The Captain
(Created page with " '''Character:''' The captain is probably the most popular character among League troupes. He is often a truly good character - likable, honourable and brave, ready to dash in...") |
mNo edit summary |
||
Line 1: | Line 1: | ||
The captain is one of the [[Dramaturgy#The Personae|personae]] used in [[dramaturgy]]. While the character is usually referred to as male, regardless of the gender of the thespian taking the role, within the narrative he may be of either sex; often, as with many dramaturgical characters, the gender is irrelvant to the story as a whole to allow any ritualist to take the role. | |||
'''Character:''' The captain is probably the most popular character among League troupes. He is often a truly good character - likable, honourable and brave, ready to dash into danger at a moment's notice to rescue a friend or ally. | '''Character:''' The captain is probably the most popular character among League troupes. He is often a truly good character - likable, honourable and brave, ready to dash into danger at a moment's notice to rescue a friend or ally. | ||
Line 17: | Line 18: | ||
'''Trappings:''' The captain is usually armed. He rarely wears full harness, but almost always has a piece of armour - a breastplate, a pair of gauntlets or a helmet. | '''Trappings:''' The captain is usually armed. He rarely wears full harness, but almost always has a piece of armour - a breastplate, a pair of gauntlets or a helmet. | ||
As with all personae, a troupe is likely to have a specific mask they use to portray the Captain. | |||
'''Other Identities:''' In [[The Marches]], the [[mummers]] present the captain as ''The Yeoman'' - the everyman, the down-to-earth, honest, hard-working salt-of-the-soil. In [[Dawn]] the guisers represent him as ''The Knight'', and he is often engaged in overcoming a challenge or a test of mettle, ardour or resolve. In [[Wintermark]] tales, he is ''The Hero'' (or ''The Heroine'') and as with the Knight is usually involved in a challenge or heroic test of some sort. | '''Other Identities:''' In [[The Marches]], the [[mummers]] present the captain as ''The Yeoman'' - the everyman, the down-to-earth, honest, hard-working salt-of-the-soil. In [[Dawn]] the guisers represent him as ''The Knight'', and he is often engaged in overcoming a challenge or a test of mettle, ardour or resolve. In [[Wintermark]] tales, he is ''The Hero'' (or ''The Heroine'') and as with the Knight is usually involved in a challenge or heroic test of some sort. | ||
[[Category:Dramaturgy]] | [[Category:Dramaturgy]] |
Revision as of 13:33, 21 March 2013
The captain is one of the personae used in dramaturgy. While the character is usually referred to as male, regardless of the gender of the thespian taking the role, within the narrative he may be of either sex; often, as with many dramaturgical characters, the gender is irrelvant to the story as a whole to allow any ritualist to take the role.
Character: The captain is probably the most popular character among League troupes. He is often a truly good character - likable, honourable and brave, ready to dash into danger at a moment's notice to rescue a friend or ally.
His simple and trusting nature is often his undoing, and particularly in street theatre he can become a figure of fun as he is exploited by those around him.
Generally, though, he is assisted by those whose loyalty he has earned, and generally his deeds come to a happy conclusion.
Magical Associations: In ritual the captain is often associated with war and fighting; military endeavour whether armies or champions; the virtues of Courage and Loyalty.
Realms: The captain is associated with summer (strength, warfare) and autumn (command, influence).
Identities: As one of the personae, the captain usually appears named after one of the four rivers. His name influences his character, which in turn influences the magical role he plays.
- Scorrero – used for magic dealing with fortitude and endurance
- Vassa – used in magic that makes you more powerful
- Gancio – boost military units
- Couros – tactics
Trappings: The captain is usually armed. He rarely wears full harness, but almost always has a piece of armour - a breastplate, a pair of gauntlets or a helmet.
As with all personae, a troupe is likely to have a specific mask they use to portray the Captain.
Other Identities: In The Marches, the mummers present the captain as The Yeoman - the everyman, the down-to-earth, honest, hard-working salt-of-the-soil. In Dawn the guisers represent him as The Knight, and he is often engaged in overcoming a challenge or a test of mettle, ardour or resolve. In Wintermark tales, he is The Hero (or The Heroine) and as with the Knight is usually involved in a challenge or heroic test of some sort.