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==Overview==
==Overview==
It is possible to create a magical effect without performing a formulaic ritual. Creating an impromptu magical effect is commonly referred to as performing ''spontaneous magic'' or less correctly as a ''spontaneous ritual''. It is not possible to master a spontaneous magic effect, and it is both more difficult and more costly than performing an equivalent [[formulaic ritual]] that is part of Imperial Lore. The advantage of spontaneous magic is the wide flexibility it gives a coven or master magician. With it, they can perform unique feats and explore the boundaries of magical theory.
It is possible to create a magical effect without performing a formulaic ritual. Creating an impromptu magical effect is commonly referred to as performing ''spontaneous magic'' or less correctly as a ''spontaneous ritual''. Spontaneous magic is difficult and costly, partly because it is not possible to master a spontaneous magic effect as a magician might with a [[formulaic ritual]] that is part of Imperial Lore. The advantage of spontaneous magic is the wide flexibility it gives a coven or master magician. With it, they can perform unique feats and explore the boundaries of magical theory.


Unlike a formulaic ritual, spontaneous magic is very rough-and-ready. A formulaic ritual has been carefully tested, and incorporates techniques and shortcuts designed to make the magic eaiser to cast and less taxing in terms of crystal mana. No such benefit exists when performing a spontaneous ritual. Many formulaic rituals include options such as using [[Splendid_Panoply_of_Knighthood#Options|orichalcum in place of crystal mana]] or [[Fetid_Breath_of_Teeming_Plague#Option|beggar's lye to reduce the magnitude]]. This is not possible with spontaneous magic; likewise, it is impossible to use [[ilium]] to [[Ilium#Using_Ilium_in_Rituals|to make a ritual effect permanent]].
Unlike a formulaic ritual, spontaneous magic is very rough-and-ready. A formulaic ritual has been carefully created and rigorously tested so that it can be reliably cast again and again. No such benefit exists when performing spontaneous magic. Many formulaic rituals include options such as using [[Splendid_Panoply_of_Knighthood#Options|orichalcum in place of crystal mana]] or [[Fetid_Breath_of_Teeming_Plague#Option|beggar's lye to reduce the magnitude]]. This is not possible with spontaneous magic; likewise, it is impossible to use [[ilium]] to [[Ilium#Using_Ilium_in_Rituals|to make a spontaneous ritual effect permanent]].


It is not possible to simply create a spontaneous effect. Significant preparation is required during which a magician explores various theories, considers the techniques used to create other similar rituals, and tries to take into account the many variables that might effect the flow of magic during an impromptu performance. By using crystal mana, the magician can test their theories and eventually work out a rough-and-ready method for creating the ritual effect they are seeking. The result of these painstaking calculations is a [[#arcane projection|arcane projection]].
It is not possible to simply create a spontaneous effect. Significant preparation is required during which a magician explores various theories, considers the techniques used to create other similar rituals, and tries to take into account the many variables that might effect the flow of magic during an impromptu performance. In addition to the time involved, a preparation requires ten mana crystals to create, although this magic is then available to perform the spontaneous ritual. The result of this investment of time and mana is an [[#arcane projection|arcane projection]].
{{CaptionedImage|file=Winter_Ritual.jpg|align=right|title=A Winter Coven, Autumn Equinox, 378YE|caption=Winter magic from a Kallevesa coven|width=450}}
{{CaptionedImage|file=Winter_Ritual.jpg|align=right|title=A Winter Coven, Autumn Equinox, 378YE|caption=Winter magic from a Kallevesa coven|width=450}}


==Arcane Projection==
==Arcane Projection==
*'''An arcane projection is a set of notes that describe a plan for a spontaneous magic effect'''
*'''An arcane projection is a magical text that contains the basis for a spontaneous magic effect'''
*'''Only the magician or coven that has a projection can attempt the effect'''
*'''Only the magician or coven that holds the projection can attempt the effect'''
*'''The projection is only valid for the remainder of the event'''
*'''A projection is consumed once it is cast'''
*'''You cannot request an arcane projection by email'''
An arcane projection is a magical text that contains the information and some of the power needed to create a spontaneous magic effect. The projection is essential for completing the magic; only the magician or coven that has possession of the projection can attempt the spontaneous effect described. The contributors must still have sufficient ranks to perform the effect, the projection merely allows them to make the attempt.
An arcane projection is a set of notes that contains all the information needed to attempt to create a spontaneous magic effect. The projection is essential for completing the magic; only the magician or coven that has possession of the projection can attempt the spontaneous effect described. The contributors must still have sufficient ranks to perform the effect, the projection merely allows them to make the attempt.


