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{{CaptionedImage|file=CitizensBoard.jpg|align=left|width=500}}
{{CaptionedImage|file=CitizensBoard.jpg|align=left|width=500}}
==Interlude==
==Overview==
Downtime is now open, so that players can process their character's downtime choices. Usually this is straightforward, but there are a few things to bear in mind while deciding what to do. The Autumn Equinox winds of fortune will come out shortly before the next event (which is September 14th to September 16th). However, there are a number of significant events happening in the wake of the Summer Equinox that may affect some players' Downtime actions - primarily effects on personal resources.
Over the past three months, several events have occurred which are of significance to the Empire and may require a response from her champions. You can also read about the progress of the Empire's military campaigns [[382YE_Summer_Solstice_winds_of_war|here]].


As a temporary measure we'll be outlining, and offering some context for, these various effects on this page. In each case, there will be further information in the Autumn Equinox Winds of Fortune - once they're ready, they'll replace this content. As always, these are quick OOC summaries to explain effects such as large-scale enchantments and curses. We'll cover all these and more when we start to present the Winds of Fortune for next event.
In each case, we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.
 
Downtime is due to close at midnight on Friday 10th August - which is coincidentally also the early booking deadline for the next event.
 
==Warfare==
Any players whose character controls a [[military unit]] can choose from a number of [[Military_unit#Downtime_Options|downtime options]]. Left to their own devices, a military unit defaults to [[Military_unit#Paid_Work|paid work]] guaranteeing an income of herbs, ingots or measures, money, or mana crystal. Otherwise, they may log into the downtime system and choose to [[Military_unit#Supporting_an_Army|support an army]] or [[Military_unit#Defending_a_Fortification|fortification]], or [[Military_unit#Assisting_a_Special_Project|assign to a special project]] such as a [[spy network]]. By browsing the available army options, the player can read the orders issued by the [[General|general]] of each before making their decision.
===Imperial Guerdon===
The Imperial Guerdon is a bursary set up by the [[Imperial Senate]] primarily to reward military units that support [[Imperial army|Imperial armies]], [[spy network|spy networks]], and [[fortification|fortifications]]. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all [[Imperial army|Imperial armies]] and [[Imperial navy|navies]], [[fortification|fortifications]], or [[Military_unit#Assisting_a_Special_Project|special projects]] (such as [[spy network|spy networks]]) from the Guerdon. If they do so, then a character who supports such a army, fortification, or special project will receive nothing for doing so.
This season, the [[Quartermaster General of the Imperial Armies]] has [[382YE_Summer_Solstice_Senate_sessions#Announcements|announced]] that shares of the Guerdon will be paid to captains supporting the following forces:<br>
* Hounds of Glory
* Quiet Step
* Drakes
The Guerdon stands at 175 Thrones. If you support an army that is not on this list, or you support a fortification or spy network, you will get no Guerdon shares.
 
===Spy Network===
The Empire now has two operational [[spy network|spy networks]] that citizens can support. One is in [[Liathaven]], and the other is the new spy network in the Mountains of the Moon to the east of [[Zenith]]. There was a third spy network in [[the Barrens]], but it is no longer available to support - the Druj have uncovered the spy network, and are in the process of destroying it.
===Suppress Asavean Uprising===
Two satrapies in the [[Asavean Archipelago]] are in revolt against their government. The Nemorians are calling for Imperial mercenaries to help suppress the rebellion. Anyone with a [[military unit]] should beable to find the action "Suppress Asavean Uprising" in the [[military unit#Paid Work|paid work]] dropdown, You can learn more about this opportunity [[Toil_and_weep#Ending_the_Uprising|here]].
 
Note that the 11 crowns (and additional 36 rings per rank of [[military unit#Upgrades|upgrade]] or [[enchantment]]) is ''in place of'' the random rewards for paid work, not in addition to them.
 
==Significant Effects==
A number of large-scale effects might alter what your personal resource produces; we try to summarize those effects here. Only major things are summarized, and will usually be updated in more detail once Winds of Fortune are published. These are by no means the ''only'' things happening in the Empire this season.
===Trading with Asavea and Jarm===
* '''Fleets trading with Vezak receive one additional crystal mana'''
* '''''However'' fleets trading with Vezak or Kavor receive two ''fewer'' crystal mana due to a still-active Synod mandate'''
* '''Fleets trading with Nemoria receive an additional orichalcum and an additional iridescent gloaming to reflect excellent trade ties secured by temples.'''
Fleets trading with Nemoria, Vezak, and Kavor experience odd production because of ongoing game effects. It is also worth noting that the port of Rigia in eastern Jarm remains closed, as does the port of Zemeh in the Sumaah Republic. Finally, Nemoria is still providing money - representing luxury goods - rather than herbs.
===The Pilgrim's Path===
During the Summer Solstice, the [[Highguard|Highborn]] Assembly upheld a [[mandate]] [[Easy_come,_worth_less#The_Pilgrim.27s_Path|encouraging radical pilgrimage]]. As '''Lilith of the Chantry''' begins to spread the mandate, people from all walks of life begin to put their affairs in order and take up a new role - grand pilgrimages across the Empire along the [[trods]]. As much about faith as about harming the [[vallorn]], a fundamental change is sweeping through the nation of Highguard.
 
