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{{CaptionedImage|file=QueenOfTheForestArt.jpg |title="Queen of the Forest" by Marcher artist Martha Riversbank. Painted in 293YE, as part of a commission for the never-completed Hall of Spring (a college of magic intended to be built in Miaren later abrogated by the Senate).|caption=The ''Queen of the Forest'' appears to be a literal primaeval forest in the Spring Realm|align=left|width=400}}
==Eternal of Spring==
==Eternal of Spring==
===Sobriquets===
===Sobriquets===
Most commonly, Yaw'nagrah is called the ''Green Mother'' or the ''Queen of the Forest''.  
Most commonly, Yaw'nagrah is called the ''Green Mother'' or the ''Queen of the Forest''.  


She is occasionally called ''Mother of Briars'' or ''Barkspawner'' and some stories tentatively link her with the foundation of the [[Briar]] lineage. Her handmaidens have never offered conclusive proof one way or another, and according to many magicians appear not to understand the question - although it cannot be denied that Yaw'nagrah and her handmaidens respond much more favourably to briars than to other mortals, even for a Spring Eternal.
As with many eternals, Yaw'nagrah has a number of other names both within the Empire and beyond. She may be called ''Rootwinder'', ''Old Bloodbark'', the ''Verdant Queen'', the ''Lady of the Woods'', ''Lady of Bark and Bramble'', the ''One who Sways and Stands'', ''Thorncreeper'', ''Treecaller'', and ''Woodwyf''. In her more benevolent guises she may be called ''Cornwalker'', ''Midwife'', or ''Wheatweaver''. The [[Druj]] sometimes call her the ''Green Hand'' and ''Nest of Thorns'', while among the [[Thule]] she is called the ''Plentiful''.


===Appearance===
==Appearance==
Like [[Llofir]], Yaw'nagrah is immense. She appears to be a primevil forest of immense size that spreads across an area of the Spring Realm roughly the size of [[Varushka]], although it is possible that this estimation is out by several magnitudes. She rarely speaks directly to magicians, but spawns ''handmaidens'' from her body that take the form of human-shaped tree creatures who work to make her guests more at home.  
Like [[Llofir]], Yaw'nagrah is immense. She appears to be a primaeval forest of immense size that spreads across an area of the Spring Realm roughly the size of [[Varushka]], although it is possible that this estimation is out by several magnitudes. She rarely speaks directly to magicians, but spawns ''handmaidens'' from her body that take the form of human-shaped tree creatures who work to make her guests more at home.  


Some magicians describe these handmaidens as being comely humanoids, often with briar trappings, rather than animate tree creatures but it is not clear if these are a different kind of creature (possibly heralds), or the result of some exposure to hallucinogenic pollen or spores
Some magicians describe these handmaidens as being close to human in looks, often with briar trappings, rather than animate tree creatures but it is not clear if these are a different kind of creature (possibly heralds), or the result of some exposure to hallucinogenic pollen.


===Concerns===
==Concerns==
Yaw'nagrah is concerned with life, in infinite diversity and infinite combinations. Her forest is fecund, but she is a creature without compassion; she favours no form of life over any other. Discussions with her handmaidens have suggested that she may consider all forms of life other than plants and perhaps insects to be an aberration, a temporary infestation on the mortal world that will eventually disappear.
Yaw'nagrah is concerned with life, in infinite diversity and infinite combinations. Her forest is [[Spring_magic#Fertility|fecund]], but she is a creature without compassion; she favours no form of life over any other. Discussions with her handmaidens have suggested that she may consider all forms of life other than plants and perhaps insects to be an aberration, a temporary infestation on the mortal world that will eventually disappear. Until then, however, she revels in seeing how life expresses itself in uncountable different ways. Her touch is known to change and alter life to create new shapes, new expressions of the life force. She is a creature of [[Spring magic#Chaos|chaos]], and while she is sometimes [[Spring magic#Savagery|savage]] she prefers to promote life and growth - often without any consideration as to how that will effect other living creatures.
{{CaptionedImage|file=SpringEternal1.JPG|title=A Handmaiden of Yaw'nagrah|align=left|width=325|height=480}}
{{CaptionedImage|file=SpringEternal1.JPG|title=A Handmaiden of Yaw'nagrah|align=right|width=350}}
While she is not malicious, she is also entirely without mercy. Her interests in the Empire appear to be limited, beyond her somewhat detached interest in all living things. Some magicians have noted, however, that she appears to look favourably on those who bring her gifts of plants she has not encountered before, or who bring children into the presence of her handmaidens.
While she is not specifically malicious, she is also entirely without mercy and her concerns are often quite alien to mortals. Her interests in the Empire appear to generally be quite limited, beyond her somewhat detached interest in all living things. Some magicians have noted, however, that she appears to look favourably on those who bring her gifts of plants she has not encountered before, or who bring children into the presence of her handmaidens. For the most part, though, she is known to view the Empire as an enemy of growth and change - that its stranglehold on the natural world demonstrates that it does not understand the true state of the world. Ultimately, Yaw'nagrah would prefer humans and orcs to live more like animals than civilised folks, to abandon their farms and towns and roads and embrace the chaos of the wild like any other animals.


