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=== Masks ===
=== Masks ===
Masks represent anonymity, and are extensively used in magic, but they also represent a hearth magic. The mask conceals the identity of the wearer, or allows that identity to be confused or connected with that of another individual, especially an iconic character. The use of masks is traditional, and can be seen as an evolution of the use of veils and cowls among the Highborn. Masks are also extensively used in [[The League magical traditions#Masks Anchor|ritual magic]] by many League magicians.
Masks represent anonymity, and are extensively used in magic, but they also represent a hearth magic. The mask conceals the identity of the wearer, or allows that identity to be confused or connected with that of another individual, especially an iconic character. The use of masks is traditional, and can be seen as an evolution of the use of veils and cowls among the Highborn. Masks are also extensively used in [[The League magical traditions#Masks Anchor|ritual magic]] by many League magicians.
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> They represent anonymity, so are you not meant to be able to recognise the individual if they are wearing one?
Most mortals can recognize a character in a mask - but there are many accounts of eternals and similar creatures being fooled by masks in situations that wouldn't fool a child. As a PC you can absolutely choose for your character to be fooled by it - if you wish.
> But they also allow you to link your identity to another?
That is correct. If you wear the mask of another role - or even person - then that can be an effective hearth magic.
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> I think I understand this from a Dramaturgy point of view, to a point. But my questions are more about the non-Ritual side of things.
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> What about others that aren’t under those personas? Can you create a new name and have everything that affects that “person” be stuck to the mask?
You can't use hearth magic to create rules effects, the way this sort of thing works is that if you had a rune forge then you might try to make a magical item in the form of a mask that tied effects in some way to the appearance of the mask. Essentially players should use the hearth magic to inform their rituals (and magic items they create) - and we do likewise with out plot. You can't just use hearth magic to achieve a rules effect without some rules magic backing it up.
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> Could you create more of a new persona that’s not under the current ones, something like “The Sailor” for wanting to do sea faring things or “The Patient” for healing, etc?
You can't create persona - there are only six characters in dramaturgy and they appear to be very fundamental to the universe itself. You can create minor roles for characters and cast characters as minor roles.
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> What about existing people? Could you link your identity to a real person, like a Paragon?
In theory you could combine theurgy and dramaturgy - you could cast Atuman as the Prince - but you can't just create a new personae by referencing a paragon (see above).
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> What about a living person? I recognise that in this case you are especially limited by how well you can look and act like the person, I imagine the Disguise rules come into effect for living people for actually trying to pass yourself off as that person physically.
The disguise rules count for whether or not a PC can choose to recognize you - your IC disguise is only ever as good as your actual disguise. You could use living characters in a dramaturgy ritual casting actual PCs as the various Personae in your tale - but it doesn't have a game effect - it's purely there as a framework for the roleplaying.
You can't make a mask of another PC and just have that work to create effects on another PC.
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> Also, are you affected by this process at all? Is it purely all performance, or are you influenced by the identity you take on, similar to how Lineaged are influenced by the Realms?
Yes, you are influenced by the identity that you take on. It's down to your roleplaying- it's down to you as a PC how that affects you. It's not a source of spiritual strength for overcoming roleplaying effects - but IC it is having an effect and it is cool to roleplay that. -->


=== Mirrors ===
=== Mirrors ===

Revision as of 17:41, 21 April 2018

League Masks.jpg
Masks conceal the identity, or allow a new identity to be presented.

Rings

Rings have a power all their own. They are worn to represent loyalty, and become powerful symbols of oaths and promises. Stealing a ring from someone can result in the oath or loyalty it represents being damaged in some way, and there are stories of rings used to inflict terrible curses not only on the original wearer, but on all those who are loyal to them. There are also stories that rings gain a power of their own, especially rings that represent a profound, magical or hidden loyalty - stories tell of rings that draw the shades of the betrayed to drive a villain mad.

Masks

Masks represent anonymity, and are extensively used in magic, but they also represent a hearth magic. The mask conceals the identity of the wearer, or allows that identity to be confused or connected with that of another individual, especially an iconic character. The use of masks is traditional, and can be seen as an evolution of the use of veils and cowls among the Highborn. Masks are also extensively used in ritual magic by many League magicians.

Mirrors

A similar fascination with identity revolves around the use of mirrors. Mirrors show the face that others see, but also sometimes reveal one's true face. There are stories of mirrors that reflect murderers as if they were still covered in the blood of their victims, or of mirrors that show parted lovers the location or fate of the one they are bound to. Mirrors have no identity of their own - they only show what is placed before them. Some Leaguers have adopted a practice originally from Holberg that encourages those with worries or wracked with guilt to confide their problems to their reflection - engaging in imaginary dialogues as they work through the concerns of the day. There are stories of magical mirrors that allow the reflection to take on a life of its own, to serve as advisors to those who use them or to act out the repressed desires of those reflected in them.