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{{CaptionedImage|file=Map-barrens-illus.png|title=Never conquered by the Empire, wild and unknown|caption=The Barrens|align=left|width=650}}
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{{CaptionedImage|file=RegionsofTheBarrens.png|caption=Even conquered by the Empire, the Barrens is wild and unknown.|title=Regions of the Barrens|align=left|width=500}}
==Overview==
The Barrens describes an area to the east of Semmerholm that remained unconquered by the Empire until Spring 385YE. Dawn maintains a series of long-established outposts on the western edge that reinforce the border against the barbarians. In general the Barrens is rich and fertile but its natural resources are almost entirely unexploited - enough to make the most jaded [[Varushka|Varushkan]] merchant or wagon-raider salivate at the thought of all the untapped potential. There have been several attempts to settle it more fully, but the presence of several barbarian orcs makes establishing permanent settlements impossible. Nonetheless, the Dawnish refuse to abandon their [[#Dawnguard|foothold]] in the Barrens and it serves as a common proving ground for [[Knight-errant|knights-errant]].


== Overview ==
The Barrens has always been a magnet for the exiled, the disenfranchised and the disgruntled. Between 325 YE and 328 YE it was also the scene of a short-lived rogue kingdom called Montane, founded by renegades during the events of the [[Freedom Heresy]]. The lonely territory is scattered with ruins, old stone circles, solitary towers and hidden [[regio]], any one of which could prove to be the home of some lost treasure ... or unspeakable horror.
The Barrens describes an area to the east of Semmerholm never conquered by the Empire. Dawn maintains a series of long-established outposts on the western edge that reinforce the border against the barbarians. In general the Barrens is rich and fertile but it's natural resources are almost entirely unexploited -  enough to make the most jaded [[Varushka|Varushkan]] merchant or wagon-raider salivate at the thought of all the untapped potential. There have been several attempts to settle it more fully, but the presence of several barbarian bandit tribes makes establishing permanent settlements impossible. Nonetheless, the Dawnish refuse to abandon their [[#Dawnguard|foothold]] in the Barrens and it serves as a common proving ground for [[Knight-errant|knights-errant]].  


The Barrens has always been a magnet for the exiled, the disenfranchised and the disgruntled. Between 325 YE and 328 YE it was also the scene of a short-lived rogue kingdom called Montane, founded by renegades during the events of the [[Freedom Heresy]]. The lonely territory is scattered with ruins, old stone circles, solitary towers and hidden [[regio]], any one of which could prove to be the home of some lost treasure ... or unspeakable horror.
Girdling the Barrens is the Nameless River, a broad, slow-moving waterway that connects [[the Semmerlak]], the Barren Sea, and the [[Therunin#Feverwater|Feverwater]] with the sea to the east.


==Recent History==
==Recent History==
The [[Druj]] barbarians have dominated the eastern Barrens for a little over a century. They ruthlessly dominated the disparate barbarian tribes who had lived there previously, and installed themselves as overlords. They used the central position of the Barrens to co-ordinate attacks on [[Holberg]] and [[Reikos]]; depleted armies would withdraw to the Barrens, and be replaced by fresh armies. There is also evidence that the Druj used the barrens to move materials (weirwood, mithril and white granite) between the two conquered territories.
By the time [[Empress Britta]] ascended [[the Throne]], the [[Druj]] barbarians had dominated the eastern Barrens for a little over a century. They ruthlessly conquered the disparate barbarian nations who had lived there previously, and installed themselves as overlords. They used the central position of the Barrens to co-ordinate attacks on [[Holberg]] and [[Reikos]]; depleted armies would withdraw to the Barrens, and be replaced by fresh armies. There is also evidence that the Druj used the Barrens to move materials (weirwood, mithril and white granite) between the two conquered territories.
 
Further information about the long history of the Barrens, and detailed information about its recent history, can be found in '''[[Conflict in the Barrens]]'''


This came to a dramatic end in Winter last year when an Imperial force ambushed and slaughtered the Druj leaders in the Barrens. This triggered an armed revolt among the subject tribes that continues today. These "indigenous orcs" appear to be made up of tribes, and the remnants of tribes, who have lived in the Barrens for a very long time.
==Major Features==
{{anchor|Spires of Dusk (Ruined)}}{{anchor|Spires of Dusk}}
===Houndsgate===
The Druj called this fortress ''The Jaws of Suffering''; the Dawnish used to refer to it as the ''Spires of Dusk'' or occasionally ''Hounds Gate''. Built by the [[Druj]], twin spires of [[white granite]] and [[weirwood]] rise along the eastern borders of the Barrens.  This is at least the second castle to stand on the site; an earlier iteration was destroyed in 379YE by a combination of an assault by the combined septs of the Barrens and powerful [[Spring magic]]. When the Imperial forces struck into the Barrens at the beginning of 384YE, however, it quickly became clear that the Druj had not only rebuilt the Towers of Dusk but they had significantly reinforced them and the surrounding lands. They glared across the Barrens toward the Towers of Dawn until the resurgent Druj destroyed that fortification. They became a powerful symbol of the Druj domination of the Barrens.


The indigeonous orcs have been engaging in a campaign of slaughter against every Druj enclave they can find. Druj prisoners are generally hung from the nearest branch capable of holding their weight, leading to horrifying encounters with literally dozens of dead orcs hanging from hempen nooses wherever the two orc factions have clashed. They appear unconcerned with the Dawnish citizens in Dawnguard, but it is impossible to predict what they will do once the Druj are dealt with.
In Spring 385YE, however, the Empire launched a major offensive into the Barrens that reached the Spires of Dusk. Even forced back to defensive positions, the Druj might have managed to hold the territory if not for the [[Cost#The_Battle_of_Dusk|glorious sacrifice of the Hounds of Glory]]. The army spent its last iota of strength to bring the Spires into Imperial hands, and has now become something of a place of pilgrimage for both Dawnish folk who wish to reflect on their great deed, and Imperial pilgrims dedicated to [[Courage]], [[Pride]], and [[Ambition]].


