Warden
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==Overview== | |||
The warden brotherhoods of Varushka travel the Imperial [[Varushkan Roads|roads]] across the Empire. They often have a romantic reputation, being seen as dashing and heroic figures – in stories they often turn up just in the nick of time to help a band of beleaguered schlacta protect their valley. Most wardens combine skill at arms with a knowledge of magic, creating and using amulets, talismans and other items against the threats of the Varushkan wilderness. | The warden brotherhoods of Varushka travel the Imperial [[Varushkan Roads|roads]] across the Empire. They often have a romantic reputation, being seen as dashing and heroic figures – in stories they often turn up just in the nick of time to help a band of beleaguered schlacta protect their valley. Most wardens combine skill at arms with a knowledge of magic, creating and using amulets, talismans and other items against the threats of the Varushkan wilderness. | ||
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The group of exclusively [[changeling]] wardens known as the [[Varushka Lineage and Species Attitudes#Company of the White Stag|Company of the White Stag]] are considered a liability by their peers, leaving some wardens a little leery of working with any changeling. Their group actively seeks out dangerous monsters to challenge, and often causes more trouble than they prevent. | The group of exclusively [[changeling]] wardens known as the [[Varushka Lineage and Species Attitudes#Company of the White Stag|Company of the White Stag]] are considered a liability by their peers, leaving some wardens a little leery of working with any changeling. Their group actively seeks out dangerous monsters to challenge, and often causes more trouble than they prevent. | ||
==Creating a Warden== | |||
Wardens usually have martial skills, but they also tend to pick up crafting skills as well so that they can equip themselves and their allies with useful items such as amulets, talismans, weapons and armour. | |||
If you intend to play a warden, it is important to appreciate the large scale of the PD Empire events. You will have epic opportunities for battles as part of a great army fighting the orcs, but you won't be going off on a lone quest to slay a monster. It isn't possible to create that kind of experience for characters at an event where hundreds of players are attending. | |||
Other activities that have clear resonance with the warden characterisation might include helping the Magistrates in their investigations, especially those that seem to have a magical flavour to them; keeping abreast of and involving oneself in events on the field that concern any sort of supernatural evil, regardless of where those stories originate. | |||
==Creating a Warden Brotherhood== | |||
A warden brotherhood most likely has a base of operations somewhere in Varushka. | |||
Think about how the crafting rules work and offer meaningful advice. |
Revision as of 11:03, 25 August 2012
Overview
The warden brotherhoods of Varushka travel the Imperial roads across the Empire. They often have a romantic reputation, being seen as dashing and heroic figures – in stories they often turn up just in the nick of time to help a band of beleaguered schlacta protect their valley. Most wardens combine skill at arms with a knowledge of magic, creating and using amulets, talismans and other items against the threats of the Varushkan wilderness.
The warden's motto, “I am ready” refers both to their willingness to take charge of difficult situations, and their belief in making sure they have right tool for any job. As a consequence many wardens build up broad skills with a number of weapons, adjusting their weaponry to the needs of the battlefield.
Many wardens are champions of Imperial Law actively pursuing lawbreakers and criminals to bring them before Magistrates for judgement. Some chase criminals across national or even Imperial boundaries. Wardens may be hired to deal with particularly difficult supernatural threats and are sometimes seen as reckless as a result. Regardless, most are sensible enough not to needlessly arouse a sovereign, and a warden who causes a problem and then ignores it is likely to be cast out of their brotherhood.
The group of exclusively changeling wardens known as the Company of the White Stag are considered a liability by their peers, leaving some wardens a little leery of working with any changeling. Their group actively seeks out dangerous monsters to challenge, and often causes more trouble than they prevent.
Creating a Warden
Wardens usually have martial skills, but they also tend to pick up crafting skills as well so that they can equip themselves and their allies with useful items such as amulets, talismans, weapons and armour.
If you intend to play a warden, it is important to appreciate the large scale of the PD Empire events. You will have epic opportunities for battles as part of a great army fighting the orcs, but you won't be going off on a lone quest to slay a monster. It isn't possible to create that kind of experience for characters at an event where hundreds of players are attending.
Other activities that have clear resonance with the warden characterisation might include helping the Magistrates in their investigations, especially those that seem to have a magical flavour to them; keeping abreast of and involving oneself in events on the field that concern any sort of supernatural evil, regardless of where those stories originate.
Creating a Warden Brotherhood
A warden brotherhood most likely has a base of operations somewhere in Varushka.
Think about how the crafting rules work and offer meaningful advice.