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== Overview ==
==Overview==
 
Barbarians are people that are not part of the Empire, that the Empire is currently at war with.
Barbarians are people that are not part of the Empire, that the Empire is currently at war with.


There are several distinct barbarian powers which represent hostile tribes, kingdoms, and nations. The barbarians are designed to look cool in massive numbers in battles; to provide immersive, exciting and dramatic combat encounters; and to allow a range of interactions outside of combat. Most of the barbarian powers that currently surround the Empire are [[orcs]].  
There are several distinct barbarian powers which represent hostile nations. The barbarians are designed to look cool in massive numbers in battles; to provide immersive, exciting and dramatic combat encounters; and to allow a range of interactions outside of combat. Most of the barbarian powers that currently surround the Empire are [[orc|orcs]].  


Players are not able to play barbarian characters - by definition, they are not welcome on the playing field.
Players are not able to play barbarian characters - by definition, they are not welcome on the playing field - however everyone has the opportunity to play a barbarian by volunteering to [[Monstering|monster]] a battle. You can find more information on portraying a barbarian [[Playing a barbarian|here]].


==The Orcs==
==Barbarian Neighbours==
There are a large number of scattered orc tribes, but four tribes neighbouring the Empire are large enough that they are considered threats to the Empire.
There are a large number of scattered groups of orcs, but three of the nations neighbouring the Empire are large enough that they are considered threats to the Empire.


* The [[Jotun]] are warlike but honourable, and occupy a large swathe of land to the west of [[Wintermark]] and [[The Marches]].
* The [[Jotun]] are warlike but honourable, and occupy a large swathe of land to the west of [[Wintermark]] and [[The Marches]].
* The [[Thule]] are dominated by their magicians, and engage in merciless asset-stripping of any lands they invade. They are found across the mountains to the north of [[Varushka]] in an area called [[Otkodov]].
* The [[Druj]] are a comparatively small nation that uses fear to exert influence over a number of smaller orc nations. They are found in the swamps and forests to the east of [[Dawn]] and [[Highguard]] and known for their treachery and their love of terror-tactics.
* The [[Druj]] are a comparatively small tribe that uses fear to exert influence over a number of smaller tribes. They are found in the swamps and forests to the east of [[Dawn]] and [[Highguard]] and known for their treachery and their love of terror-tactics.
* The [[Grendel]] are a sea-faring nation with a love for wealth and power. They hail from [[Bay_of_Catazar#The_Broken_Shore_and_Attar|Attar]] and the Broken Shore, lands to the south and east of the Bay of Catazar.
* The [[Grendel]] primarily occupy a land-mass to the south of the Bay of Catazar, and are kept at bay by the activities of the [[The Brass Coast|Freeborn]] corsairs. They are also found in numbers on the Broken Coast to the south of Urizen.
 
Smaller groups of orcs are scattered across the Empire as bandits, or live outside its borders in numbers. The orcs of the hills between the Brass Coast and their foreign neighbours ([[Faraden]] and [[Iron Confederacy|The Iron Confederacy]]) were a case in point.
 
The barbarians are not a monolithic threat - the nations may form temporary alliances, but they sometimes fight each other with as much ferocity as they show to the Empire.


Smaller orc tribes are scattered across the Empire as bandits, or live outside it's borders in numbers. The orcs of the hills between the Brass Coast and their foreign neighbours ([[Faraden]] and [[The Iron Confederacy]]) are a case in point.
==Distant Barbarians==
Distant barbarians primarily exist in downtime, although their representatives may attend events or enter correspondence with Imperial citizens. They represent nations that are on par with the Empire in terms of influence and capability - and an interest in worldwide events. They are all physically within four or five weeks of hard-sailing of the Empire which means it is largely unfeasible to try and invade them or for them to invade the Empire.


The orc barbarians are not a monolithic threat - the tribes may form temporary alliances, but they sometimes fight each other with as much ferocity as they show to the Empire.
There is only one barbarian nation active on the world stage which is a peer of the Empire:


* The [[Asavean Archipelago]], an old and self-satisfied nation with a taste for luxury.
[[Category:The Empire]]
[[Category:Barbarians]]
[[Category:Barbarians]]
[[Category:The World]]
[[Category:The World]]

Latest revision as of 22:58, 9 April 2024

OrcsCharging.jpg

Overview

Barbarians are people that are not part of the Empire, that the Empire is currently at war with.

There are several distinct barbarian powers which represent hostile nations. The barbarians are designed to look cool in massive numbers in battles; to provide immersive, exciting and dramatic combat encounters; and to allow a range of interactions outside of combat. Most of the barbarian powers that currently surround the Empire are orcs.

Players are not able to play barbarian characters - by definition, they are not welcome on the playing field - however everyone has the opportunity to play a barbarian by volunteering to monster a battle. You can find more information on portraying a barbarian here.

Barbarian Neighbours

There are a large number of scattered groups of orcs, but three of the nations neighbouring the Empire are large enough that they are considered threats to the Empire.

  • The Jotun are warlike but honourable, and occupy a large swathe of land to the west of Wintermark and The Marches.
  • The Druj are a comparatively small nation that uses fear to exert influence over a number of smaller orc nations. They are found in the swamps and forests to the east of Dawn and Highguard and known for their treachery and their love of terror-tactics.
  • The Grendel are a sea-faring nation with a love for wealth and power. They hail from Attar and the Broken Shore, lands to the south and east of the Bay of Catazar.

Smaller groups of orcs are scattered across the Empire as bandits, or live outside its borders in numbers. The orcs of the hills between the Brass Coast and their foreign neighbours (Faraden and The Iron Confederacy) were a case in point.

The barbarians are not a monolithic threat - the nations may form temporary alliances, but they sometimes fight each other with as much ferocity as they show to the Empire.

Distant Barbarians

Distant barbarians primarily exist in downtime, although their representatives may attend events or enter correspondence with Imperial citizens. They represent nations that are on par with the Empire in terms of influence and capability - and an interest in worldwide events. They are all physically within four or five weeks of hard-sailing of the Empire which means it is largely unfeasible to try and invade them or for them to invade the Empire.

There is only one barbarian nation active on the world stage which is a peer of the Empire: