Archetype
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|[[Earl]] | |[[Earl]] | ||
| | |The Earl of a Dawnish Noble House is the House's leader, who leads the House in all its great achievements and who sets its conditions of membership. | ||
|- | |- | ||
|[[Knight-errant]], [[Questing knight]] | |[[Knight-errant]] | ||
| | |Knights-Errant are men and women engaged in their Test of Mettle, who are still technically yeomen but who are expected - and who are questing - to prove themselves glorious. | ||
|- | |||
|[[Questing knight]] | |||
|Questing Knights are those Knights who have proved themselves worthy in their Test of Mettle and have chosen to keep on questing for ever-greater glory. | |||
|- | |- | ||
|[[Troubadour]] | |[[Troubadour]] | ||
| | |A Troubadour is a priest who learns all the stories of their Noble House, past and present, and tells them in poetry and song to inspire their people to greatness. | ||
|- | |||
|[[Dawn magical traditions|Witch]] | |||
|Witches are Dawnish magic-users. In noble houses, they fight alongside the House's warriors. Most others belong to Weaver Cabals, independent groups of ritual witches which accept both yeomen and noble members. | |||
|- | |- | ||
| | |[[Earl|Enchanter]] | ||
| | |Some Earls who have studied magic choose the title "Earl-Enchanter" or simply "Enchanter". Most learn ritual magic to benefit their people; some build relationships with powerful Summer Eternals. | ||
|- | |- | ||
|[[Seneschal]] | |[[Seneschal]] | ||
| | |A Noble House's Seneschal is a trusted yeoman who oversees its financial affairs, arranging deals and trades and keeping the House solvent. | ||
|- | |- | ||
|[[Advocate]] | |[[Advocate]] | ||
| | |Dawnish Advocates are yeoman politicians who navigate the murky waters of Senate politics for their noble masters. | ||
|- | |- | ||
|[[Retainer]] | |[[Retainer]] | ||
| | |A yeoman Retainer is a Dawnish Noble's most trusted attendant, who works closely with a particular Noble, or sometimes for the whole House. | ||
|} | |} | ||
===[[Highguard]]=== | ===[[Highguard]]=== | ||
{| | {| |
Revision as of 11:24, 15 October 2012
This is a placeholder page for content that PD are actively working on.
The Brass Coast
Dhomiro | A Dhomiro is a member of a Freeborn family who is chosen by the family to be their representative to the wider world; sometimes as a leader, sometimes as an emissary. |
Kohan | Kohan are groups of volunteer and outcast warriors-without-family, who traditionally pledge loyalty to their tribe's hakima. |
Sutannir | Sutannir perform inspiring religious ceremonies for the Freeborn, and (more importantly) organise the parties that follow. |
Hakima | Hakima are highly-organised groups of magic-users whose loyalty is to the tribe, not their family. They are taken to be wise. |
Corsair | Freeborn Corsairs are traders and privateers who deal with - and raid - foreign shipping in the Bay of Catazar. |
Scrivener | Scriveners are Freeborn contract-writers who help traders frame the terms of their deals, and then decorate them with artwork and calligraphy. |
Dawn
Earl | The Earl of a Dawnish Noble House is the House's leader, who leads the House in all its great achievements and who sets its conditions of membership. |
Knight-errant | Knights-Errant are men and women engaged in their Test of Mettle, who are still technically yeomen but who are expected - and who are questing - to prove themselves glorious. |
Questing knight | Questing Knights are those Knights who have proved themselves worthy in their Test of Mettle and have chosen to keep on questing for ever-greater glory. |
Troubadour | A Troubadour is a priest who learns all the stories of their Noble House, past and present, and tells them in poetry and song to inspire their people to greatness. |
Witch | Witches are Dawnish magic-users. In noble houses, they fight alongside the House's warriors. Most others belong to Weaver Cabals, independent groups of ritual witches which accept both yeomen and noble members. |
Enchanter | Some Earls who have studied magic choose the title "Earl-Enchanter" or simply "Enchanter". Most learn ritual magic to benefit their people; some build relationships with powerful Summer Eternals. |
Seneschal | A Noble House's Seneschal is a trusted yeoman who oversees its financial affairs, arranging deals and trades and keeping the House solvent. |
Advocate | Dawnish Advocates are yeoman politicians who navigate the murky waters of Senate politics for their noble masters. |
Retainer | A yeoman Retainer is a Dawnish Noble's most trusted attendant, who works closely with a particular Noble, or sometimes for the whole House. |
Highguard
Exarch | Description |
Guardian | Description |
Unconquered | Description |
Cataphract | Description |
Wayfarer | Description |
Inquisitor | Description |
Steward of the Dead | Description |
Magister | Description |
Benefactor | Description |
Archivist | Description |
The League
Merchant Prince | A Merchant Prince is head of a Guild, the tight-knit mercantile organisations which define the shape of League society. |
Bravo | Bravos are the members of the mercenary Free Companies, as rough and rowdy off the battlefield as they are disciplined and professional on it, and immensely proud of their Companies. |
Bishop | The Bishops of the League are its high priests, who provide Virtuous guidance to any who can afford it, and who compete using the size and influence of their congregations. |
Troupe | Troupes are bands of actors who often go masked while performing, and when performing ritual magic. To them, magic is a commodity like any other. |
Mountebank | Mountebanks are street magicians whose tricks may be sleight of hand or genuine magic, many of whom skirt the edges of the law playing short-cons and rigging street games. |
Cicisbeo | A Cicisbeo is an expensive professional paramour, the only exception to League culture's absolute prohibition on extramarital relations. |
The Marches
Steward | Description |
Beaters | Description |
Yeoman | Description |
Monk | Description |
Friar | Description |
Landskeeper | Description |
Alderman | Description |
Brand | Description |
Thorn | Description |
Guide | Description |
Vate | Description |
Urizen
Arbiter | An Arbiter is the appointed leader of a Spire, often (but not always) its wisest and most skilled mage. |
Sentinel | Sentinels are scholar-warriors who strive for excellence in the ways of warfare. In battle, they prefer to stay in reserve until it is clear where they are most needed. |
Questor | The Questors are a sect of rationalist priests who believe the Way of Virtue is an unfinished doctrine, and must be questioned to understand its truth, relevance and moral rightness. |
Illuminate | The Illuminates are an Urizen priesthood who work improve the Empire's Virtue by identifying and influencing pivotal figures to become Virtuous. |
Mage | Urizen Magi are cunning politicians who use magic to bolster their influence, both in the mortal world and in the Eternal Realms. |
Stargazer | Stargazers are pure scholar-mages who study and experiment to advance humankind's understanding of magic and the Realms, and use their power to improve the world. |
Seer | The Seers are kin to the Torchbearers, seekers after objective truth who maintain extensive libraries. Many are powerful diviners. |
Architect | Architects meticulously study the Empire's economy to identify where and when to invest for the best return, and to exert the most influence. |
Torchbearer | The Torchbearers are a political movement devoted to spreading truth as wide and as fast as possible, in a quest to keep the Empire "honest". |
Varushka
Boyar | Description |
Warden | Description |
Schlacta | Description |
Wise One | Description |
Volhov | Description |
Cabalists | Description |
Storytellers | Description |
Stzena | Description |
Wintermark
Thane | Description |
Bannermen | Description |
Stormcrow | Description |
Runesmith | Description |
Icewalker | Description |
Mediator | Description |
Maggot | Description |
Scop | Description |
Grimnir | Description |