==Major Features==
During the Spring Equinox 386YE the Imperial Senate voted to [[Amend Spires of Dusk|remodel the fortification]]. Now, pennants of the armies who fought the Barrens campaign fly from the battlements. Intermingled with the pennants are favours that represent other contributions toward the campaign, and above it all stands statues of winged hounds crowned in flowers.
=== Towers of the Dawn ===
 
Along the western borders of the Barrens in [[#Dawnguard|Dawnguard]] are four massively built white granite tower-keeps collectively known as the Towers of Dawn. This great [[fortifications|fortification]] serves as a base of operation for Dawnish knights exploring the Barrens, and a reminder to the orcs that while they may dominate the Barrens, they do not do so without opposition. During the [[Freedom Heresy]], the towers were the sight to an atrocity as rebellious [[briar|briars]] murdered the yeomen and knights assigned to the First and Second towers. To this day, the garrisons of the Towers of Dawn are unfriendly towards briars - and woe betide anyone who supports the 'virtues' of [[Malign spiritual presences#Anarchy|freedom]] within their earshot. ('''OOC Note:''' The Towers of the Dawn are a rank two fortification).
Gone are the fire-hardened spines and gibbets, replaced instead with heraldries of families who lost members to the charge which breached the gates. Proudly fluttering from a long scrolling pennant are the names [[385YE_Spring_Equinox_Synod_judgements#Judgement_148|recognised]] by the National Assembly of Dawn.
 
Within lies a tomb for '''Garravaine De Rondell''', general of the Gryphon’s Pride, his resting place facing westwards towards [[Holberg]]. Within the grounds a small tree memorialises '''Brennos Brackensong''', general of the Quiet Step who was fatally wounded at the Battle of Dusk. Finally, a memorial stands to '''Mera De Couerdefer''', the war witch who was mortally wounded on the Carmine Fields saving soldiers of the Wolves of War


=== Spires of Dusk ===
Everywhere painted flowers spill across walls, columns and doors, the grounds are dotted all over with blooms of black roses, and resplendent over the repaired gate are carved the words that carried much of the campaign “''Where they have sown fear, we will make flowers grow''".
Along the eastern borders of the Barrens are two spires of white granite and weirwood, studded with spikes and surrounded by multiple rows of sharpened spikes, moats and carefully constructed pit-traps and staged-quagmires. Only one safe approach exists to the towers, overlooked by archery posts, and the trees that surround this [[Druj]] fortification are thick with traps and poisonous beasts. Looking on the towers sends a thrill of fear up the spine of all save the bravest knights. They glare across the Barrens toward the Towers of Dawn, and dark tales speak of what happens to Dawnish or [[Navarr|Navarri]] scouts captiured in the vicinity. Occasionally, the Druj masters of the fortress release prisoners from the towers, broken in body and mind and shattered in spirit, to spread tales of cruelty and terror within the Empire.


The Druj call this fortress ''The Jaws of Suffering''; the Dawnish choose to refer to it as the ''Spires of Dusk'' and know that if they are ever to claim the Barrens for the Empire they will need to destroy this abominable castle.
The Spires of Dusk are gone, and now the Houndsgate protects the borders of the Barrens against the malice of [[the Mallum]]. The consecration of Houndsgate with [[liao#true liao|true liao]] has had a significant effect in the Barrens, as detailed in the [[Poetry_and_prose#The_Spires_of_Dusk|Poetry and prose]] wind of fortune.


===Eaves of Peytaht===
===Eaves of Peytaht===
On the northern borders of the [[#Heart of Peytaht|Great Forest of Peytaht]], a massive grove of weirwood trees that has been somewhat cultivated by the inhabitans of the Barrens. The Eaves of Peytaht are controlled by the indigineous orcs at this time; it is estimated that it might produce 25 wains of Weirwood each season in Imperial hands.
On the northern borders of the [[#Heart of Peytaht|Heart of Peytaht]], a massive grove of weirwood trees that has been somewhat cultivated by the inhabitants of the Barrens. Part of the [[Great Forest of Peytaht|Great Forest]], the Eaves of Peytaht are controlled by the [[Great Forest Orcs]]; it is estimated that it might produce 25 wains of weirwood each season in Imperial hands.


===The Fangs===
===The Fangs===
Along the [[#Bitter Strand|eastern coast]] of the Barren sea, the Fangs area a series of perhaps a dozen massive rocky columns that rise out of the water which are mined for mithril. Several similar columns protrude from the headlands around this area. There are obvious signs of mine workings, and observation indicates that there is mithril ore to recover. It appears that the mines are quite primitive – the constant threat of flooding and the natural difficulty of mining at sea mean the indigenous orcs are exploiting only a fraction of the potential of this resource.
Along the [[#Bitter Strand|eastern coast]] of the Barren sea, the Fangs are a series of perhaps a dozen massive rocky columns that rise out of the water which are mined for mithril. Several similar columns protrude from the headlands around this area. There are obvious signs of mine workings, and observation indicates that there is mithril ore to recover. It appears that the mines are quite primitive – the constant threat of flooding and the natural difficulty of mining at sea mean the Rahvin are exploiting only a fraction of the potential of this resource.
 
Controlled by the Rahvin at this time; it is estimated that the Fangs might produce 18 wains of mithril each season in Imperial hand – or perhaps more if advanced Imperial mining techniques were employed to help deal with the difficult conditions here. This would require an initial investment of time and resources, but it is extremely unlikely that a civil servant could give an idea of what this would cost without unrestricted access to the area.
 
