(14 intermediate revisions by 5 users not shown)
Line 3: Line 3:
===Quick guide===
===Quick guide===
* Find out when you will be monstering
* Find out when you will be monstering
** Ask your generals - they should be aware of the battle info
** Ask your generals - they should be aware of the battle sides
** Check signs on the toilet doors to find out when to monster
** Look for signage we put on the toilet doors
** Ask your Egregore
** Ask your egregore
* Bring kit, armour and weapons where you can
* Bring any kit, armour and weapons you can
* Bring water with you
* Hydrate and bring water with you
* Turn up between 09:30 and 10:30 at Monster in the OOC area
* Arrive between 09:30 and 10:30 at Battle Prep in the OOC area
* Get counted by the crew member outside Monster
* Pass Weapon Check and Nation Count
** We need accurate numbers to record the Nation Weightings
* Be assigned a battlefield role
* You will be assigned battlefield orc role
** Ask for a low-combat role
** Follow crew directions on battle briefings
* Equip yourself with armour and orc mask
* Ask if you would rather play a low combat role
* Add PD provided kit and armour to your own
* Apply orc make-up to mouth, eyes and hands
* Put on an orc mask
* Don’t be afraid to ask questions!


==How will I know I am monstering?==
==How will I know I am monstering?==
The first time that you might get an idea of when you might be monstering a battle is when the [[Recent_history|Winds of War]] are released and we notify the players of the major conjunctions at the event. It is likely that the Marcher generals will want to fight in the Mournwold, and the Varushkans in Karsk, or Highguard in Reikos; this means that these nations will monster the other battle. But don’t count on it, it is all down to player decisions...
The first time that you might get an idea of when you might be monstering a battle is when the [[Recent_history|Winds of War]] are released and we notify the players of the major conjunctions at the event. It is likely that the Marcher generals will want to fight in the Mournwold, and the Varushkans in Karsk, or Highguard in Reikos; this means that these nations will monster the other battle. But don’t count on it, it is all down to player decisions...


Once the [[Military Council]] have met at the [[Muster]] on Friday and decided upon the two major conjunctions the heroes will take, word will start to spread about when the battles will be fought and who will be fighting when. Knowing when you will fight as your character will make it obvious when you will need to monster. Ask your national generals, your group leaders and military minded folk which battle you will be fighting as your character and then you will know which battle to monster in. Your national Egregores can always help you find this information out.
Once the [[Military Council]] have met at the [[Muster]] on Friday and decided upon the two major conjunctions the heroes will take, word will start to spread (in character) about the battles being fought and who will be fighting them. Knowing when you will fight as your character will make it obvious when you will need to monster. Ask your national generals, your group leaders, and military-minded folk which battle your nation will be fighting and then you will know which battle to monster in.
 
Your nation's egregores will be informed of the battle choices by 22:00 on Friday night, once the Muster has concluded.
 
As well as the in-character dissemination of battle sides, the Battle Team will also put up notices in GOD, the Food Court tent, and the toilet doors around the site detailing the nations fighting the next day. These will provide basic information for the monstering nations, including:
* The barbarian force you are monstering as - Jotun/Grendel/Druj
* The main orc forces you will be monstering as - Heavy/Skirmish/Magic
* The equipment and costume useful for these roles - Armour/Weapons/Costume
* The available low-combat roles in the battle


