Wintermark groups
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==Halls of Kallavesa== | ==Halls of Kallavesa== | ||
There are currently no prominent Kallavesa halls. | There are currently no prominent Kallavesa halls. | ||
==Halls of Sermersuaq== | ==Halls of Sermersuaq== | ||
===Fjellreven=== | ===Fjellreven=== | ||
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==Halls of Skarsind== | ==Halls of Skarsind== | ||
'''OOC Note:''' Skarsind is not a Wintermark territory; it is the homeland of the [[Imperial Orcs]]. As such any character with a personal resource in the territory suffers a penalty to their production. Following the conclusion of the [[381YE_Spring_Equinox_winds_of_war#Wolf_in_the_Fold_.28Skarsind.29|Dogri Thulebane]] incident in 381YE, Profound Decisions will assume that there is no remaining significant population of Winterfolk in Skarsind. There remain some player character halls, but they are isolated and exceptional and it is our assumption that their numbers will slowly dwindle. It is no longer possible for new Wintermark players to start with their resources in Skarsind. | '''OOC Note:''' Skarsind is not a Wintermark territory; it is the homeland of the [[Imperial Orcs]]. As such any character with a personal resource in the territory suffers a penalty to their production. Following the conclusion of the [[381YE_Spring_Equinox_winds_of_war#Wolf_in_the_Fold_.28Skarsind.29|Dogri Thulebane]] incident in 381YE, Profound Decisions will assume that there is no remaining significant population of Winterfolk in Skarsind. There remain some player character halls, but they are isolated and exceptional and it is our assumption that their numbers will slowly dwindle. It is no longer possible for new Wintermark players to start with their resources in Skarsind. | ||
{{CaptionedImage|file=Blackwatch.png|caption=Blackwatch|align=right|width=250}} | |||
===Blackwatch=== | ===Blackwatch=== | ||
Hall Banner: Wolf’s head surrounded by a rune covered | '''Hall Banner:''' Wolf’s head surrounded by a rune covered chain<br> | ||
'''Tribes:''' Steinr and Suaq | |||
Tribes: Steinr | Founded during the winter of 377YE by the former huscarl of the Hel-brethren Resistance, the Blackwatch settled itself around a former watch tower bordering the [[Hercynia#The_Glen_of_Shadows|Glen of Shadows]] in [[Hercynia]] that had been used by their now thane and his blood brother during the occupation war against the Thule. Initially a purely Steinr hall, they were soon joined by a number of Suaq over the following year as the hall grew into a small town. With the ceding of Skarsind to the Imperial Orcs the Blackwatch remained and now live alongside members of the Imperial orcs of the Legion Protectorate and the [[Prominent_legions#Stormcrows|Stormcrows]]. | ||
Founded during the winter of 377YE by the former | |||
The Blackwatch pride themselves on their abilities in handling [[Wintermark_religious_beliefs#The_Frayed|the Frayed]], with the hall dedicating their time to searching them out and putting them on the right path by one of the oldest rites of Wintermark; regaining one's [[Wintermark_culture_and_customs#Skein|skein]] through the fire of battle under the watchful eye of the hall’s thane and their guard. | |||
{{CaptionedImage|file=Stormspire.png|caption=Stormspire|align=right|width=250}} | |||
==Other== | ==Other== | ||
===Holt Hyrde=== | ===Holt Hyrde=== |
Revision as of 11:12, 28 August 2017
Overview
There are many halls in Wintermark, but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at Anvil. The influence of a hall can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself.
This list was compiled by stormcrow Jorma Steelhail, seneschal, shortly before the Autumn Equinox 381YE.
Halls of Hahnmark
Dunhearth Hall
Hall Banner: Stylised gold eagle on a red field
Tribes: Mostly Steinr, both Suaq and Kallavesi are not uncommon
Located on the southern border of Hahnmark, the Dunnings are a grand family, collectively led by the Thane of Dunhearth Hall. This familial connection is paramount, a kinship that has existed in times of legend long before the Empire and even Wintermark itself. Their progenitors, The Great Dun and the mighty Kára Æxmǣr, came to this world with Vard and Stein. The following tumultuous era saw great sacrifice; both Kára and their daughter Nál fell during a fateful raid against the trolls. Their other daughter Áma founded the Redfeldr, the red cloaks, with the many war orphans the family adopted. This has been the family’s military core since; the Dunnings’ eagle banner leading their descendants through history. The Dun himself carries on as a figure in the family’s oral legend, variously as a gregarious operator, cunning warrior and spiritual guardian until he leaves for the north, passing his authority to whomever the family appoints.