An arcane projection must incorporate numerous hearth magic effects beyond the magicians' control, such as magical tides, the seasons and the constellations. Because of this necessity, a projection is only useful for a single event, and must be calculated at the event. By the time a season has passed, too many factors have changed and a new projection must be prepared if the magician wishes to attempt the magic at another event.
An arcane projection contains the power of the ten mana crystals that are used to create it. These are released when the spontaneous magic is performed, providing ten mana towards the casting of the ritual, but consuming the arcane projection in the process. If a spontaneous magic effect is higher than magnitude ten then the casters must provide the additional mana as normal, otherwise no mana is needed to perform the effect.


A projection is similar to a ritual text but is usually less detailed. It contains all the rules for performing the effect, but does not usually include descriptive text or in-character commentary. Because of the similarities, it is possible to use a ritual text in place of an arcane projection to perform the described effect spontaneously if no-one present has mastered the formulaic ritual.
An arcane projection must incorporate numerous hearth magic effects beyond the magicians' control, such as magical tides, the seasons and the constellations. These effects are locked in when the arcane projection is created, so the preparation can be used at any time, however in some cases these effects will be fundamental requirements of the spontaneous effect. If the magician attempts to recreate the same effect later they may find that too many factors have changed and the effect can no longer be reproduced.
 
For logistical reasons, you cannot request an arcane projection by email - you must speak to a referee at an event.


==Preparing an Arcane Projection==
==Preparing an Arcane Projection==
*'''It takes one mana and several hours to create an arcane projection'''
*'''It takes ten mana and one night to create an arcane projection'''
*'''You must speak to a senior referee to make a projection'''
*'''You must use your PD account to make a projection'''
*'''A senior referee will be available in GOD at set times'''
*'''If the effect is possible, the referee will tell you what magnitude it will be'''
*'''If the effect is possible, the referee will you what realm and magnitude it will be'''
Preparing an arcane projection is an arduous and expensive task that can only be attempted by
Preparing an arcane projection is an arduous and expensive task that can only be attempted by
a magician who has one or more [[Magical_skills#Ritual_Magic|ranks in the relevant realm]]. The magician must use their magical skills to calculate the magnitude of the effect they are trying to create. To do this requires the magician to use the power of a mana crystal.
a magician who has one or more [[Magical_skills#Ritual_Magic|ranks in the relevant realm]]. The magician must use their magical skills to calculate the magnitude of the effect they are trying to create. To do this requires the magician to incorporate ten mana crystals into the arcane projection being created.


It is possible to prepare more than one arcane projection at a time, or to prepare several possible variations of an effect, but each variation is considered to be its own projection; you must spend one mana crystal for each projection you wish to create.
It is possible to prepare more than one arcane projection at a time, or to prepare several possible variations of an effect, but each variation is considered to be its own projection; you must spend ten mana crystals for each projection you wish to create.


You will need to speak to a senior referee (usually Graeme Jamieson) to prepare an arcane projection. A referee will be available to handle new requests and return completed projections at set times throughout the event. These times are:
Any character with the relevant skill who has ten or more mana crystals in their character's inventory on the database can submit a request for an arcane projection automatically using their account. Log on to your account and the option to request a projection will be visible in the screen containing your character details.


<row-fluid>
If you wish to speak to a member of the ref team about a spontaneous ritual that you are considering then you can only do so at the event. Ask in GOD and we will find a referee who can talk to you if one is available, they can advise you on what is possible with the realm you are planning to use and warn you if they think the desired effect is likely to be powerful (and thus difficult to cast). At present we are ''not'' able to provide advice about arcane projections by email between events.
<span6>
<table class="wikitable">
<tr><th colspan="3">Three Day Event</th></tr>
<tr><th>Friday</th><th>Saturday</th><th>Sunday</th></tr>
<tr><td>16:00 - 17:00</td>
<td>09:30 - 10:30<br>18:00 - 19:00</td>
<td>09:30 - 10:30</td></tr>
</table>
</span6>
<span6>
<table class="wikitable" >
<tr><th colspan="4">Four Day Event</th></tr>
<tr><th>Friday</th><th>Saturday</th><th>Sunday</th><th>Monday</th></tr>
<tr><td>16:00 - 17:00</td>
<td>09:30 - 10:30<br>18:00 - 19:00</td>
<td>09:30 - 10:30<br>18:00 - 19:00</td>
<td>09:30 - 10:30</td></tr>
</table>
</span6>
</row-fluid>


