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* '''Military units of the League can take on work hunting Agramant followers in Holberg
* '''Military units of the League can take on work hunting Agramant followers in Holberg
* '''A starting military unit will receive 120 rings and 1 mana crystal from this action
* '''A starting military unit will receive 120 rings and 1 mana crystal from this action
Military units of the League are able to take advantage of the increase in demand for guards - both bodyguards and custodians of all kinds - and people prepared to wade through shit and hunt rats in the sewers.
Following a mandate enacted by '''Kanute Adelaar van Holberg''' military units of the League are able to take part in a hunt to seek out the followers of [[Agramant]] in [[Holberg]]. If at least one thousand strength supports this adventure then it will create an opportunity to try and bring down the Agramant Cannibal Conspiracy in Holberg at the Autumn Equinox. More information can be found in the [[How_the_sausage_is_made#Spies_and_Pies|How the sausage is made]] wind of fortune.
 
===Root out the Feasters===
* '''Military units of the League can take on work hunting Agramant followers across the Empire
* '''A starting military unit will receive 90 rings and a pawn of heart's blood from this action
Following a mandate enacted by '''Jared of the Sentinels Tower''' any military unitcan take part in an Empire-wide hunt to seek out the followers of [[Agramant]]. More information can be found in the [[How_the_sausage_is_made#Spies_and_Pies|How the sausage is made]] wind of fortune.


===Imperial Guerdon===
===Imperial Guerdon===
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This season, the [[Quartermaster General of the Imperial Armies]] has announced that shares of the Guerdon will be shared between military units supporting the following armies or opportunities:
This season, the [[Quartermaster General of the Imperial Armies]] has announced that shares of the Guerdon will be shared between military units supporting the following armies or opportunities:
* [[Wolves of War]]
* [[Wolves of War]]
==Fleets==
* '''Imperial fleets can trade with foreign ports and receive valuable goods'''
* '''Some ports give special bonuses or suffer special penalties'''
* '''They can also take special actions such as engaging in independent action, or embarking on an adventure'''
Certain trading destinations apply special effects if a fleet visits them, summarized on the [[386YE_Summer_Solstice_winds_of_fortune#Trade_Summary|Summer Solstice]] wind of fortune page.
Some fleets also have the opportunity to take part in special [[Fleet#Adventures|adventures]] that provide specific rewards. These options are found in the downtime menu as dropdowns. If you don't want to do something specific, your fleet will automatically participate in [[Fleet#Take_Independent_Action|privateering]] - the default independent action available to every fleet captain.
===Smuggle the Way to Asavea===
* '''Fleets of the Brass Coast can smuggle missionaries into Asavea
* '''A starting fleet will receive two ingots of orichalcum, two measures of iridescent gloaming, and 60 rings from this action
Following a mandate enacted by '''Pacheco i Shartha i Guerra''' any fleet of the Brass Coast can choose to smuggle missionaries into Asavea in their quest to convert the country to the Way. More information can be found in the [[Drumbeat_of_war#Price_of_a_Soul|Drumbeat of war]] wind of fortune. involves stealth and subtlety rather than confronting Asavean ships

Revision as of 23:10, 28 July 2024

Interlude

Downtime will soon be open, allowing players to process their character's downtime choices. The Autumn Equinox winds of fortune will come out shortly before the next event. However, there are a number of significant events happening in the wake of the Summer Solstice that may affect some players' Downtime actions - primarily effects on personal resources or options for characters with military unit or fleet personal resources.

On this page we'll be outlining, and offering some context for, these various effects. In most cases, there will be further information in the Autumn Equinox winds of fortune. As always, these are quick OOC summaries to explain effects such as large-scale enchantments and curses. We'll cover all these and more when we start to present the winds of fortune for next event.

The deadline for Downtime submissions at midnight on TBC.

Warfare

Any player whose character controls a military unit can choose from a number of downtime options. Left to their own devices, a military unit defaults to paid work guaranteeing an income of herbs, ingots or measures, money, or mana crystals. Otherwise, they may log into the downtime system and choose to support an army or fortification, or assign to a special project such as a spy network or an adventure. Players who want to support one of the Imperial armies can also read the orders issued by each general before making their decision.

As always, the guidelines around discussing military matters online can be found here.

Hunt the Cannibal Butchers of Holberg

  • Military units of the League can take on work hunting Agramant followers in Holberg
  • A starting military unit will receive 120 rings and 1 mana crystal from this action

Following a mandate enacted by Kanute Adelaar van Holberg military units of the League are able to take part in a hunt to seek out the followers of Agramant in Holberg. If at least one thousand strength supports this adventure then it will create an opportunity to try and bring down the Agramant Cannibal Conspiracy in Holberg at the Autumn Equinox. More information can be found in the How the sausage is made wind of fortune.

Root out the Feasters

  • Military units of the League can take on work hunting Agramant followers across the Empire
  • A starting military unit will receive 90 rings and a pawn of heart's blood from this action

Following a mandate enacted by Jared of the Sentinels Tower any military unitcan take part in an Empire-wide hunt to seek out the followers of Agramant. More information can be found in the How the sausage is made wind of fortune.

Imperial Guerdon

The Imperial Guerdon is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The Quartermaster General of the Imperial Armies has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such an army, fortification, or special project will receive nothing for doing so.

This season the Imperial Senate voted to change the value of Guerdon to 250 thrones.

This season, the Quartermaster General of the Imperial Armies has announced that shares of the Guerdon will be shared between military units supporting the following armies or opportunities:

Fleets

  • Imperial fleets can trade with foreign ports and receive valuable goods
  • Some ports give special bonuses or suffer special penalties
  • They can also take special actions such as engaging in independent action, or embarking on an adventure

Certain trading destinations apply special effects if a fleet visits them, summarized on the Summer Solstice wind of fortune page.

Some fleets also have the opportunity to take part in special adventures that provide specific rewards. These options are found in the downtime menu as dropdowns. If you don't want to do something specific, your fleet will automatically participate in privateering - the default independent action available to every fleet captain.

Smuggle the Way to Asavea

  • Fleets of the Brass Coast can smuggle missionaries into Asavea
  • A starting fleet will receive two ingots of orichalcum, two measures of iridescent gloaming, and 60 rings from this action

Following a mandate enacted by Pacheco i Shartha i Guerra any fleet of the Brass Coast can choose to smuggle missionaries into Asavea in their quest to convert the country to the Way. More information can be found in the Drumbeat of war wind of fortune. involves stealth and subtlety rather than confronting Asavean ships