategist|coordinate the Imperial defence]] despite the vast, open grasslands with the minimal of runners and messengers.  
<div style="float:right; width: 550px; clear: right;"><quote by="Jack Flint, General of the Strong Reeds">Soldiers of the Strong Reeds, once more we aid the Freeborn, we will defend shoulder to shoulder with Bounders. Look to your virtue, we will allow the dead to be recovered, and we will ensure no Freeborn suffers!</quote></div>
<div style="float:right; width: 550px; clear: right;"><quote by="Jack Flint, General of the Strong Reeds">Soldiers of the Strong Reeds, once more we aid the Freeborn, we will defend shoulder to shoulder with Bounders. Look to your virtue, we will allow the dead to be recovered, and we will ensure no Freeborn suffers!</quote></div>


The Tusks and the 'Reeds are supported by more than [[military unit|five thousand soldiers loyal to independent captains]] - supplementing the Imperial Guerdon with [[the bounty offered by the Zemress Islanders]]. Five great constructs of brass and bronze, each twice as large as the tallest Marcher yeoman, fight alongside the Bounders - a gift from the [[Estavus|Mistress of Shikal]] herself. Other potent magic is at work in Segura this season. What little water there is in this dry territory bears the unmistakable mark of [[Rivers of Life|spring power]]; any wound suffered by orc or human that is not fatal is healed overnight. For those able to perceive it, the subtle tang of [[Autumn magic]] hangs in the air as well, gently twisting the ribbons of fate to once again ensure that the people of Segura do not suffer the depredations of the western raiders.
The Tusks and the 'Reeds are supported by more than [[military unit|five thousand soldiers loyal to independent captains]] - supplementing the Imperial Guerdon with [[Four_strong_winds#Live_free|the bounty offered by the Zemress Islanders]]. Five great constructs of brass and bronze, each twice as large as the tallest Marcher yeoman, fight alongside the Bounders - a gift from the [[Estavus|Mistress of Shikal]] herself. Other potent magic is at work in Segura this season. What little water there is in this dry territory bears the unmistakable mark of [[Rivers of Life|spring power]]; any wound suffered by orc or human that is not fatal is healed overnight. For those able to perceive it, the subtle tang of [[Autumn magic]] hangs in the air as well, gently twisting the ribbons of fate to once again ensure that the people of Segura do not suffer the depredations of the western raiders.
<div style="float:right; width: 550px; clear: right;"><quote by="Tomothy Crowle, General of the Tusks">Tusks, the time for rest is over. Take up your bills and bows, and march for Segura. We will dig in deep, and conduct a strategic defence. We stand alongside the Bounders and the Strong Reeds - let us show them how it is done!</quote></div>
<div style="float:right; width: 550px; clear: right;"><quote by="Tomothy Crowle, General of the Tusks">Tusks, the time for rest is over. Take up your bills and bows, and march for Segura. We will dig in deep, and conduct a strategic defence. We stand alongside the Bounders and the Strong Reeds - let us show them how it is done!</quote></div>
The three armies form a bulwark against the barbarians; but the orcs do not come.  
The three armies form a bulwark against the barbarians; but the orcs do not come.  

Revision as of 12:05, 23 August 2019

Overview

The progress of the Empire's many military campaigns will appear here before the Autumn Equinox.

Circle and Track

Segura
As the Summer Solstice dawned, three of the four territories of the Brass Coast lay under siege. Segura and Kahraman were threatened by the Jotun, while the Grendel advanced in Feroz. During the Solstice, the heroes of the Empire struck back bravely against the orcs. They helped to relieve the garrison of Fort Braydon, and prevented the Grendel from seizing control of the bridges that would have allowed them to prevent Imperial armies moving south from Madruga to engage them.

Immediately after the Solstice, the armies of the Empire are on the move. Three armies of Marcher soldiers advance into Segura; the Tusks from Mitwold, the Bounders and the Strong Reeds from Feroz. They are here to relieve the Seventh Wave and the Granite Pillar; the Highborn armies are needed in the eastern Brass Coast. They plant their battle standards along the borders of Anduzjasse and contested Anozeseri. Shoulder to shoulder to shoulder they stand, forming a wall of Marcher steel and sinew to throw back the armies of the Lasambrian Jotun. The Tusks oversee the defence, and along with the 'Reeds they bear valuable enchantments that help them coordinate the Imperial defence despite the vast, open grasslands with the minimal of runners and messengers.