The first Hall was simply a tatty command tent that eventually settled in south Hahnmark during the war with the trolls. The town of Arnburh later grew from that first tent, founded by Gangrǽdan the first Thane of Dunhearth Hall. Once the trolls were defeated the Dunnings protected the southern border of the Kingdom of Wintermark against orc and human alike. Recently, the Dunnings were forced to relocate when Dunhearth Hall was swallowed by a terrible sinkhole leading to the foundation of New Dunhall shortly before the Autumn Equinox 381YE.
The modern family is one of incorporation, the strength of its legacy, and the skills and experience of those who are married and adopted in. This history has lead to many familial lines but all politely refer to each other as ‘cousin’. The hall is notable for its warriors, scops, and artisans. Sitting on a major trade route from the Marches, its prosperity has been ever fed into military support for the Empire. Likewise its brightest have served widely in the various Imperial institutions (although never the Throne).
Fellowship of the Broken Willow
Hall Banner: A white knotwork circle formed from a willow tree, with a distinct slash in the trunk. A small swift flies towards the tree.
Tribes: Mixed
When Skarsind fell, many of its inhabitants were left without homes. The chaos that engulfed them also brought out some of the worst of many halls; families were torn apart and old wounds reopened. In response a wise and proud Steinr woman, Lora Windeltreow, resolved to form her own hall, one without any landed home, partially as a matter of practicality and partially as a small act of protest. The "hall" formed around a traveling caravan and they journeyed throughout Wintermark, trading for what was needed, accepting any and all - outcasts, lost teenagers, and vagrants - so long as they needed a new place to call their own.
Lora’s natural charisma drew many under her banner, and even those who had only intended to stay for a few short seasons found themselves compelled to stay longer. Lora passed away due to illness shortly before the 380YE Winter Solstice, a fact which left the rest of the hall reeling, and struggling to recover. After the Spring Equinox, Lora was committed to the marshes of Kallavesa. Her successor was the group’s head grimnir, as the hall has a number devoted to that art.
Several members own property in Hahnmark, and there are numerous debates among members as to whether or not the hall should settle there permanently. Since Skarsind was given to the Imperial Orcs, these questions are becoming more prominent.
Rune-sworn Quills
Hall Banner: Crossed white quill and axe on a brown field, surmounted by three drops of blood and the runes Evrom, Jotra, and Ophis Tribes: Steinr Little is known about the original Rune-sworn Quills, other than the fact that their words and songs were said to have the power to shape history itself. On the day that Empress Britta died, the Rune-sworn were among the first to spill blood for the Empire and those that survived that day were the first to sing of Britta's Heroism.
In 380YE, the Rune-sworn Quills were re-formed by a scop and a runesmith in the hopes of one day bringing the group back to its former greatness. Though the original were mostly warriors, those who today join the ranks of the Rune-sworn are just as likely to be heroic warriors as they are solemn scops, artful srtisans or fearless physics. Being a Rune-sworn Quill is as much an oath of comradeship as it is a desire for wisdom, freedom, and truth.
As their name suggests, the Rune-sworn, like many from Wintermark, regard Runes with much importance. Of all the Runes, the Rune-sworn hold four with utmost importance. These are: Evrom, the Rune of Beginning, Sular, the Rune of Discovery, Jotra, the Rune of Battle, and Ophis, the Rune of Revelation.
Sherard Hunters
Hall Banner: Three stylised silver birds on a black field
Tribes: Predominantly Steinr
Situated near the base of the Fingers in a fertile, wooded valley, Sherard Hall was founded around 270 YE by 'Old' Sherard The Hunter. Starting as little more than a shack but soon blossoming into a thriving homestead, it is used as a staging area for hunts in the surrounding countryside, including into Varushka, where people from all around can try and earn a name for themselves in an attempt to bring in some monstrous quarry from those haunted realms just over the border. As a result of this hub atmosphere, many potential hunters decided to stay and, although predominantly Steinr, members also follow the Suaq and Kallavessi traditions.