In addition to these in character avenues, PD’s Battle Team will also put up notices in GOD and on all the toilet doors around the site. These signs will provide basic information for the monstering nations including:
* Which barbarian force your nation is monstering as (Jotun/Grendel/Druj/Thule)
* Which orc formation your nation will be monstering as (Heavy/Skirmish/Magic)
* Guidance on equipment and costume that will help in these roles (Armour/Weapons/Costume)
* Any available low-combat roles as part of the battle
==Elite Monster Units==
==Elite Monster Units==
We also have a number of Elite Monster Units (EMU) formed from players in several nations. Commanders from these groups will attend a briefing the night before a battle on the role their units will play the next day. Otherwise, these groups will already know their briefs, have costume and know what they need to do when they monster. Please ask in your nation group if you are not already part of an EMU.
We also have a number of Elite Monster Units (EMU) formed from players in several nations. Commanders from these groups will attend a briefing the night before a battle on the role their units will play the next day. Otherwise, these groups will already know their briefs, have costume and know what they need to do when they monster. Please ask in your nation group if you are not already part of an EMU.
Line 34: Line 32:
When you come to monster there are a number of things that you should bring if possible:
When you come to monster there are a number of things that you should bring if possible:
===Clothing===
===Clothing===
You need to wear a base layer - a long sleeved shirt and trousers in neutral colours (greys, blacks, browns are ideal) - to wear under any other costume or armour you have. This should keep you warm, covered from the sun, and protect against any armour you might wear. It will also cover any human skin saving you having to apply lots of grey orc makeup!
You should wear a neutral base layer - a long-sleeved shirt and trousers (greys, blacks, and browns are ideal) - under any other costume or armour you have. This base layer should keep you warm, provide coverage from the sun, and help protect against any armour you might wear. A pair of thin gloves are also recommended. Ideally, you want to cover as much of your own skin as possible. We strongly advise wearing a decent pair of boots to avoid accidental toe stomping and provide ankle support on uneven ground.
 
Please supplement it with additional costume where you can. We strongly advise wearing a decent pair of boots to avoid accidental toe stomping and provide ankle support on uneven ground.


===Armour===
===Armour===
If you have armour please bring it along to the battle. Using [[Weapons_%26_armour#Armour|appropriate armour]] will provide your orc with additional hits and protection from some [[Heroic Calls|heroic calls]] as it does with your player character. Just make sure you wear padding to ensure it is as comfortable as it can be.
Please wear any armour you have when you come along to monster. Using [[Weapons_%26_armour#Armour|appropriate armour]] will provide your orc monster with additional hits and protection from some [[Heroic Calls|heroic calls]] as it does with your player character. Wearing padding is also advised to ensure the armour is as comfortable as possible and doesn't hurt you more than protecting you.
 
We have a set of breastplates for the orcs to use, but the armour only comes in a single size. It fits some people reasonably well, provided it is fitted properly, but it isn't explicitly moulded for a woman's body so some players will find it doesn't fit well. Poorly fitting armour is uncomfortable and can injure you if you fall badly while wearing it, so it's best to bring your own armour if you can and speak to a member of our team if you're struggling with our armour.


===Weapons===
===Weapons===
Please bring along a weapon to use in the battle. For the basic orc troops most weapon combinations are fine to use - sword and buckler, axe & shield, spears, great weapons or paired weapons.
Please bring along a weapon to use in the battle. For the basic orc troops most weapon combinations are fine to use - sword and buckler, axe & shield, spears, great weapons or paired weapons.
* '''NOTE''' - the Jotun do not use bows or crossbows, please do not bring them to Monster when you are monstering as Jotun
 
'''NOTE''' - the Jotun orcs disdain the use of bows or crossbows, please do not bring them to Monster when you are monstering as a Jotun orc. In some battles the Jotun yegarra might deploy with bow units and we will make this clear in the battle briefings in the Winds of War.
 
===Water===
===Water===
You '''must''' bring along water with you to the battle. We recommend a minimum of 500ml, more if it is hot. Please ensure you are hydrated before you arrive at Monster. If you are playing a healer or support mage barbarian, then consider bringing along a larger bottle and sharing it with the orcs you are healing as part of your roleplay!
You should bring water with you when you come to monster. A 500ml of water should be sufficient, but you might need more, especially if it is hot. A simple way to carry - and hide -  a plastic water bottle is to wrap it in a sock and tie it onto a belt.
 
It is advisable to ensure you are hydrated before heading to Battle Prep and monstering; sports drinks or other soft drinks are ideal, especially if you were drinking the night before.
 