{{anchor|Towers of the Dawn}}
=== Towers of the Dawn (ruined) ===
The four massively built white granite tower-keeps collectively known as the Towers of the Dawn once stood along the western borders of the Barrens in [[#Dawnguard|Dawnguard]]. This great [[fortification]] served as a base of operation for Dawnish knights exploring the Barrens, and a reminder to the orcs that while they may dominate the Barrens, they did not do so without opposition. During the [[Freedom Heresy]], the towers were the site of an atrocity as rebellious [[briar|briars]] murdered the yeomen and knights assigned to the First and Second towers. Ever after, the garrisons of the Towers of Dawn were unfriendly towards briars - and woe betide anyone who supported the 'virtues' of [[Malign spiritual presences#Anarchy|freedom]] within their earshot!


Controlled by the indigineous orcs at this time; it is estimated that the Fangs might produce 18 wains of mithril each season in Imperial hand – or perhaps more if advanced Imperial mining techniques were employed to help deal with the difficult conditions here. This would require an initial investment of time and resources, but it is extremely unlikely that a civil servant could give an idea of what this would cost without unrestricted access to the area.
After several seasons of being attacked by Barrens orcs, the Towers of the Dawn were the subject of a major offensive by the Druj after the Spring Equinox 381YE. The fortification fell, smashed by overwhelming Druj force, and Dawnguard fell with it.
{{CaptionedImage|file=LordMarrokAurelius.jpg|caption=Lord Marrok Aurelius of Drycastle|align=right|width=400}}


==Regions==
==Regions==
Most of this information was gathered by the actions of brave Imperial [[military unit|forces]] working with a [[spy network]] [[Construct_Barrens_Spy_Network|constructed]] by order of the [[Imperial Senate]]. It is correct as of Autumn 378YE.
Most of this information was gathered by the actions of brave Imperial [[military unit|forces]] working with a [[spy network]] [[Construct_Barrens_Spy_Network|constructed]] by order of the [[Imperial Senate]]. It is correct as of Autumn 378YE.
===Dawnguard===
===Dawnguard===
Dawnguard is the location of a number of Imperial settlements, the most prominent of which is '''Drycastle'''. It is still held, as a bastion against the creatures of the Barrens. It’s often under attack, with much glory waiting the brave knights who volunteer here for dangerous adventure. This is not a place for families. Dawnguard is also the site of the [[#Towers of the Dawn|Towers of the Dawn]], the fortification that oversees the western borders of the Barrens.  
Prior to the [[381YE_Summer_Solstice_winds_of_war#Occupation_.28Dawnguard.29|Druj invasion]] of Summer 381YE Dawnguard was the location of a number of Imperial settlements, the most prominent of which was '''Drycastle'''. It held for centuries against the barbarians of the Barrens, and the Druj armies, protecting Semmerholm and northern Broceliande alike from the depredations of the orcs. Often under attack, but never conquered, the [[Noble house|houses]] of Dawn tended to be more martial than average, and much more prepared for violence than Dawnishfolk in other territories. Much glory awaited the brave knights who volunteered here for dangerous adventure, and it was a popular base of operation for both [[Questing knight|questing knights]] and [[Knight-errant|knights-errant]]. Before the Druj invasion, the [[#Towers of the Dawn|Towers of the Dawn]] watched over the western borders of the Barrens; when Dawnguard fell, the fortification fell with it.
'''Keywords:''' Fortification
 
===Murderdale===
===Murderdale===
Battle between orc forces and Imperial forces are common here, giving the region its name. The soil here is particularly fertile, and there are a number of ruined villages that represent previous attempts by Imperials to settle the barrens.
Battle between orc forces and Imperial forces are common here, giving the region its name. The soil here is particularly fertile, and there are a number of ruined villages that represent previous attempts by Imperials to settle the Barrens.


Through much of 378YE, a steady stream of orcs from [[Brocéliande]] were marked moving from west to east. The presence of the Druj forces in the [[#Carmine Fields|Carmine Fields]], and their superstition of the [[#Heart of Peytaht|forest of Peytaht]] to the south, meant that many of these recent arrivals took up residence in this region – although there has been little conflict between the indigenous orcs and the Broceliande refugees.
Through much of 378YE, a steady stream of orcs from [[Brocéliande]] were marked moving from west to east. The presence of the Druj forces in the [[#Carmine Fields|Carmine Fields]], and their superstition of the [[#Heart of Peytaht|forest of Peytaht]] to the south, meant that many of these recent arrivals took up residence in this region – although there has been little conflict between the indigenous orcs and the Brocéliande refugees.


===Heart of Peytaht===
===Heart of Peytaht===
The great forest stretches across the southern Barrens, and into [[Reikos]] to the south west. Stories from [[Highguard]] that describe the forest as being possessed of some dark spirit - something that partakes of the nature of a [[Varushka|Varushkan]] [[Varushkan_Monster#Sovereigns|sovereign]] - appear to be based on fact. The deeper a force presses into the forest the more uneasy they feel – the more they report being watched, and the more certain they become that they are unwelcome. Imperial forces have not pressed into the deeper forest. There is, however, no hint of discernable [[Vallorn]] presence here.
* '''Qualities:''' Forest, Watchful, Great Forest Orcs
The [[Great Forest of Peytaht]] stretches across the southern Barrens, and into [[Reikos]] to the south west. Stories from [[Highguard]] that describe the forest as being possessed of some dark spirit - something that partakes of the nature of a [[Varushka|Varushkan]] [[Varushkan_Monster#Sovereigns|sovereign]] - appear to be based on fact. The deeper a force presses into the forest the more uneasy they feel – the more they report being watched, and the more certain they become that they are unwelcome. Imperial forces have not pressed into the deeper forest. There is, however, no hint of discernible [[Vallorn]] presence here.