The referee will talk you to about the spontaneous effect that you are trying to create and the realm you are trying to use to do it. If the effect is possible they will calculate the level and magnitude of the magic that you need to achieve to create the effect and give you this as an arcane projection at the next scheduled time. If you ask for help with an arcane projection outside these hours and our senior referees are not busy they will try to help you, but if they are busy doing anything - including taking a break - then you will be asked to pop back at the official hours. Our senior referees are '''always''' busy on Friday of an event.
Arcane projections which are requested before the event will be available for collection in your pack at the start of the event. If you wish to request a projection during the event, then you will need to hand ten or more mana crystals to the GOD crew who will register them to your account. Once they have logged your mana crystals then you can use the computers in GOD to request the preparation. You will be able to collect the preparation from GOD the morning after you have submitted it, Provided you get your submission in before 9pm. Submissions after 9pm will be done on a best endevours basis, but may delayed until the next evening's batch.


In-character this period reflects the time required to perform the calculations needed for the projection. Out-of-character it gives our referee team the time they need to calculate the realm and magnitude of your ritual effect.
In-character the night reflects the time required to perform the calculations needed for the projection. Out-of-character it gives our referee team the time they need to calculate the realm and magnitude of your ritual effect.


===Details Required===
===Details Required===
*'''You must select what realm of magic you are planning to use'''
*'''It helps significantly if you provide a good in-character description of what you are attempting'''
*'''It helps significantly if you provide a good in-character description of what you are attempting'''
*'''It helps significantly if you provide a good description of what you would like the rules outcome to be'''
*'''It helps significantly if you provide a good description of what you would like the rules outcome to be'''
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When you are planning a spontaneous magic effect, it is a significant help if you provide a good in-character description of what your character or coven would like to attempt. It is just as helpful if you provide a clear explanation of what you would like the out-of-character rules outcome to be. If you don't provide either of these two details then our team will make them up, and if they are very different to the ideals you had but didn't tell us this could result in an arcane projection that is not useful to you.
When you are planning a spontaneous magic effect, it is a significant help if you provide a good in-character description of what your character or coven would like to attempt. It is just as helpful if you provide a clear explanation of what you would like the out-of-character rules outcome to be. If you don't provide either of these two details then our team will make them up, and if they are very different to the ideals you had but didn't tell us this could result in an arcane projection that is not useful to you.


You cannot specify what magnitude you want the spontaneous effect to be. It is the job of the senior referee to calculate the level of magnitude required. It is helpful to state what [[realm]] of magic you want to use to perform the effect, or if you have a choice of realms that you could attempt it with. Many magical effects are best produced with a single realm and some effects cannot be produced at all with the wrong realm. The senior referee will try to help you pick the best realm to perform the magic with if you have a choice.
You cannot specify what magnitude you want the spontaneous effect to be. It is the job of the referee team to calculate the level of magnitude required. You must select one (and only one) of the realms of magic available to your character. Many magical effects are best produced with a single realm and some effects cannot be produced at all with the wrong realm.
 
==Magnitude==
*'''All spontaneous magic effects have a magnitude exactly like a formulaic ritual'''
*'''You cannot master a spontaneous magic effect'''
All spontaneous magic effects have a realm and magnitude exactly like a formulaic ritual. You must provide mana crystals equal to the magnitude of the ritual less the ten mana crystals used to make the projection. You must also have sufficient ranks in ritual lore amongst the participants to be able to use '''all''' the mana required to perform the ritual, exactly as if you were performing a formulaic ritual.


==Divination==
==Spontaneous Magic==
*'''Some divination results provide enough information to create a ritual projection'''
*'''Spontaneous magic now takes a night to prepare an arcane preparation'''
In some rare cases a divination will provide enough insight into a subject to allow an arcane projection to be created without the normal preparation. For example, a coven might examine a patch of enchanted mushrooms with [[Clear Lens of the Eternal River]] and learn that they could perform a Magnitude 5 Winter ritual to quickly destroy all the fungi. The referee will give them an arcane projection to reflect this knowledge; without the need to spend any additional crystal mana or hours of preparation.
*'''You can request an arcane projection at any time using the computers in GOD'''
*'''Creating each arcane preparation now costs 10 mana crystals'''
*'''The cost of the arcane preparation is used towards the cost of the ritual when it is performed'''
*'''The arcane preparation lasts until it is used but is then consumed'''
*'''The 50% penalty for casting a ritual that is not in Imperial Lore has now been removed'''
*'''You can now request an arcane preparation before an event - it will be ready for you in your pack'''
All [[spontaneous magic]] will now take a night to prepare the arcane preparation needed to perform the ritual. Rather than wait for a referee you can submit your request using one of the computers in GOD at any time. You can also submit a request before the event if you have sufficient mana crystals in your account.  