The immediate effects are ruinous, both economically and militarily. Every [[business]] and [[farm]] suffers a permanent loss of 72 rings from their income. Every [[military unit]] suffers a permanent loss equivalent to two ranks (40 strength). Taxation and the Highborn nation's ability to support [[Imperial army|Imperial armies]] are likewise impacted, meaning they could support no more armies than the three they have at the moment.
 
But it also means many tens of thousands more pilgrims walking the trods. Navarr [[Navarr_magical_traditions#Vates|vates]] estimate that it is the equivalent of adding two, maybe three, entire territories to the trod network. Instead of waiting a decade or more for another opportunity to attack the vallorn, they would have good reason to hope that another one would arise within a year or two at most.
 
Further, the mandate will create a new [[archetypes|archetype]] in Highguard - a priest dedicated to walking the trods, reinforcing the Way across the Empire, and visiting the many places of pilgrimage that define what it means to study the seven Virtues. It's likely this archetype will appear during the Winter period after E4 - anyone who is intending to switch to it will be able to do so then. For now, its enough to roleplay that you are beginning the process of giving up your old life for new life on the trods.
===Mournwold and Hahnmark===
For the last several months, the [[the Marches|Marchers]] and the [[Wintermark|Winterfolk]] have been having problems with reclusive human barbarians known as the [[Feni]]. During the Summer Solstice there were several opportunities for Imperial heroes to interact with these hunters. These interactions did not go quite how the Feni were expecting, perhaps. Efforts are being made to reach a non-violent solution to the problem of the Feni raids in Mournwold and Hahnmark. This hasn't ''stopped'' the raids - the Feni are desperate - but they are being more cautious and less destructive in their attacks. This has reduced the expected penalty, such that every [[business]] and [[farm]] in the two affected territories is losing 18 rings of production this downtime, and every [[herb garden]] is losing one herb (selected at random).
 
===Grendel Raids on Trading Ships===
Grendel piracy continues to be stymied by magical means. Ships trading from ports along the [[Bay of Catazar]] continue to do so without penalty.
===Ministries===
We're currently overhauling the way we do titles, and this means some of the newer [[ministry|ministries]] are not yet on the system. Please bear with us while we sort this out; you should be able to use your ministry to make your purchases by Sunday at the latest.


As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters 'should' know based on what their roleplaying says they have been doing for the past three months.
__TOC__
Many winds of fortune open with a short section of in-character text. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip. They're mostly just a bit of fun and they tend not to contain anything vital to the understanding of the wind of Fortune.
==Winds of Fortune==
==Mandates==
==Mandates==
Eight [[mandate|mandates]] were successfully upheld in the [[Imperial Synod]]. You can find the details of all the mandates, along with the rest of the Synod judgements, [[382YE_Summer_Solstice_Synod_judgements#Mandate|here]]. As always, these mandates only have an effect if the named priest provides the appropriate amount of [[liao]] and  [mailto:plot@profounddecisions.co.uk emails Profound Decisions].
Eight [[mandate|mandates]] were successfully upheld in the [[Imperial Synod]]. You can find the details of all the mandates, along with the rest of the Synod judgements, [[382YE_Summer_Solstice_Synod_judgements#Mandate|here]]. As always, these mandates only have an effect if the named priest provides the appropriate amount of [[liao]] and  [mailto:plot@profounddecisions.co.uk emails Profound Decisions].
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==Imperial Lore==
==Imperial Lore==
The [[Imperial Conclave]] has added the ritual [[Sutannir's Promise]] to the body of [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]].

Revision as of 13:51, 6 September 2018

CitizensBoard.jpg

Overview

Over the past three months, several events have occurred which are of significance to the Empire and may require a response from her champions. You can also read about the progress of the Empire's military campaigns here.

In each case, we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters 'should' know based on what their roleplaying says they have been doing for the past three months.

Many winds of fortune open with a short section of in-character text. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip. They're mostly just a bit of fun and they tend not to contain anything vital to the understanding of the wind of Fortune.