She is strongly associated with the rune [[Bravash]].
In recent years it has become apparent that Yaw'nagrah favours the spread of the [[vallorn]]. While she is by no means responsible for the doom that destroyed Terunael, she seems to see its uncontrollable growth and transformative energies as preferable to the stagnation of the Empire. She was placed under the [[Alignment#Enmity|enmity]] of the [[Imperial Conclave]] in late 380YE, apparently due to evidence regarding an attempt to rouse the [[Therunin]] vallorn that lead to the destruction of the [[steading]] of [[Therunin#Upper_Tarn_Valley|Return]]. She would later support the treacherous [[Rise of Terunael|Heirs of Terunael]] in their efforts to awaken all the vallorn. While they were ultimately defeated, Yaw'nagrah was unrepentant.


===Boons===
Yaw'nagrah is occasionally called ''Mother of Briars'' or ''Barkspawner'' and some old stories tentatively link her with the foundation of the [[briar]] lineage. Her handmaidens have never offered conclusive proof one way or another, and according to many magicians appear not to understand the question - although it cannot be denied that Yaw'nagrah and her handmaidens respond more favourably to those with briar lineage than to other humans. She is also believed to favour [[orc|orcs]] over humans - on occasion her handmaidens have spoken of the fact that orcs are more "aware of themselves" - although what that means is not clear.  
Magicians seek out Yaw'nagrah because she has powerful abilities related to fertility, in all forms. She has been known to allow barren females to conceive; to cause female creatures to become with child without a partner. She is said to be able to provide offspring to childless couples, although these offspring are not always entirely human. She is also able to help magicians to restore fertility to blighted crops or beasts, as well as to encourage fecundity over large areas, potentially to a dangerous degree.  


Some tales suggest that the fertility she offers is tainted in some way by her fascination with diversity; that while barren soil may become capable of supporting crops, it is impossible to predict what ''else'' may grow from the things she has touched ...
She is strongly associated with the rune [[Bravash]].
 
==Ylith Silthar==
{{CaptionedImage|file=Ylith.jpg|caption=Ylith Silthar, herald.|align=right|width=300}}
A major herald of Yaw'nagrah known to have an interest in the empire is Ylith Silthar. It appears as part of a living aspect of the ''Queen of the Forest''. As is typical, this is akin to living plantlife in humanoid form.
 
Accounts of Yaw'nagrah sending forth Ylith Silthar to the Hall of Worlds and the lands of the Empire appear to go back to before the founding of the Empire itself. From this accounts, it seems that Ylith Silthar's purpose when sent forth is the furtherance of fertility. This can include aiding mortal fertility as well as aiding and supporting birth, though it is claimed this leads to a greater chance of them being briars. One account refers to Ylith Silthar aiding a Dawnish witch in the creation of the [[Midwife's Recourse]] ritual as way to protect unborn life, which has generally been regarded as a benevolent act.
 
More accurately, it appears that Ylith Silthar's primary focus is the promotion of diversity of life through abundance of life. Which is to say that if one in every hundred births is in some way different, then Ylith Silthar will look to encourage ten thousand births to bring a hundred different forms of life into the world. More directly, Ylith Silthar has been known, with the consent of Imperial Citizens, to impregnate them. The results of these tend to be extremely unusual entities in nature. In the year 378YE, the first orc Archmage of Spring, Kallendar Stormcrow, consented to be impregnated by Ylith Silthar and produced what appears to be some manner of seed-pod, or egg, which was taken back into the Realm of Spring.
 
