Paralysis
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* '''Dramaturgy:''' TBC | * '''Dramaturgy:''' TBC | ||
* '''Other traditions:''' A [[Dawn|Dawnish]] witch might echo the terrifying roar of the [[Legendary_beasts#Chimera|chimera]] when casting this spell. | * '''Other traditions:''' A [[Dawn|Dawnish]] witch might echo the terrifying roar of the [[Legendary_beasts#Chimera|chimera]] when casting this spell. | ||
* '''Realms:''' The ability to | * '''Realms:''' The ability to immobilise someone with magical force resonates strongly with the Realm of Day. | ||
[[Category:Spells]] | [[Category:Spells]] |
Revision as of 10:54, 23 January 2015
Description
This potent martial magic renders an enemy defenceless for a short period of time - usually more than enough time to either dispatch or capture them.
Of particular interest to a magician who masters this devastating spell is the Sceptre of the Necropolis, a powerful rod that gives the wielder a limited ability to use their spell to critically injure their target by stilling processes vital to life rather than immobilising their bodies.
Casting
- Type: Offensive spell
- Cost: 2 Personal mana
Effects
You may call PARALYSE against the target struck by your implement.
Paralysis holds the target in place with magical force for ten seconds. They can talk or drink a potion if they are fed one, but they cannot move or take any other actions.
If you hit the target in the head or neck, or if the blow strikes the actual phys-rep of heavy armour that they are wearing, then the target only loses one hit as if they had been hit by a normal blow.
Sample Spellcasting Vocals
- TBC