In the past, the forest was said to be equally hostile to man and orc, and attempts by either Imperial or barbarian forces to explore the interior invariably met with tragedy - assuming they were ever heard of again. This seems to have changed in 367YE when the Druj launched a crippling surprise attack through the forest into Reikos; it is unclear what the situation is today, however. .
In the past, the forest was said to be equally hostile to human and orc, and attempts by either Imperial or barbarian forces to explore the interior invariably met with tragedy - assuming they were ever heard of again. This seems to have changed in 367YE when the Druj launched a crippling surprise attack through the forest into Reikos; it is unclear what the situation is today, however. .


There appear to be no permanent orc forces in this forest, but a major Druj force has passed through this region in the last few months – but not without cost. Corpses are occasionally found huddled against the boles of the massive trees, or hung by their entrails from thick branches. The orcs appear to have died in agony and great terror.
There appear to be no permanent orc forces in this forest - especially now the Great Forest orcs have left the Barrens. The Druj forces that passed through the forest from Reikos, on their way to Holberg, reportedly suffered significant losses for doing so. Even today, corpses are occasionally found huddled against the boles of the massive trees, or hung by their entrails from thick branches. The orcs appear to have died in agony and great terror.


On the north-eastern borders of the forest is a massive strand of weirwood trees, one that has clearly been cultivated for some time. The [[#Eaves of Peytaht|Eaves of Peytaht]] is the equivalent of a [[Imperial bourse|Bourse]] seat that produces a bounty of weirwood each season.<br>
On the north-eastern borders of the forest is a massive strand of weirwood trees, one that has clearly been cultivated for some time. The [[#Eaves of Peytaht|Eaves of Peytaht]] is the equivalent of a [[Imperial Bourse|Bourse]] seat that produces a bounty of weirwood each season.
'''Keywords:''' Forest


===The Carmine Fields===
===The Carmine Fields===
The soil on these wide plains has a red colour which the fanciful might say is from blood but is moe likely due to a high clay quotient. This region is covered with isolated rice fields, and other crops that prosper on this kind of soil.
The soil on these wide plains has a red colour which the fanciful might say is from blood but is more likely due to a high clay quotient. This region is covered with isolated rice fields, and other crops that prosper on this kind of soil.


The region has clearly been settled by orc farmers and hunters for a very long time. However, as of 378YE there are signs of recent invasion; several settlements have been burnt to the ground and the populace enslaved.
The region has clearly been settled by orc farmers and hunters for a very long time. However, as of 378YE there are signs of recent invasion; several settlements have been burnt to the ground and the populace enslaved.


===Farweald===
===Farweald===
On the nothern side of the Barren Sea is a damp forest that rises slowly to the north-east. As of 378YE it is occupied by what seems to be several large groups of indigenous orcs who have built makeshift fortified camps along the rivers and the eastern borders. It would provide a strategic location from which to strike across the rivel into [[Holberg]].<br>
* '''Quality:''' Forest
'''Keywords:'''Forest
On the northern side of the Barren Sea is a damp forest that rises slowly to the north-east. As of 378YE it is occupied by what seems to be several large groups of indigenous orcs who have built makeshift fortified camps along the rivers and the eastern borders. It would provide a strategic location from which to strike across the river into [[Holberg]].


===Hope's Rest===
===Hope's Rest===
* '''Quality:''' Hills
In depth exploration of this region has proved tricky due to the rough terrain. Several times spies encountered well-hidden man-traps designed to kill – spiked pits, spring-loaded impaling arms and the like. The high hills surround a well fortified keep that appears to have only recently been completed. The southern slopes drop towards a large fresh-lake of brackish water on the other side of which are the marshy forests of [[Therunin]].
In depth exploration of this region has proved tricky due to the rough terrain. Several times spies encountered well-hidden man-traps designed to kill – spiked pits, spring-loaded impaling arms and the like. The high hills surround a well fortified keep that appears to have only recently been completed. The southern slopes drop towards a large fresh-lake of brackish water on the other side of which are the marshy forests of [[Therunin]].


There is a small [[fortification]] high in the hills here, named '''Dourfell Keep'''. It is not manned by orcs but by humans. Imperial spies are not able to get a very close look at them but they appear to show signs of very strong [[briar]] lineage, and the castle itself appears to surround a strong Spring [[regio]]. As of 378YE there are signs of recent fighting here, and the remains of dozens of rotted and skeletonised orc bodies nailed to trees, impaled on spikes and crucified on makeshift “x”s. Examination suggests strongly that these bodies belonged to Druj rather than indigenous orcs. ('''OOC Note:''' Dourfell keep is a first rank fortification)
At one point, there was a small [[fortification]] high in the hills here, named '''Dourfell Keep'''. It was not garrisoned by orcs but by humans. Imperial spies were unable to get a very close look at them but they appeared to show signs of very strong [[briar]] lineage, and the castle itself appeared to surround a strong Spring [[regio]]. Scouts reported the remains of dozens of rotted and skeletonised Druj bodies nailed to trees, impaled on spikes and crucified on makeshift “x”s. Popular belief suggested this was a community of briars descended from those who entered the Barrens as part of the [[Freedom Heresy]], and that they were allied with the indigenous orcs - especially those of the Great Forest.
'''Keywords:''' Rugged, Fortification
 
Some time before the Spring Equinox 381YE, however, Dourfell keep was destroyed. Rumour suggests that the community of briars themselves destroyed the fortification with [[Spring magic]], to prevent it falling into Druj hands, Some exiled survivors of the community crossed into [[Therunin]] along with the Great Forest orcs in later 380YE.


