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<quote by="Cesare Sanguineo Rezia Di Tassato, Senator for Tassato">...long term economic investment into the infrastructure of the Empire</quote>
==Overview==
==Overview==
A great work is any major economic investment which is sufficiently large in scope that it provides a benefit to the inhabitants of an entire territory. The return can take the form of money, herbs, [[Game_items#Materials|materials for crafting items]], mana crystals or even liao.
A great work is any major economic investment which is sufficiently large in scope that it provides a benefit to the inhabitants of an entire territory. The return can take the form of money, herbs, [[Game_items#Materials|materials for crafting items]] or mana crystals.


Great works do not normally result in the creation of an Imperial title, as most great works do not require an Imperial citizen be appointed to oversee them.
Great works do not automatically result in the creation of an Imperial title, as most great works do not require anyone to oversee them. The Senate may choose to create a [[New_Imperial_titles#Custodian|custodian]] for a great work - an Imperial title with the responsibility to look after the great work.
 
There are a number of important rules that impact great works, setting the costs, restricting the benefits, and imposing limitations any of which may be superseded by an appropriate [[opportunity]].


==Senate Commissions==
==Senate Commissions==
The [[Imperial Senate]] may pass a motion for the construction of infrastructure capable of improving the wealth generated by resources in a territory.
The [[Imperial Senate]] may pass a motion for the construction of infrastructure capable of improving the wealth generated by resources in a territory.


It is also possible for the Senate to pass a motion to upgrade a great work, increasing the benefits that it provides.
It is not possible for the Senate to pass a motion to upgrade a great work, but they can construct additional great works that further the level of investment in the territory.


===Benefits===
===Benefits===
Each great work is linked to a specific type of personal resource in a specific territory. Every member of that nation who attended the last event and who owns the appropriate personal resource in the territory gains the benefit.
Each great work is linked to a specific type of personal resource in a specific territory. Every member of that nation who attended the last event and who owns the appropriate personal resource in the territory gains the benefit. A starting character will not receive the benefit of a great work in their first pack.


The size and effectiveness of the great work sets the total size of the benefit that accrues to everyone in the territory - this benefit is divided equally between the affected players of that nation each season (in the setting there are wide reaching benefits to other NPCs but these are ignored when calculating returns for play balance reasons).
Each great work lifts the level of investment in a territory, providing a small fixed benefit to everyone from that nation in the territory. The higher the final level of investment, the greater the benefits. Every personal resource gains from the level of investment in a territory, regardless of who owns them.


The type of benefits gained are determined by the nature of the great work, not the resource it applies to. For example, the Madruga Shipyard provides a benefit of money to all Freeborn fleets in Madruga.
The type of benefit received is restricted to the normal production of a resource. Raising the level of investment in [[farm|farms]] or [[business|businesses]] provides additional money while raising the level of investment for [[mana site|mana sites]] provides additional mana crystals.
 
Great works that raise the level of investment of mines of forests, work for all mines in a territory regardless of type or for all forests. Every affected [[mine]] or [[forest]] gains the appropriate ingots or measures. Great works that benefits [[herb garden|herb gardens]] may specify which bonus herbs they provide.
 
Great works that benefit fleets can only be built in a region with the coastal [[Region qualities|quality]]. A great work that benefits fleets raises the effective level of the fleet when trading with a foreign nation. It is not possible to use a great work to raise the level of a fleet for other downtime options.
 
<table class="wikitable" style="width: 500px; float: right;">
<tr><th>Type</th><th>Resource</th><th>Type</th><th>Resource</th></tr>
<tr><td>[[Business]]</td><td>White Granite</td><td>[[Herb garden]]</td><td>Weirwood</td><tr>
<tr><td>[[Farm]]</td><td>Weirwood</td><td>[[Mana site]]</td><td>Mithril</td><tr>
<tr><td>[[Forest]]</td><td>White Granite</td><td>[[Mine]]</td><td>Mithril</td><tr>
<tr><td>[[Congregation]]</td><td>White Granite</td><td>[[Fleet]]</td><td>Weirwood</td><tr>
</table>


===Costs===
===Costs===
* Materials: Variable (minimum 40 wains)
* Materials: Variable (minimum 50 wains)
* Time: 3 months to construct per 50 wains of materials used
* Time: 3 months to construct per 50 wains of materials used
* Labour: 2 crowns per wain
* Labour: 3 crowns per wain
* Upkeep: None
* Upkeep: None


