(Created page with "Category:Winds of FortuneCategory:388YE AutumnCategory:Winds of Magic <div style="float:left; width: 25%;; clear: right; margin: 15px;">{{CaptionedImage|file=Then a strange creature appeared with a head of man and a body of a fish.webp|align=right|width=2000}}</div> ==Overview== Six realms of magic align with the mortal world, whose inhabitants are fundamentally different to the people of the mortal world and yet, to a...")
 
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It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the '''[[Here you come again]]''' wind of fortune, while {{TBC}} deals with magic of an astronomantic, mortal, or mysterious provenance.
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the '''[[Here you come again]]''' wind of fortune, while {{TBC}} deals with magic of an astronomantic, mortal, or mysterious provenance.
<span style="color:#0000FF">'''In Progress - This Wind of Fortune will be updated in the run up to the event with additional content; we'll remove this marker when the last information goes on it.</span>


==Summer==
==Summer==

Revision as of 21:36, 8 September 2026

Then a strange creature appeared with a head of man and a body of a fish.webp

Overview

Six realms of magic align with the mortal world, whose inhabitants are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.

The Empire can reach out to the eternals through the powers of the Archmages and the Conclave, but the creatures of the realms may sometimes take the initiative themselves. The power of alignment allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of amity, some revel in the enmity they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.

It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the plenipotentiary missives of the Archmages from this season is covered in the Here you come again wind of fortune, while TBC deals with magic of an astronomantic, mortal, or mysterious provenance.

In Progress - This Wind of Fortune will be updated in the run up to the event with additional content; we'll remove this marker when the last information goes on it.

Summer

An Immovable Challenge (Cathan Canae)

  • The Immovable Warhost of Cathan Canae heralds are travelling to the Arena at 20:40 on Friday evening
  • The Thane of the Enduring Bastion has laid down a challenge to four title holders to withstand the Immovable Warhost
  • Four titles have been called on to recruit warbands of 20 people to compete against the heralds
  • This is a combat highly likely encounter

The Thane of the Enduring Bastion has called on each of Lord Roland de Lagriffe, the Knight-protector of Summer; Florian von Temeschwar, the Captain of the Throne Guard; Quint, the Dauntless Warrior, and William Guildenstern to gather warbands of allies to attempt to withstand the Immovable Warhost.

Each warband must number no more than twenty people, though only ten will be able to fight at any one time. The contest will comprise four bouts, each lasting up to five minutes, with a five-minute break before the next is scheduled to take place. The active warband will be able to field up to ten of its members to start against fifteen heralds of the warhost, with the rest held in reserve. Any herald which is defeated - that is, unable to fight - will score that warband one point, and be replaced by another herald so that there are always fifteen heralds to fight. Any member of a warband who is defeated - again, unable to fight or who yields - will be allowed to be escorted from the arena, but may not return or be replaced by a reserve. At any point during the bout, a member of the warband may step outside the arena to be replaced by one of their reserves, up to a total of ten times. Within the arena, only those who are part of a warband may heal or repair their allies, whilst outside the arena there are no restrictions on receiving aid and support.

If multiple warbands are able to last the full five minutes, then it will instead be decided by the number of heralds each warband was able to defeat. Each member of the winning warband will receive a boon, similar to that offered to Unshackled in Mareave, whilst the leader of the winning warband will receive a suitable reward in time for the Winter Solstice 388YE.