Clarity of the Master Strategist
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{{Season|Day|80}} | {{Season|Day|80}} | ||
===Performing the Ritual=== | ===Performing the Ritual=== | ||
{{Casting time|10}} This ritual targets an [[Imperial armies|Imperial army]]. The [[Imperial Military Council|general]] responsible for the army must be present throughout. | {{Casting time|10}} {{Imperial Reduction}} | ||
This ritual targets an [[Imperial armies|Imperial army]]. The [[Imperial Military Council|general]] responsible for the army (or the [[egregores|egregore]] if the general is not at Anvil) must be present throughout. | |||
{{Regio|Day}} | {{Regio|Day}} | ||
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This ritual places an [[enchantment]] on the soldiers of a [[Imperial armies|campaign army]] that allows them to make and execute strategic and tactical plans more effectively. The target campaign army gains a boost to its combat ability equivalent to 2,000 additional soldiers but ''only'' for purposes of determining [[War#Victory|victory]] - that is, the army does not inflict additional casualties. {{Army Strength Ritual}} | This ritual places an [[enchantment]] on the soldiers of a [[Imperial armies|campaign army]] that allows them to make and execute strategic and tactical plans more effectively. The target campaign army gains a boost to its combat ability equivalent to 2,000 additional soldiers but ''only'' for purposes of determining [[War#Victory|victory]] - that is, the army does not inflict additional casualties. {{Army Strength Ritual}} | ||
The general used to focus this ritual experiences a short-lived [[roleplaying effect]]: | The general used to focus this ritual experiences a short-lived [[roleplaying effect]]: ''you are immediately made aware of every single soldier and piece of equipment in the army, their status, readiness and prowess. This rush of information may be overpowering - it might knock you off their feet, stun you for a minute or two, or even cause a loss of consciousness.'' | ||
Thereafter, as long as the enchantment persists, the general experiences a less overwhelming version of this roleplaying effect: ''You are supernaturally aware of the status of the soldiers in your army, and their morale. You can bring to mind their names and origins, as well as gain an awareness of their capabilities and equipment. When talking about military matters it is easy and natural to drop details such as these into your conversation.'' | |||
{{Season Duration}} | {{Season Duration}} | ||
===Additional Targets=== | ===Additional Targets=== | ||
This ritual can affect additional | This ritual can affect additional armies from the same Empire. The general responsible for each army must be present throughout the ritual. Each additional target increases the magnitude by 60. | ||
{{CaptionedImage|file=Strategy.jpg|title=Victory is far from certain, but without strategy defeat is inevitable.|caption=Serious business|align=left|width=550}} | {{CaptionedImage|file=Strategy.jpg|title=Victory is far from certain, but without strategy defeat is inevitable.|caption=Serious business|align=left|width=550}} | ||
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On the battlefield, warriors under this [[enchantment]] fight cohesively, and sometimes display a supernatural awareness of their surroundings, their fellow soldiers, and the overall progress of the battle. | On the battlefield, warriors under this [[enchantment]] fight cohesively, and sometimes display a supernatural awareness of their surroundings, their fellow soldiers, and the overall progress of the battle. | ||
When used to affect multiple generals, it draws power from a larger shared strategy. Even if the generals are not participating in the same campaign | When used to affect multiple generals, it draws power from a larger shared strategy. Even if the generals are not participating in the same campaign, they share an awareness of the situation in the other theatres of war that have a bearing - no matter how tenuous - on their own campaign. Including two generals who despise each other and refuse to co-operate may cause the ritual to fail completely. | ||
This ritual is also sometimes called ''Ascent of the Pyramid'', a reference to the Day [[eternal]] [[Sinokenon]] who is sometimes invoked during this ritual for its ability to perceive the many parts that make up a whole, and to assist in unifying those disparate agencies towards a single aim. More often, it is associated with the eternal [[Zakalwe]] whose philosophies of warfare are often expounded while the ritual is performed, and who is known to offer boons that empower its performance. | |||
{{CaptionedImage|file=ClarityAndFog.jpg|title=Victory is far from certain, but without clarity defeat is inevitable.|caption=Clarity cuts through the fog of war.|align=right|width=350}} | |||
==Common Elements== | ==Common Elements== | ||
This ritual enhances a campaign army, and the general of the target army serves as a vital focus for delivering the magic. It is common to include a banner or standard that will be used by the target force as a focus for the ritual. Other common elements include the invocation of [[Paragons and Exemplars]] of [[Vigilance]] and [[Loyalty]], as well as the names of Day [[ | This ritual enhances a campaign army, and the general of the target army serves as a vital focus for delivering the magic. It is common to include a banner or standard that will be used by the target force as a focus for the ritual. Other common elements include the invocation of [[Paragons and Exemplars]] of [[Vigilance]] and [[Loyalty]], as well as the names of Day [[eternal|eternals]] associated with information such as [[Kimus]] and [[Sinokenon]] but most especially [[Zakalwe]]. Other elements include [[Dawn hearth magic#Girding|girding]] or crowning the military leader, the rhythmic beat of military drums, the presence of warriors from the same nation as the target as witnesses. Another common element is the use of crystals and mirrors to reflect parts of the ritual, slowly moving them towards a single location to symbolise the coming together of disparate elements. | ||
The rune of thought, [[Aesh]], is favoured for this ritual as are the Autumn runes [[Queros]] and [[Lann]]. The constellations of [[The Chain]] and [[The Three Sisters]] might be invoked, as might the characters of [[The Captain]] or [[The Doctor]]. | The rune of thought, [[Aesh]], is favoured for this ritual as are the Autumn runes [[Queros]] and [[Lann]]. The constellations of [[The Chain]] and [[The Three Sisters]] might be invoked, as might the characters of [[The Captain]] or [[The Doctor]]. | ||
[[Category:Day Ritual]] | [[Category:Day Ritual]] | ||
[[Category:Rituals]] | [[Category:Rituals]] | ||
[[Category:Warfare]] | [[Category:Warfare]] |
Latest revision as of 14:27, 31 March 2023
Rules
Day Magnitude 80
Performing the Ritual
Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying instead.