In the year 329 YE, Ylith Silthar was, for a time, subject to a Declaration of Enmity following the death of Laurence of House Orsin, in Dawn. Laurence has made a deal with Yaw'nagrah in which he promised her a child and Ylith Silthar gave him a jar of seeds to eat. Laurence had apparently believed that this would affect the manner in which he impregnated his wife. Instead, a monstrous creature that burst forth from his abdomen. Investigation by Yvain of House Orsin uncovered Ylith Silthar's involvement, which led to the Declaration in the Conclave. However, during the reign of Emperor Walter, the then Archmage of Spring argued that Laurence's story taught a valuable lesson in the virtue of Vigilance in dealing with Eternals, and that Ylith Silthar's Declaration of Enmity be lifted on the understanding that the boon it bore from Yaw'nagrah was not an act of murder.
 
The creature that spawned from Laurence d'Orsin was contained for a time, but was ultimately destroyed in 378YE by heroic citizens from Anvil travelling through the Sentinel Gate.


<quote by="Yvaine d'Orsin's testimony to the Conclave, 329YE">...that I found the corpse of Laurence d'Orsin lying in his bedchamber, his abdomen burst in a manner consistent with something within forcing its way out. There I also found the jar of seeds that the Herald, Ylith Silthar, had provided to him so that he might provide Yaw'nagrah with offspring.</quote>
==Boons==
Magicians seek out Yaw'nagrah because she has powerful abilities related to [[Spring magic#Fertility|fertility]] in all forms. She has been known to help those who could not otherwise conceive offspring to do so, although these offspring may show odd signs of the magic that gave them life. She is also able to help magicians to restore fertility to blighted crops or beasts, as well as to encourage fecundity over large areas - potentially to a dangerous degree. There is some circumstantial evidence that she helped Imperial magicians to create the [[Thunderous Tread of the Trees]] ritual, providing access to the spirits required to rouse the trees, and is known to offer boons to support its performance. She is likely responsible for the facility the orcs of [[the Mallum]] demonstrate with this powerful curse.


Concerned as she is with growth and life, she can also offer boons to those who grow and harvest living things - owners of [[farm|farms]], [[forest|forests]] and occasionally [[herb garden|herb gardens]] as well. Such boons are almost always influenced by the powerful resonance of [[Spring magic#Chaos|chaos]] that runs through her being. While a farm or a forest may become fecund, it often produces unexpected crops. Strangely coloured fruit, odd flowers, herd animals with peculiar additional qualities. These products are generally no less wholesome than any other, but their strangeness can be pronounced and make people cautious about consuming them.
===Donahorti===
Among her bounty, her most common gifts take the form of the ''donahorti'', a cornucopia of magically infused fruits of the forest. The [[Realm#Spring|Primal Forest]] is a wellspring of wonderful plants and beasts, and those that dwell in the vast demesne of the ''Great Gardener'' are said to be the most magical and variable of all. Taking the form of juice, fruit, sap, bark, or other natural substances, these boons are often referred to as ''donahorti''. The term comes from the old Asavean name for the boons of Yaw'nagrah used by scholars of Spring Magic - the ''donahorti mirabilis'', or the Marvellous Gifts of the Garden. The ''donahorti'' are similar to [[potion|potions]] in some regards, and generally [[Potion#Consuming_a_Potion|used in the same way]].These boons come in a myriad of different shapes and flavours, but they always take the form of natural substances - fruit, juice, sap, flakes of moss, shavings of bark, shredded leaves and so on. Some of the more common ''donahorti'' include:
* '''''Milksap''''': a milky white liquid with an intensely sweet, floral scent that provides similar benefits to [[vis#Warm Honey|warm honey]] when smeared on the face and palms, but has unpleasent effects on anyone who accidentally drinks it.
* '''''Glomsbark''''': shavings of bark and moss that can be used to empower many Spring [[enchantment|enchantments]], providing both a little mana toward their casting but also empowering a magician familiar with [[magical skills#Ritual lore|Spring lore]] to work such enchantments more easily.
* '''''Ornsap''''': a dark red juice with the consistency of blood that provides a great boost to physical stamina and fortitude.
* '''''Mornsalve''''': a thick light-green sap that treats many ailments of the body.
* '''''Thornsting''''': a vicious waxy honey-like substance that inflames violence and grants combat prowess.
* '''''Queensleaf''''': oddly shaped leaves that when crushed and the juice applied to the wrists and throat grants magical healers a reserve of inner power.
* '''''Sallamoss''''': a kind of moss that heartens the body and is particularly effective when used by briars (and in sufficient quantity can sometimes cause someone to take on briar lineage).
* '''''Magepetals''''': which come in a variety of forms and various colours, each variety providing additional facility when performing certain kinds of Spring ritual depending on their shade
* '''''Sunfoil''''': a unique flowering herb that possesses all the qualities of those herbs familiar to herbalists and apothecaries.
There are also many kinds of other ''donahorti'' which are rarer or less easily identifiable. Regardless, all these boons come from Yaw'nagrah. Any ritual magic devised to deal with them (such as prompting their growth in a farm, or trying to make more of them with an effect like [[Churning Cauldron of Bravash]]) would require her direct support.
[[Category:Eternals]]
[[Category:Eternals]]

