Imperial Law Overview
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This page is intended to provide an out-of-character summary of the Imperial Law; it details the basic principles of the law and the key concepts. Most players should be able to get a general feel for the laws of the Empire from reviewing this page. | |||
==Principles of Imperial law== | |||
The principles of Imperial Law are contained in its constitutional documents. The Imperial Constitution sets out: | |||
* the principles underlying the relationship between the Nations and the Empire and the role of the Imperial Civil Service; | |||
* the organs of the state and their appointed representatives; and | |||
* the principles underlying the relationship between the citizen and the state. | |||
==Key Concepts== | |||
The nations which comprise the Empire are governed by Imperial Law which applies equally everywhere in the Empire. While each nation has its own traditions and customs they are superseded in circumstances where they conflict with Imperial Law. Imperial law is based on principles rather than legalistic precedents set by previous cases. | |||
Any member of the [[Imperial Senate]] may submit a bill or motion to the civil service who will table it for debate by the Senate. There are additional requirements which apply to pass any legislation which amends the constitution. The [[Imperial Synod|Synod]] [[General Assembly]] have powers to veto legislation, particularly where it changes the constitution. | |||
Those accused of crimes or engaged in civil claims are normally be expected to speak for themselves. Accordingly, there is no tradition of barristers within the Empire. You can play a lawyer who advises their clients about the law, but imperial law is intended to be simple to understand without being an expert. | |||
Magistrates are non-player characters who are accorded wide-ranging discretionary powers under the constitution to investigate and try those accused of crimes and arbitrate in civil disputes. We will ''never'' run [[Plot guidenlines|plot]] in Empire involving the corruption of magistrates or any other NPC civil servants. | |||
The Imperial Synod have a number of legal powers being: [[Imperial Synod#Sanctuary|sanctuary]], [[Imperial Synod#Confession and Clemency|clemency]], [[Imperial Synod#Witness|witness]], and inquisition. There are also some religious crimes: blasphemy, idolatry, heresy and abuse of powers. [[1]] | |||
==Individuals and the law== | |||
All characters in Empire will fall into one of the following broad categories in relation to the law: | |||
* Citizens of the Empire must fulfil their obligations to the State and in return they receive associated rights. Broadly these concepts are based on personal responsibility and service to the Empire. | |||
* The child of an Imperial citizen has the full protection of the law as if they were a citizen. Until a child becomes a citizen their parents or guardians are responsible in law for any criminal or civil offences that they commit. | |||
* Barbarians are defined as anyone with whom the Empire is at war. They have no recourse to Imperial Law but they may be the subject of it. [[Eternals]] and the Heralds of Eternals who are the subject of a [[Conclave session#Declaration of Enmity|delcaration of enmity]] by the [[Imperial Conclave]] are considered barbarians. | |||
* Foreigners are defined as anyone from a country which is not at war with the Empire. Foreigners are subject to the law and accorded protection by it as if they were a citizen, but they do not otherwise enjoy the benefits of citizenship. Eternals, and the Heralds of Eternals, who are subject of a [[Conclave sesion#Declaration of Amity|declaration of amity]] by the Imperial Conclave are considered foreigners. | |||
==Five things about Imperial Law== | |||
* There is no right to silence for those accused of crimes. When questioned by a magistrate or deputised member of the militia in furtherance of their duties an accused must answer. If they do not a magistrate may draw an adverse inference. All citizens who witness crimes are expected to promptly inform either a member of the militia or a magistrate. Concealing crimes or assisting others to evade arrest is a serious offence. | |||
* There are no prisons in the Empire. Those accused of crimes are usually released upon swearing an oath that they will attend their trial at the time set by the magistrate. Thief-takers will be ready to recapture them for a reward if they abscond. | |||
* A citizen cannot be punished for saying that he will do something (which is illegal) before he has done it. Accordingly there are no laws which prohibit blackmail, threats of violence and so on. However, anything a citizen says may be used in evidence against them. So if a citizen threatens to kill someone and that person is then murdered, his death threats are potential evidence. | |||
* Slavery is illegal in the Empire. | |||
* Magistrates will use their absolute discretion as to what evidence they will consider when coming to their verdict. So a magistrate might choose to hear out a particular witness's testimony, or they may stop, redirect or dismiss them, entirely as they see fit. | |||
==Further Reading== | |||
* You can learn more about the Non-Player Character and Player Character officers of the law [[Officers of the Law|here]]. | |||
* You can learn more about how trials are conducted [[Criminal Trials|here]]. | |||
* You can learn more about civil trials and claims against fellow citizens [[Civil Claims|here]]. | |||
* You can review the list of current criminal offences [[List of Criminal Offences|here]]. | |||
[[Category:The Law]] | |||
[[Category:The Empire]] |
Revision as of 00:48, 27 March 2013
This page is intended to provide an out-of-character summary of the Imperial Law; it details the basic principles of the law and the key concepts. Most players should be able to get a general feel for the laws of the Empire from reviewing this page.