===The Untrod Groves===
===The Untrod Groves===
A deep, tangled forest that stretches from the hills of [[#Hopes Rest|Hopes Rest]] to the very edge of the [[#The Plain of Teeth|Plain of Teeth]]. The woods seem largely uninhabited by the orcs, and the only trails appear to be game trails, Trackless, it is easy to become lost in the groves – but reports also indidate that the woods are rich with untapped reserves of [[Materials#Iridescent Gloaming|iridescent gloaming]], [[Materials#Beggarwood|beggarwood]] and [[Materials#Dragonbone|dragonbone]].<br>
* '''Quality:''' Forest
'''Keywords:''' Forest
A deep, tangled forest that stretches from the hills of [[#Hopes Rest|Hopes Rest]] to the very edge of the [[#The Plain of Teeth|Plain of Teeth]]. The woods seem largely uninhabited by the orcs, and the only trails appear to be game trails, Trackless, it is easy to become lost in the groves – but reports also indicate that the woods are rich with untapped reserves of [[Materials#Iridescent Gloaming|iridescent gloaming]], [[Materials#Beggarwood|beggarwood]] and [[Materials#Dragonbone|dragonbone]].


===Bitter Strand===
===Bitter Strand===
The Barren sea is technically a great lake, but the waters are not drinkable – they are not as salty as the Bay of Catazaar but it is obvious that some mineral gives the waters a foul taste. They are home to a vicious species of predatory fish the size of an ox with armoured plates on the head.
* '''Quality:''' Coastal
The Barren sea is technically a great lake, but the waters are not drinkable – they are not as salty as the Bay of Catazar but it is obvious that some mineral gives the waters a foul taste. They are home to a vicious species of predatory fish the size of an ox with armoured plates on the head.


The northern coast is relatively smooth, but the southern coast is scattered with islands, many of them inhabited. Conquering this region would be made considerably easier by the addition of forces skilled at fighting amphibious assaults, such as the Red Wind Corsairs.
The northern coast is relatively smooth, but the southern coast is scattered with islands, many of them inhabited. Conquering this region would be made considerably easier by the addition of forces skilled at fighting amphibious assaults, such as the Red Wind Corsairs.


Along the eastern coast of the Barren sea, where it narrows as it feeds into the [[#Saltmarsh|Saltmarsh]], are the [[#The Fangs|Fangs]] a series of perhaps a dozen massive rocky columns that rise out of the water which are mined for mithril.  
Along the eastern coast of the Barren sea, where it narrows as it feeds into the [[#Saltmarsh|Saltmarsh]], are the [[#The Fangs|Fangs]] a series of perhaps a dozen massive rocky columns that rise out of the water which are mined for mithril.
'''Keywords:''' Coastal


===The Bleaks===
===The Bleaks===
* '''Quality:''' Forest
The southern forests become danker and damper as Therunin gets closer. The woods are home to a number of orc clans, many of whom live in the branches of ancient trees. There are heavily wooded marshes in the south; there are occasional sightings of both [[Legendary_beasts#Hydra|hydra]] and small [[marshwalkers]].
The southern forests become danker and damper as Therunin gets closer. The woods are home to a number of orc clans, many of whom live in the branches of ancient trees. There are heavily wooded marshes in the south; there are occasional sightings of both [[Legendary_beasts#Hydra|hydra]] and small [[marshwalkers]].
'''Keywords:''' Forest


===Saltmarsh===
===Saltmarsh===
The eastern Barren Sea floods out across a great flat basin that contains the Saltmarsh. It is covered with treacherous rivers and streams that shift their banks regularly and without warning. The place is thick with flies and mosquitos that leave nasty stinging welts on exposed flesh. The orcs who live here maintain huts on stilts, and also move about using long wooden stilts that occasionally give them the appearance of walking on water. There appear to be a large number of [[herb garden|herb gardens]] maintained here by the indigenous orcs, no doubt captured from the Druj during the rebellion.
* '''Qualities:''' Coastal, <s>Marsh</s>
''Keywords:'' Marsh
The eastern Barren Sea floods out across a great flat basin that contains the Saltmarsh. It is covered with treacherous rivers and streams that shift their banks regularly and without warning. The place is thick with flies and mosquitoes that leave nasty stinging welts on exposed flesh. The orcs who lived here maintain huts on stilts, and also moved about using long wooden stilts that occasionally gave them the appearance of walking on water. There appeared to be a large number of [[herb garden|herb gardens]] maintained here by the indigenous orcs, no doubt captured from the Druj during the rebellion. With the Druj having largely recaptured the Barrens, it is not clear what the situation of the orcs here might be.
 
In Summer 384YE, then [[Archmage of Spring]] '''Ser Fabienne De Miel''' unleashed a [[Into_the_valley#A_Sudden_Flood_.28Conjunction.29|devastating storm]] in the northern Barrens that battered [[#Bitter Strand|Bitter Strand]] and flooded Saltmarsh.
 
'''OOC Note:''' The region lost the ''Marsh'' quality and gained the ''Coastal'' quality, a situation predicted to continue until such a time as an equally volatile [[Every time it rains|astronomantic conjunction]] occurs and someone takes advantage of it.


===The Plains of Teeth===
===The Plains of Teeth===
The Druj oversaw their domination of the Barrens from this broken plain. This area may once have been heavily forested but it has been ruthlessly cleared to provide building materials for the [[#Spires of Dusk|Spires of Dusk]]. The spires guard access to the Druj lands to the east reports in Autumn 378YE suggest that until very recently it was apparently the site of a major siege by the indigenous armies. The walls have sustained light damage but the Druj garrison appears undimished by the attacks of indigenous orcs.<br>
The Druj oversaw their domination of the Barrens from this broken plain, and signs suggest that now they have returned, they are starting to do so again. This area may once have been heavily forested but it was ruthlessly cleared to provide building materials for the [[#Spires of Dusk|Spires of Dusk]]. This [[fortification]] guarded access to the Druj lands to the east. After the Spring Equinox 381YE, it was finally confirmed (after a year or more of rumour) that the towers had been destroyed - allegedly by indigenous orcs working in conjunction with Imperial citizens - although the details are not common knowledge.
'''Keywords: Fortification
<div style="float:left; width: 500px; clear: right;">{{CaptionedImage|file=Aramis11718.jpg|caption=Aramis du Froste (left), Senator for the Barrens|align=left|width=500}}</div>
{{Senate Elections|Senator_for_the_Barrens|Territory=the Barrens|Season=Spring}}