Latest revision as of 14:15, 5 April 2025

"Queen of the Forest" by Marcher artist Martha Riversbank. Painted in 293YE, as part of a commission for the never-completed Hall of Spring (a college of magic intended to be built in Miaren later abrogated by the Senate).
The Queen of the Forest appears to be a literal primaeval forest in the Spring Realm

Eternal of Spring

Sobriquets

Most commonly, Yaw'nagrah is called the Green Mother or the Queen of the Forest.

As with many eternals, Yaw'nagrah has a number of other names both within the Empire and beyond. She may be called Rootwinder, Old Bloodbark, the Verdant Queen, the Lady of the Woods, Lady of Bark and Bramble, the One who Sways and Stands, Thorncreeper, Treecaller, and Woodwyf. In her more benevolent guises she may be called Cornwalker, Midwife, or Wheatweaver. The Druj sometimes call her the Green Hand and Nest of Thorns, while among the Thule she is called the Plentiful.

Appearance

Like Llofir, Yaw'nagrah is immense. She appears to be a primaeval forest of immense size that spreads across an area of the Spring Realm roughly the size of Varushka, although it is possible that this estimation is out by several magnitudes. She rarely speaks directly to magicians, but spawns handmaidens from her body that take the form of human-shaped tree creatures who work to make her guests more at home.

Some magicians describe these handmaidens as being close to human in looks, often with briar trappings, rather than animate tree creatures but it is not clear if these are a different kind of creature (possibly heralds), or the result of some exposure to hallucinogenic pollen.

Concerns

Yaw'nagrah is concerned with life, in infinite diversity and infinite combinations. Her forest is fecund, but she is a creature without compassion; she favours no form of life over any other. Discussions with her handmaidens have suggested that she may consider all forms of life other than plants and perhaps insects to be an aberration, a temporary infestation on the mortal world that will eventually disappear. Until then, however, she revels in seeing how life expresses itself in uncountable different ways. Her touch is known to change and alter life to create new shapes, new expressions of the life force. She is a creature of chaos, and while she is sometimes savage she prefers to promote life and growth - often without any consideration as to how that will effect other living creatures.

A Handmaiden of Yaw'nagrah

While she is not specifically malicious, she is also entirely without mercy and her concerns are often quite alien to mortals. Her interests in the Empire appear to generally be quite limited, beyond her somewhat detached interest in all living things. Some magicians have noted, however, that she appears to look favourably on those who bring her gifts of plants she has not encountered before, or who bring children into the presence of her handmaidens. For the most part, though, she is known to view the Empire as an enemy of growth and change - that its stranglehold on the natural world demonstrates that it does not understand the true state of the world. Ultimately, Yaw'nagrah would prefer humans and orcs to live more like animals than civilised folks, to abandon their farms and towns and roads and embrace the chaos of the wild like any other animals.

