Navarr
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The Navarr are the blood that runs through the Empire’s veins. Spirited, they throw themselves wholeheartedly into the job of serving the Empire. They carry news, messages and even people with them as they travel. For those who dwell in inhospitable places, the Navarri may be the only Imperial contact they have. Vigiliant, they roam through the wild places of the Empire and keep a constant watch for the dangers that lurk there. They serve as the Empire's scouts - their work keeps the roads open and their warnings ensure the armies are ready to face the threat. | The Navarr are the blood that runs through the Empire’s veins. Spirited, they throw themselves wholeheartedly into the job of serving the Empire. They carry news, messages and even people with them as they travel. For those who dwell in inhospitable places, the Navarri may be the only Imperial contact they have. Vigiliant, they roam through the wild places of the Empire and keep a constant watch for the dangers that lurk there. They serve as the Empire's scouts - their work keeps the roads open and their warnings ensure the armies are ready to face the threat. | ||
The Navarri display their feral heritage in battle. Warriors explode from ambush, slaughtering invaders with barbed spears dipped in poison. Navarri mages fuel magic with the primal power of blood. But in peace they are a generous people, noted for their festivities and celebrations to which all are welcome. Throughout the Empire travellers may stumble across Navarr settlements, the steadings, which offer welcome shelter and respite. | |||
The Navarri display their feral heritage in battle. Warriors explode from ambush, slaughtering invaders with barbed spears dipped in poison. Navarri mages fuel magic with the primal power of blood. But in peace they are a generous people, noted for their festivities and celebrations to which all are welcome. | |||
Throughout the Empire travellers may stumble across | |||
More than anyone else the Navarr know how fragile civilsation can be. Centuries ago their forebears dwelled in cities, but they were lost to war with the orcs and magic run amok. They carry the memory of that loss with them everywhere they travel, and though they still seek to reclaim the lands they lost, what drives them more is the need to ensure that it does not happen again. The Navarr know what happens to an Empire that believes itself invincible. They have lost one Empire - they are determined they will not lose another. | More than anyone else the Navarr know how fragile civilsation can be. Centuries ago their forebears dwelled in cities, but they were lost to war with the orcs and magic run amok. They carry the memory of that loss with them everywhere they travel, and though they still seek to reclaim the lands they lost, what drives them more is the need to ensure that it does not happen again. The Navarr know what happens to an Empire that believes itself invincible. They have lost one Empire - they are determined they will not lose another. |
Revision as of 10:35, 19 August 2012
“Actions have consequences.”
From the great forests they call home, through the cold lands of Wintermark and Varushka, to the Marcher fens, the high mountains of Urizen and even the streets of the League - the Navarr are the great travellers and pioneers of the Empire. Direct and efficient, few know better than they how to use the lands of the Empire to survive - and to fight. Practical, adaptible and focused they do what they need to do to succeed. Fierce in appearance and dress, they have made themselves the allies of everyone who stands with civilisation and the savage and relentless foes of any who oppose it.
The Navarr are the blood that runs through the Empire’s veins. Spirited, they throw themselves wholeheartedly into the job of serving the Empire. They carry news, messages and even people with them as they travel. For those who dwell in inhospitable places, the Navarri may be the only Imperial contact they have. Vigiliant, they roam through the wild places of the Empire and keep a constant watch for the dangers that lurk there. They serve as the Empire's scouts - their work keeps the roads open and their warnings ensure the armies are ready to face the threat.
The Navarri display their feral heritage in battle. Warriors explode from ambush, slaughtering invaders with barbed spears dipped in poison. Navarri mages fuel magic with the primal power of blood. But in peace they are a generous people, noted for their festivities and celebrations to which all are welcome. Throughout the Empire travellers may stumble across Navarr settlements, the steadings, which offer welcome shelter and respite.
More than anyone else the Navarr know how fragile civilsation can be. Centuries ago their forebears dwelled in cities, but they were lost to war with the orcs and magic run amok. They carry the memory of that loss with them everywhere they travel, and though they still seek to reclaim the lands they lost, what drives them more is the need to ensure that it does not happen again. The Navarr know what happens to an Empire that believes itself invincible. They have lost one Empire - they are determined they will not lose another.
- The Navarri bind the Empire. The Navarri migrations carry information, goods and people to many isolated Imperial settlements.
- What news from the North? Because they spend their lives travelling, the Navarri are message-carriers and information gatherers. They have a firm grasp on what is happening in the lands of the Empire and beyond.
- Find your place. The Navarri firmly believe that each person should do the best job that they can to further the Empire’s aims. If someone is in the wrong profession, or even the wrong Nation, the Navarri will guide them to find their true place and fulfil their potential.
- Go cautiously in dark places. Navarri Steadings offer sanctuary from the darkness. But danger is always present and the Navarri will do everything necessary to stop anyone drawing its attention.
- Survival is change. The Navarri lifestyle is one of constant change as they travel the Empire and beyond, and they adapt accordingly.
- They are not tree-huggers, hippies, animists or nature worshippers. The Navarri are wary of angering the dark things in the forest’s heart, but that is a matter of self-preservation and the preservation of Empire, not a matter of saving the trees. Wood is wood, and is very useful – but be careful where you cut it from. The Navarri know there are spirits out there in the trees, but they absolutely don't worship them. They take a dim view of those of other nations who adopt a romantic 'back to nature' view of the world.
- They are not vagrants or outcasts. Despite the transitory nature of their existence, the Navarri are a key part of the Empire and play a full part in it. Their arrival in another nation's settlement is often cause for a celebration.
- They are not Celts. Their culture bears a resemblance in some respects, but there are no triple goddesses, no Wild Hunt, no wholesale-lifted Celtic myth. The Navarri have their own stories.
- They are not uncivilised. They may not possess all the trappings of civilisation now, but they once did, and they helped form the Empire and will willingly give their lives for it. They are happy to use any practical innovation of the Empire, so long as they can travel with it. Their somewhat brutal practicality may shock members of other nations, but it's born out of necessity, not ignorance.
The Nation
Core Brief
Further Reading
- History
- Leadership
- Military Concerns
- Economic Interests
- Religious Beliefs
- Magical Traditions
- Hearth Magic
- Lineage and Species Attitudes
- Territories
- Children
- Music
- Costumes