This ritual targets an Imperial army. The general responsible for the army (or the egregore if the general is not at Anvil) must be present throughout.
During the ritual the casters must be in a strong Day regio.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
This ritual places an enchantment on the soldiers of a campaign army that allows them to make and execute strategic and tactical plans more effectively. The target campaign army gains a boost to its combat ability equivalent to 2,000 additional soldiers but only for purposes of determining victory - that is, the army does not inflict additional casualties. As with any enchantment on an army or navy, the additional army strength granted by this enchantment may be reduced by the orders issued by the general While the effect is expressed as being equivalent to additional soldiers, this enchantment never reduces casualties suffered by the army.
The general used to focus this ritual experiences a short-lived roleplaying effect: you are immediately made aware of every single soldier and piece of equipment in the army, their status, readiness and prowess. This rush of information may be overpowering - it might knock you off their feet, stun you for a minute or two, or even cause a loss of consciousness.
Thereafter, as long as the enchantment persists, the general experiences a less overwhelming version of this roleplaying effect: You are supernaturally aware of the status of the soldiers in your army, and their morale. You can bring to mind their names and origins, as well as gain an awareness of their capabilities and equipment. When talking about military matters it is easy and natural to drop details such as these into your conversation.
The effect lasts until the start of the next Profound Decisions Empire event.
Additional Targets
This ritual can affect additional armies from the same Empire. The general responsible for each army must be present throughout the ritual. Each additional target increases the magnitude by 60.
Description
This ritual empowers and enhances an army, using the Imperial general as focus. Every soldier in the target army gains an increased awareness of their role within the army, and the needs of the army as a whole. Officers are aware of the status and needs of the soldiers who fight under them, and gain a much greater understanding of the purpose and goal of strategic and tactical decisions. Captains and commanders receive an even more wide-ranging awareness, being able to understand and collate information about enemy movements and strength, the effects of terrain and weather, and the probabilities of success for any given maneuver. The army does not become infallible, but it gains an unparalleled ability to work as a single unit and to make informed decisions about how best to proceed. This clarity extends to interactions both with other campaign armies and with soldiers who join the army later, helping them to integrate and allowing the commanders to make reasonable decisions about their abilities.
On the battlefield, warriors under this enchantment fight cohesively, and sometimes display a supernatural awareness of their surroundings, their fellow soldiers, and the overall progress of the battle.
When used to affect multiple generals, it draws power from a larger shared strategy. Even if the generals are not participating in the same campaign, they share an awareness of the situation in the other theatres of war that have a bearing - no matter how tenuous - on their own campaign. Including two generals who despise each other and refuse to co-operate may cause the ritual to fail completely.
This ritual is also sometimes called Ascent of the Pyramid, a reference to the Day eternal Sinokenon who is sometimes invoked during this ritual for its ability to perceive the many parts that make up a whole, and to assist in unifying those disparate agencies towards a single aim. More often, it is associated with the eternal Zakalwe whose philosophies of warfare are often expounded while the ritual is performed, and who is known to offer boons that empower its performance.
Common Elements
This ritual enhances a campaign army, and the general of the target army serves as a vital focus for delivering the magic. It is common to include a banner or standard that will be used by the target force as a focus for the ritual. Other common elements include the invocation of Paragons and Exemplars of Vigilance and Loyalty, as well as the names of Day eternals associated with information such as Kimus and Sinokenon but most especially Zakalwe. Other elements include girding or crowning the military leader, the rhythmic beat of military drums, the presence of warriors from the same nation as the target as witnesses. Another common element is the use of crystals and mirrors to reflect parts of the ritual, slowly moving them towards a single location to symbolise the coming together of disparate elements.
The rune of thought, Aesh, is favoured for this ritual as are the Autumn runes Queros and Lann. The constellations of The Chain and The Three Sisters might be invoked, as might the characters of The Captain or The Doctor.