The more resources are devoted to constructing a great work, the greater the return. Under normal circumstances, the material required will be the one associated with upgrading an equivalent personal resource. For example, at least 40 wains of mithril is required to create a great work that produces mana crystals.
To raise the level of investment to one costs 50 wains. Each subsequent level of investment costs 25 additional wains. So to take the level of investment from one to two costs 75 more wains, from two to three costs 100 more wains and so on. Each level of investment provides the same benefits. It is possible for a single vast great work to raise the level of investment by any number of levels provided it is sufficiently large, but it does not produce any benefits for anyone until it is complete.
 
{| class="wikitable"
|-
! Wains
! Money
! Ingots
! Herbs
! Mana Crystals
|-
| 40
| 900 rings
| 50
| 75
| 37
|-
| 56
| 1080 rings
| 60
| 90
| 45
|-
| 80
| 1300 rings
| 72
| 108
| 54
|-
| 100
| 1440 rings
| 80
| 120
| 60
|-
| 160
| 1800 rings
| 100
| 150
| 75
|-
| 280
| 2340 rings
| 130
| 195
| 97
|-
|}


In addition to the wains required, it costs 2 crowns per wain to pay for labour and skills to complete the construction.
Under normal circumstances, the material required will be the one associated with upgrading an equivalent personal resource. For example, 50 wains of mithril is required to create a great work that raises the level of investment for [[mana site|mana sites]] to one. The table shows the ''total'' costs in wains for the first four levels of investment, with the ''total'' benefits, but there is no limit to how high the level of investment can be lifted in a territory. The costs and benefits continue to rise at the rates shown for subsequent levels.


The table shows some '''standard''' costs and benefits for a range of great works. For example a greak work created by the Senate using 56 wains of mithril could produce 40 mana crystals each season. There is no upper limit on how many wains can be used to construct a great work; provided at least 40 wains are used, then any amount can be spent to build it.
<table>
<tr><th>Level of Investment</th><th>Total Wains</th><th>Total Money</th><th>Total  Ingots</th><th>Total  Herbs</th><th>Total  Mana Crystals</th><th>Total  Liao</th><th>Fleet Ranks</th></tr>
<tr><td>1</td><td>50</td><td>36 rings</td><td>2</td><td>3</td><td>1</td><td>2</td><td>1</td></tr>
<tr><td>2</td><td>125</td><td>72 rings</td><td>4</td><td>6</td><td>2</td><td>4</td><td>2</td></tr>
<tr><td>3</td><td>225</td><td>108 rings</td><td>6</td><td>9</td><td>3</td><td>6</td><td>3</td></tr>
<tr><td>4</td><td>350</td><td>144 rings</td><td>8</td><td>12</td><td>4</td><td>8</td><td>4</td></tr>
</table>


==Limitations==
==Limitations==
It is not possible to create a great work which boosts the production of military units. If the Senate wishes to spend significant sums to increase the military effectiveness of the Empire then they must do it by raising armies or constructing fortifications.
Great works that raise the level of investment for congregations only provide additional liao. Great works that raise the level of investment for fleets provide additional ranks but ''only'' for trade with foreign nations.
 
It is it not possible to create a great work which creates [[ilium]], [[liao]], mithril, weirwood, or white granite.


Great works are not affected by rituals that target personal resources. A ritual that increases the production of a green iron mine will not affect a great work that provides green iron nor one that benefits green iron mines.
It is not possible to create a great work which is linked to military units without an appropriate [[opportunity]].


Only members of a nation may benefit from a great work - a vast series of forges throughout Skarsind might provide a bonus to all Wintermark mines based in the territory - but Wintermark characters dwelling in other territories - and characters from other nations would not benefit from the great work.
Great works cannot be upgraded, but the Imperial Senate may create a new commission that acts to further raise the level of investment in a territory for a specific type of resource.


==Responsibility==
==Responsibility==
The Senator for a territory is expected to be responsible for any problems that might beset the structures represented by a great work. For example, if Grendel corsairs are raiding the Madruga shipyards, then the Empire will expect the Madruga senator to deal with the problem.
Great works can be threatened by barbarians on campaign, in a battle, or on a skirmish. In rare cases where someone must take responsibility for a great work, the Senator for a territory is expected to do so, if no Imperial title is associated with the commission.


