m (Matt moved page Spontaneous ritual to Spontaneous magic)
 
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{{CaptionedImage|file=Arcane Projection.jpg|align=left||caption=An arcane projection allows a magician to perform spontaneous magic.|width=450}}
==Overview==
==Overview==
It is possible to create a magical effect without performing a formulaic ritual. Creating an impromptu magical effect is commonly referred to as performing ''spontaneous magic'' or less correctly as a ''spontaneous ritual''. It is not possible to master a spontaneous magic effect, and it is both more difficult and more costly than performing an equivalent [[formulaic ritual]] that is part of Imperial Lore. The advantage of spontaneous magic is the wide flexibility it gives a coven or master magician. With it, they can perform unique feats and explore the boundaries of magical theory.
It is possible to create a magical effect without performing a formulaic ritual. Creating an impromptu magical effect is commonly referred to as performing ''spontaneous magic'' or less correctly as a ''spontaneous ritual''. Spontaneous magic is difficult and costly, partly because it is not possible to master a spontaneous magic effect as a magician might with a [[formulaic ritual]] that is part of Imperial lore. The advantage of spontaneous magic is the wide flexibility it gives a coven or master magician. With it, they can perform unique feats and explore the boundaries of magical theory.


Unlike a formulaic ritual, spontaneous magic is very rough-and-ready. A formulaic ritual has been carefully tested, and incorporates techniques and shortcuts designed to make the magic eaiser to cast and less taxing in terms of crystal mana. No such benefit exists when performing a spontaneous ritual. Many formulaic rituals include options such as using [[Splendid_Panoply_of_Knighthood#Options|orichalcum in place of crystal mana]] or [[Fetid_Breath_of_Teeming_Plague#Option|beggar's lie to reduce the magnitude]]. This is not possible with spontaneous magic; likewise, it is impossible to use [[ilium]] to [[Ilium#Using_Ilium_in_Rituals|to make a ritual effect permanent]].
Unlike a formulaic ritual, spontaneous magic is very rough-and-ready. A formulaic ritual has been carefully created and rigorously tested so that it can be reliably cast again and again. No such benefit exists when performing spontaneous magic. Many formulaic rituals include options such as using [[Splendid_Panoply_of_Knighthood#Options|orichalcum in place of crystal mana]] or [[Fetid_Breath_of_Teeming_Plague#Option|beggar's lye to reduce the magnitude]]. This is not possible with spontaneous magic; likewise, it is impossible to use [[ilium]] to [[Ilium#Using_Ilium_in_Rituals|to make a spontaneous ritual effect permanent]].


It is not possible to simply create a spontaneous effect. Significant preparation is required during which a magician explores various theories, considers the techniques used to create other similar rituals, and tries to take into account the many variables that might effect the flow of magic during an impromptu performance. By using crystal mana, the magician can test their theories and eventually work out a rough-and-ready method for creating the ritual effect they are seeking. The result of these painstaking calculations is a [[#arcane projection|arcane projection]].
It is not possible to simply create a spontaneous effect. Significant preparation is required during which a magician explores various theories, considers the techniques used to create other similar rituals, and tries to take into account the many variables that might effect the flow of magic during an impromptu performance. In addition to the time involved, a preparation requires ten mana crystals to create, although this magic is then available to perform the spontaneous ritual. The result of this investment of time and mana is an [[#arcane projection|arcane projection]].
{{CaptionedImage|file=Winter_Ritual.jpg|align=right|title=A Winter Coven, Autumn Equinox, 378YE|caption=Winter magic from a Kallevesa coven|width=450}}
{{CaptionedImage|file=Winter_Ritual.jpg|align=right|title=A Winter Coven, Autumn Equinox, 378YE|caption=Winter magic from a Kallavesi coven|width=450}}
 
Players interested in performing a spontaneous effect should make sure they read through the information on [[ritual theory]].


==Arcane Projection==
==Arcane Projection==
*'''An arcane projection is a set of notes that describe a plan for a spontaneous magic effect'''
*'''An arcane projection is a magical text that contains the basis for a spontaneous magic effect'''
*'''Only the magician or coven that has a projection can attempt the effect'''
*'''Only the magician or coven that holds the projection can attempt the effect'''
*'''The projection is only valid for the remainder of the event'''
*'''A projection lasts until it used'''
*'''You cannot request an arcane projection by email'''
*'''A projection is consumed once it is cast'''
An arcane projection is a set of notes that contains all the information needed to attempt to create a spontaneous magic effect. The projection is essential for completing the magic; only the magician or coven that has possession of the projection can attempt the spontaneous effect described. The contributors must still have sufficient ranks to perform the effect, the projection merely allows them to make the attempt.
*'''[[Ritual theory]] summarizes the known lore of what is and is not possible with a ritual'''


