Herb garden
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==Production== | ==Production== | ||
A herb garden produces 6 | A herb garden produces 6 drams of [[True Vervain|true vervain]], 2 drams of [[Cerulean Mazzarine|cerulean mazzarine]], 2 drams of [[bladeroot]], 2 drams of [[Imperial Roseweald|imperial roseweald]], and 2 drams of [[marrowort]]. | ||
==Downtime Options== | ==Downtime Options== | ||
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==Upgrades== | ==Upgrades== | ||
A herb garden can be upgraded using [[weirwood]] obtained from the Bourse. Each time a herb garden is upgraded, the owner chooses a single herb from the list. The herb garden produces 2 additional | A herb garden can be upgraded using [[weirwood]] obtained from the Bourse. Each time a herb garden is upgraded, the owner chooses a single herb from the list. The herb garden produces 2 additional drams of that herb from then on. | ||
To upgrade a herb garden requires Imperial wains of weirwood equal to the level the herb garden is being upgraded to. So the first upgrade of a starting level 1 herb garden costs 2 Imperial wains of weirwood, from 2 to 3 costs 3 Imperial wains, etc. | To upgrade a herb garden requires Imperial wains of weirwood equal to the level the herb garden is being upgraded to. So the first upgrade of a starting level 1 herb garden costs 2 Imperial wains of weirwood, from 2 to 3 costs 3 Imperial wains, etc. | ||
The [[Wise Arborist|Feldspar Distillery]] in [[Skarsind]] allows herb gardens owned by Imperial Orcs to be upgraded to produce a single dram of [[realmsroot]] each season rather than one of the standard herbs. | |||
==Rituals== | ==Rituals== | ||
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|[[Anathemic Call of Bug and Briar]] || Reduces production by a half for a year || Spring || 16 | |[[Anathemic Call of Bug and Briar]] || Reduces production by a half for a year || Spring || 16 | ||
|- | |||
|[[Vale of Shadows]] || Protects the resource from suffering the [[Resource#Conquered_Territories|conquered territory]] penalty for a year || Night || 20 | |||
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|[[Like Water Through Your Fingers]] || Reduces production by three quarters for a year || Autumn || 30 | |[[Like Water Through Your Fingers]] || Reduces production by three quarters for a year || Autumn || 30 | ||
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|[[Winter's Ghosts]]<sup>[[#1|(1)]]</sup> || Reduces production by | |[[Winter's Ghosts]]<sup>[[#1|(1)]]</sup> || Reduces production by 2 true vervain over the next season || Winter|| 50 | ||
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Latest revision as of 17:54, 12 February 2025

Definition
A herb garden represents an area of land where herbs grow. A herb garden can be of almost any size - it could be a tiny personal garden in an Urizen spire, meticulously tended and cared for, or it could be a vast forest in Wintermark or Varushka that a character scours in search of wild herbs.
Production
A herb garden produces 6 drams of true vervain, 2 drams of cerulean mazzarine, 2 drams of bladeroot, 2 drams of imperial roseweald, and 2 drams of marrowort.
Downtime Options
It is possible to obtain a higher yield from a herb garden. You may spend 6 crowns to have the herb garden produce an additional 3 true vervain, 1 cerulean mazzarine, 1 Imperial roseweald, 1 bladeroot and 1 marrowort in that season.
Upgrades
A herb garden can be upgraded using weirwood obtained from the Bourse. Each time a herb garden is upgraded, the owner chooses a single herb from the list. The herb garden produces 2 additional drams of that herb from then on.
To upgrade a herb garden requires Imperial wains of weirwood equal to the level the herb garden is being upgraded to. So the first upgrade of a starting level 1 herb garden costs 2 Imperial wains of weirwood, from 2 to 3 costs 3 Imperial wains, etc.
The Feldspar Distillery in Skarsind allows herb gardens owned by Imperial Orcs to be upgraded to produce a single dram of realmsroot each season rather than one of the standard herbs.
Rituals
The table below shows a list of the rituals in Imperial lore which can affect the production of a herb garden.
Ritual | Effect | Realm | Magnitude |
---|---|---|---|
Ruthless Vigilance, Healthy Crop | Produces an additional 2 drams of each herb over the next season | Winter | 8 |
Withering Touch of Frost | Reduces production by a quarter for a year | Winter | 6 |
Anathemic Call of Bug and Briar | Reduces production by a half for a year | Spring | 16 |
Vale of Shadows | Protects the resource from suffering the conquered territory penalty for a year | Night | 20 |
Like Water Through Your Fingers | Reduces production by three quarters for a year | Autumn | 30 |
Winter's Ghosts(1) | Reduces production by 2 true vervain over the next season | Winter | 50 |
- This curse affects an entire territory