==What will Profound Decisions provide?==
==What will Profound Decisions provide?==
Profound Decisions will provide additional items for you to borrow during a battle as your barbarian orc. Please ensure you return these when you leave the battlefield and let us know if they are broken or damaged. Unfortunately we cannot always provide additional items to every monster, so please use common sense and don’t take everything for yourself.
Profound Decisions may provide additional items for you to borrow during a battle as your barbarian orc. Please ensure you return these when you leave the battlefield and let us know if they are broken or damaged. Unfortunately, we may run out of kit to provide players; our Battle Team have contingencies in place should this happen during Battle Prep.
===Clothing===
<!--===Clothing===
Profound Decisions may provide additional items of clothing to help create the look of the distinctive barbarian tribes. These might include tunics, tabards, sashes or hoods in colours to match the orc tribes. We want to have splashes of colour on each orc, not a few orcs clad head-to-toe in the colour of the day. For reference the main colours are:
Profound Decisions may provide additional items of clothing to help create the look of the distinctive barbarian nations. These might include tunics, tabards, sashes or hoods in colours to match the orc nations. We want to have splashes of colour on each orc, not a few orcs clad head-to-toe in the colour of the day. For reference the main colours are:
* Jotun = Red
* Jotun = Red
* Grendel = Purple
* Grendel = Purple
* Druj = Green
* Druj = Green
* Thule = Blue
* Thule = Blue-->
===Armour===
===Armour===
Profound Decisions will provide additional items of armour to add to your orc costume on the battlefield. The polyurea breastplates, vambraces, greaves and spaulders count as medium armour if struck, and with sufficient coverage provide additional armour hits. Accessorising your own armour makes it easier for us to equip everyone and to provide more complete coverage.
Profound Decisions can provide additional items of armour to wear on the battlefield. The polyurethane breastplates, vambraces, greaves, and spaulders count as heavy armour if struck - protecting against the CLEAVE and IMPALE calls - and with sufficient coverage, they will provide additional armour hits. Wearing your own armour makes it easier for us to ensure we can equip as many monsters as possible with armour.
===Weapons===
<!--===Weapons===
Profound Decisions may provide additional weapons to you ONLY if we ask to take on a specialised role in the battle. We don’t have enough weapons to provide spares to those without them, and encourage you to ask friends and people in your nation to lend you one during the battle.
Profound Decisions may provide additional weapons to you ONLY if we ask to take on a specialised role in the battle. We don’t have enough weapons to provide spares to those without them, and encourage you to ask friends and people in your nation to lend you one during the battle.
===Water===
===Water===
Profound Decisions will provide a number of 5l water containers for people to carry as IC water carriers on the battlefield. We cannot supply enough water for everyone on the battle, even with refilling them during the battle, so please bring your own!
Profound Decisions will provide a number of 5l water containers for players to carry as IC water carriers on the battlefield. We cannot supply enough water for everyone on the battle, even with refilling them during the battle, so please bring your own!-->
==What do I do when I arrive at Monster?==
===Orc mask===
Monster will be open between 09:30 and 10:30 for you to arrive, go through weapon check, kit up, get stats and be briefed, and then prepare to deploy on the battlefield. If you arrive after 10:30 '''we will turn you away'''. We want to ensure this process is quick and as hassle free as possible for everyone, both players and crew. The main thing we want to do is to ensure the monsters are ready to begin the battle at 11am. Secondary to this, we want to avoid players standing around waiting before a battle. Importantly, we can not handle 400 player monsters coming into the Monster tent all at once. Please choose a time that is suitable for you and your group, make sure you have everything you need and get to Monster as early as you can. The process for monster preparation is as follows:
Profound Decisions will provide a basic orc mask for you to wear on the battlefield. These are cotton/lycra balaclavas with a natural rubber latex face that should fit most head shapes and sizes. Since the Covid-19 pandemic, we only use masks once an event, and we encourage players to take a mask and wear it rather than trying several on to find the perfect fit.
 
If you can bring your own orc mask to wear then that will help us equip other players with a mask. Owning a personal mask means you can customise it for comfort and fit - accommodating hair or a beard - and using it as the basis of your own orc monster costume.
 
==What do I do when I arrive at Battle Prep?==
Battle Prep will be open between 09:30 and 10:30. You '''must''' arrive between these times, and as early as possible. During this time you will have your weapons checked, be briefed, collect kit, and then deploy to the battlefield. If you arrive after 10:30 '''we will turn you away'''.
 
We want to ensure this process is quick and as hassle-free as possible for everyone, both players and crew. The main thing we want to do is to ensure the monsters are ready to begin the battle at 11:00. This is done to avoid everyone waiting around before a battle - both players and monsters. Importantly, we can not handle the hundreds of player monsters coming to Battle Prep all at once. Ideally we want a steady stream of people arriving over the course of the hour. Please choose a time that is suitable for you and your friends, make sure you have everything you need and get to Battle Prep as early as you can.
 
