Lions of Phoenix Reach
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This ritual calls a group of burning spirits from the Summer realm, who take on physical forms drawn from the material of a [[mana site]]. The magical flows of the mana site are used to bind the spirit and the material together. | This ritual calls a group of burning spirits from the Summer realm, who take on physical forms drawn from the material of a [[mana site]]. The magical flows of the mana site are used to bind the spirit and the material together. | ||
The owner of the mana site experiences a [[roleplaying effect]]: | The owner of the mana site experiences a [[roleplaying effect]]: ''You feel an urge to destroy small, fragile objects, especially if those objects can be consumed by fire.'' | ||
The beasts effectively form a powerful [[military unit]] under the control of the character who controls the target mana site, and fights under that character's command during the coming season. The target mana site produces no crystal mana during the coming season. At the end of the season, or if they are destroyed, the beasts return to the mana site and explosively discorporate, restoring its production to normal. | The beasts effectively form a powerful [[military unit]] under the control of the character who controls the target mana site, and fights under that character's command during the coming season. The target mana site produces no crystal mana during the coming season. At the end of the season, or if they are destroyed, the beasts return to the mana site and explosively discorporate, restoring its production to normal. | ||
The military unit created consists of supernatural troops that can be [[Military_unit#Downtime_Options|assigned]] any of the tasks that a normal military unit can undertake. While they are effective at all these tasks, the warriors are especially well suited to [[Military_unit# | The military unit created consists of supernatural troops that can be [[Military_unit#Downtime_Options|assigned]] any of the tasks that a normal military unit can undertake. While they are effective at all these tasks, the warriors are especially well suited to [[Military_unit#Campaigning|campainging]] actions, such as supporting an army, and receive a five rank bonus (equivalent to an additional 100 fighting force) when they do so. | ||
{{Season Duration}} | {{Season Duration}} | ||
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===Additional Targets=== | ===Additional Targets=== | ||
This ritual can affect additional mana sites in the same [[territory]]. Each additional mana site increases the magnitude by 18. The character who controls each mana site must be present throughout the ritual, and each receives control of their own military unit. | This ritual can affect additional mana sites in the same [[territory]]. Each additional mana site increases the magnitude by 18. The character who controls each mana site must be present throughout the ritual, and each receives control of their own military unit. | ||
===Assurance=== | |||
This ritual [[Ritual_theory#Transmutation|transforms]] a resource into a military unit, and as with other such rituals, draws on the power of an [[eternal]], in this case [[Meraud]]. The ritual was originally believed to not have an [[Ritual_theory#Agreement|assurance]], but this was proven false when it was uncovered by members of the [[Unfettered Mind]] shortly before the Winter Solstice 386YE. This ritual loses all power and becomes useless if Urizen were ever to abandon one of the [[Urizen|three pillars]]: magic, reason, and ambition. | |||
One of the researchers of the order was able to uncover notes from ''Leocadia of the Walled Mount'', a magician who worked in the Halls of Knowledge, which show that she realised it was impossible to achieve this ritual without an eternal. The now-deceased Leocadia negotiated the assurance with Meraud and left oblique references to the agreement in the ritual text. ''Oswiu Thrice-Runed'', one of the researchers who uncovered the assurance, believes that it is tied into the agreement that the ''Lord of Summer Stars'' will send one of his heralds to discuss the matter with Urizen if he thinks that the nation are close to abandoning one of the pillars. | |||
==Description== | ==Description== | ||
This ritual was developed at the [[ | This ritual was developed at the [[Morrow#The_Halls_of_Knowledge_(ruined)|Halls of Knowledge]] when they were still in [[Zenith]] under the direction of [[Provost of the Halls of Knowledge|Provost]] '''Octavius'''. The initial work on the ritual was performed by '''Ioseph of Phoenix Reach''' who created an [[Arcane projection|arcane projection]] designed to pull spirits from the Summer realm into the mortal world, clothe them in metal and stone armour, and unleash them on his enemies. | ||
In the process of concluding the formulation, some modifications were required to the arcane projection. No prior agreement | In the process of concluding the formulation, some modifications were required to the arcane projection. No prior agreement existed with any [[eternal]] or spirits of the Summer realm, so the ritual needed some redesign to allow it to lure the entities who would be armoured in fire and stone to form the supernatural warriors. The work was relatively simple to resolve, adapting some of the formulae involved in forming the [[Conclave of Trees and Shadow|shadow warriors]] and [[Carve the Crystal Guardian|crystal guardians]] in the similar – yet distinct – rituals of [[Night magic|Night]] and [[Day magic|Day]]. | ||