==Multiple Great Works==
==Multiple Great Works==
The Senate may commission a great work be upgraded - or create a second great work in a territory that is intended to benefit the same personal resource. For instance the Senate could authorize the creation of a vast rope works in Siroc in Madruga that would provide an income in crowns to all fleets based in the territory.
Great works cannot be upgraded, but the Imperial Senate may create a new commission to build a subsequent great work in a territory that acts to further raise the level of investment for a specific type of resource there. For instance, the shipyards at Madruga raise the level of investment in Madruga to one for all businesses providing them 36 additional rings. The Senate could authorise the creation of a vast rope works in Siroc in Madruga that would lift the level of investment to two, costing 75 wains and providing an additional 36 rings.
 
The level of investment in a territory is separate for each type of personal resource that is affected, so if the Empire built a series of canals in Madruga that raised the level of investment for farms that would cost 50 wains and provide 36 rings to every farm.
 
==Opportunities==
A wind of fortune may present an [[opportunity]] to construct a great work which exceeds some of the normal rules presented here. It may raise the level of investment in more than one territory at once, or for more than one type of personal resource at once.
 
An opportunity will always state how many levels of investment it represents (usually one) but it may provide non-standard benefits, for example a wind of fortune might present plans for a seed bank, a great work that could be built in Miaren that would increase the level of investment by one for herb gardens but provide all herb gardens with 30 rings. Additional great works built in the territory treat the seed bank as if it were a standard great work that had already raised the level of investment by one for herb gardens in Miaren.
==Great Lighthouses==
* '''A ''great lighthouse'' would be a great work benefitting fleets'''
* '''Standard costs would be 40 wains of weirwood or white granite and 10 wains of mithril, to provide the first level of investment in a territory'''
* '''A lighthouse that supports fleets must be built in a region with the coastal quality'''
Following the Summer 387YE [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|symposium on lighthouses]] called by [[Appraisal#Eilian_Sweetwater|Eilian Sweetwater]], Imperial architects pooled their knowledge on the construction of lighthouses. A ''great lighthouse'' would be a massive structure of white granite or weirwood with mithril mirrors at the top, and may incorporate a boat station operated by volunteers who seek to preserve life in the case of a disaster. This kind of lighthouse is a specific [[great work]] that benefits [[fleet|fleets]]. It is effectively an [[opportunity]] available to anyone who can commission a great work.
 
A ''great lighthouse'' must be built in a region with the [[Region_qualities#Coastal|coastal quality]] quality. The lighthouse represents a level of investment in [[fleet|fleets]] based in the territory. A lighthouse uses a combination of either weirwood and white granite, and an amount of mithril for the mirrors. Adding the first level of investment takes 40 wains of weirwood or white granite, and 10 wains of mithril. Lighthouses adding higher levels of investment need proportionally more mithril and either white granite or weirwood.


Because the new great work would benefit fleets in the Madruga, the same as the existing great work, the Madruga shipyard does, the effectiveness would be reduced. In effect the total benefit would then correspond to the total amount of wains spent constructing great works that benefit fleets in Madruga. The civil service can provide estimates on the total benefit that will accrue from the completion of a great work in a territory. These estimates are only valid for the current state of the territory.
This kind of lighthouse receives a paragraph on the appropriate territory page, as well as adding an entire rank to the effectiveness of any fleet based in the territory that takes a [[Fleet#Trading|trading]] action during downtime. The weakness of such a great work is that it is relatively easy to damage if the region where it is built is captured by an enemy. The practical nature of the [[Grendel]] means they are broadly unlikely to do such a thing - Governor Rahab's anger and greed making him an exception - but the Children of Wrecks actively enjoy destroying lighthouses.


A second great work in a territory that benefited owners with different personal resources would provide the full effect listed.
'''OOC Note:''' A ''great lighthouse'' is a specific example of a great work that can be built with non-standard materials, and can only be constructed in a region with a specific quality. Anyone who can commission a great work could specify that they are building a great lighthouse. The amounts given here are for the first level of investment in fleets in a territory; higher levels of investment will require proportionally more materials.


