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{{Offensive Spell|1}}
{{Offensive Spell|1}}
==Effects==
==Effects==
The target is subject to the REPEL call, they must move away from you for 10 seconds at a brisk walking pace or faster.
You may call [[Calls#REPEL|REPEL]] against the target struck by your [[Weapons & armour#Implements|implement]].
Suggested Change: You may call [[Calls#REPEL|REPEL]] against the target struck by your [[Weapons & armour#Implements|implement]].
==Sample Spellcasting Vocals==
==Sample Spellcasting Vocals==
* TBC
* TBC

Revision as of 22:18, 22 January 2015

This is a placeholder page for content that PD are actively working on.

Description

This spell drives a target away from the magician. It has both defensive and an offensive functions. A magician can use it against an attacker to help effect an expeditious retreat, or to split up an enemy group or formation, or to temporarily neutralise an enemy combatant or magician - when the spell's power fades the target is usually quite some distance from their original position.

Of particular interest to magicians who master the repel incantation is the Witches' Hammer, a rod that allows the wielder a limited ability to unleash all the energy of the spell in a single focused burst that can ruin weapons and shields.

Casting

Effects

You may call REPEL against the target struck by your implement.

Sample Spellcasting Vocals

  • TBC

Common Elements

  • Rune Magic: TBC
  • Astronomancy: TBC
  • Dramaturgy: TBC
  • Other traditions: TBC