The main hall itself is magnificent, long and comfortable, with a fire always burning in the hearth. In the hall, high on the wall above the main seat hangs a great skull of a direwolf and anybody interested can ask for the exciting story of this beast which is tied to the hall's origins. All manner of people visit the Hunters for their famed hospitality and stories, healing ability and prowess in the realm of Spring magic, especially since their performance of an empire wide enchantment during the Spring Equinox 380YE.
They revel in assisting others on small or large scales and it is perhaps this that gives them their motto: “Heart and Hearth”, which has never been forgotten in the hundred years since Old Sherard placed the first foundations.
Sigehold
Hall Banner: Six-petaled red knotwork flower on a yellow field
Tribes: Predominantly Steinr
On the Kallavesa border, in Valasmark, Sigehold Hall was founded by Striking Ardith (first Warden of the Mark) after her band of resistance fighters had aided in the successful taking of Skarsind. It was formed of those of diverse fallen halls who had come together to fight against the Thule after the Fall.
Moving to Skarsind after its gifting to the Imperial Orcs, the stormcrows of Sigehold gathered their Hall’s diverse traditions in a book to be given to the Skywise with whom there is a continued friendship. (TBC)
The banner of Sigehold continues to be used to rally the Heart of the Mark in battle and Sigehold prides itself on its friendship with the smaller halls stemming from its history of being a home for those broken, dispossessed and needing refuge from the Fall. Hospitality in Sigehold is linked closely with food and especially Sigehold Gravlax from their salmon farm. The current Thane is Iron Osric.
Halls of Kallavesa
There are currently no prominent Kallavesa halls.
Halls of Sermersuaq
Fjellreven
Hall Banner: Blue three tailed fox on a field of white
Tribes: Primarily Suaq with some Steinr and Kallevesi
Fjellreven Hall has existed in in some form since before the formation of Wintermark as a nation. It was originally a Suaq hall but with the joining of the tribes a greater diversity appeared. The oldest surviving records have the Hall settled in the Silver Peaks near a mountain pass into Skarsind. However with the Silverpeaks being ceded to the Thule the Hall has moved south to East Floes and now sits between the lakes Big Sister and Little Brother just across the water from Wreck.
The Hall has a strong tradition of Icewalkers, artisans and grimnir and has taken great pride in being a centre for the medicinal arts.
Saker
Hall Banner: There is no specific symbol that represent the Saker, but the iconography used is largely of the Saker falcon.
Tribes: An even mix
The Saker are a semi-nomadic collection of families (or 'hearths') who all band together under the Saker Mother, who as of Spring 380YE is Rheged Redspear. The Saker have lived in Sermersuaq (and occasionally outside it) for longer than even their story traditions recall. Since the death of Britta the Young, the Saker have come to Anvil in force and have been active in a variety of institutions of the Empire.
There are strong changeling and draughir lines within the Saker, though they do not ascribe any large importance to such.
The Saker coven are a potent force with acknowledged mastery of Winter magic, and are known to be pragmatic in their application of magic - especially the grim ritual Quickening Cold Meat.
Sussivari
Hall Banner: A black bird perched on the head of a gray wolf, on a white field
Tribes: Mixed
Close to the border with Skarsind, the Sussivari hall rests on the trod running from the Stonefield Ice Caves across the border past the old site of Pakaanen’s tower. An old hall founded long ago by the Steinr Oystein Korpiss, it has endured since before the creation of the Empire.
It is made up of a full mix of the traditions; members of the hall live and work together at the hall or, in the case of several of the Suaq, nearby in one of the small seasonal hunting settlements. A large number of the hall died fighting alongside Empress Britta whilst trying to defend Skarsind. Loyalty to their fallen kin inspired the new generation of the hall to make the journey to Anvil to take part in Imperial politics and warfare.
While the hall has always counted warriors, icewalkers, mystics, artisans and stormcrows among its number, it has developed a particularly strong arcane tradition in recent years with many members now practicing ritual magic of one form or another. Similarly, since the beginning of the Interregnum and now up to the present day, the hall has provided a high number of stormcrows that are active both within Wintermark and the Imperial Synod.
Halls of Skarsind
OOC Note: Skarsind is not a Wintermark territory; it is the homeland of the Imperial Orcs. As such any character with a personal resource in the territory suffers a penalty to their production. Following the conclusion of the Dogri Thulebane incident in 381YE, Profound Decisions will assume that there is no remaining significant population of Winterfolk in Skarsind. There remain some player character halls, but they are isolated and exceptional and it is our assumption that their numbers will slowly dwindle. It is no longer possible for new Wintermark players to start with their resources in Skarsind.
