Eternal
Wildwinter (talk | contribs) No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
<label type="warning">Needs Work</label> | |||
{{stub}} | {{stub}} | ||
== Overview == | |||
[[The World|The world]] of Empire is known to touch six other planes of existence. These are home to powerful magical entities called [[Eternals]] who are interested in the human world. Players can meet the Eternals in the [[Hall of Worlds]], and negotiate and deal with them there. | |||
The Eternals are powerful but they are not gods. Their power is themed. Their role in the game is to make the game world feel more magical and fantastic; to provide dramatic non-combat moments for players by interaction in the Hall of Worlds; and to act as a source of plot through their machinations. Magical characters will bargain and deal with the Eternals, and their actions may well be significant in the Conclave. | |||
[[Category:Eternals]] | [[Category:Eternals]] | ||
[[Category:The World]] | [[Category:The World]] |
Revision as of 20:34, 19 July 2012
Needs Work
Overview
The world of Empire is known to touch six other planes of existence. These are home to powerful magical entities called Eternals who are interested in the human world. Players can meet the Eternals in the Hall of Worlds, and negotiate and deal with them there.
The Eternals are powerful but they are not gods. Their power is themed. Their role in the game is to make the game world feel more magical and fantastic; to provide dramatic non-combat moments for players by interaction in the Hall of Worlds; and to act as a source of plot through their machinations. Magical characters will bargain and deal with the Eternals, and their actions may well be significant in the Conclave.