Winds of Fortune

Mandates

Eight mandates were successfully upheld in the Imperial Synod. You can find the details of all the mandates, along with the rest of the Synod judgements, here. As always, these mandates only have an effect if the named priest provides the appropriate amount of liao and emails Profound Decisions.

Some of these mandates will have an effect this downtime; we'll update this page and adjust the Facebook and forum posts to reflect this once we have confirmation a mandate is happening.

The Temple of the Winds

With the destruction of the Temple of the Winds at the hands of the Druj, two of these mandates will have no immediate effect. The mandates have still been enacted however. If the region of Peregro is retaken, and the Temple of the Winds successfully completed, the mandates will have their full effect. If Peregro is liberated before the Summer Solstice 383YE, there will be no requirement for a new commission or senate motion but the construction should be begun from scratch.

Assembly Mandate Priest Outcome WoF
General The institution of slavery is a dark stain on the soul that will never wash clean. Every citizen should take arms in defence of those who fight against slavery against any who threaten it. We send Eska Crowspeaker with 150 doses of liao to tell every citizen of the Empire to reach out to help those who have been enslaved - all that is worthwhile is shared with those who deserve it.
150 liao provided by Eska Crowspeaker
Eska Crowspeaker Encourages Imperial citizens to reject slavery here
Highborn Virtuous people set prices for things which are fair, and buy and sell them accordingly. To do otherwise, to invoke market forces and economic factors, is to subsume human destiny and will to an impartial, immoral, and unvirtuous force. We send Bartimaeus with 25 doses of liao to urge those Highborn citizens in possession of white granite to deal through the Cinderpath Exchange rather than to indulge their greed.
25 liao provided by Bartimaeus after the Summer Solstice
Bartimaeus Encourages Highborn citizens to seek virtuous markets for white granite. here
General The Way unites humanity through the Seven Virtues. The people of Asavea will more readily accept the teachings of the Way from their own people; creating Asavean priests will help to spread the faith. Yet only those who show a true commitment to the doctrines of the faith should receive training in the use of liao. We send Jonah Yakovitch with 50 doses of liao to support the training of new priests from among those judged most sincere in their devotion to the Way.
50 liao provided by Jonah Yakovitch
Jonah Yakovitch The Temple of the Way in Nemoria will begin to train devout Asavean priests here.
Highborn The monstrous infestation that is the vallorn is a danger beyond any other that now faces us. There is no sacrifice so great that we cannot meet it to defeat this terror. We send Lilith of the Chantry with 500 liao to urge every Highborn citizen to consider if they could assist in defeating this threat by undertaking an extended pilgrimage to walk the trods.
500 Liao provided by Lilith of the Chantry.
Lilith of the Chantry The Highborn will begin to undertake radical pilgrimages here
Imperial Orcs The Legions are the Heart and Soul of the Imperial Orc nation. They fight for the Empire and to crush its enemies. All Orcs must serve either in or to support the Legions. We send Irontide Lok with 25 doses of Liao to urge everyone to welcome any orc who is willing to serve our Legions, our nation and the Empire unstintingly.
25 liao provided by Irontide Lok after the Summer Solstice.
Irontide Lok The Imperial Orcs will begin to build a new martial nation in Skarsind. here
Urizen Those who seek to teach others should first be challenged to prove their own Wisdom. We send Palladius with 50 doses of liao to urge potential students to study at the Temple of the Winds so that it may be swiftly restored.
50 Liao provided by Palladius.
Palladius Any future mandate without a greater majority will be ineffective in Urizen. here
Wisdom The example of the sword scholars of Urizen should inspire all those who follow the path of Wisdom. We must all test what we learn; only fools accept hearsay as truth. We send Galene Netherwatch with 150 doses of liao to urge everyone to despise folly and chastise the fool that spreads it, especially when it is done by those close to you.
150 liao provided by Galene Netherwatch.
Galene Netherwatch Any future mandate that does not reach a Greater Majority will be ineffective here.
Marches The ghosts of the Greensward require careful handling. It is not enough simply to exorcise these fallen warriors - first we must attempt to offer them comfort and acknowledge their sacrifice. We send Albert Fugglestone-Copperhill with 50 doses of liao to help the spirits that haunt the ruins of Overton to pass on to the Labyrinth, or to find their way across the Howling Abyss.
Albert Fugglestone-Copperhill provided 50 liao after the Summer Solstice.
Albert Fugglestone-Copperhill Ghosts in the Greensward will be laid to rest here

Imperial Lore

The Imperial Conclave has added the ritual Sutannir's Promise to the body of Imperial lore.