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The battles are linked to the ongoing campaign and which battle opportunities to take is a decision made by the generals of the [[Imperial military council]]. To ensure that the player generals have the maximum possible choice, we have chosen to specify when a nation is monstering, rather than specify when they are playing. This allows the generals to choose their allies and maximises the politics available to those involved with the Military Council.
The battles are linked to the ongoing campaign and which battle opportunities to take is a decision made by the generals of the [[Imperial military council]]. To ensure that the player generals have the maximum possible choice, we have chosen to specify when a nation is monstering, rather than specify when they are playing. This allows the generals to choose their allies and maximises the politics available to those involved with the Military Council.


===Timetable===
===Battle Times===
Each battle will last for around one hour. If you are monstering a battle, then please make your way to the monster tent at the time shown below.
Each battle will last for around one hour. If you are monstering a battle, then please make your way to the monster tent at the time shown below.


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     <tr><td>Sunday 11am</td><td>[[Dawn]], [[The League]]</td></tr>
     <tr><td>Sunday 11am</td><td>[[Dawn]], [[The League]]</td></tr>
</table>
</table>
===Playing a Battle===
The Military Council will chose which of the five available battles to commit their nation to early Friday evening. All members of that nation are then eligible to participate in that battle. Details of the choices made will be available in the civil service hub tent in the centre of the market place and distributed to the camps via the egregores.
Banners that possess a mercenary banner may choose to use it to participate in a single battle of their choice during the weekend, '''instead''' of fighting with their nation.


===Volunteering===
===Volunteering===

Revision as of 03:12, 21 July 2013

Overview

This page currently lists all the details that are specific for our third Empire event - the Summer Solstice. There is and additional page with event information which lists arrives and departure times and similar details that are common for all Empire events.

Battles

Instead of a set of skirmishes and two large battles, we are running five smaller one hour battles at Empire. These will follow the normal rules for battles; you may only participate in a single battle as your character and you must monster at least one of the other battles if you play a battle.

The battles are linked to the ongoing campaign and which battle opportunities to take is a decision made by the generals of the Imperial military council. To ensure that the player generals have the maximum possible choice, we have chosen to specify when a nation is monstering, rather than specify when they are playing. This allows the generals to choose their allies and maximises the politics available to those involved with the Military Council.

Battle Times

Each battle will last for around one hour. If you are monstering a battle, then please make your way to the monster tent at the time shown below.

Muster TimeNations Monstering
Saturday 10amHighguard, The Brass Coast
Saturday 1amThe Marches, Navarr
Saturday 4amUrizen, Varushka
Saturday 7amImperial Orcs, Wintermark
Sunday 11amDawn, The League

Playing a Battle

The Military Council will chose which of the five available battles to commit their nation to early Friday evening. All members of that nation are then eligible to participate in that battle. Details of the choices made will be available in the civil service hub tent in the centre of the market place and distributed to the camps via the egregores.

Banners that possess a mercenary banner may choose to use it to participate in a single battle of their choice during the weekend, instead of fighting with their nation.

Volunteering

If you are playing on one of the battles, then you must monster the battle listed for your nation above. Any player is welcome to monster any of the other battles if they wish to do so - anyone who volunteers to help by monstering an additional battle will receive a token that enables you to collect a free drink from the bar as thanks.

Site Map

Site Map

The map shows the layout of the OOC camping fields and the IC area. The grey lines in the in-character field are roads that go through the camps. These roads will be laid out with fencing pins and nylon rope until the start of the event. You must not pitch your tent in the road, the red hats are under instructions to move any tents pitched in the IC roads.

The OOC camping area will be laid out in lines with fencing pins and nylon rope. Any tent you pitch should be pitched so that it is as close as humanly possible to the guide rope. If you have travelled by car, then please park your car so that it is to the side of your tent and close to the guide rope. Do not pitch your tents in the wide lane between the guide ropes, this lane must be kept free for access.

The Navarr have access to the adjacent section of woodland and may camp there if they choose.

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Traders

The following traders have booked for the event.

As If By Magic

Creating custom makes for your delectation.

Coelred Monger

Suppliers of replica costume and artefacts.

Iron Dwarf

Handmade fire boxes.

Battle Ready

Hand crafted leather goods.

Chows Emporium

Costume, leather gloves, products related to drinking and accessories.

Darkblade

Leather Stuff.

Eldritch

Weapons and armour.

Gem’s Trading Co

Costumes and leatherwork. Fine quality tailored garments and LRP props. Also a wide range of hand made leather items and missile weapons supplied by Arrow Kaster available to order.

Having A Larp

Costume, weapons, armour and LARP accessories.

In Your Dreams FX

Weapons, armour, masks and arrows.

Light Armouries

Supplier of latex weapons and props.

Mandala Studios

High quality latex prosthetics and masks tailor made for the Empire campaign.

Millstream Forge

Metalwork - located next to Skian Mhor.

Saxon Violence

A wide range of weapons suitable for Empire.

Skian Mhor

Latex Weapons and props. Costume, armour, leatherwork, chainmail, tents and all types of LRP supplies and essentials.

Tallows

Beautiful weapons and shields that are perfect for Empire.

Velvet Glove Costumes

Costumes, make-up, prosthetics, jewellery with more to come!

Warriors Wardrobe

A wide range of costume made for Empire.

White Rose Apparel

Beautiful armour.