Marrowort
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===Rules=== | ===Rules=== | ||
* '''Can only be applied by a character with the [[Surgical skills#Physick|physick]] skill. | * '''Can only be applied by a character with the [[Surgical skills#Physick|physick]] skill using 10 seconds of [[appropriate roleplaying]].''' | ||
* '''Allows a target to ignore the roleplaying effects of traumatic wounds | * '''Allows a target to ignore the roleplaying effects of traumatic wounds''' | ||
[[Category:Rules]] | [[Category:Rules]] | ||
[[Category:Potions]] | [[Category:Potions]] |
Revision as of 12:25, 28 December 2012
Description
The Marrowort plant grows in small patches, and in the wild is most commonly found around battlefields. Its stems are erect, branched in the upper section, and can grow to four-feet high. It has opposing, stalkless, ovate leaves, and has a naturally pale colouration. It flowers in Spring and early Summer, and the flower-buds and seed-pods alike are collected and crushed to produce a sticky, translucent oil.
Properly prepared Marrowort oil has valuable medicinal properties. Ingested it thickens the blood, slows the heartbeat, and speeds natural healing processes. In emergencies it can be applied directly to a serious wound to help seal it.
Rules
- Can only be applied by a character with the physick skill using 10 seconds of appropriate roleplaying.
- Allows a target to ignore the roleplaying effects of traumatic wounds