==Recent Great Works==
==Current Great Works==
The list includes all great works which have been created or appointed in recent times.
This table includes all great works which are active at the present. This list was last updated following the Summer Solstice 387YE.  


* [[Madruga#Atalaya|Madruga Shipyard]]
<table class="wikitable sortable"><tr><th style="width: 15%;">Nation</th><th style="width: 15%;">Territory</th><th style="width: 10%;">Resource</th><th style="width: 15%;">Great Works</th><th style="width: 15%;">Total Level of Investment</th><th style="width: 20%;">Benefit</th></tr>
<tr><td rowspan='5'>[[The Brass Coast]]</td><td>[[Kahraman]]</td><td>Mine</td><td>Roads of Kahraman<td>1</td><td>2 additional ingots</td>
<tr><td rowspan='2'>[[Madruga]]</td><td>Business</td><td>Sunset Roads<td>1</td><td>36 rings</td>
<tr><td>Farm</td><td>Sunset Roads<td>1</td><td>36 rings</td>
<tr><td rowspan='2'>[[Segura]]</td><td>Business</td><td>Towers of Anduz<br>Sunset Roads  <sup>[[#2|(2)]]<td>3</td><td>72 rings</td>
<tr><td>Farm</td><td>Sunset Roads  <sup>[[#2|(2)]]<td>1</td><td>0 rings</td>
<tr><td rowspan='3'>[[Dawn]]</td><td rowspan='2'>[[Astolat]]</td><td>Business</td><td>Tournament Grounds of Laroc<td>1</td><td>36 rings</td>
<tr><td>Mana Site</td><td>Harps of Astolat<td>1</td><td>1 mana crystal</td>
<tr><td rowspan='1'>[[Weirwater]]</td><td>Mine</td><td>Giritaine's Gaze<td>1</td><td>36 rings<br>1 [[Farewell_wanderlust#Treasures_of_the_Earth|deepstone]]</td>
<tr><td rowspan='4'>[[Highguard]]</td><td rowspan='1'>[[Casinea]]</td><td>Mana Site</td><td>Lorenzo's Legacy of Prosperity<td>1</td><td>1 mana crystal</td>
<tr><td rowspan='3'>[[Reikos]]</td><td>Congregation</td><td>Grand Ossuary of Reikos<td>2</td><td>72 rings</td>
<tr><td>Herb Garden</td><td>Gardens of High Chalcis<td>3</td><td>3 drams of true vervain, 2 drams of cerulean mazzarine, 1 dram of bladeroot, 1 dram of Imperial roseweald, and 1 dose of realmsroot</td>
<tr><td>Mana Site</td><td>Seminary of the Swan<td>1</td><td>36 rings</td>
<tr><td rowspan='2'>[[Imperial Orcs]]</td><td rowspan='2'>[[Skarsind]]</td><td>Congregation</td><td>The Legion's Rookery<td>1</td><td>2 doses of liao</td>
<tr><td>Herb Garden</td><td>Red Blade Memorial<td>2</td><td>6 drams of true vervain</td>
<tr><td rowspan='11'>[[The League]]</td><td rowspan='3'>[[Holberg]]</td><td>Business</td><td>Gates of Holmaeur Park<td>2</td><td>72 rings</td>
<tr><td>Farm</td><td>Bloody Great Sausage<td>1</td><td>36 rings</td>
<tr><td>Mana Site</td><td>Lorenzo's Legacy of Courage <sup>[[#1|(1)]]</sup><td>1</td><td>1 mana crystal</td>
<tr><td rowspan='3'>[[Sarvos]]</td><td>Business</td><td>College of the Liberated<br>Colossus of Sarvos<td>2</td><td>72 rings</td>
<tr><td>Herb Garden</td><td>Sweetwater Springs<td>1</td><td>2 drams of true vervain, 1 dram of cerulean mazzarine</td>
<tr><td>Mana Site</td><td>Lorenzo's Legacy of Pride <sup>[[#1|(1)]]</sup><td>1</td><td>0 mana crystal</td>
<tr><td rowspan='2'>[[Spiral]]</td><td>Business</td><td>Bridge of the Air<br>Curstag's Way<td>2</td><td>72 rings</td>
<tr><td>Mana Site</td><td>Bridge of the Air<td>1</td><td>1 mana crystal</td>
<tr><td rowspan='1'>[[Tassato]]</td><td>Mana Site</td><td>Lorenzo's Legacy of Ambition <sup>[[#1|(1)]]</sup><td>1</td><td>0 mana crystal</td>
<tr><td rowspan='2'>[[Temeschwar]]</td><td>Business</td><td>Lorenzo's Great Game<td>1</td><td>36 rings</td>