Calling up actual magma from the earth itself, especially in a controlled fashion, proved to be significantly more difficult than the arcane projection might have suggested. In the end, it proved unnecessary – and might have even been counterproductive – to the final intent of the ritual. Indeed, some of the scholars working on the ritual theorised that toying with volcanic forces might be easier with the [[Spring magic|Spring realm]] – but that attempts to do so in a controlled fashion were almost certainly doomed to messy and destructive failure. | Calling up actual magma from the earth itself, especially in a controlled fashion, proved to be significantly more difficult than the arcane projection might have suggested. In the end, it proved unnecessary – and might have even been counterproductive – to the final intent of the ritual. Indeed, some of the scholars working on the ritual theorised that toying with volcanic forces might be easier with the [[Spring magic|Spring realm]] – but that attempts to do so in a controlled fashion were almost certainly doomed to messy and destructive failure. | ||
For a long time, it was thought that this ritual did not draw on the power of an eternal and that it instead reached into the Summer realm and pulled forth spirits of fire, sunlight, and destruction. The work of the [[Unfettered Mind]] before the Winter Solstice 386YE proved that this ritual must have an eternal sponsor, and further investigation into the ritual text, revealed that it was supported by [[Meraud|the Fire Mage]]. The creatures called by the ritual take the form of potent war-beasts – lions, rams, drakes, bears, and bulls. It is possible that they could take more humanoid shapes if the ritual had been written in such a way – but attempts to force such a thing have only been met by refusal by the creatures. | |||
The ritual [[enchantment|enchants]] a mana site. In a dramatic and somewhat awe-inspiring display, burning golden columns of fire and light swirl into existence at the points where the flows of mana are most concentrated. Crystals and other materials are torn from the ground into these swirling columns, along with chunks of stone and any nearby metal. These materials fuse with the columns of fire, which collapse and take on the form of great beasts. | The ritual [[enchantment|enchants]] a mana site. In a dramatic and somewhat awe-inspiring display, burning golden columns of fire and light swirl into existence at the points where the flows of mana are most concentrated. Crystals and other materials are torn from the ground into these swirling columns, along with chunks of stone and any nearby metal. These materials fuse with the columns of fire, which collapse and take on the form of great beasts. The most common forms identified are great lions, armoured bears, massive oxen, proud rams, and more than a few great draconic shapes similar to wyverns or large drakes. | ||
The bodies of these creatures burn constantly, providing warmth and light in a large radius. They are almost impossible to miss, but they are armoured by shaped plates of metal, crystal, and stone. When they eventually launch their suicidal charge, they flame like comets into the heart of the enemy ranks and burst with a thundering detonation that can be heard for miles around. | The bodies of these creatures burn constantly, providing warmth and light in a large radius. They are almost impossible to miss, but they are armoured by shaped plates of metal, crystal, and stone. When they eventually launch their suicidal charge, they flame like comets into the heart of the enemy ranks and burst with a thundering detonation that can be heard for miles around. | ||
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The Lions of Phoenix Reach are best suited to assist an army on the battlefield, although their fiery presence means they ideally need to fight by themselves a safe distance from mortal soldiers – especially soldiers who do not want to be caught in the inevitable fireball when they explode. | The Lions of Phoenix Reach are best suited to assist an army on the battlefield, although their fiery presence means they ideally need to fight by themselves a safe distance from mortal soldiers – especially soldiers who do not want to be caught in the inevitable fireball when they explode. | ||
They can also, in theory, be instructed to engage in | They can also, in theory, be instructed to engage in actions such as [[Military unit#Guarding|guarding]] or [[Military unit#Scouting|scouting]]. Several of the magicians working on the ritual appeared concerned about this and argued that it should be made impossible to use them in this fashion for the safety of innocent bystanders, but even attempting to do so would have required the magnitude of the ritual to be increased ruinously. In the end, the calmer head of Gerontus of Horizon's Reach prevailed – they pointed out that the Lions were ultimately tied to the will of the one who operated the mana site, and as long as they resisted the Lions' desire to incinerate everything nearby there should be no more danger in them protecting a caravan or guarding a brothel than in assigning them to fight alongside Imperial soldiers. | ||