An arcane projection must incorporate numerous hearth magic effects beyond the magicians control, such as magical tides, the seasons and the constellations. Because of this necessity, a projection is only useful for a single event, and must be calculated at the event. By the time a season has passed, too many factors have changed and a new projection must be prepared if the magician wishes to attempt the magic at another event.
An arcane projection is a magical text that contains the information and some of the power needed to create a spontaneous magic effect. The projection is essential for completing the magic; only the magician or coven that has possession of the projection can attempt the spontaneous effect described. The contributors must still have sufficient ranks to perform the effect, the projection merely allows them to make the attempt.


A projection is similar to a ritual text but is usually less detailed. It contains all the rules for performing the effect, but does not usually include descriptive text or in-character commentary. Because of the similarities, it is possible to use a ritual text in place of an arcane projection to perform the described effect spontaneously if no-one present has mastered the formulaic ritual.
Any magician can attempt to create an arcane projection. Doing so requires several weeks of study, theory, experimentation, and complex calculations. There is no guarantee that it will produce a workable spontaneous magic effect; if the attempt to create an arcane projection is unsuccessful some of the crystal mana dedicated to the attempt may still be lost.  


For logistical reasons, you cannot request an arcane projection by email - you must speak to a referee at an event.
There is a large body of [[ritual theory]] that Imperial magicians have discovered through painstaking research. Reading this lore will help any player who is interested in discussing or creating an arcane projection. It is often easier to create an arcane projection that is similar to existing rituals already described in Imperial lore than it is to create an entirely new effect.


==Preparing an Arcane Projection==
==Preparing an Arcane Projection==
*'''It takes one mana and several hours to create an arcane projection'''
*'''It takes ten mana and several weeks to create an arcane projection'''
*'''You must speak to a senior referee to make a projection'''
*'''You must use your PD account to make a projection'''
*'''A senior referee will be available in GOD at set times'''
*'''If the effect is possible, the referee will tell you what magnitude it will be'''
*'''If the effect is possible, the referee will you what realm and magnitude it will be'''
Preparing an arcane projection is an arduous and expensive task that can only be attempted by
Preparing an arcane projection is an arduous and expensive task that can only be attempted by
a magician who has one or more [[Magical_skills#Ritual_Magic|ranks in a realm]]. The magician must use their magical skills to calculate the magnitude of the effect they are trying to create. To do this requires the magician to use the power of a mana crystal.
a magician who has one or more [[Magical_skills#Ritual_Magic|ranks in the relevant realm]]. The magician must use their magical skills to calculate the magnitude of the effect they are trying to create. To do this requires the magician to incorporate ten mana crystals into the arcane projection being created.
 
It is possible to prepare more than one arcane projection at a time, or to prepare several possible variations of an effect, but each variation is considered to be its own projection; you must spend one mana crystal for each projection you wish to create.
 
You will need to speak to a senior referee (usually Graeme Jamieson) to prepare an arcane projection. A referee will be available to handle new requests and return completed projections at set times throughout the event. These times are:


<row-fluid>
It is possible to prepare more than one arcane projection at a time, or to prepare several possible variations of an effect, but each variation is considered to be its own projection; you must spend ten mana crystals for each projection you wish to create.
<span6>
<table class="wikitable">
<tr><th colspan="3">Three Day Event</th></tr>
<tr><th>Friday</th><th>Saturday</th><th>Sunday</th></tr>
<tr><td>16:00 - 17:00<br>21:30 - 22:30</td>
<td>09:30 - 10:30<br>16:00 - 17:00<br>21:30 - 22:30</td>
<td>09:30 - 10:30</td></tr>
</table>
</span6>
<span6>
<table class="wikitable" >
<tr><th colspan="4">Four Day Event</th></tr>
<tr><th>Friday</th><th>Saturday</th><th>Sunday</th><th>Monday</th></tr>
<tr><td>16:00 - 17:00<br>21:30 - 22:30</td>
<td>09:30 - 10:30<br>16:00 - 17:00<br>21:30 - 22:30</td>
<td>09:30 - 10:30<br>16:00 - 17:00<br>21:30 - 22:30</td>
<td>09:30 - 10:30</td></tr>
</table>
</span6>
</row-fluid>