<tr><td>Mana Site</td><td>Lorenzo's Legacy of Loyalty <sup>[[#1|(1)]]</sup><td>1</td><td>0 mana crystal</td>
<tr><td rowspan='6'>[[The Marches]]</td><td rowspan='1'>[[Bregasland]]</td><td>Farm</td><td>Imperial Breadbasket<td>1</td><td>0 rings</td>
<tr><td rowspan='2'>[[Mitwold]]</td><td>Farm</td><td>Imperial Breadbasket<br>Black Canal<td>2</td><td>72 rings</td>
<tr><td>Business</td><td>Black Canal<td>1</td><td>36 rings</td>
<tr><td rowspan='2'>[[Mournwold]]</td><td>Business</td><td>Black Canal<td>1</td><td>36 rings</td>
<tr><td>Mine</td><td>Black Canal<td>2</td><td>4 additional ingots</td>
<tr><td rowspan='1'>[[Upwold]]</td><td>Farm</td><td>Imperial Breadbasket<td>1</td><td>36 rings</td>
<tr><td rowspan='2'>[[Navarr]]</td><td rowspan='1'>[[Brocéliande]]</td><td>Herb Garden</td><td>Defence of the Broch<td>1</td><td>3 drams of bladeroot</td>
<tr><td rowspan='1'>[[Hercynia]]</td><td>Mana Site</td><td>Blade of Thorn<td>1</td><td>1 mana crystal</td>
<tr><td rowspan='9'>[[Urizen]]</td><td rowspan='3'>[[Morrow]]</td><td>Business</td><td>Bridge of the Air<td>1</td><td>36 rings</td>
<tr><td>Herb Garden</td><td>The Bleak Tower<td>1</td><td>2 drams of random herbs, 1 dram of bladeroot</td>
<tr><td>Mana Site</td><td>Bridge of the Air<td>1</td><td>1 mana crystal</td>
<tr><td rowspan='2'>[[Redoubt]]</td><td>Business</td><td>Bridge of the Air<td>1</td><td>36 rings</td>
<!--<tr><td>Fleet</td><td>Great Harbour of Elos<td>1</td><td>2 drams of random herbs and 12 rings</td>-->
<tr><td>Mana Site</td><td>Bridge of the Air<td>1</td><td>1 mana crystal</td>
<tr><td rowspan='4'>[[Zenith]]</td><td>Business</td><td>Bridge of the Air<td>1</td><td>36 rings</td>
<tr><td>Farm</td><td>Golden Cascade<td>1</td><td>3 drams of random herbs</td>
<tr><td>Herb Garden</td><td>Golden Cascade<br>Garden of Pallas<td>2</td><td>36 rings and 3 drams of random herbs</td>
<tr><td>Mana Site</td><td>Garden of Pallas<br>Bridge of the Air<td>2</td><td>1 mana crystal and 3 drams of random herbs</td>
<tr><td rowspan='9'>[[Varushka]]</td><td rowspan='2'>[[Karov]]</td><td>Forest</td><td>Iron Roads<td>1</td><td>2 additional measures</td>
<tr><td>Mine</td><td>Iron Roads<td>1</td><td>2 additional ingots</td>
<tr><td rowspan='2'>[[Karsk]]</td><td>Forest</td><td>Crow Roads<td>1</td><td>2 additional measures</td>
<tr><td>Mine</td><td>Crow Roads<td>1</td><td>2 additional ingots</td>
<tr><td rowspan='2'>[[Miekarova]]</td><td>Forest</td><td>Iron Roads<td>1</td><td>2 additional measures</td>
<tr><td>Mine</td><td>Iron Roads<td>1</td><td>2 additional ingots</td>
<tr><td rowspan='1'>[[Ossium]]</td><td>Forest</td><td>Iron Roads<br>Krustrozi's Lumbermill<td>3</td><td>6 additional measures</td>
<tr><td rowspan='2'>[[Volodmartz]]</td><td>Forest</td><td>Iron Roads<td>1</td><td>2 additional measures</td>
<tr><td>Mine</td><td>Iron Roads<td>1</td><td>2 additional ingots</td>
<tr><td rowspan='5'>[[Wintermark]]</td><td rowspan='2'>[[Hahnmark]]</td><td>Farm</td><td>Brenna's Gift<td>2</td><td>0 rings and 2 doses of [[Hyenas_and_herbs#Flowers_in_Frost|viezesmaak]]</td>
<tr><td>Mana Site</td><td>Lorenzo's Legacy of Vigilance<td>1</td><td>1 mana crystal</td>
<tr><td rowspan='2'>[[Kallavesa]]</td><td>Congregation</td><td>Pilgrims Trail<td>2</td><td>4 doses of liao</td>
<tr><td>Herb Garden</td><td>Healing House of Wittal Grove<td>1</td><td>3 drams of cerulean mazzarine</td>
<tr><td>[[Sermersuaq]]</td><td>Farm</td><td>Smokehouse of Atalaq<td>2</td><td>72 rings</td>
</table>