These special circumstances are always very narrow and specific. The coven should not assume they could use this spontaneous magic to destroy other magical plant life, for example. In all cases, the arcane projection remains valid only until the end of the event.
Each arcane projection now costs ten mana crystals to prepare. The preparation does not expire at the end of the event but it is one-shot, once the ritual has been cast then the projection is consumed. As before, players should '''not''' assume that an arcane preparation will be repeatable later in time.


==Magnitude==
The 50% penalty for casting a ritual that is not in Imperial Lore has been removed. In addition the first ten mana crystals needed to perform the ritual are provided by the arcane projection (so a ritual that is ten magnitude or less does not need any additional mana to perform). The ritual still requires skilled magicians to handle all the mana used in the ritual, regardless of what the power comes from.
*'''All spontaneous magic effects have a magnitude at least 50% higher than an equivalent ritual'''
*'''You cannot master a spontaneous magic effect'''
Spontaneous magic effects are expensive and difficult to create. The magnitude of any spontaneous effect is at least 50% higher than an equivalent formulaic ritual that is part of Imperial Lore.  


{{Magician Links}}
{{Magician Links}}

Revision as of 18:45, 12 July 2015

Overview

It is possible to create a magical effect without performing a formulaic ritual. Creating an impromptu magical effect is commonly referred to as performing spontaneous magic or less correctly as a spontaneous ritual. Spontaneous magic is difficult and costly, partly because it is not possible to master a spontaneous magic effect as a magician might with a formulaic ritual that is part of Imperial Lore. The advantage of spontaneous magic is the wide flexibility it gives a coven or master magician. With it, they can perform unique feats and explore the boundaries of magical theory.

Unlike a formulaic ritual, spontaneous magic is very rough-and-ready. A formulaic ritual has been carefully created and rigorously tested so that it can be reliably cast again and again. No such benefit exists when performing spontaneous magic. Many formulaic rituals include options such as using orichalcum in place of crystal mana or beggar's lye to reduce the magnitude. This is not possible with spontaneous magic; likewise, it is impossible to use ilium to to make a spontaneous ritual effect permanent.

It is not possible to simply create a spontaneous effect. Significant preparation is required during which a magician explores various theories, considers the techniques used to create other similar rituals, and tries to take into account the many variables that might effect the flow of magic during an impromptu performance. In addition to the time involved, a preparation requires ten mana crystals to create, although this magic is then available to perform the spontaneous ritual. The result of this investment of time and mana is an arcane projection.

A Winter Coven, Autumn Equinox, 378YE
Winter magic from a Kallevesa coven

Arcane Projection

  • An arcane projection is a magical text that contains the basis for a spontaneous magic effect
  • Only the magician or coven that holds the projection can attempt the effect
  • A projection is consumed once it is cast

An arcane projection is a magical text that contains the information and some of the power needed to create a spontaneous magic effect. The projection is essential for completing the magic; only the magician or coven that has possession of the projection can attempt the spontaneous effect described. The contributors must still have sufficient ranks to perform the effect, the projection merely allows them to make the attempt.

An arcane projection contains the power of the ten mana crystals that are used to create it. These are released when the spontaneous magic is performed, providing ten mana towards the casting of the ritual, but consuming the arcane projection in the process. If a spontaneous magic effect is higher than magnitude ten then the casters must provide the additional mana as normal, otherwise no mana is needed to perform the effect.

An arcane projection must incorporate numerous hearth magic effects beyond the magicians' control, such as magical tides, the seasons and the constellations. These effects are locked in when the arcane projection is created, so the preparation can be used at any time, however in some cases these effects will be fundamental requirements of the spontaneous effect. If the magician attempts to recreate the same effect later they may find that too many factors have changed and the effect can no longer be reproduced.