==OOC Note==
==OOC Note==
* The [[Dawn|Dawnish]] (and thus the Empire) control the region of [[#Dawnguard|Dawnguard]].
* As of the Winter Solstice 385YE the Great Forest Orcs control the Heart of Peytaht. Dawn, and by extension the Empire, controls the rest of the territory.
* The Druj control the [[#The Carmine Fields|Carmine Fields]] and [[#The Plains of Teeth|The Plains of Teeth]].
* The [[#Spires of Dusk|Spires of Dusk]] are a rank two [[fortification]].
* The indigenous orcs control [[#Murderdale|Murderdale]], [[#Farweald|Farweald]], [[ #Hope's Rest|Hope's Rest]], [[#The Untrod Groves|The Untrod Groves]], [[#Bitter Strand|Bitter Strand]], [[#The Bleaks|The Bleaks]], and [[#Saltmarsh|Saltmarsh]], meaning that the Barrens is nominally under their control.
* Prior to the [[381YE_Summer_Solstice_winds_of_war#Occupation_.28Dawnguard.29|Druj invasion]] of Summer 381YE, there were between ten and twenty thousand Dawnish citizens living the Dawnguard. With the chaos following the invasion it is impossible to say how many are still alive. There was no substantial Dawnish population outside of Dawnguard.
* It is not clear who, if anyone, controls the [[#Heart of Peytaht|Great Forest of Peytaht]].
 
* The [[#Towers of the Dawn|Towers of the Dawn]] are a rank two [[fortification]] under the control of the Empire.
==Further Reading==
* The [[#Spires of Dusk|Spires of Dusk]] are a rank two fortification under the control of the Druj.
* [[Not to conquer]] - 385YE Autumn Wind of Fortune exploring the factions of the Barrens in more detail
* [[#Hope's Rest|Dourfell Keep]] is a rank one fortification; it is not clear who controls it.
* [[Conflict in the Barrens]] - provides an initial analysis of the history of the territory


[[Category:Dawn]]
[[Category:Dawn]]
[[Category:Gazetteer]]
[[Category:Gazetteer]]
[[Category:Imperial Territory]]

Latest revision as of 11:23, 15 October 2024

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Regions of the Barrens
Even conquered by the Empire, the Barrens is wild and unknown.

Overview

The Barrens describes an area to the east of Semmerholm that remained unconquered by the Empire until Spring 385YE. Dawn maintains a series of long-established outposts on the western edge that reinforce the border against the barbarians. In general the Barrens is rich and fertile but its natural resources are almost entirely unexploited - enough to make the most jaded Varushkan merchant or wagon-raider salivate at the thought of all the untapped potential. There have been several attempts to settle it more fully, but the presence of several barbarian orcs makes establishing permanent settlements impossible. Nonetheless, the Dawnish refuse to abandon their foothold in the Barrens and it serves as a common proving ground for knights-errant.

The Barrens has always been a magnet for the exiled, the disenfranchised and the disgruntled. Between 325 YE and 328 YE it was also the scene of a short-lived rogue kingdom called Montane, founded by renegades during the events of the Freedom Heresy. The lonely territory is scattered with ruins, old stone circles, solitary towers and hidden regio, any one of which could prove to be the home of some lost treasure ... or unspeakable horror.

Girdling the Barrens is the Nameless River, a broad, slow-moving waterway that connects the Semmerlak, the Barren Sea, and the Feverwater with the sea to the east.

Recent History

By the time Empress Britta ascended the Throne, the Druj barbarians had dominated the eastern Barrens for a little over a century. They ruthlessly conquered the disparate barbarian nations who had lived there previously, and installed themselves as overlords. They used the central position of the Barrens to co-ordinate attacks on Holberg and Reikos; depleted armies would withdraw to the Barrens, and be replaced by fresh armies. There is also evidence that the Druj used the Barrens to move materials (weirwood, mithril and white granite) between the two conquered territories.

Further information about the long history of the Barrens, and detailed information about its recent history, can be found in Conflict in the Barrens

Major Features

Houndsgate

The Druj called this fortress The Jaws of Suffering; the Dawnish used to refer to it as the Spires of Dusk or occasionally Hounds Gate. Built by the Druj, twin spires of white granite and weirwood rise along the eastern borders of the Barrens. This is at least the second castle to stand on the site; an earlier iteration was destroyed in 379YE by a combination of an assault by the combined septs of the Barrens and powerful Spring magic. When the Imperial forces struck into the Barrens at the beginning of 384YE, however, it quickly became clear that the Druj had not only rebuilt the Towers of Dusk but they had significantly reinforced them and the surrounding lands. They glared across the Barrens toward the Towers of Dawn until the resurgent Druj destroyed that fortification. They became a powerful symbol of the Druj domination of the Barrens.

In Spring 385YE, however, the Empire launched a major offensive into the Barrens that reached the Spires of Dusk. Even forced back to defensive positions, the Druj might have managed to hold the territory if not for the glorious sacrifice of the Hounds of Glory. The army spent its last iota of strength to bring the Spires into Imperial hands, and has now become something of a place of pilgrimage for both Dawnish folk who wish to reflect on their great deed, and Imperial pilgrims dedicated to Courage, Pride, and Ambition.

During the Spring Equinox 386YE the Imperial Senate voted to remodel the fortification. Now, pennants of the armies who fought the Barrens campaign fly from the battlements. Intermingled with the pennants are favours that represent other contributions toward the campaign, and above it all stands statues of winged hounds crowned in flowers.