Blackwatch
Hall Banner: Wolf’s head surrounded by a rune covered chain
Tribes: Steinr and Suaq
Founded during the winter of 377YE by the former huscarl of the Hel-brethren Resistance, the Blackwatch settled itself around a former watch tower bordering the Glen of Shadows in Hercynia that had been used by their now thane and his blood brother during the occupation war against the Thule. Initially a purely Steinr hall, they were soon joined by a number of Suaq over the following year as the hall grew into a small town. With the ceding of Skarsind to the Imperial Orcs the Blackwatch remained and now live alongside members of the Imperial orcs of the Legion Protectorate and the Stormcrows.
The Blackwatch pride themselves on their abilities in handling the Frayed, with the hall dedicating their time to searching them out and putting them on the right path by one of the oldest rites of Wintermark; regaining one's skein through the fire of battle under the watchful eye of the hall’s thane and their guard.
Other
Holt Hyrde
Hall Banner: https://flic.kr/p/RQWagj Location: Holt Hyrde are nomadic in nature Tribes: A mix of all three. Oath: By my blood and of the three tribes, I will protect the lands and people of the Empire, Defend The Holt and my kin, and keep sacred the eternal Virtues. I pledge: My unending Vigilance, my untiring cunning, and my undying Loyalty. So do I swear by: The three tears The three bands and The three tribes
Beneath the banner of The Holt, this I vow. Holt Hyrde (Holt-hee-r'dd) Keepers / guardians of the Holt.
The term Holt stems back from the earliest days of the Kalavessi. It originally referred to a small copse of trees ideal as a place to lay camp. Over time it variously became known as a word for home, house, hall of lords, and the place close to my heart that I consider my home. It has also often been used symbolically to represent the kingdom of Wintermark.
We are the Holt Hyrde, the protectors of the borders of Wintermark. We seek not glory, though lead others into glory. We seek not fame, though the names of others will be sung because of us. We seek not victory, though the Wintermark will see glory through our actions.
We watch over the dark places beyond our homes, walk among the long shadows that threaten to reach out and take our precious lands from us. We learn of the ways of our enemies and seek to understand them, for through knowledge comes victory.
We count among our people the wise, the thoughtful and the considered. The hunter, the mystic, and the craftsman. We task ourselves with guiding the stories of the great heroes of Wintermark. We take care in ensuring that their tales run longer than they otherwise might. We take pride that their songs ring with rousing choruses of victory. We take satisfaction in the splintering of the bones of our foes beneath their boots.
We are the Holt Hyrde, the protectors of the borders of Wintermark.
Stenstorp
Hall Banner: Face of Sten Rockbeard in gold on a blood red background.
Stenstorp hall was founded by Sten Rockbeard and his companions after a legendary encounter with the troll Toothcutter, chief of the Rotting Tooth Tribe. Having driven the trolls from the Vale of Kivikylma, Sten established a settlement there, which flourished. After a long period of relative peace, barbarian orcs and, tales have it, Toothcutter himself, attacked the settlement in such numbers that survivors were forced to flee. Following Sten's eventual passing, successive thanes and generations have sought for The Vale of Kivikylma in vain. Following the tragic death of Thane Algar, Stenstorp Hall adopted Sverrir Hordson, an experienced armourer and weapon smith whom they had spent time with in Anvil, as Thane. Currently Stenstorp Hall is based at Sverrir's mining settlement and workshops, Malmurheim, in Hahnmark. Currently it is not clear why the histories transmitted have not allowed Stenstorp Hall to find the Vale of Kivikylma. It is unlikely that the Hall will lose hope of one day returning to their original home.
Prominent Halls in Play
This list is by no means exhaustive; efforts are made to keep it up to date but due to the sheer amount of work involved the onus lies with the Wintermark players to ensure the information is correct and current.
The majority of halls listed here represent player-character groups. It should go without saying that you should not create a character who is part of one of these halls, or has personal history with one of them, without first clearing it with the appropriate players. You should also check before including other players' houses in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character household without their permission.
Included above are a handful of prominent NPC halls - you may be able to create a character associated with one of these halls but the situation will depend very much on your background and the house in question. It is unlikely that a player character will receive additional benefits for belonging to an NPC hall, and may find their game limited - the thanes of these halls are likely to remain NPCs for example, and are unlikely to give player characters much attention.