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Magic standards are a class of [[Magic items#Talismans|talisman]]. They have significantly more stringent [[Magic_items#Magic_Standards|phys-rep requirements]] than many other magic items.
Magic standards are a class of [[Magic items#Talismans|talisman]]. They have significantly more stringent [[Magic_items#Magic_Standards|phys-rep requirements]] than many other magic items.


<table class="wikitable"><tr><th>Item</th><th>Power</th><th style="font-size: 50%;">Months</th><th style="font-size: 50%;">Orichalcum</th><th style="font-size: 50%;">Tempest Jade</th><th style="font-size: 50%;">Green Iron</th><th style="font-size: 50%;">Weltsilver</th><th style="font-size: 50%;">Ambergelt</th><th style="font-size: 50%;">Beggars Lye</th><th style="font-size: 50%;">Dragon Bone</th><th style="font-size: 50%;">Irridescent Gloaming</th></tr>
<table class="wikitable"><tr><th>Item</th><th>Power</th><th style="font-size: 50%; text-align: center; ">Months</th><th style="font-size: 50%; text-align: center;">Green Iron</th><th style="font-size: 50%; text-align: center;">Orichalcum</th><th style="font-size: 50%; text-align: center;">Tempest Jade</th><th style="font-size: 50%; text-align: center;">Weltsilver</th><th style="font-size: 50%; text-align: center;">Ambergelt</th><th style="font-size: 50%; text-align: center;">Beggars Lye</th><th style="font-size: 50%; text-align: center;">Dragon Bone</th><th style="font-size: 50%; text-align: center;">Irridescent Gloaming</th><th style="font-size: 50%; text-align: center;">Total</th></tr>
<tr><td>[[Banner of the Bold]]</td><td>A single character bonded to this banner gains an additional hero point and can overcome any unwanted roleplaying effect</td><td style="text-align: center;">2</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td></tr>
<tr><td>[[Banner of the Bold]]</td><td>While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.</td><td style="text-align: center;">2</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td></tr>
<tr><td>[[Chirurgeon's Ensign]]</td><td>When you use the [[Heroic skills#Stay with me|stay with me]] skill, you may use it on two characters at the same time for the cost of only one [[Heroic skills#Hero points|hero point]].</td><td style="text-align: center;">1</td><td style="text-align: center;">5</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">11</td><td style="text-align: center;">0</td><td style="text-align: center;">5</td><td style="text-align: center;">7</td><td style="text-align: center;">3</td></tr>  
<tr><td>[[Chirurgeon's Ensign]]</td><td>When you use the stay with me skill, you may use it on two characters at the same time for the cost of only one hero point.</td><td style="text-align: center;">1</td><td style="text-align: center;">0</td><td style="text-align: center;">5</td><td style="text-align: center;">0</td><td style="text-align: center;">11</td><td style="text-align: center;">0</td><td style="text-align: center;">5</td><td style="text-align: center;">7</td><td style="text-align: center;">3</td><td style="text-align: center;">31</td></tr>
<tr><td>[[Thaneshall Banner]]</td><td>While wielding this standard you gain three additional hero points.</td><td style="text-align: center;">1</td><td style="text-align: center;">7</td><td style="text-align: center;">0</td><td style="text-align: center;">11</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">7</td><td style="text-align: center;">11</td><td style="text-align: center;">7</td></tr>  
<tr><td>[[Thaneshall Banner]]</td><td>While wielding this standard you gain three additional hero points.</td><td style="text-align: center;">1</td><td style="text-align: center;">11</td><td style="text-align: center;">7</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">7</td><td style="text-align: center;">11</td><td style="text-align: center;">7</td><td style="text-align: center;">43</td></tr>
<tr><td>[[Sunfire Pennant]]</td><td>Five times per day you may use the [[empower]] spell as if you knew it without spending any mana. You may not use this ability if you are wearing armour.</td><td style="text-align: center;">1</td><td style="text-align: center;">13</td><td style="text-align: center;">3</td><td style="text-align: center;">0</td><td style="text-align: center;">3</td><td style="text-align: center;">0</td><td style="text-align: center;">5</td><td style="text-align: center;">11</td><td style="text-align: center;">9</td></tr>  
<tr><td>[[Sunfire Pennant]]</td><td>Five times per day you may use the empower spell as if you knew it without spending any mana. You may not use this ability if you are wearing any armour other than mage armour.</td><td style="text-align: center;">1</td><td style="text-align: center;">0</td><td style="text-align: center;">13</td><td style="text-align: center;">3</td><td style="text-align: center;">3</td><td style="text-align: center;">0</td><td style="text-align: center;">5</td><td style="text-align: center;">11</td><td style="text-align: center;">9</td><td style="text-align: center;">44</td></tr>
<tr><td>[[Celestial Sigil]]</td><td>While wielding this standard you gain five additional personal mana </td><td style="text-align: center;">1</td><td style="text-align: center;">7</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">7</td><td style="text-align: center;">0</td><td style="text-align: center;">11</td><td style="text-align: center;">13</td><td style="text-align: center;">20</td></tr>
<tr><td>[[Titan's Battlemark]]</td><td>While wielding this standard you gain five additional ranks of the endurance skill.</td><td style="text-align: center;">1</td><td style="text-align: center;">7</td><td style="text-align: center;">14</td><td style="text-align: center;">0</td><td style="text-align: center;">7</td><td style="text-align: center;">9</td><td style="text-align: center;">5</td><td style="text-align: center;">0</td><td style="text-align: center;">5</td><td style="text-align: center;">47</td></tr>
<tr><td>[[Loyal Stanchion]]</td><td>Five times per day you may use [[Heroic skills#Get It Together|get it together]] as if you knew it without spending any hero points.</td><td style="text-align: center;">1</td><td style="text-align: center;">7</td><td style="text-align: center;">0</td><td style="text-align: center;">13</td><td style="text-align: center;">0</td><td style="text-align: center;">9</td><td style="text-align: center;">7</td><td style="text-align: center;">15</td><td style="text-align: center;">7</td></tr>
<tr><td>[[Thorn's Dance]]</td><td>Five times per day you may engage in five seconds of appropriate roleplaying to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.</td><td style="text-align: center;">1</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">9</td><td style="text-align: center;">15</td><td style="text-align: center;">10</td><td style="text-align: center;">13</td><td style="text-align: center;">9</td><td style="text-align: center;">56</td></tr>
<tr><td>[[Thorn's Dance]]</td><td>Five times per day you may spend engage in five seconds of appropriate roleplay to restore the use of a limb that has been ruined by the [[Calls#CLEAVE|cleave]] or [[Calls#IMPALE|impale]] call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.</td><td style="text-align: center;">1</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">9</td><td style="text-align: center;">15</td><td style="text-align: center;">10</td><td style="text-align: center;">13</td><td style="text-align: center;">9</td></tr>  
<tr><td>[[Celestial Sigil]]</td><td>While wielding this standard you gain five additional personal mana.</td><td style="text-align: center;">1</td><td style="text-align: center;">0</td><td style="text-align: center;">7</td><td style="text-align: center;">0</td><td style="text-align: center;">7</td><td style="text-align: center;">0</td><td style="text-align: center;">11</td><td style="text-align: center;">13</td><td style="text-align: center;">20</td><td style="text-align: center;">58</td></tr>
<tr><td>[[Titan's Battlemark]]</td><td>While wielding this standard you gain five additional ranks of the [[Combat skills#Endurance|endurance]] skill.</td><td style="text-align: center;">1</td><td style="text-align: center;">14</td><td style="text-align: center;">0</td><td style="text-align: center;">7</td><td style="text-align: center;">7</td><td style="text-align: center;">9</td><td style="text-align: center;">5</td><td style="text-align: center;">11</td><td style="text-align: center;">5</td></tr>  
<tr><td>[[Loyal Stanchion]]</td><td>Five times per day you may use get it together as if you know it without spending any hero points.</td><td style="text-align: center;">1</td><td style="text-align: center;">13</td><td style="text-align: center;">7</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">9</td><td style="text-align: center;">7</td><td style="text-align: center;">15</td><td style="text-align: center;">7</td><td style="text-align: center;">58</td></tr>
<tr><td>[[Warsmith's Shingle]]</td><td>Five times per day, with five seconds of uninterrupted [[appropriate roleplaying]], you may repair any item, such as a weapon or shield that has been broken using the SHATTER call.The roleplaying must include touching the broken item. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.</td><td style="text-align: center;">1</td><td style="text-align: center;">20</td><td style="text-align: center;">5</td><td style="text-align: center;">0</td><td style="text-align: center;">0</td><td style="text-align: center;">14</td><td style="text-align: center;">9</td><td style="text-align: center;">13</td><td style="text-align: center;">7</td></tr>  
<tr><td>[[Warsmith's Shingle]]</td><td>Five times per day, with five seconds of uninterrupted appropriate roleplaying, you may repair any item, such as a weapon or shield that has been broken using the SHATTER call. The roleplaying must include touching the broken item. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.</td><td style="text-align: center;">1</td><td style="text-align: center;">0</td><td style="text-align: center;">20</td><td style="text-align: center;">5</td><td style="text-align: center;">0</td><td style="text-align: center;">14</td><td style="text-align: center;">9</td><td style="text-align: center;">13</td><td style="text-align: center;">7</td><td style="text-align: center;">68</td></tr>
</table>
</table>