The referee will talk you to about the spontaneous effect that you are trying to create and the realm you are trying to use to do it. If the effect is possible they will calculate the level and magnitude of the magic that you need to achieve to create the effect and give you this as an arcane projection at the next scheduled time. If you ask for help with an arcane projection outside these hours and our senior referees are not busy they will try to help you, but if they are busy doing anything - including taking a break - then you will be asked to pop back at the official hours. Our senior referees are '''always''' busy on Friday of an event.
During downtime, any character with the [[Magical_skills#Magician|magician]] skill who has ten or more mana crystals in their character's inventory on the database can submit a request for an arcane projection automatically using their account. Log on to your account and the option to request a projection will be visible in the screen containing your character details. From shortly before the late booking deadline, it is no longer possible to submit an Arcane Projection. You must have sufficient crystal mana in your inventory when you submit the arcane projection. For example, you cannot use mana produced by a [[mana site]] or [[sinecure]] the same downtime it is produced.


In-character this period reflects the time required to perform the calculations needed for the projection. Out-of-character it gives our referee team the time they need to calculate the realm and magnitude of your ritual effect.
An arcane projection must incorporate numerous hearth magic effects beyond the magicians' control, such as magical tides, the seasons and the constellations. These effects are locked in when the arcane projection is created, so the preparation can be used at any time, however in some cases these effects will be fundamental requirements of the spontaneous effect. If the magician attempts to recreate the same effect later they may find that too many factors have changed and the effect can no longer be reproduced.


===Details Required===
===Details Required===
*'''You must select what realm of magic you are planning to use'''
*'''It helps significantly if you provide a good in-character description of what you are attempting'''
*'''It helps significantly if you provide a good in-character description of what you are attempting'''
*'''It helps significantly if you provide a good description of what you would like the rules outcome to be'''
*'''It helps significantly if you provide a good description of what you would like the rules outcome to be'''
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When you are planning a spontaneous magic effect, it is a significant help if you provide a good in-character description of what your character or coven would like to attempt. It is just as helpful if you provide a clear explanation of what you would like the out-of-character rules outcome to be. If you don't provide either of these two details then our team will make them up, and if they are very different to the ideals you had but didn't tell us this could result in an arcane projection that is not useful to you.
When you are planning a spontaneous magic effect, it is a significant help if you provide a good in-character description of what your character or coven would like to attempt. It is just as helpful if you provide a clear explanation of what you would like the out-of-character rules outcome to be. If you don't provide either of these two details then our team will make them up, and if they are very different to the ideals you had but didn't tell us this could result in an arcane projection that is not useful to you.


You cannot specify what magnitude you want the spontaneous effect to be. It is the job of the senior referee to calculate the level of magnitude required. It is helpful to state what [[realm]] of magic you want to use to perform the effect, or if you have a choice of realms that you could attempt it with. Many magical effects are best produced with a single realm and some effects cannot be produced at all with the wrong realm. The senior referee will try to help you pick the best realm to perform the magic with if you have a choice.
You cannot specify what magnitude you want the spontaneous effect to be. It is the job of the referee team to calculate the level of magnitude required. You must select one (and only one) of the realms of magic available to your character. Many magical effects are best produced with a single realm and some effects cannot be produced at all with the wrong realm.


==Divination==
===Outcome===
*'''Some divination results provide enough information to create a ritual projection'''
*'''We will work with your description to try and provide you with a ritual that is as close as possible to what you have requested.'''
In some rare cases a divination will provide enough insight into a subject to allow an arcane projection to be created without the normal preparation. For example, a coven might examine a patch of enchanted mushrooms with [[Clear Lens of the Eternal River]] and learn that they could perform a Magnitude 5 Winter ritual to quickly destroy all the fungi. The referee will give them an arcane projection to reflect this knowledge; without the need to spend any additional crystal mana or hours of preparation.
*'''If we cannot provide you with a suitable ritual, some of your mana will be refunded.'''
If you successfully create an arcane projection, it will be available for collection in your pack at the start of the event. It is not possible to request a projection during the event. If your attempt fails, some of the crystal mana dedicated to the effect will be returned to you in your pack along with an explanation as to why your attempt to create the arcane projection was not successful.


These special circumstances are always very narrow and specific. The coven should not assume they could use this spontaneous magic to destroy other magical plant life, for example. In all cases, the arcane projection remains valid only until the end of the event.
We will work as closely as we can with the details you provide us to create a suitable ritual. You may not get exactly what you are expecting, especially if the in-character and rules elements of your submission do not go well together. In these cases, we will try to give you something that is at least in the spirit of what you have requested. If we cannot provide you with a workable ritual based on the details you have given us, we will refund ''half'' your mana (five crystals).