#{{anchor|1}} These great works provide no additional mana crystals following a senate motion to [[385YE_Winter_Solstice_Senate_sessions#League_Crystal_Mana_to_Spiral|divert production to Spiral]]
#{{anchor|2}} The Sunset Roads produce no additional income for the farms and businesses in Segura until the bridges of the Scorrero are repaired as per '''[[Where_the_river_rises#Crossing|Where the river rises]]''' wind of fortune
[[Category:Senate]]
[[Category:Senate]]
[[Category:Imperial Titles]]
[[Category:Commission]]

Latest revision as of 18:59, 26 September 2025

...long term economic investment into the infrastructure of the Empire

Cesare Sanguineo Rezia Di Tassato, Senator for Tassato

Overview

A great work is any major economic investment which is sufficiently large in scope that it provides a benefit to the inhabitants of an entire territory. The return can take the form of money, herbs, materials for crafting items or mana crystals.

Great works do not automatically result in the creation of an Imperial title, as most great works do not require anyone to oversee them. The Senate may choose to create a custodian for a great work - an Imperial title with the responsibility to look after the great work.

There are a number of important rules that impact great works, setting the costs, restricting the benefits, and imposing limitations any of which may be superseded by an appropriate opportunity.

Senate Commissions

The Imperial Senate may pass a motion for the construction of infrastructure capable of improving the wealth generated by resources in a territory.

It is not possible for the Senate to pass a motion to upgrade a great work, but they can construct additional great works that further the level of investment in the territory.

Benefits

Each great work is linked to a specific type of personal resource in a specific territory. Every member of that nation who attended the last event and who owns the appropriate personal resource in the territory gains the benefit. A starting character will not receive the benefit of a great work in their first pack.

Each great work lifts the level of investment in a territory, providing a small fixed benefit to everyone from that nation in the territory. The higher the final level of investment, the greater the benefits. Every personal resource gains from the level of investment in a territory, regardless of who owns them.

The type of benefit received is restricted to the normal production of a resource. Raising the level of investment in farms or businesses provides additional money while raising the level of investment for mana sites provides additional mana crystals.

Great works that raise the level of investment of mines of forests, work for all mines in a territory regardless of type or for all forests. Every affected mine or forest gains the appropriate ingots or measures. Great works that benefits herb gardens may specify which bonus herbs they provide.

Great works that benefit fleets can only be built in a region with the coastal quality. A great work that benefits fleets raises the effective level of the fleet when trading with a foreign nation. It is not possible to use a great work to raise the level of a fleet for other downtime options.

TypeResourceTypeResource
BusinessWhite GraniteHerb gardenWeirwood
FarmWeirwoodMana siteMithril
ForestWhite GraniteMineMithril
CongregationWhite GraniteFleetWeirwood

Costs

  • Materials: Variable (minimum 50 wains)
  • Time: 3 months to construct per 50 wains of materials used
  • Labour: 3 crowns per wain
  • Upkeep: None

To raise the level of investment to one costs 50 wains. Each subsequent level of investment costs 25 additional wains. So to take the level of investment from one to two costs 75 more wains, from two to three costs 100 more wains and so on. Each level of investment provides the same benefits. It is possible for a single vast great work to raise the level of investment by any number of levels provided it is sufficiently large, but it does not produce any benefits for anyone until it is complete.