Revision as of 17:02, 7 April 2017

Overview

Magic standards are a class of talisman. They have significantly more stringent phys-rep requirements than many other magic items.

ItemPowerMonthsGreen IronOrichalcumTempest JadeWeltsilverAmbergeltBeggars LyeDragon BoneIrridescent GloamingTotal
Banner of the BoldWhile wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.2000000000
Chirurgeon's EnsignWhen you use the stay with me skill, you may use it on two characters at the same time for the cost of only one hero point.105011057331
Thaneshall BannerWhile wielding this standard you gain three additional hero points.1117000711743
Sunfire PennantFive times per day you may use the empower spell as if you knew it without spending any mana. You may not use this ability if you are wearing any armour other than mage armour.1013330511944
Titan's BattlemarkWhile wielding this standard you gain five additional ranks of the endurance skill.171407950547
Thorn's DanceFive times per day you may engage in five seconds of appropriate roleplaying to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.10009151013956
Celestial SigilWhile wielding this standard you gain five additional personal mana.10707011132058
Loyal StanchionFive times per day you may use get it together as if you know it without spending any hero points.1137009715758
Warsmith's ShingleFive times per day, with five seconds of uninterrupted appropriate roleplaying, you may repair any item, such as a weapon or shield that has been broken using the SHATTER call. The roleplaying must include touching the broken item. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.10205014913768

Media in category "Magic Standards"

The following 31 files are in this category, out of 31 total.