mNo edit summary
(making the obvious rule about regions explicit)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
This ritual effectively creates a small [[fortifications|fortification]] in the target region.
The magical structure mimics the effect of a 2,000 strength [[fortifications|fortification]] in the enchanted region. The fortification helps determine [[War#Victory|victory]], and if the region is attacked it may inflict [[Casualties#Calculating_casualties|casualties]]. Unlike a mundane fortification, the magical fortification does not absorb any casualties itself. A region may only contain one fortification, regardless of whether it is magical or mundane in nature.
<!-- the strength of the fortification needs to be set. Perhaps we should allow it to be variable magnitude?
 
The "Frozen Citadel of Cathan Canae" said: "A defensive force in the region gains a bonus roughly equivalent to that provided by ten additional military units; there does not need to be an army present for the region to benefit from this defensive boost."
 
"Forge the Wooden Fastness" may need some flavour changes
-->

Latest revision as of 19:14, 26 October 2016

The magical structure mimics the effect of a 2,000 strength fortification in the enchanted region. The fortification helps determine victory, and if the region is attacked it may inflict casualties. Unlike a mundane fortification, the magical fortification does not absorb any casualties itself. A region may only contain one fortification, regardless of whether it is magical or mundane in nature.