<big>'''Spirits of the Summer Realm'''</big><br> | |||
The spirits are immaterial in their natural state | The spirits are apparently immaterial in their natural state; the power of the ritual forces them to create physical – albeit powerfully energetic – bodies with which they can interact with the material world. These creatures reside within the demesne of Meraud. As near as can be determined by brief conversations – they appear intelligent if not especially bright in human terms - they variously call themselves Sun Brothers, Burning People, Gildenfire, and Skyborn. They claim to live in the sky and in “the high places where stone dances” - a reference to the tower belonging to the Lord of the Lake. | ||
They talk about making themselves “tiny” and “heavy” when they are summoned. Given that one of these entities is several times the size of an ox, their true size must be immense indeed. One of the magicians responsible for working on the ritual suggested that it might be that in their natural form they are composed of some magical substance part-way between cloud stuff and light | They talk about making themselves “tiny” and “heavy” when they are summoned. Given that one of these entities is several times the size of an ox, their true size must be immense indeed. One of the magicians responsible for working on the ritual suggested that it might be that in their natural form, they are composed of some magical substance part-way between cloud stuff and light and that becoming material limits them in some fashion. | ||
While they fight alongside an [[Imperial army]] at the command of the individual whose [[mana site]] provided their corpus, they are extremely volatile. It is difficult to prevent them from charging into the thick of the enemy lines and exploding violently in a conflagration of flame that burns everything in their path and sends pieces of their metal armour spearing outwards in a ring. | While they fight alongside an [[Imperial army]] at the command of the individual whose [[mana site]] provided their corpus, they are extremely volatile. It is difficult to prevent them from charging into the thick of the enemy lines and exploding violently in a conflagration of flame that burns everything in their path and sends pieces of their metal armour spearing outwards in a ring. | ||
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The ritual may include a map of the mana site to be enchanted. [[Urizen]] scholars who worked on the ritual suggest that a map of the entire area may be useful to gather more information about the likely flows of mana that surround the site, allowing that information to be woven into the invocation itself. | The ritual may include a map of the mana site to be enchanted. [[Urizen]] scholars who worked on the ritual suggest that a map of the entire area may be useful to gather more information about the likely flows of mana that surround the site, allowing that information to be woven into the invocation itself. | ||
Where possible the ritual should be performed using at least some crystals that come from the mana site in question although this is not a requirement. Other common features include minerals or stones from the target area; valuable metals such as [[ | Where possible, the ritual should be performed using at least some crystals that come from the mana site in question although this is not a requirement. Other common features include minerals or stones from the target area; valuable metals such as [[orichalcum]] or [[weltsilver]]; symbols of [[Pride]] or [[Courage]]; or armour (especially pieces of magical armour rich in orichalcum). | ||
As with many Urizen rituals, mirrors, light and careful invocations are common elements. The spirits themselves have a resonance for items such as these that capture or involve fire and light – but they have just as much resonance for weapons of war. | As with many Urizen rituals, mirrors, light and careful invocations are common elements. The spirits themselves have a resonance for items such as these that capture or involve fire and light – but they have just as much resonance for weapons of war. | ||
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[[Category:Summer Ritual]] | [[Category:Summer Ritual]] | ||
[[Category:Rituals]] | [[Category:Rituals]] | ||
[[Category:Warfare]] | |||
Latest revision as of 20:45, 26 March 2025
Rules
Summer Magnitude 24
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a mana site. The character who controls the target personal resource must be present throughout.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
This ritual calls a group of burning spirits from the Summer realm, who take on physical forms drawn from the material of a mana site. The magical flows of the mana site are used to bind the spirit and the material together.