The process for monster preparation is as follows:
* Weapon check
* Weapon check
* Roleplay nation brief and unit brief
* Nation number count
* Nation number count
* Nation role assigning
* Roleplay brief and stat assigning
* Collect armour
* Collect armour
* Apply orc make-up
* Collect orc mask
* Collect orc mask
* Meet unit commanders
* Meet unit commanders
* Briefed by IC orc commander
* Deploy onto the battlefield
* Deploy onto the battlefield
===Low-combat roles===
===Low-combat roles===
Not every orc we put on the battlefield needs to be a fighter. We aim to offer around 25 low-combat roles for players. These are intended for those who are capable of fighting, but do not want to be caught up in a swirling melee. These roles might include:
Not every orc needs to be a warrior. We also recognise that OOC not everyone wants a frontline combat role - just the same as when you battle as a player - and we need to offer an alternative. We offer 'low-com' roles for players to portray during the battle. Whilst there is every expectation that you might end up in combat and being struck, the chances of it happening are vastly reduced. These roles include:
* Orc healers, mages and other support characters
* Orc priests, healers, mages and artisan support characters
* Orc slaves, subjects and thralls
* Human subjects and thralls fulfilling similar roles
* Imperial refugees or captives in need of rescue
 
Sometimes we might require additional players to take on NPC characters as part of a battle objective.
Sometimes we might require additional players to take on NPC characters as part of a battle objective. These will be advertised as part of the Winds of War, and dealt with on the day by our Battle Team.
===Non-combat roles===
 
'''Importantly''' you should not enter the battlefield if you consider yourself a [[Event_safety#Non-contact|non-combatant]]. Unfortunately we cannot guarantee you will not be hit on the battlefield, so if you are a non-combatant then it isn't possible to volunteer to help with the battles.
===Non-combatants on the battlefield===
You should not enter the battlefield - either as a player or a monster - if you consider yourself a [[Event_safety#Non-contact|non-combatant]]. We cannot guarantee you will not be hit on the battlefield, and the combat rules expect everyone to be able to fall over safely. If you are a non-combatant it isn't possible to volunteer to assist with the battles.


==The battle==
==The battle==
Our battles start at 11:00 and can last 60-90 minutes, depending on the scenario, how well the players fight, or how much resistance they face from the orc barbarians! Have fun!
Our battles start at 11:00 and can last 60-90 minutes, depending on the scenario, how well the players fight, or how much resistance they face from the orc barbarians! Have fun!
===Respawns===
===Respawns===
When your orc character is killed on the battlefield, you will need to head to a Respawn Point. We suggest keeping your hand in the air until you reach a respawn point to indicate to other players that you are '''out of character'''. Respawn points are located in several places around the field, but change between battles due to many reasons. Most monsters will know where to go, so do ask other orcs if you don’t know where you are. Referees will also be able to help send you in the right direction (Find one with a radio). If you get lost, head back towards Monster and the location that you entered the field from.
When your orc character is killed on the battlefield, you will need to head to a respawn point. We suggest keeping your hand in the air until you reach a respawn point to indicate to other players that you are '''out of character'''. Respawn points are located in several places around the field, but change between battles due to many reasons. Most monsters will know where to go, so do ask other orcs if you don’t know where you are. Referees will also be able to help send you in the right direction (Find one with a radio). If you get lost, head back towards Monster and the location that you entered the field from.