Under normal circumstances, the material required will be the one associated with upgrading an equivalent personal resource. For example, 50 wains of mithril is required to create a great work that raises the level of investment for mana sites to one. The table shows the total costs in wains for the first four levels of investment, with the total benefits, but there is no limit to how high the level of investment can be lifted in a territory. The costs and benefits continue to rise at the rates shown for subsequent levels.

Level of InvestmentTotal WainsTotal MoneyTotal IngotsTotal HerbsTotal Mana CrystalsTotal LiaoFleet Ranks
15036 rings23121
212572 rings46242
3225108 rings69363
4350144 rings812484

Limitations

Great works that raise the level of investment for congregations only provide additional liao. Great works that raise the level of investment for fleets provide additional ranks but only for trade with foreign nations.

It is not possible to create a great work which is linked to military units without an appropriate opportunity.

Great works cannot be upgraded, but the Imperial Senate may create a new commission that acts to further raise the level of investment in a territory for a specific type of resource.

Responsibility

Great works can be threatened by barbarians on campaign, in a battle, or on a skirmish. In rare cases where someone must take responsibility for a great work, the Senator for a territory is expected to do so, if no Imperial title is associated with the commission.

Multiple Great Works

Great works cannot be upgraded, but the Imperial Senate may create a new commission to build a subsequent great work in a territory that acts to further raise the level of investment for a specific type of resource there. For instance, the shipyards at Madruga raise the level of investment in Madruga to one for all businesses providing them 36 additional rings. The Senate could authorise the creation of a vast rope works in Siroc in Madruga that would lift the level of investment to two, costing 75 wains and providing an additional 36 rings.

The level of investment in a territory is separate for each type of personal resource that is affected, so if the Empire built a series of canals in Madruga that raised the level of investment for farms that would cost 50 wains and provide 36 rings to every farm.

Opportunities

A wind of fortune may present an opportunity to construct a great work which exceeds some of the normal rules presented here. It may raise the level of investment in more than one territory at once, or for more than one type of personal resource at once.

An opportunity will always state how many levels of investment it represents (usually one) but it may provide non-standard benefits, for example a wind of fortune might present plans for a seed bank, a great work that could be built in Miaren that would increase the level of investment by one for herb gardens but provide all herb gardens with 30 rings. Additional great works built in the territory treat the seed bank as if it were a standard great work that had already raised the level of investment by one for herb gardens in Miaren.

Great Lighthouses

  • A great lighthouse would be a great work benefitting fleets
  • Standard costs would be 40 wains of weirwood or white granite and 10 wains of mithril, to provide the first level of investment in a territory
  • A lighthouse that supports fleets must be built in a region with the coastal quality

Following the Summer 387YE symposium on lighthouses called by Eilian Sweetwater, Imperial architects pooled their knowledge on the construction of lighthouses. A great lighthouse would be a massive structure of white granite or weirwood with mithril mirrors at the top, and may incorporate a boat station operated by volunteers who seek to preserve life in the case of a disaster. This kind of lighthouse is a specific great work that benefits fleets. It is effectively an opportunity available to anyone who can commission a great work.

A great lighthouse must be built in a region with the coastal quality quality. The lighthouse represents a level of investment in fleets based in the territory. A lighthouse uses a combination of either weirwood and white granite, and an amount of mithril for the mirrors. Adding the first level of investment takes 40 wains of weirwood or white granite, and 10 wains of mithril. Lighthouses adding higher levels of investment need proportionally more mithril and either white granite or weirwood.

This kind of lighthouse receives a paragraph on the appropriate territory page, as well as adding an entire rank to the effectiveness of any fleet based in the territory that takes a trading action during downtime. The weakness of such a great work is that it is relatively easy to damage if the region where it is built is captured by an enemy. The practical nature of the Grendel means they are broadly unlikely to do such a thing - Governor Rahab's anger and greed making him an exception - but the Children of Wrecks actively enjoy destroying lighthouses.

OOC Note: A great lighthouse is a specific example of a great work that can be built with non-standard materials, and can only be constructed in a region with a specific quality. Anyone who can commission a great work could specify that they are building a great lighthouse. The amounts given here are for the first level of investment in fleets in a territory; higher levels of investment will require proportionally more materials.