==Magnitude==
==Using an Arcane Projection==
*'''All spontaneous magic effects have a magnitude at least 50% higher than an equivalent ritual'''
*'''All spontaneous magic effects have a magnitude exactly like a formulaic ritual'''
*'''You cannot master a spontaneous magic effect'''
*'''You cannot master a spontaneous magic effect'''
Spontaneous magic effects are expensive and difficult to create. The magnitude of any spontaneous effect is at least 50% higher than an equivalent formulaic ritual that is part of Imperial Lore.  
* '''Only the magician or coven that holds the projection can attempt the effect'''
* '''A projection is consumed once it is cast'''
All spontaneous magic effects have a realm and magnitude exactly like a formulaic ritual. You must provide mana crystals equal to the magnitude of the ritual (less the ten mana crystals used to make the projection). You must also have sufficient ranks in ritual lore amongst the participants to be able to use '''all''' the mana required to perform the ritual, exactly as if you were performing a formulaic ritual.
 
An arcane projection contains the power of the ten mana crystals that are used to create it. These are released when the spontaneous magic is performed, providing ten mana towards the casting of the ritual, but consuming the arcane projection in the process. If a spontaneous magic effect is higher than magnitude ten then the casters must provide the additional mana as normal, otherwise no mana is needed to perform the effect.


For example, a common spontaneous magic is one that allows a coven to send a short message to an [[Eternals|Eternal]]. The formulaic ritual [[Missive for Sadogua]] is a Magnitude 2 ritual that sends a message to the eternal [[Sadogua]]. A similar effect to send a message to [[Meraud]] would be in the Summer realm (as Meraud is a Summer eternal) and would most likely be magnitude 3, 50% more than the equivalent formulaic spell.
An arcane projection may be ''codified'' at a [[college of magic]], turning it into a formulaic ritual. This can take many months of work. Not all arcane projections are suitable to be turned into a formulaic ritual. The arcane projection is destroyed in the process of turning it into a formulaic ritual, producing a [[ritual text]]. The precise details of the ritual may change during the process of formulating an arcane projection; magnitude may increase or decrease, or additional options may become available such as the ability to add additional targets.


{{Magician Links}}
{{Magician Links}}

Latest revision as of 12:41, 31 May 2024

Arcane Projection.jpg
An arcane projection allows a magician to perform spontaneous magic.

Overview

It is possible to create a magical effect without performing a formulaic ritual. Creating an impromptu magical effect is commonly referred to as performing spontaneous magic or less correctly as a spontaneous ritual. Spontaneous magic is difficult and costly, partly because it is not possible to master a spontaneous magic effect as a magician might with a formulaic ritual that is part of Imperial lore. The advantage of spontaneous magic is the wide flexibility it gives a coven or master magician. With it, they can perform unique feats and explore the boundaries of magical theory.

Unlike a formulaic ritual, spontaneous magic is very rough-and-ready. A formulaic ritual has been carefully created and rigorously tested so that it can be reliably cast again and again. No such benefit exists when performing spontaneous magic. Many formulaic rituals include options such as using orichalcum in place of crystal mana or beggar's lye to reduce the magnitude. This is not possible with spontaneous magic; likewise, it is impossible to use ilium to to make a spontaneous ritual effect permanent.

It is not possible to simply create a spontaneous effect. Significant preparation is required during which a magician explores various theories, considers the techniques used to create other similar rituals, and tries to take into account the many variables that might effect the flow of magic during an impromptu performance. In addition to the time involved, a preparation requires ten mana crystals to create, although this magic is then available to perform the spontaneous ritual. The result of this investment of time and mana is an arcane projection.

A Winter Coven, Autumn Equinox, 378YE
Winter magic from a Kallavesi coven

Players interested in performing a spontaneous effect should make sure they read through the information on ritual theory.

Arcane Projection

  • An arcane projection is a magical text that contains the basis for a spontaneous magic effect
  • Only the magician or coven that holds the projection can attempt the effect
  • A projection lasts until it used
  • A projection is consumed once it is cast
  • Ritual theory summarizes the known lore of what is and is not possible with a ritual

An arcane projection is a magical text that contains the information and some of the power needed to create a spontaneous magic effect. The projection is essential for completing the magic; only the magician or coven that has possession of the projection can attempt the spontaneous effect described. The contributors must still have sufficient ranks to perform the effect, the projection merely allows them to make the attempt.

Any magician can attempt to create an arcane projection. Doing so requires several weeks of study, theory, experimentation, and complex calculations. There is no guarantee that it will produce a workable spontaneous magic effect; if the attempt to create an arcane projection is unsuccessful some of the crystal mana dedicated to the attempt may still be lost.