Soldiers of the Strong Reeds, once more we aid the Freeborn, we will defend shoulder to shoulder with Bounders. Look to your virtue, we will allow the dead to be recovered, and we will ensure no Freeborn suffers!

Jack Flint, General of the Strong Reeds

The Tusks and the 'Reeds are supported by more than five thousand soldiers loyal to independent captains - supplementing the Imperial Guerdon with the bounty offered by the Zemress Islanders. Five great constructs of brass and bronze, each twice as large as the tallest Marcher yeoman, fight alongside the Bounders - a gift from the Mistress of Shikal herself. Other potent magic is at work in Segura this season. What little water there is in this dry territory bears the unmistakable mark of spring power; any wound suffered by orc or human that is not fatal is healed overnight. For those able to perceive it, the subtle tang of Autumn magic hangs in the air as well, gently twisting the ribbons of fate to once again ensure that the people of Segura do not suffer the depredations of the western raiders.

Tusks, the time for rest is over. Take up your bills and bows, and march for Segura. We will dig in deep, and conduct a strategic defence. We stand alongside the Bounders and the Strong Reeds - let us show them how it is done!

Tomothy Crowle, General of the Tusks

The three armies form a bulwark against the barbarians; but the orcs do not come.

The Lasambrian Jotun are content to remain in Anduzjasse, and in the scattered settlements of western Anozeseri that they have managed to claim. There are a few skirmishes along the boundaries of Yellow Chase and the Iron Plains, but nothing conclusive and nothing involving more than a few hundred warriors. No significant casualties are suffered by either side. The people of Segura go about their business in relative peace - both those under the domination of the Lasambrian Jotun, and those in the rest of the territory. The Iron Qanat is raised in Yellow Chase; the caravans of goods cross the grasslands to Anozel and Cerevado without interruption.

Soldiers of the Winter Sun, we have spent two seasons sharpening our blades and strengthening our nation, but now the time has come for war. We will march into Kahraman with a steady conquest against the Jotun alongside our bretheren in the Mark. We will meet the enemy on their terms, showing honiur wherever it is due and proving the strength of an Imperial Legion.

Morgor, General of the Winter Sun

Kharaman
The brave garrison of Fort Braydon slowed the Jotun advance, but could not stop them claiming parts of Serra Damata. They nearly paid a bloody price for their courage, were it not for the intervention of the Imperial heroes. Shortly after the Summer Solstice, the Winter Sun and the Green Shield march into the Cinnabar Hills through a narrow, precarious pass in the mountains of Braydon's Jasse. As they move along the river south of Fort Braydon, a great cheer goes up from the garrison there, and the iron bells high in the towers peal out a welcome.

All told there are perhaps eleven thousand Imperial troops come to drive the Jotun out of Serra Damata. Even with the clarity granted by Day magic, it takes them several days to cross the rugged hills and deep gulleys of Kharaman, however. By the time they reach the towering ice fortress raised in the hills above the Great Mine of Briante, the soldiers are tired and dusty, but the citizens of the mining town are ready to meet them with ewers of cold water drawn from the mountain streams at very reasonable prices as they show their appreciation for the soldiers' presence.

Heroes of the Green Shield, we go south to Kahraman, to aid our Freeborn friends and meet our present enemy. The Jotun of the north have sent the Skjaldirborn south, so it is fitting that we will be there to meet them. Show your heroism, fight with honour, we can meet the enemy on their terms and prove ourselves the stronger! Forth the Green Shield Army!

Osric, General of the Green Shield

The Jotun, however, are not there to greet them. They have already withdrawn from Serra Damata, back through the western hills into Reinos, back into Jotun territory. All they have left behind is a solitary crimson banner of the Bear-Who-Swims, topped with the blind-eyed skull of a dire beast. They have not even taken thralls; the people of western Serra Damata have been left in the few scattered villages and farms that still risk living so close to the Jotun border.

Kharaman is entirely Imperial once again.

Game Information : Western Brass Coast

There have been no significant engagements in Segura or Kharaman for Imperial forces this season. Kharaman is once again entirely Imperial. In Segura, the Lasambrian Jotun remain in control of Anduzjasse and have made some progress in conquering Anozserai.

Any military unit captain who supported an army in Segura this season receives payment provided by the Zemress Islanders - a sum of 5 crowns for a starting military unit, proportionally more for an upgraded or enchanted unit.