Current Great Works

This table includes all great works which are active at the present. This list was last updated following the Summer Solstice 387YE.

NationTerritoryResourceGreat WorksTotal Level of InvestmentBenefit
The Brass CoastKahramanMineRoads of Kahraman12 additional ingots
MadrugaBusinessSunset Roads136 rings
FarmSunset Roads136 rings
SeguraBusinessTowers of Anduz
Sunset Roads (2)
372 rings
FarmSunset Roads (2)10 rings
DawnAstolatBusinessTournament Grounds of Laroc136 rings
Mana SiteHarps of Astolat11 mana crystal
WeirwaterMineGiritaine's Gaze136 rings
1 deepstone
HighguardCasineaMana SiteLorenzo's Legacy of Prosperity11 mana crystal
ReikosCongregationGrand Ossuary of Reikos272 rings
Herb GardenGardens of High Chalcis33 drams of true vervain, 2 drams of cerulean mazzarine, 1 dram of bladeroot, 1 dram of Imperial roseweald, and 1 dose of realmsroot
Mana SiteSeminary of the Swan136 rings
Imperial OrcsSkarsindCongregationThe Legion's Rookery12 doses of liao
Herb GardenRed Blade Memorial26 drams of true vervain
The LeagueHolbergBusinessGates of Holmaeur Park272 rings
FarmBloody Great Sausage136 rings
Mana SiteLorenzo's Legacy of Courage (1)11 mana crystal
SarvosBusinessCollege of the Liberated
Colossus of Sarvos
272 rings
Herb GardenSweetwater Springs12 drams of true vervain, 1 dram of cerulean mazzarine
Mana SiteLorenzo's Legacy of Pride (1)10 mana crystal
SpiralBusinessBridge of the Air
Curstag's Way
272 rings
Mana SiteBridge of the Air11 mana crystal
TassatoMana SiteLorenzo's Legacy of Ambition (1)10 mana crystal
TemeschwarBusinessLorenzo's Great Game136 rings
Mana SiteLorenzo's Legacy of Loyalty (1)10 mana crystal
The MarchesBregaslandFarmImperial Breadbasket10 rings
MitwoldFarmImperial Breadbasket
Black Canal
272 rings
BusinessBlack Canal136 rings
MournwoldBusinessBlack Canal136 rings
MineBlack Canal24 additional ingots
UpwoldFarmImperial Breadbasket136 rings
NavarrBrocéliandeHerb GardenDefence of the Broch13 drams of bladeroot
HercyniaMana SiteBlade of Thorn11 mana crystal
UrizenMorrowBusinessBridge of the Air136 rings
Herb GardenThe Bleak Tower12 drams of random herbs, 1 dram of bladeroot
Mana SiteBridge of the Air11 mana crystal
RedoubtBusinessBridge of the Air136 rings
Mana SiteBridge of the Air11 mana crystal
ZenithBusinessBridge of the Air136 rings
FarmGolden Cascade13 drams of random herbs
Herb GardenGolden Cascade
Garden of Pallas
236 rings and 3 drams of random herbs
Mana SiteGarden of Pallas
Bridge of the Air
21 mana crystal and 3 drams of random herbs
VarushkaKarovForestIron Roads12 additional measures
MineIron Roads12 additional ingots
KarskForestCrow Roads12 additional measures
MineCrow Roads12 additional ingots
MiekarovaForestIron Roads12 additional measures
MineIron Roads12 additional ingots
OssiumForestIron Roads
Krustrozi's Lumbermill
36 additional measures
VolodmartzForestIron Roads12 additional measures
MineIron Roads12 additional ingots
WintermarkHahnmarkFarmBrenna's Gift20 rings and 2 doses of viezesmaak
Mana SiteLorenzo's Legacy of Vigilance11 mana crystal
KallavesaCongregationPilgrims Trail24 doses of liao
Herb GardenHealing House of Wittal Grove13 drams of cerulean mazzarine
SermersuaqFarmSmokehouse of Atalaq272 rings
  1. These great works provide no additional mana crystals following a senate motion to divert production to Spiral
  2. The Sunset Roads produce no additional income for the farms and businesses in Segura until the bridges of the Scorrero are repaired as per Where the river rises wind of fortune