In recent years it has become apparent that Yaw'nagrah favours the spread of the vallorn. While she is by no means responsible for the doom that destroyed Terunael, she seems to see its uncontrollable growth and transformative energies as preferable to the stagnation of the Empire. She was placed under the enmity of the Imperial Conclave in late 380YE, apparently due to evidence regarding an attempt to rouse the Therunin vallorn that lead to the destruction of the steading of Return. She would later support the treacherous Heirs of Terunael in their efforts to awaken all the vallorn. While they were ultimately defeated, Yaw'nagrah was unrepentant.

Yaw'nagrah is occasionally called Mother of Briars or Barkspawner and some old stories tentatively link her with the foundation of the briar lineage. Her handmaidens have never offered conclusive proof one way or another, and according to many magicians appear not to understand the question - although it cannot be denied that Yaw'nagrah and her handmaidens respond more favourably to those with briar lineage than to other humans. She is also believed to favour orcs over humans - on occasion her handmaidens have spoken of the fact that orcs are more "aware of themselves" - although what that means is not clear.

She is strongly associated with the rune Bravash.

Boons

Magicians seek out Yaw'nagrah because she has powerful abilities related to fertility in all forms. She has been known to help those who could not otherwise conceive offspring to do so, although these offspring may show odd signs of the magic that gave them life. She is also able to help magicians to restore fertility to blighted crops or beasts, as well as to encourage fecundity over large areas - potentially to a dangerous degree. There is some circumstantial evidence that she helped Imperial magicians to create the Thunderous Tread of the Trees ritual, providing access to the spirits required to rouse the trees, and is known to offer boons to support its performance. She is likely responsible for the facility the orcs of the Mallum demonstrate with this powerful curse.

Concerned as she is with growth and life, she can also offer boons to those who grow and harvest living things - owners of farms, forests and occasionally herb gardens as well. Such boons are almost always influenced by the powerful resonance of chaos that runs through her being. While a farm or a forest may become fecund, it often produces unexpected crops. Strangely coloured fruit, odd flowers, herd animals with peculiar additional qualities. These products are generally no less wholesome than any other, but their strangeness can be pronounced and make people cautious about consuming them.

Donahorti

Among her bounty, her most common gifts take the form of the donahorti, a cornucopia of magically infused fruits of the forest. The Primal Forest is a wellspring of wonderful plants and beasts, and those that dwell in the vast demesne of the Great Gardener are said to be the most magical and variable of all. Taking the form of juice, fruit, sap, bark, or other natural substances, these boons are often referred to as donahorti. The term comes from the old Asavean name for the boons of Yaw'nagrah used by scholars of Spring Magic - the donahorti mirabilis, or the Marvellous Gifts of the Garden. The donahorti are similar to potions in some regards, and generally used in the same way.These boons come in a myriad of different shapes and flavours, but they always take the form of natural substances - fruit, juice, sap, flakes of moss, shavings of bark, shredded leaves and so on. Some of the more common donahorti include:

  • Milksap: a milky white liquid with an intensely sweet, floral scent that provides similar benefits to warm honey when smeared on the face and palms, but has unpleasent effects on anyone who accidentally drinks it.
  • Glomsbark: shavings of bark and moss that can be used to empower many Spring enchantments, providing both a little mana toward their casting but also empowering a magician familiar with Spring lore to work such enchantments more easily.
  • Ornsap: a dark red juice with the consistency of blood that provides a great boost to physical stamina and fortitude.
  • Mornsalve: a thick light-green sap that treats many ailments of the body.
  • Thornsting: a vicious waxy honey-like substance that inflames violence and grants combat prowess.
  • Queensleaf: oddly shaped leaves that when crushed and the juice applied to the wrists and throat grants magical healers a reserve of inner power.
  • Sallamoss: a kind of moss that heartens the body and is particularly effective when used by briars (and in sufficient quantity can sometimes cause someone to take on briar lineage).
  • Magepetals: which come in a variety of forms and various colours, each variety providing additional facility when performing certain kinds of Spring ritual depending on their shade
  • Sunfoil: a unique flowering herb that possesses all the qualities of those herbs familiar to herbalists and apothecaries.

There are also many kinds of other donahorti which are rarer or less easily identifiable. Regardless, all these boons come from Yaw'nagrah. Any ritual magic devised to deal with them (such as prompting their growth in a farm, or trying to make more of them with an effect like Churning Cauldron of Bravash) would require her direct support.