Gone are the fire-hardened spines and gibbets, replaced instead with heraldries of families who lost members to the charge which breached the gates. Proudly fluttering from a long scrolling pennant are the names recognised by the National Assembly of Dawn.

Within lies a tomb for Garravaine De Rondell, general of the Gryphon’s Pride, his resting place facing westwards towards Holberg. Within the grounds a small tree memorialises Brennos Brackensong, general of the Quiet Step who was fatally wounded at the Battle of Dusk. Finally, a memorial stands to Mera De Couerdefer, the war witch who was mortally wounded on the Carmine Fields saving soldiers of the Wolves of War

Everywhere painted flowers spill across walls, columns and doors, the grounds are dotted all over with blooms of black roses, and resplendent over the repaired gate are carved the words that carried much of the campaign “Where they have sown fear, we will make flowers grow".

The Spires of Dusk are gone, and now the Houndsgate protects the borders of the Barrens against the malice of the Mallum. The consecration of Houndsgate with true liao has had a significant effect in the Barrens, as detailed in the Poetry and prose wind of fortune.

Eaves of Peytaht

On the northern borders of the Heart of Peytaht, a massive grove of weirwood trees that has been somewhat cultivated by the inhabitants of the Barrens. Part of the Great Forest, the Eaves of Peytaht are controlled by the Great Forest Orcs; it is estimated that it might produce 25 wains of weirwood each season in Imperial hands.

The Fangs

Along the eastern coast of the Barren sea, the Fangs are a series of perhaps a dozen massive rocky columns that rise out of the water which are mined for mithril. Several similar columns protrude from the headlands around this area. There are obvious signs of mine workings, and observation indicates that there is mithril ore to recover. It appears that the mines are quite primitive – the constant threat of flooding and the natural difficulty of mining at sea mean the Rahvin are exploiting only a fraction of the potential of this resource.

Controlled by the Rahvin at this time; it is estimated that the Fangs might produce 18 wains of mithril each season in Imperial hand – or perhaps more if advanced Imperial mining techniques were employed to help deal with the difficult conditions here. This would require an initial investment of time and resources, but it is extremely unlikely that a civil servant could give an idea of what this would cost without unrestricted access to the area.

Towers of the Dawn (ruined)

The four massively built white granite tower-keeps collectively known as the Towers of the Dawn once stood along the western borders of the Barrens in Dawnguard. This great fortification served as a base of operation for Dawnish knights exploring the Barrens, and a reminder to the orcs that while they may dominate the Barrens, they did not do so without opposition. During the Freedom Heresy, the towers were the site of an atrocity as rebellious briars murdered the yeomen and knights assigned to the First and Second towers. Ever after, the garrisons of the Towers of Dawn were unfriendly towards briars - and woe betide anyone who supported the 'virtues' of freedom within their earshot!

After several seasons of being attacked by Barrens orcs, the Towers of the Dawn were the subject of a major offensive by the Druj after the Spring Equinox 381YE. The fortification fell, smashed by overwhelming Druj force, and Dawnguard fell with it.

LordMarrokAurelius.jpg
Lord Marrok Aurelius of Drycastle

Regions

Most of this information was gathered by the actions of brave Imperial forces working with a spy network constructed by order of the Imperial Senate. It is correct as of Autumn 378YE.

Dawnguard

Prior to the Druj invasion of Summer 381YE Dawnguard was the location of a number of Imperial settlements, the most prominent of which was Drycastle. It held for centuries against the barbarians of the Barrens, and the Druj armies, protecting Semmerholm and northern Broceliande alike from the depredations of the orcs. Often under attack, but never conquered, the houses of Dawn tended to be more martial than average, and much more prepared for violence than Dawnishfolk in other territories. Much glory awaited the brave knights who volunteered here for dangerous adventure, and it was a popular base of operation for both questing knights and knights-errant. Before the Druj invasion, the Towers of the Dawn watched over the western borders of the Barrens; when Dawnguard fell, the fortification fell with it.

Murderdale

Battle between orc forces and Imperial forces are common here, giving the region its name. The soil here is particularly fertile, and there are a number of ruined villages that represent previous attempts by Imperials to settle the Barrens.

Through much of 378YE, a steady stream of orcs from Brocéliande were marked moving from west to east. The presence of the Druj forces in the Carmine Fields, and their superstition of the forest of Peytaht to the south, meant that many of these recent arrivals took up residence in this region – although there has been little conflict between the indigenous orcs and the Brocéliande refugees.

Heart of Peytaht

  • Qualities: Forest, Watchful, Great Forest Orcs

The Great Forest of Peytaht stretches across the southern Barrens, and into Reikos to the south west. Stories from Highguard that describe the forest as being possessed of some dark spirit - something that partakes of the nature of a Varushkan sovereign - appear to be based on fact. The deeper a force presses into the forest the more uneasy they feel – the more they report being watched, and the more certain they become that they are unwelcome. Imperial forces have not pressed into the deeper forest. There is, however, no hint of discernible Vallorn presence here.

In the past, the forest was said to be equally hostile to human and orc, and attempts by either Imperial or barbarian forces to explore the interior invariably met with tragedy - assuming they were ever heard of again. This seems to have changed in 367YE when the Druj launched a crippling surprise attack through the forest into Reikos; it is unclear what the situation is today, however. .

There appear to be no permanent orc forces in this forest - especially now the Great Forest orcs have left the Barrens. The Druj forces that passed through the forest from Reikos, on their way to Holberg, reportedly suffered significant losses for doing so. Even today, corpses are occasionally found huddled against the boles of the massive trees, or hung by their entrails from thick branches. The orcs appear to have died in agony and great terror.

On the north-eastern borders of the forest is a massive strand of weirwood trees, one that has clearly been cultivated for some time. The Eaves of Peytaht is the equivalent of a Bourse seat that produces a bounty of weirwood each season.