==After the battle==
==After the battle==
After the battle it will take a short time to get off the battlefield, remove your orc mask and makeup, take off your armour and get back into character. Hopefully you will be able to go back in character from 13:00. We ask that you help our crew when leaving the battlefield and do the following:
After the battle it will take a short time to get off the battlefield, remove your orc mask and makeup, take off your armour and get back into character. Hopefully you will be able to go back in character from 13:00. We ask that you help our crew when leaving the battlefield and do the following:
* Turn your mask inside out and spray it with disinfectant
* Turn your mask inside out and place in the storage boxes
* Return any unused herbs, mana and potions you haven’t used
* Return any unused herbs, mana and potions to the relevant box
* Return your armour to the correct size pile
* Return your armour to the correct sized pile
* Return any costume or weapons to the correct rail or pile
* Return any costume or props you have been provided
{{Monstering Further Reading}}
{{Monstering Further Reading}}

Latest revision as of 13:40, 19 August 2024

Overview

Battles are a massive logistical undertaking involving well over 300 player monsters and crew, not including those players preparing to play the battle. This page should help guide players preparing to monster battles at an event. It provides basic hints and tips, gives you an idea of what to expect, and how to speed you through the process as quickly as possible.

Quick guide

  • Find out when you will be monstering
    • Ask your generals - they should be aware of the battle sides
    • Look for signage we put on the toilet doors
    • Ask your egregore
  • Bring any kit, armour and weapons you can
  • Hydrate and bring water with you
  • Arrive between 09:30 and 10:30 at Battle Prep in the OOC area
  • Pass Weapon Check and Nation Count
  • Be assigned a battlefield role
    • Ask for a low-combat role
  • Equip yourself with armour and orc mask

How will I know I am monstering?

The first time that you might get an idea of when you might be monstering a battle is when the Winds of War are released and we notify the players of the major conjunctions at the event. It is likely that the Marcher generals will want to fight in the Mournwold, and the Varushkans in Karsk, or Highguard in Reikos; this means that these nations will monster the other battle. But don’t count on it, it is all down to player decisions...

Once the Military Council have met at the Muster on Friday and decided upon the two major conjunctions the heroes will take, word will start to spread (in character) about the battles being fought and who will be fighting them. Knowing when you will fight as your character will make it obvious when you will need to monster. Ask your national generals, your group leaders, and military-minded folk which battle your nation will be fighting and then you will know which battle to monster in.

Your nation's egregores will be informed of the battle choices by 22:00 on Friday night, once the Muster has concluded.

As well as the in-character dissemination of battle sides, the Battle Team will also put up notices in GOD, the Food Court tent, and the toilet doors around the site detailing the nations fighting the next day. These will provide basic information for the monstering nations, including:

  • The barbarian force you are monstering as - Jotun/Grendel/Druj
  • The main orc forces you will be monstering as - Heavy/Skirmish/Magic
  • The equipment and costume useful for these roles - Armour/Weapons/Costume
  • The available low-combat roles in the battle

Elite Monster Units

We also have a number of Elite Monster Units (EMU) formed from players in several nations. Commanders from these groups will attend a briefing the night before a battle on the role their units will play the next day. Otherwise, these groups will already know their briefs, have costume and know what they need to do when they monster. Please ask in your nation group if you are not already part of an EMU.

What do I need to bring to monster?

When you come to monster there are a number of things that you should bring if possible:

Clothing

You should wear a neutral base layer - a long-sleeved shirt and trousers (greys, blacks, and browns are ideal) - under any other costume or armour you have. This base layer should keep you warm, provide coverage from the sun, and help protect against any armour you might wear. A pair of thin gloves are also recommended. Ideally, you want to cover as much of your own skin as possible. We strongly advise wearing a decent pair of boots to avoid accidental toe stomping and provide ankle support on uneven ground.

Armour

Please wear any armour you have when you come along to monster. Using appropriate armour will provide your orc monster with additional hits and protection from some heroic calls as it does with your player character. Wearing padding is also advised to ensure the armour is as comfortable as possible and doesn't hurt you more than protecting you.

Weapons

Please bring along a weapon to use in the battle. For the basic orc troops most weapon combinations are fine to use - sword and buckler, axe & shield, spears, great weapons or paired weapons.

NOTE - the Jotun orcs disdain the use of bows or crossbows, please do not bring them to Monster when you are monstering as a Jotun orc. In some battles the Jotun yegarra might deploy with bow units and we will make this clear in the battle briefings in the Winds of War.

Water

You should bring water with you when you come to monster. A 500ml of water should be sufficient, but you might need more, especially if it is hot. A simple way to carry - and hide - a plastic water bottle is to wrap it in a sock and tie it onto a belt.

It is advisable to ensure you are hydrated before heading to Battle Prep and monstering; sports drinks or other soft drinks are ideal, especially if you were drinking the night before.

