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==Rules==
==Rules==
{{Season|Summer|4}}
{{Season|Summer|11}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} {{Target Character}}
{{Casting time|2}} {{Target Character}}
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===Effects===
===Effects===


The target gains the ability to use [[Heroic skills#Unstoppable|unstoppable]] once per day as if they know the skill, without spending any [[Heroic skills#Hero points|hero points]].  
The target gains the ability to use [[Heroic skills#Unstoppable|unstoppable]] twice per day as if they know the skill, without spending any [[Heroic skills#Hero points|hero points]].  


The target is also under a [[roleplaying effect]]: whenever a fight breaks out, you feel a strong urge to join in, and find the experience of fighting to be especially joyful and energizing.
The target is also under a [[roleplaying effect]]: whenever a fight breaks out, you feel a strong urge to join in, and find the experience of fighting to be especially joyful and energizing.
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===Additional Targets===
===Additional Targets===
This ritual can affect additional characters from the same [[Groups#Banners|banner]]. Each additional character increases the magnitude by 3. Additional characters must be present throughout.
This ritual can affect additional characters from the same [[Groups#Banners|banner]]. Each additional character increases the magnitude by 9. Additional characters must be present throughout.


==Description==
==Description==
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[[Category:Summer Ritual]]
[[Category:Summer Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
<!-- NOTES
Based on Spiritskin Coat
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Latest revision as of 12:00, 2 April 2017

Rules

Summer Magnitude 11

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target gains the ability to use unstoppable twice per day as if they know the skill, without spending any hero points.

The target is also under a roleplaying effect: whenever a fight breaks out, you feel a strong urge to join in, and find the experience of fighting to be especially joyful and energizing.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same banner. Each additional character increases the magnitude by 9. Additional characters must be present throughout.

Description

When the drums pound and the horns are blown, those under this enchantment find it difficult to rein in their enthusiasm. Their hearts beat faster, and their limbs ache to be wielding their weapons. They can shrug off blows that would incapacitate a lesser warrior, even drawing on the fierce love of battle that the enchantment creates to drive them back to their feet, ready to fight again.

This ritual is occasionally used on battlefield healers, but there have been incidents where some of those healers were unable to resist the urge to get involved in the fighting, often with tragic consequences for themselves and their allies.

Common Elements

This ritual usually involves music, most commonly drumming. A common element involves synchronizing the beat of the drums to the heartbeat of the target, and then slowly accelerating as the ritual moves towards its climax.

The rune Jotra is often used with this ritual, and evocations of The Stallion, of horses or bears, and especially of gryphons and unicorns..