Karsk
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==Regions== | ==Regions== | ||
===Branoc=== | ===Branoc=== | ||
Hilly Branoc is the site of the sinister [[#broken barrow | Hilly Branoc is the site of the sinister [[#broken barrow|broken barrow]]. The entire region has a bad reputation, as do several of the [[vales]] established here. | ||
===Crowslook=== | ===Crowslook=== |
Revision as of 11:45, 21 March 2014
Overview
This has always been a war-torn land. The scene of many vicious battles against the barbarians since before Varushka joined the Empire, it is scattered with fortresses, battlefields and ruins. It has an accursed reputation, and many stories refer to the "bloated crows of Karsk, grown fat from human flesh and suffering." At one time this territory was home to numerous merchant boyars who became rich capturing and enslaving orcs to work in the mines of Volodmartz. When the Imperial orcs joined the Empire and it became illegal to keep orcish slaves, the senator for Karsk was brutally murdered during a meeting with a dozen now-ruined Karsk boyars.
Recent History
Karsk has been overrun by the enemy. After a period of escalating raids, the barbarian orcs invaded in large numbers in 368AE. In a series of surprise attacks they overwhelmed the border fortresses and pushed deep into the heart of the territory. The ferocity and sheer numbers involved in the assault took the Varushkans by surprise, and before the Empire could organize an effective counter-attack, Karsk had fallen.
Disturbing stories have come from Karsk since the barbarian incursion. There are still a few vales holding out against the barbarians, backed up by some Imperial forces, a cabal or two and a few brotherhoods of wardens, and scattered reports reveal that the invasion seems to have stalled. Over the last two years it has become clear that the invading orcs are fighting among themselves, and with some of the few remaining indigenous orcish bandit tribes. This is Varushka, where unexplained events have a habit of turning into dreadful disasters, and many eyes are turned on this territory.
Major Features
Isember
Grew rich off the back of orc slaves, hacking prime timber out of the rich forests overseen by hard-eyed schlacta. When the slaves were freed, and the mercenary spearmen left, the wolves in the forest grew bolder. Isember was in decline long before the orcs came, known as a violent place where anyone could carve out a new living for themselves, with no questions asked as to their background. It is thought that some of the town’s inhabitants may have made bargains with the invaders.
Kosti
A high-walled fortified town still holding for the Empire, in hope that one day Karsk will build a better reputation back in Empire control. Well-shielded wagon-trains barrel down the road from Triosk with supplies.
Oloy
Once a great centre for the making of defensive talismans. Wise Volhov, natural amber and the silence of isolation combined to make great magics. It fell so fast, few survived and those who did tell of great magical treasures hurriedly hidden.
Veresk
The front of the barbarian advance, and a focus of Imperial scouting activity. Wardens watching the area have reported that orcs fight orcs within the barbarian encampments there. Many of the permanent buildings of Veresk have been torn down.
Broken Barrow
A scattered set of stone structures atop a mound. A great stone slab lies in two pieces on top of the central structures. Legend says that its a barrow, but it’s not clear who lay there - it appears empty. Others believe it might have been a settlement. It is not a place where Varushkans will linger after dark. Interestingly, scouts report that it appears to have been left alone by the barbarian invaders.
Regions
Branoc
Hilly Branoc is the site of the sinister broken barrow. The entire region has a bad reputation, as do several of the vales established here.
Crowslook
A desolate hilly region, the site of many mines … and the site of vicious fighting with the Imperial orcs during the orc rebellion. This is the site of a powerful Winter regio raised by the Thule during the Winter of 376YE.
Kopevnost
Site of Kosti, a well built town with low walls in a defensible position. It is still in the hands of the Empire. The region has a long, gentle coast and has served in the past as a valuable place for food and supplies to be delivered to the defenders of Karsk.
Krevsaty
The rolling hills of Krevsaty is the site of the remains of the settlement of Oloy. The Thule are believed to have a large camp there, extracting as much ambergelt as possible from the surrounding areas. Some scouts suggest they have enslaved a number of talismancers captured when Krevasty fell to the barbarians. The region is the base of operations of a powerful Thule warlock practitioner of Spring ritual magic.
Lestasny
The forested location of the town of Isember; a wretched hive of scum and villainy it is believed at least some of the humans there have joined forces with the Thule barbarians in return for loot and stolen Imperial coin.
Moresvah
Reasonably hilly and has a long coast; it was one of the last regions to be taken by the Thule. Some defenders are still believed to be holding out in isolated mineworkings here.
Nitrost
A hilly region, where the ruins of Veresk stand – those buildings that have not been torn down by the invaders have been damaged during the internecine fighting between orc bands.