Principles of Imperial law
The principles of Imperial Law are contained in its constitutional documents. The Imperial Constitution sets out:
- the principles underlying the relationship between the Nations and the Empire and the role of the Imperial Civil Service;
- the organs of the state and their appointed representatives; and
- the principles underlying the relationship between the citizen and the state.
Key Concepts
The nations which comprise the Empire are governed by Imperial Law which applies equally everywhere in the Empire. While each nation has its own traditions and customs they are superseded in circumstances where they conflict with Imperial Law. Imperial law is based on principles rather than legalistic precedents set by previous cases.
Any member of the Imperial Senate may submit a bill or motion to the civil service who will table it for debate by the Senate. There are additional requirements which apply to pass any legislation which amends the constitution. The Synod General Assembly have powers to veto legislation, particularly where it changes the constitution.
Those accused of crimes or engaged in civil claims are normally be expected to speak for themselves. Accordingly, there is no tradition of barristers within the Empire. You can play a lawyer who advises their clients about the law, but imperial law is intended to be simple to understand without being an expert.
Magistrates are non-player characters who are accorded wide-ranging discretionary powers under the constitution to investigate and try those accused of crimes and arbitrate in civil disputes. We will never run plot in Empire involving the corruption of magistrates or any other NPC civil servants.
The Imperial Synod have a number of legal powers being: sanctuary, clemency, witness, and inquisition. There are also some religious crimes: blasphemy, idolatry, heresy and abuse of powers. 1
Individuals and the law
All characters in Empire will fall into one of the following broad categories in relation to the law:
- Citizens of the Empire must fulfil their obligations to the State and in return they receive associated rights. Broadly these concepts are based on personal responsibility and service to the Empire.
- The child of an Imperial citizen has the full protection of the law as if they were a citizen. Until a child becomes a citizen their parents or guardians are responsible in law for any criminal or civil offences that they commit.
- Barbarians are defined as anyone with whom the Empire is at war. They have no recourse to Imperial Law but they may be the subject of it. Eternals and the Heralds of Eternals who are the subject of a delcaration of enmity by the Imperial Conclave are considered barbarians.
- Foreigners are defined as anyone from a country which is not at war with the Empire. Foreigners are subject to the law and accorded protection by it as if they were a citizen, but they do not otherwise enjoy the benefits of citizenship. Eternals, and the Heralds of Eternals, who are subject of a declaration of amity by the Imperial Conclave are considered foreigners.
Five things about Imperial Law
- There is no right to silence for those accused of crimes. When questioned by a magistrate or deputised member of the militia in furtherance of their duties an accused must answer. If they do not a magistrate may draw an adverse inference. All citizens who witness crimes are expected to promptly inform either a member of the militia or a magistrate. Concealing crimes or assisting others to evade arrest is a serious offence.
- There are no prisons in the Empire. Those accused of crimes are usually released upon swearing an oath that they will attend their trial at the time set by the magistrate. Thief-takers will be ready to recapture them for a reward if they abscond.
- A citizen cannot be punished for saying that he will do something (which is illegal) before he has done it. Accordingly there are no laws which prohibit blackmail, threats of violence and so on. However, anything a citizen says may be used in evidence against them. So if a citizen threatens to kill someone and that person is then murdered, his death threats are potential evidence.
- Slavery is illegal in the Empire.
- Magistrates will use their absolute discretion as to what evidence they will consider when coming to their verdict. So a magistrate might choose to hear out a particular witness's testimony, or they may stop, redirect or dismiss them, entirely as they see fit.