Egregores
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==Egregores== | ==Egregores== | ||
• Are the first point of contact for players in each nation | |||
Egregores are not there to make decisions for the nation or provide leadership or direction. It is possible for an egregore to play other roles some of the time if they wish. | • A source of plot in the nation | ||
• Get new players involved in the plot and in the politics of the nation | |||
• Encourage the players to maintain the visual and thematic identity of each nation | |||
• Are the radio operator in each camp | |||
Each nation has a single Egregore [1] spirit that represents the personification of the nation created through ritual magic. This may be present in more than one host body at any time. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they will act to encourage the players to maintain the visual and thematic identity of their nation. | |||
The egregores are an effective channel for plot writers to deliver plot "news" to the players about what is going on in their nation. They work particularly closely with the new player team and player support team to try to ensure that new players are involved in the plot and also involved in the politics of the nation. | |||
They are a point of contact for PD crew for players in a nation and will have a covert radio. This radio is for emergency situations, for example, needing to contact first aid. | |||
Some egregores are able to referee bindings and rituals, but this is not part of their job role and it is up to the Egregore’s player. If you wish to approach your Egregore for non-urgent- OOC business, please respect their roleplay and the roleplay of the people they are interacting with. For Emergencies, please get their attention as quickly as possible. | |||
Egregores are not there to make decisions for the nation or provide leadership or direction. It is possible for an egregore to play other roles some of the time if they wish. | |||
Being an egregore requires some charisma and personal presence. The egregores do not have any real power in the nation so their influence primarily derives from what they can achieve through roleplaying. They need to be in touch with the politics of their nation to be able to get new players involved in it. | |||
'''Current Egregores:''' | '''Current Egregores:''' | ||
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<td colspan="2">Brass Coast</td> | <td colspan="2">Brass Coast</td> | ||
<td colspan="2">[[Brass_Coast_Egregore|Dust, Fire and Glass]]</td> | <td colspan="2">[[Brass_Coast_Egregore|Dust, Fire and Glass]]</td> | ||
<td colspan="2">Linette Withers</td> | <td colspan="2">Linette Withers, James Fishwick</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td colspan="2">Imperial Orcs</td> | <td colspan="2">Imperial Orcs</td> | ||
<td colspan="2">[[Imperial_Orc_Egregore|Grud The Unshackled]] </td> | <td colspan="2">[[Imperial_Orc_Egregore|Grud The Unshackled]] </td> | ||
<td colspan="2"> | <td colspan="2">Rich Aidley</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="2">The League</td> | <td colspan="2">The League</td> | ||
<td colspan="2">[[League_Egregore|Guise]]</td> | <td colspan="2">[[League_Egregore|Guise]]</td> | ||
<td colspan="2">Rick Jackson</td> | <td colspan="2">Rick Jackson, Charlotte Barrett, Justin Bird</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="2">The Marches</td> | <td colspan="2">The Marches</td> | ||
<td colspan="2">[[Marches_Egregore|Jack-of-the-Marches]]</td> | <td colspan="2">[[Marches_Egregore|Jack-of-the-Marches]]</td> | ||
<td colspan="2"> | <td colspan="2">Jenna Milligan</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="2">Navarr</td> | <td colspan="2">Navarr</td> | ||
<td colspan="2">[[Navarr_Egregore|Liaven]]</td> | <td colspan="2">[[Navarr_Egregore|Liaven]]</td> | ||
<td colspan="2">David Young | <td colspan="2">David Young, Liz Duggan</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td colspan="2">Wintermark</td> | <td colspan="2">Wintermark</td> | ||
<td colspan="2"> [[Wintermark_Egregore|Sulkavaris, Knower of Names]] </td> | <td colspan="2"> [[Wintermark_Egregore|Sulkavaris, Knower of Names]] </td> | ||
<td colspan="2">Andrew Dudgeon, | <td colspan="2">Andrew Dudgeon, Harry Morris & Al Bevan</td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 12:42, 7 February 2016
Egregores
• Are the first point of contact for players in each nation
• A source of plot in the nation
• Get new players involved in the plot and in the politics of the nation
• Encourage the players to maintain the visual and thematic identity of each nation
• Are the radio operator in each camp
Each nation has a single Egregore [1] spirit that represents the personification of the nation created through ritual magic. This may be present in more than one host body at any time. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they will act to encourage the players to maintain the visual and thematic identity of their nation.
The egregores are an effective channel for plot writers to deliver plot "news" to the players about what is going on in their nation. They work particularly closely with the new player team and player support team to try to ensure that new players are involved in the plot and also involved in the politics of the nation.
They are a point of contact for PD crew for players in a nation and will have a covert radio. This radio is for emergency situations, for example, needing to contact first aid.
Some egregores are able to referee bindings and rituals, but this is not part of their job role and it is up to the Egregore’s player. If you wish to approach your Egregore for non-urgent- OOC business, please respect their roleplay and the roleplay of the people they are interacting with. For Emergencies, please get their attention as quickly as possible.
Egregores are not there to make decisions for the nation or provide leadership or direction. It is possible for an egregore to play other roles some of the time if they wish.
Being an egregore requires some charisma and personal presence. The egregores do not have any real power in the nation so their influence primarily derives from what they can achieve through roleplaying. They need to be in touch with the politics of their nation to be able to get new players involved in it.
Current Egregores:
Nation | Egregore Name | OOC names | |||
Brass Coast | Dust, Fire and Glass | Linette Withers, James Fishwick | |||
Dawn | The Knight of Roses | Keeley Knight | |||
Highguard | Escon | Matt Heath | |||
Imperial Orcs | Grud The Unshackled | Rich Aidley | |||
The League | Guise | Rick Jackson, Charlotte Barrett, Justin Bird | |||
The Marches | Jack-of-the-Marches | Jenna Milligan | |||
Navarr | Liaven | David Young, Liz Duggan | |||
Urizen | Menos | Toni Badnall | |||
Varushka | Mother Varushka | Dave Kibblewhite | |||
Wintermark | Sulkavaris, Knower of Names | Andrew Dudgeon, Harry Morris & Al Bevan |