Preparing an Arcane Projection

  • It takes ten mana and one night to create an arcane projection
  • You must use your PD account to make a projection
  • If the effect is possible, the referee will tell you what magnitude it will be

Preparing an arcane projection is an arduous and expensive task that can only be attempted by a magician who has one or more ranks in the relevant realm. The magician must use their magical skills to calculate the magnitude of the effect they are trying to create. To do this requires the magician to incorporate ten mana crystals into the arcane projection being created.

It is possible to prepare more than one arcane projection at a time, or to prepare several possible variations of an effect, but each variation is considered to be its own projection; you must spend ten mana crystals for each projection you wish to create.

Any character with the relevant skill who has ten or more mana crystals in their character's inventory on the database can submit a request for an arcane projection automatically using their account. Log on to your account and the option to request a projection will be visible in the screen containing your character details.

If you wish to speak to a member of the ref team about a spontaneous ritual that you are considering then you can only do so at the event. Ask in GOD and we will find a referee who can talk to you if one is available, they can advise you on what is possible with the realm you are planning to use and warn you if they think the desired effect is likely to be powerful (and thus difficult to cast). At present we are not able to provide advice about arcane projections by email between events.

Arcane projections which are requested before the event will be available for collection in your pack at the start of the event. If you wish to request a projection during the event, then you will need to hand ten or more mana crystals to the GOD crew who will register them to your account. Once they have logged your mana crystals then you can use the computers in GOD to request the preparation. You will be able to collect the preparation from GOD the morning after you have submitted it, Provided you get your submission in before 9pm. Submissions after 9pm will be done on a best endevours basis, but may delayed until the next evening's batch.

In-character the night reflects the time required to perform the calculations needed for the projection. Out-of-character it gives our referee team the time they need to calculate the realm and magnitude of your ritual effect.

Details Required

  • You must select what realm of magic you are planning to use
  • It helps significantly if you provide a good in-character description of what you are attempting
  • It helps significantly if you provide a good description of what you would like the rules outcome to be
  • If you leave either element out, we will make them up
  • It does not help at all to provide the magnitude you think it will be

When you are planning a spontaneous magic effect, it is a significant help if you provide a good in-character description of what your character or coven would like to attempt. It is just as helpful if you provide a clear explanation of what you would like the out-of-character rules outcome to be. If you don't provide either of these two details then our team will make them up, and if they are very different to the ideals you had but didn't tell us this could result in an arcane projection that is not useful to you.

You cannot specify what magnitude you want the spontaneous effect to be. It is the job of the referee team to calculate the level of magnitude required. You must select one (and only one) of the realms of magic available to your character. Many magical effects are best produced with a single realm and some effects cannot be produced at all with the wrong realm.

Magnitude

  • All spontaneous magic effects have a magnitude exactly like a formulaic ritual
  • You cannot master a spontaneous magic effect

All spontaneous magic effects have a realm and magnitude exactly like a formulaic ritual. You must provide mana crystals equal to the magnitude of the ritual less the ten mana crystals used to make the projection. You must also have sufficient ranks in ritual lore amongst the participants to be able to use all the mana required to perform the ritual, exactly as if you were performing a formulaic ritual.

Spontaneous Magic

  • Spontaneous magic now takes a night to prepare an arcane preparation
  • You can request an arcane projection at any time using the computers in GOD
  • Creating each arcane preparation now costs 10 mana crystals
  • The cost of the arcane preparation is used towards the cost of the ritual when it is performed
  • The arcane preparation lasts until it is used but is then consumed
  • The 50% penalty for casting a ritual that is not in Imperial Lore has now been removed
  • You can now request an arcane preparation before an event - it will be ready for you in your pack

All spontaneous magic will now take a night to prepare the arcane preparation needed to perform the ritual. Rather than wait for a referee you can submit your request using one of the computers in GOD at any time. You can also submit a request before the event if you have sufficient mana crystals in your account.

Each arcane projection now costs ten mana crystals to prepare. The preparation does not expire at the end of the event but it is one-shot, once the ritual has been cast then the projection is consumed. As before, players should not assume that an arcane preparation will be repeatable later in time.

The 50% penalty for casting a ritual that is not in Imperial Lore has been removed. In addition the first ten mana crystals needed to perform the ritual are provided by the arcane projection (so a ritual that is ten magnitude or less does not need any additional mana to perform). The ritual still requires skilled magicians to handle all the mana used in the ritual, regardless of what the power comes from.

Further Reading