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* It may provide information about where the magical effect has come from (a ritual or the supernatural abilities of an Eternal, for example).
* It may provide information about where the magical effect has come from (a ritual or the supernatural abilities of an Eternal, for example).


Some of these effects are similar to those provided by [[Spell list#Detect magic|detect magic]] but unlike that spell, ''Bright Lantern of Ophis'' can penetrate effects designed to stymie or confuse divinations such as [[Incantation's Mystic Mask]]. The ritual must match or exceed the magnitude of any concealing effect on the item to penetrate it; otherwise the only information the ritual will reveal is whether the item is bonded or not; that there is an obscuring effect; and the magnitude and Realm of that effect.
Some of these effects are similar to those provided by [[detect magic]] but unlike that spell, ''Bright Lantern of Ophis'' can penetrate effects designed to stymie or confuse divinations such as [[Incantation's Mystic Mask]]. The ritual must match or exceed the magnitude of any concealing effect on the item to penetrate it; otherwise the only information the ritual will reveal is whether the item is bonded or not; that there is an obscuring effect; and the magnitude and Realm of that effect.


===Additional Magnitude===
===Additional Magnitude===
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==Description==
==Description==


This ritual is rarely useful for identifying effects that can be created by the spells mastered by Imperial magicians; it is much more useful for investigating and analysing effects created by barbarians, foreigners and Eternals or by those rare effects that occur spontaneously. It is usually a good idea to use [[Spell list#Detect magic|detect magic]] or a similar spell first, to ensure that there is actually something there to analyse.
This ritual is rarely useful for identifying effects that can be created by the spells mastered by Imperial magicians; it is much more useful for investigating and analysing effects created by barbarians, foreigners and Eternals or by those rare effects that occur spontaneously. It is usually a good idea to use [[detect magic]] or a similar spell first, to ensure that there is actually something there to analyse.


This ritual is very old; there is some supposition that the [[Spell list#Detect magic|detect magic]] spell was refined from it centuries ago.
This ritual is very old; there is some supposition that the detect magic spell was refined from it centuries ago.


==Common Elements==
==Common Elements==

Revision as of 17:52, 23 January 2015

Rules

Day Magnitude 6

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. The ritual targets a single magical effect which must be present throughout.

Effects

The ritual reveals information about an enchantment, curse or other magical effect. It is most often used on a character or item that is present. It can also be used on a special effect that is anchored to an area such as the aura created by The Solace of Chimes. It may be used to analyse a magical effect on a region or territory, but in this case it must be performed in a powerful Day regio.

When completed the ritual provides the following information about the magical effect:

  • It determines the realm and magnitude of the effect
  • It determines what the effect does, and provides details of how it works.
  • It reveals any remaining duration.
  • It reveals any conditional effects, or any special methods that exist for removing the effect.
  • It may provide information about where the magical effect has come from (a ritual or the supernatural abilities of an Eternal, for example).

Some of these effects are similar to those provided by detect magic but unlike that spell, Bright Lantern of Ophis can penetrate effects designed to stymie or confuse divinations such as Incantation's Mystic Mask. The ritual must match or exceed the magnitude of any concealing effect on the item to penetrate it; otherwise the only information the ritual will reveal is whether the item is bonded or not; that there is an obscuring effect; and the magnitude and Realm of that effect.

Additional Magnitude

You may increase the magnitude of the ritual to penetrate more powerful shrouds or masks.

Description

This ritual is rarely useful for identifying effects that can be created by the spells mastered by Imperial magicians; it is much more useful for investigating and analysing effects created by barbarians, foreigners and Eternals or by those rare effects that occur spontaneously. It is usually a good idea to use detect magic or a similar spell first, to ensure that there is actually something there to analyse.

This ritual is very old; there is some supposition that the detect magic spell was refined from it centuries ago.

Common Elements

This ritual often involves active divination, often with runestones or cards. Lenses and mirrors are often used to closely examine the target, scyring for the signs of bonds and magical effects. The area where the ritual is performed is usually well-lit, either by sunlight or by multiple lamps, laterns, light-stones or fires. The runes Sular and Ophis may be evoked - the former by covens who actively examine and seek information during the performance, the latter by covens that prefer to rely on sudden revelation to deliver information to them. The former group are usually active in handling the target, while the latter focus more on drawing up (or down) magical energies and may use incense, water or even some narcotics to empower their ritual.