Blacksmith's Wage
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[[Category:Magic Items]] | [[Category:Magic Items]] | ||
[[Category:Pole-arms]] | [[Category:Pole-arms]] | ||
Revision as of 12:30, 13 January 2013
Description
The haft of this useful weapon is polished with ambergelt, and coloured with iridescent gloaming. Often it is reinforced with rings of orichalcum alloy, that occasionally seem oddly warm to the touch. The weapon has no particular puissance in combat, but "heals" itself when it is damaged. No matter how old, the weapon tends to look much as it did when it was first forged. Casual wear and tear from use vanishes overnight, and if the weapon sustains more catastrophic damage - if it is cleft in twain by a greatsword or rendered into pieces by a weapon such as a Sundering Axe - it can restore itself completely provided the wielder wants it enough. The ability of the weapon to repair itself gives it it's common name, as it takes a blacksmith's wage, because a warrior need not buy a new weapon when this one is damaged, nor pay anyone else to repair it for her.
Some artisans craft the head of a blacksmith's wage to resemble the rune Pallas, but more often the rune is simply marked on the haft near the base. Likewise, the rune Xun is sometimes used to form the head of an pole-axe, or inscribed on the metal, and traced when the magic inherent in the weapon is evoked.
Rules
- Form: Pole-arm. Despite the name any pole-arm may be a blacksmith's wage.
- Effect: After 30 seconds of appropriate roleplaying you can spend a hero point to mend this pole-arm.
- Materials: Crafting a blacksmith's wage requires twelve ingots of orichalcum, six ingots of ambergelt and two measures of iridescent gloaming. It takes one month to make one of these items.