What will Profound Decisions provide?

Profound Decisions may provide additional items for you to borrow during a battle as your barbarian orc. Please ensure you return these when you leave the battlefield and let us know if they are broken or damaged. Unfortunately, we may run out of kit to provide players; our Battle Team have contingencies in place should this happen during Battle Prep.

Armour

Profound Decisions can provide additional items of armour to wear on the battlefield. The polyurethane breastplates, vambraces, greaves, and spaulders count as heavy armour if struck - protecting against the CLEAVE and IMPALE calls - and with sufficient coverage, they will provide additional armour hits. Wearing your own armour makes it easier for us to ensure we can equip as many monsters as possible with armour.

Orc mask

Profound Decisions will provide a basic orc mask for you to wear on the battlefield. These are cotton/lycra balaclavas with a natural rubber latex face that should fit most head shapes and sizes. Since the Covid-19 pandemic, we only use masks once an event, and we encourage players to take a mask and wear it rather than trying several on to find the perfect fit.

If you can bring your own orc mask to wear then that will help us equip other players with a mask. Owning a personal mask means you can customise it for comfort and fit - accommodating hair or a beard - and using it as the basis of your own orc monster costume.

What do I do when I arrive at Battle Prep?

Battle Prep will be open between 09:30 and 10:30. You must arrive between these times, and as early as possible. During this time you will have your weapons checked, be briefed, collect kit, and then deploy to the battlefield. If you arrive after 10:30 we will turn you away.

We want to ensure this process is quick and as hassle-free as possible for everyone, both players and crew. The main thing we want to do is to ensure the monsters are ready to begin the battle at 11:00. This is done to avoid everyone waiting around before a battle - both players and monsters. Importantly, we can not handle the hundreds of player monsters coming to Battle Prep all at once. Ideally we want a steady stream of people arriving over the course of the hour. Please choose a time that is suitable for you and your friends, make sure you have everything you need and get to Battle Prep as early as you can.

The process for monster preparation is as follows:

  • Weapon check
  • Roleplay nation brief and unit brief
  • Nation number count
  • Collect armour
  • Collect orc mask
  • Meet unit commanders
  • Briefed by IC orc commander
  • Deploy onto the battlefield

Low-combat roles

Not every orc needs to be a warrior. We also recognise that OOC not everyone wants a frontline combat role - just the same as when you battle as a player - and we need to offer an alternative. We offer 'low-com' roles for players to portray during the battle. Whilst there is every expectation that you might end up in combat and being struck, the chances of it happening are vastly reduced. These roles include:

  • Orc priests, healers, mages and artisan support characters
  • Human subjects and thralls fulfilling similar roles

Sometimes we might require additional players to take on NPC characters as part of a battle objective. These will be advertised as part of the Winds of War, and dealt with on the day by our Battle Team.

Non-combatants on the battlefield

You should not enter the battlefield - either as a player or a monster - if you consider yourself a non-combatant. We cannot guarantee you will not be hit on the battlefield, and the combat rules expect everyone to be able to fall over safely. If you are a non-combatant it isn't possible to volunteer to assist with the battles.

The battle

Our battles start at 11:00 and can last 60-90 minutes, depending on the scenario, how well the players fight, or how much resistance they face from the orc barbarians! Have fun!

Respawns

When your orc character is killed on the battlefield, you will need to head to a respawn point. We suggest keeping your hand in the air until you reach a respawn point to indicate to other players that you are out of character. Respawn points are located in several places around the field, but change between battles due to many reasons. Most monsters will know where to go, so do ask other orcs if you don’t know where you are. Referees will also be able to help send you in the right direction (Find one with a radio). If you get lost, head back towards Monster and the location that you entered the field from.

After the battle

After the battle it will take a short time to get off the battlefield, remove your orc mask and makeup, take off your armour and get back into character. Hopefully you will be able to go back in character from 13:00. We ask that you help our crew when leaving the battlefield and do the following:

  • Turn your mask inside out and place in the storage boxes
  • Return any unused herbs, mana and potions to the relevant box
  • Return your armour to the correct sized pile
  • Return any costume or props you have been provided

Further Reading

General Information

Barbarians