Children of Thunder
mNo edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
==Rules== | ==Rules== | ||
* '''Form:''' A pair consisting of a [[ | * '''Form:''' A pair consisting of a [[Weapons & armour#one-handed Weapons|One-handed weapon]] and either a [[Weapons & armour#Rods|rod]] or a [[Weapons & armour#Wands|wand]] | ||
* '''Effect:''' You may call [[Calls#REPEL|REPEL]] by spending a [[Heroic skills#Hero points|hero point]]. | * '''Effect:''' You may call [[Calls#REPEL|REPEL]] by spending a [[Heroic skills#Hero points|hero point]]. | ||
* '''Materials:''' Crafting the children of thunder requires seven measures of [[Materials#Dragonbone|dragonbone]], five ingots of [[Materials#Tempest Jade|tempest jade]] and three ingots of [[Materials#Green Iron|green iron]]. It takes one month to make a pair of these items. | * '''Materials:''' Crafting the children of thunder requires seven measures of [[Materials#Dragonbone|dragonbone]], five ingots of [[Materials#Tempest Jade|tempest jade]] and three ingots of [[Materials#Green Iron|green iron]]. It takes one month to make a pair of these items. |
Revision as of 16:49, 20 January 2015
Description
The children of thunder are most often a mace and a rod. Bound with green iron and decorated with tempest jade, the arcane weapons are used to strike powerful blows. According to some artisans, every time the weapon or the implement hits an opponent it stores a tiny portion of the energy used to strike that blow. When needed, the cumulative force is unleashed in a single stroke, hurling the enemy away. Some wielders as a consequence make a habit of striking the children of thunder against solid surfaces before a battle, in the hope that they can build up a charge, as it were..
Rules
- Form: A pair consisting of a One-handed weapon and either a rod or a wand
- Effect: You may call REPEL by spending a hero point.
- Materials: Crafting the children of thunder requires seven measures of dragonbone, five ingots of tempest jade and three ingots of green iron. It takes one month to make a pair of these items.
You require both the ambidexterity and magician skills to bond to these items.