Gift of the Wily Broker
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{{Season|Autumn|15}} | {{Season|Autumn|15}} | ||
===Performing the Ritual=== | ===Performing the Ritual=== | ||
{{Casting time|2}} | {{Casting time|2}} {{Target Resource|[[business]]}} | ||
{{enchantment}} | {{enchantment}} | ||
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===Effects=== | ===Effects=== | ||
The | The [[business]] provides additional wealth over the next season, in addition to normal production. | ||
At the start of the next season the target business provides one dose of [[liao]]; one ingot each of [[Materials#orichalcum|orichalcum]], [[Materials#Tempest Jade|tempest jade]], [[Materials#Weltsilver|weltsilver]] and [[Materials#Green Iron|green iron]]; one measure each of [[Materials#Iridescent Gloaming|iridescent gloaming]], [[Materials#Ambergelt|ambergelt]], [[Materials#Dragonbone|dragonbone]] and [[Materials#Beggar's Lye|beggar's lye]]; and one dram each of the herbs [[imperial roseweald]], [[marrowort]], [[bladeroot]], [[true vervain]] and [[cerulean mazzarine]]. | At the start of the next season the target business provides one dose of [[liao]]; one ingot each of [[Materials#orichalcum|orichalcum]], [[Materials#Tempest Jade|tempest jade]], [[Materials#Weltsilver|weltsilver]] and [[Materials#Green Iron|green iron]]; one measure each of [[Materials#Iridescent Gloaming|iridescent gloaming]], [[Materials#Ambergelt|ambergelt]], [[Materials#Dragonbone|dragonbone]] and [[Materials#Beggar's Lye|beggar's lye]]; and one dram each of the herbs [[Imperial Roseweald|imperial roseweald]], [[marrowort]], [[bladeroot]], [[True Vervain|true vervain]] and [[Cerulean Mazzarine|cerulean mazzarine]]. | ||
{{Season Duration}} {{Downtime buff}} | {{Season Duration}} {{Downtime buff}} | ||
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As with rituals such as [[Rivers of Gold]] and [[The Lure of Distant Shores]], this [[enchantment]] subtly influences the flow of trade, gently warping the effects of chance and synchronicity to encourage people to visit, and spend time in, the target business. Rather than directly improving profits, however, the ritual manipulates chance to provide the owner with a range of valuable goods that can be used for a variety of purposes or sold-on at a profit. | As with rituals such as [[Rivers of Gold]] and [[The Lure of Distant Shores]], this [[enchantment]] subtly influences the flow of trade, gently warping the effects of chance and synchronicity to encourage people to visit, and spend time in, the target business. Rather than directly improving profits, however, the ritual manipulates chance to provide the owner with a range of valuable goods that can be used for a variety of purposes or sold-on at a profit. | ||
As the name implies, the ritual is popular with [[Navarr]] [[Navarr economic | As the name implies, the ritual is popular with [[Navarr]] [[Navarr economic interests#Brokers|brokers]] who use it to improve their options when it comes to arranging small trades. It is also popular in [[The League]] - but much more with [[Mountebank|mountebanks]] then members of the [[Troupe|troupes]]. It allows the streetwise mountebanks to accumulate useful materials for their various schemes, and supports their images of themselves as clever traders and experts at acquisition. They tend to call it ''Gift of the Cunning Mountebank.'' | ||
==Common Elements== | ==Common Elements== | ||
This ritual attracts wealth and opportunity, and the performance is often accompanied by coins and other precious items. In [[The Marches]] and [[The Brass Coast]], coins taken from the previous season's profit are often used as a way to 'prime' the enchantment and attract more wealth, while in [[The League]] the ritual often involves complex | This ritual attracts wealth and opportunity, and the performance is often accompanied by coins and other precious items. In [[The Marches]] and [[The Brass Coast]], coins taken from the previous season's profit are often used as a way to 'prime' the enchantment and attract more wealth, while in [[The League]] the ritual often involves complex exchanges of masks, items or symbols - often combining sleight-of-hand with disingenuous invocations. The rune [[Pallas]] is often evoked, but so are subtle [[Queros|rune of plots]] and the serendipitous [[Ull|rune of chance]]. Symbols of [[Prosperity]] are also common, often with an invocation highlighting the rewards of clever trade rather than hard work. | ||
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[[Category:Autumn Ritual]] | [[Category:Autumn Ritual]] | ||
[[Category:Rituals]] | [[Category:Rituals]] | ||
[[Category:Resource]] |
Latest revision as of 22:30, 4 June 2021
Rules
Autumn Magnitude 15
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a business. The character who controls the target personal resource must be present throughout.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
The business provides additional wealth over the next season, in addition to normal production.
At the start of the next season the target business provides one dose of liao; one ingot each of orichalcum, tempest jade, weltsilver and green iron; one measure each of iridescent gloaming, ambergelt, dragonbone and beggar's lye; and one dram each of the herbs imperial roseweald, marrowort, bladeroot, true vervain and cerulean mazzarine.
The effect lasts until the start of the next Profound Decisions Empire event. If the owner of the resource does not attend the next event, then the additional production provided by the resource is still added to that character's inventory.
Additional Targets
This ritual can affect additional businesses in the same territory. Each additional business increases the magnitude by 12. The character who controls each business must be present throughout the ritual.
Description
As with rituals such as Rivers of Gold and The Lure of Distant Shores, this enchantment subtly influences the flow of trade, gently warping the effects of chance and synchronicity to encourage people to visit, and spend time in, the target business. Rather than directly improving profits, however, the ritual manipulates chance to provide the owner with a range of valuable goods that can be used for a variety of purposes or sold-on at a profit.
As the name implies, the ritual is popular with Navarr brokers who use it to improve their options when it comes to arranging small trades. It is also popular in The League - but much more with mountebanks then members of the troupes. It allows the streetwise mountebanks to accumulate useful materials for their various schemes, and supports their images of themselves as clever traders and experts at acquisition. They tend to call it Gift of the Cunning Mountebank.
Common Elements
This ritual attracts wealth and opportunity, and the performance is often accompanied by coins and other precious items. In The Marches and The Brass Coast, coins taken from the previous season's profit are often used as a way to 'prime' the enchantment and attract more wealth, while in The League the ritual often involves complex exchanges of masks, items or symbols - often combining sleight-of-hand with disingenuous invocations. The rune Pallas is often evoked, but so are subtle rune of plots and the serendipitous rune of chance. Symbols of Prosperity are also common, often with an invocation highlighting the rewards of clever trade rather than hard work.