The Sound of Drums
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[[Category:Summer Ritual]] | [[Category:Summer Ritual]] | ||
[[Category:Rituals]] | [[Category:Rituals]] | ||
Revision as of 09:54, 18 November 2015
Rules
Summer Magnitude 6
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
The target gains the ability to use unstoppable once per day as if they knew the skill, without spending any hero points.
The target is also under a roleplaying effect: whenever a fight breaks out, they feel a strong urge to join in, and find the experience of fighting to be especially joyful and energizing.
The effect lasts until the start of the next Profound Decisions Empire event.
Additional Targets
This ritual can affect additional characters from the same banner. Each additional character increases the magnitude by 4. Additional characters must be present throughout.
Description
When the drums pound and the horns are blown, those under this enchantment find it difficult to rein in their enthusiasm. Their hearts beat faster, and their limbs ache to be wielding their weapons. They can shrug off blows that would incapacitate a lesser warrior, drawing on the fierce love of battle that the enchantment creates to drive them back to their feet, ready to fight again.
This ritual is occasionally used on battlefield healers, but there have been incidents where some of those healers were unable to resist the urge to get involved in the fighting, often with tragic consequences for themselves and their allies.
Common Elements
This ritual usually involves music, most commonly drumming. A common element involves synchronizing the beat of the drums to the heartbeat of the target, and then slowly accelerating as the ritual moves towards its climax.
The rune Jotra is often used with this ritual, and evocations of The Stallion, of horses or bears, and especially of gryphons and unicorns..