The owner of the mana site experiences a roleplaying effect: You feel an urge to destroy small, fragile objects, especially if those objects can be consumed by fire.
The beasts effectively form a powerful military unit under the control of the character who controls the target mana site, and fights under that character's command during the coming season. The target mana site produces no crystal mana during the coming season. At the end of the season, or if they are destroyed, the beasts return to the mana site and explosively discorporate, restoring its production to normal.
The military unit created consists of supernatural troops that can be assigned any of the tasks that a normal military unit can undertake. While they are effective at all these tasks, the warriors are especially well suited to campainging actions, such as supporting an army, and receive a five rank bonus (equivalent to an additional 100 fighting force) when they do so.
The effect lasts until the start of the next Profound Decisions Empire event.
Additional Targets
This ritual can affect additional mana sites in the same territory. Each additional mana site increases the magnitude by 18. The character who controls each mana site must be present throughout the ritual, and each receives control of their own military unit.
Assurance
This ritual transforms a resource into a military unit, and as with other such rituals, draws on the power of an eternal, in this case Meraud. The ritual was originally believed to not have an assurance, but this was proven false when it was uncovered by members of the Unfettered Mind shortly before the Winter Solstice 386YE. This ritual loses all power and becomes useless if Urizen were ever to abandon one of the three pillars: magic, reason, and ambition.
One of the researchers of the order was able to uncover notes from Leocadia of the Walled Mount, a magician who worked in the Halls of Knowledge, which show that she realised it was impossible to achieve this ritual without an eternal. The now-deceased Leocadia negotiated the assurance with Meraud and left oblique references to the agreement in the ritual text. Oswiu Thrice-Runed, one of the researchers who uncovered the assurance, believes that it is tied into the agreement that the Lord of Summer Stars will send one of his heralds to discuss the matter with Urizen if he thinks that the nation are close to abandoning one of the pillars.
Description
This ritual was developed at the Halls of Knowledge when they were still in Zenith under the direction of Provost Octavius. The initial work on the ritual was performed by Ioseph of Phoenix Reach who created an arcane projection designed to pull spirits from the Summer realm into the mortal world, clothe them in metal and stone armour, and unleash them on his enemies.
In the process of concluding the formulation, some modifications were required to the arcane projection. No prior agreement existed with any eternal or spirits of the Summer realm, so the ritual needed some redesign to allow it to lure the entities who would be armoured in fire and stone to form the supernatural warriors. The work was relatively simple to resolve, adapting some of the formulae involved in forming the shadow warriors and crystal guardians in the similar – yet distinct – rituals of Night and Day.
Calling up actual magma from the earth itself, especially in a controlled fashion, proved to be significantly more difficult than the arcane projection might have suggested. In the end, it proved unnecessary – and might have even been counterproductive – to the final intent of the ritual. Indeed, some of the scholars working on the ritual theorised that toying with volcanic forces might be easier with the Spring realm – but that attempts to do so in a controlled fashion were almost certainly doomed to messy and destructive failure.
For a long time, it was thought that this ritual did not draw on the power of an eternal and that it instead reached into the Summer realm and pulled forth spirits of fire, sunlight, and destruction. The work of the Unfettered Mind before the Winter Solstice 386YE proved that this ritual must have an eternal sponsor, and further investigation into the ritual text, revealed that it was supported by the Fire Mage. The creatures called by the ritual take the form of potent war-beasts – lions, rams, drakes, bears, and bulls. It is possible that they could take more humanoid shapes if the ritual had been written in such a way – but attempts to force such a thing have only been met by refusal by the creatures.