There is a large body of ritual theory that Imperial magicians have discovered through painstaking research. Reading this lore will help any player who is interested in discussing or creating an arcane projection. It is often easier to create an arcane projection that is similar to existing rituals already described in Imperial lore than it is to create an entirely new effect.

Preparing an Arcane Projection

  • It takes ten mana and several weeks to create an arcane projection
  • You must use your PD account to make a projection
  • If the effect is possible, the referee will tell you what magnitude it will be

Preparing an arcane projection is an arduous and expensive task that can only be attempted by a magician who has one or more ranks in the relevant realm. The magician must use their magical skills to calculate the magnitude of the effect they are trying to create. To do this requires the magician to incorporate ten mana crystals into the arcane projection being created.

It is possible to prepare more than one arcane projection at a time, or to prepare several possible variations of an effect, but each variation is considered to be its own projection; you must spend ten mana crystals for each projection you wish to create.

During downtime, any character with the magician skill who has ten or more mana crystals in their character's inventory on the database can submit a request for an arcane projection automatically using their account. Log on to your account and the option to request a projection will be visible in the screen containing your character details. From shortly before the late booking deadline, it is no longer possible to submit an Arcane Projection. You must have sufficient crystal mana in your inventory when you submit the arcane projection. For example, you cannot use mana produced by a mana site or sinecure the same downtime it is produced.

An arcane projection must incorporate numerous hearth magic effects beyond the magicians' control, such as magical tides, the seasons and the constellations. These effects are locked in when the arcane projection is created, so the preparation can be used at any time, however in some cases these effects will be fundamental requirements of the spontaneous effect. If the magician attempts to recreate the same effect later they may find that too many factors have changed and the effect can no longer be reproduced.

Details Required

  • You must select what realm of magic you are planning to use
  • It helps significantly if you provide a good in-character description of what you are attempting
  • It helps significantly if you provide a good description of what you would like the rules outcome to be
  • If you leave either element out, we will make them up
  • It does not help at all to provide the magnitude you think it will be

When you are planning a spontaneous magic effect, it is a significant help if you provide a good in-character description of what your character or coven would like to attempt. It is just as helpful if you provide a clear explanation of what you would like the out-of-character rules outcome to be. If you don't provide either of these two details then our team will make them up, and if they are very different to the ideals you had but didn't tell us this could result in an arcane projection that is not useful to you.

You cannot specify what magnitude you want the spontaneous effect to be. It is the job of the referee team to calculate the level of magnitude required. You must select one (and only one) of the realms of magic available to your character. Many magical effects are best produced with a single realm and some effects cannot be produced at all with the wrong realm.

Outcome

  • We will work with your description to try and provide you with a ritual that is as close as possible to what you have requested.
  • If we cannot provide you with a suitable ritual, some of your mana will be refunded.

If you successfully create an arcane projection, it will be available for collection in your pack at the start of the event. It is not possible to request a projection during the event. If your attempt fails, some of the crystal mana dedicated to the effect will be returned to you in your pack along with an explanation as to why your attempt to create the arcane projection was not successful.

We will work as closely as we can with the details you provide us to create a suitable ritual. You may not get exactly what you are expecting, especially if the in-character and rules elements of your submission do not go well together. In these cases, we will try to give you something that is at least in the spirit of what you have requested. If we cannot provide you with a workable ritual based on the details you have given us, we will refund half your mana (five crystals).

Using an Arcane Projection

  • All spontaneous magic effects have a magnitude exactly like a formulaic ritual
  • You cannot master a spontaneous magic effect
  • Only the magician or coven that holds the projection can attempt the effect
  • A projection is consumed once it is cast

All spontaneous magic effects have a realm and magnitude exactly like a formulaic ritual. You must provide mana crystals equal to the magnitude of the ritual (less the ten mana crystals used to make the projection). You must also have sufficient ranks in ritual lore amongst the participants to be able to use all the mana required to perform the ritual, exactly as if you were performing a formulaic ritual.

An arcane projection contains the power of the ten mana crystals that are used to create it. These are released when the spontaneous magic is performed, providing ten mana towards the casting of the ritual, but consuming the arcane projection in the process. If a spontaneous magic effect is higher than magnitude ten then the casters must provide the additional mana as normal, otherwise no mana is needed to perform the effect.

An arcane projection may be codified at a college of magic, turning it into a formulaic ritual. This can take many months of work. Not all arcane projections are suitable to be turned into a formulaic ritual. The arcane projection is destroyed in the process of turning it into a formulaic ritual, producing a ritual text. The precise details of the ritual may change during the process of formulating an arcane projection; magnitude may increase or decrease, or additional options may become available such as the ability to add additional targets.

Further Reading