380YE Winter Solstice winds of war
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==Overview== | ==Overview== | ||
The empire is engaged in multiple campaigns with the barbarian orcs. | The empire is engaged in multiple campaigns with the barbarian orcs. | ||
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==Quiet on the Eastern Front== | ==Quiet on the Eastern Front== | ||
Winter is coming. It creeps in, slowly and inevitably. The nights turn cold, dark beneath starless skies. Unlike last winter the winds do not howl, just sigh mournfully with the promise of heavy snow. Mornings start with the quiet crack of ice being broken on water barrels, the sharp crunch of frost-gilded grass, and muttering about the frigid air. | Winter is coming. It creeps in, slowly and inevitably. The nights turn cold, dark beneath starless skies. Unlike last winter the winds do not howl, just sigh mournfully with the promise of heavy snow. Mornings start with the quiet crack of ice being broken on water barrels, the sharp crunch of frost-gilded grass, and muttering about the frigid air. | ||
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In Necropolis, the Quiet Step and the Red Wind Corsairs hold a long vigil against the possibility of a Grendel assault against Sanctuary Sands, but no such assault takes place. The scouts of the Quiet Step line the cliffs overlooking the Bay of Catazaar, searching for signs of danger. By the tomb of [[Atuman]], they build a makeshift beacon to warn of any potential naval invasion, but the beacon is left unlit. | In Necropolis, the Quiet Step and the Red Wind Corsairs hold a long vigil against the possibility of a Grendel assault against Sanctuary Sands, but no such assault takes place. The scouts of the Quiet Step line the cliffs overlooking the Bay of Catazaar, searching for signs of danger. By the tomb of [[Atuman]], they build a makeshift beacon to warn of any potential naval invasion, but the beacon is left unlit. | ||
In Weirwater, the unquiet dead still wait beneath the trees. Six months ago they emerged from [[Karsk]], from [[the Semmerlak]], and marched south. Driven back from [[Astolat]], they remain in the forests of Weirmoor, and Hawksmoor, and southern Garthsmoor. Under the ebon night skies, corpselights dance, and emerald fires flicker. [[Questing knight|Questing knights]] and [[knight-errant|knights errant]] are drawn to Weirwater, to the unliving host. There are deaths, and stories of glorious fights alike. Some of the [[weaver|weavers]] of Applefel have cautiously slipped through the woodlands, wrapped in heavy cloaks against the cold, hidden from malicious eyes. There are unsettling stories. Pedlars, woodcutters, charcoal burners, scouts, poachers - people who have not come home despite the cold chill of Winter. The yeofolk mutter and grumble. There are probably good explanations for the people who have disappeared, but the easiest is that the army of the dead has eaten them. "''Something must be done,''" becomes the refrain as the Winter Solstice approaches. "''Someone must '''do''' something!''" | In Weirwater, the unquiet dead still wait beneath the trees. Six months ago they emerged from [[Karsk]], from [[the Semmerlak]], and marched south. Driven back from [[Astolat]], they remain in the forests of Weirmoor, and Hawksmoor, and southern Garthsmoor. Under the ebon night skies, corpselights dance, and emerald fires flicker. [[Questing knight|Questing knights]] and [[knight-errant|knights errant]] are drawn to Weirwater, to the unliving host. There are deaths, and stories of glorious fights alike. Some of the [[weaver|weavers]] of Applefel have cautiously slipped through the woodlands, wrapped in heavy cloaks against the cold, hidden from malicious eyes. There are unsettling stories. Pedlars, woodcutters, charcoal burners, scouts, poachers - people who have not come home despite the cold chill of Winter. The yeofolk mutter and grumble. There are probably good explanations for the people who have disappeared, but the easiest is that the army of the dead has eaten them. "''Something must be done,''" becomes the refrain as the Winter Solstice approaches. "''Someone must '''do''' something!''" --> |
Revision as of 13:19, 29 March 2017
Overview
The empire is engaged in multiple campaigns with the barbarian orcs.