The Carmine Fields

The soil on these wide plains has a red colour which the fanciful might say is from blood but is more likely due to a high clay quotient. This region is covered with isolated rice fields, and other crops that prosper on this kind of soil.

The region has clearly been settled by orc farmers and hunters for a very long time. However, as of 378YE there are signs of recent invasion; several settlements have been burnt to the ground and the populace enslaved.

Farweald

  • Quality: Forest

On the northern side of the Barren Sea is a damp forest that rises slowly to the north-east. As of 378YE it is occupied by what seems to be several large groups of indigenous orcs who have built makeshift fortified camps along the rivers and the eastern borders. It would provide a strategic location from which to strike across the river into Holberg.

Hope's Rest

  • Quality: Hills

In depth exploration of this region has proved tricky due to the rough terrain. Several times spies encountered well-hidden man-traps designed to kill – spiked pits, spring-loaded impaling arms and the like. The high hills surround a well fortified keep that appears to have only recently been completed. The southern slopes drop towards a large fresh-lake of brackish water on the other side of which are the marshy forests of Therunin.

At one point, there was a small fortification high in the hills here, named Dourfell Keep. It was not garrisoned by orcs but by humans. Imperial spies were unable to get a very close look at them but they appeared to show signs of very strong briar lineage, and the castle itself appeared to surround a strong Spring regio. Scouts reported the remains of dozens of rotted and skeletonised Druj bodies nailed to trees, impaled on spikes and crucified on makeshift “x”s. Popular belief suggested this was a community of briars descended from those who entered the Barrens as part of the Freedom Heresy, and that they were allied with the indigenous orcs - especially those of the Great Forest.

Some time before the Spring Equinox 381YE, however, Dourfell keep was destroyed. Rumour suggests that the community of briars themselves destroyed the fortification with Spring magic, to prevent it falling into Druj hands, Some exiled survivors of the community crossed into Therunin along with the Great Forest orcs in later 380YE.

The Untrod Groves

  • Quality: Forest

A deep, tangled forest that stretches from the hills of Hopes Rest to the very edge of the Plain of Teeth. The woods seem largely uninhabited by the orcs, and the only trails appear to be game trails, Trackless, it is easy to become lost in the groves – but reports also indicate that the woods are rich with untapped reserves of iridescent gloaming, beggarwood and dragonbone.

Bitter Strand

  • Quality: Coastal

The Barren sea is technically a great lake, but the waters are not drinkable – they are not as salty as the Bay of Catazar but it is obvious that some mineral gives the waters a foul taste. They are home to a vicious species of predatory fish the size of an ox with armoured plates on the head.

The northern coast is relatively smooth, but the southern coast is scattered with islands, many of them inhabited. Conquering this region would be made considerably easier by the addition of forces skilled at fighting amphibious assaults, such as the Red Wind Corsairs.

Along the eastern coast of the Barren sea, where it narrows as it feeds into the Saltmarsh, are the Fangs a series of perhaps a dozen massive rocky columns that rise out of the water which are mined for mithril.

The Bleaks

  • Quality: Forest

The southern forests become danker and damper as Therunin gets closer. The woods are home to a number of orc clans, many of whom live in the branches of ancient trees. There are heavily wooded marshes in the south; there are occasional sightings of both hydra and small marshwalkers.

Saltmarsh

  • Qualities: Coastal, Marsh

The eastern Barren Sea floods out across a great flat basin that contains the Saltmarsh. It is covered with treacherous rivers and streams that shift their banks regularly and without warning. The place is thick with flies and mosquitoes that leave nasty stinging welts on exposed flesh. The orcs who lived here maintain huts on stilts, and also moved about using long wooden stilts that occasionally gave them the appearance of walking on water. There appeared to be a large number of herb gardens maintained here by the indigenous orcs, no doubt captured from the Druj during the rebellion. With the Druj having largely recaptured the Barrens, it is not clear what the situation of the orcs here might be.

In Summer 384YE, then Archmage of Spring Ser Fabienne De Miel unleashed a devastating storm in the northern Barrens that battered Bitter Strand and flooded Saltmarsh.

OOC Note: The region lost the Marsh quality and gained the Coastal quality, a situation predicted to continue until such a time as an equally volatile astronomantic conjunction occurs and someone takes advantage of it.

The Plains of Teeth

The Druj oversaw their domination of the Barrens from this broken plain, and signs suggest that now they have returned, they are starting to do so again. This area may once have been heavily forested but it was ruthlessly cleared to provide building materials for the Spires of Dusk. This fortification guarded access to the Druj lands to the east. After the Spring Equinox 381YE, it was finally confirmed (after a year or more of rumour) that the towers had been destroyed - allegedly by indigenous orcs working in conjunction with Imperial citizens - although the details are not common knowledge.

Aramis11718.jpg
Aramis du Froste (left), Senator for the Barrens
SummitElected
Spring Equinox 386YEAramis du Froste
Summer Solstice 385YEAramis du Froste

Recent Senate Elections

As an Imperial territory, the Barrens is represented by a senator elected in the Spring. This title is currently held by Aramis du Froste; it will be reelected at Spring Equinox 387YE. The table to the right shows the citizens who have been elected to hold this title in the years since Empress Britta died.

OOC Note

  • As of the Winter Solstice 385YE the Great Forest Orcs control the Heart of Peytaht. Dawn, and by extension the Empire, controls the rest of the territory.
  • The Spires of Dusk are a rank two fortification.
  • Prior to the Druj invasion of Summer 381YE, there were between ten and twenty thousand Dawnish citizens living the Dawnguard. With the chaos following the invasion it is impossible to say how many are still alive. There was no substantial Dawnish population outside of Dawnguard.

Further Reading

  • Not to conquer - 385YE Autumn Wind of Fortune exploring the factions of the Barrens in more detail
  • Conflict in the Barrens - provides an initial analysis of the history of the territory