The ritual enchants a mana site. In a dramatic and somewhat awe-inspiring display, burning golden columns of fire and light swirl into existence at the points where the flows of mana are most concentrated. Crystals and other materials are torn from the ground into these swirling columns, along with chunks of stone and any nearby metal. These materials fuse with the columns of fire, which collapse and take on the form of great beasts. The most common forms identified are great lions, armoured bears, massive oxen, proud rams, and more than a few great draconic shapes similar to wyverns or large drakes.
The bodies of these creatures burn constantly, providing warmth and light in a large radius. They are almost impossible to miss, but they are armoured by shaped plates of metal, crystal, and stone. When they eventually launch their suicidal charge, they flame like comets into the heart of the enemy ranks and burst with a thundering detonation that can be heard for miles around.
The Lions of Phoenix Reach are best suited to assist an army on the battlefield, although their fiery presence means they ideally need to fight by themselves a safe distance from mortal soldiers – especially soldiers who do not want to be caught in the inevitable fireball when they explode.
They can also, in theory, be instructed to engage in actions such as guarding or scouting. Several of the magicians working on the ritual appeared concerned about this and argued that it should be made impossible to use them in this fashion for the safety of innocent bystanders, but even attempting to do so would have required the magnitude of the ritual to be increased ruinously. In the end, the calmer head of Gerontus of Horizon's Reach prevailed – they pointed out that the Lions were ultimately tied to the will of the one who operated the mana site, and as long as they resisted the Lions' desire to incinerate everything nearby there should be no more danger in them protecting a caravan or guarding a brothel than in assigning them to fight alongside Imperial soldiers.
Spirits of the Summer Realm
The spirits are apparently immaterial in their natural state; the power of the ritual forces them to create physical – albeit powerfully energetic – bodies with which they can interact with the material world. These creatures reside within the demesne of Meraud. As near as can be determined by brief conversations – they appear intelligent if not especially bright in human terms - they variously call themselves Sun Brothers, Burning People, Gildenfire, and Skyborn. They claim to live in the sky and in “the high places where stone dances” - a reference to the tower belonging to the Lord of the Lake.
They talk about making themselves “tiny” and “heavy” when they are summoned. Given that one of these entities is several times the size of an ox, their true size must be immense indeed. One of the magicians responsible for working on the ritual suggested that it might be that in their natural form, they are composed of some magical substance part-way between cloud stuff and light and that becoming material limits them in some fashion.
While they fight alongside an Imperial army at the command of the individual whose mana site provided their corpus, they are extremely volatile. It is difficult to prevent them from charging into the thick of the enemy lines and exploding violently in a conflagration of flame that burns everything in their path and sends pieces of their metal armour spearing outwards in a ring.
Like many such spirits, they seem largely unconcerned with the prospect of death. It appears likely that, as with the spirits called up with rituals such as Conclave of Trees and Shadow, Carve the Crystal Guardian, Quickening Cold Meat, Foam and Spittle of the Furious Sea, Thunderous Tread of the Trees, and even Knights of Glory or Clarion Call of Ivory and Dust, the spirits simply return to their realm when their bodies are destroyed.
Common Elements
The ritual may include a map of the mana site to be enchanted. Urizen scholars who worked on the ritual suggest that a map of the entire area may be useful to gather more information about the likely flows of mana that surround the site, allowing that information to be woven into the invocation itself.
Where possible, the ritual should be performed using at least some crystals that come from the mana site in question although this is not a requirement. Other common features include minerals or stones from the target area; valuable metals such as orichalcum or weltsilver; symbols of Pride or Courage; or armour (especially pieces of magical armour rich in orichalcum).
As with many Urizen rituals, mirrors, light and careful invocations are common elements. The spirits themselves have a resonance for items such as these that capture or involve fire and light – but they have just as much resonance for weapons of war.
Verys, Rune of Strength, and Mawrig, Rune of Destruction, are both ideal for use with this ritual. One Dawnish witch, Percival of the Crimson Petals of Whispermere, has already suggested it would be an excellent ritual with which to evoke the characteristics of the dragon - irresistible force, majesty, the power to destroy small villages - but admits they have yet to actually attempt the ritual in this fashion but promises to keep the Conclave appraised once his experiments are completed.