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==Rules==
==Rules==
{{Season|Summer|5}}
{{Season|Summer|8}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}}  The target character and the chosen item must be present throughout.
{{Casting time|2}}  {{Target Character}}


{{enchantment}}  
{{enchantment}}  


===Effects===
===Effects===
The target gains a limited ability to repair a broken item. Once per day, with five seconds of uninterrupted [[appropriate roleplaying]], they may repair any item, such as a weapon or shield, that has been broken using the [[Calls#SHATTER|SHATTER]] call. The roleplaying must include touching the broken item. If the user or their target attacks another character or either of them are hit then the attempt to use this ability fails, but is not wasted.


The target chooses one weapon, implement or shield when the ritual is performed.
{{Season Duration}}
 
The ritual grants the ability to repair the chosen item if it is broken. After 10 seconds of appropriate roleplaying, they can repair that item if it is [[Combat#SHATTER|shattered]]. This ability can be used once, and after it is used the enchantment ends.
 
{{Day Duration}}


===Additional Targets===
===Additional Targets===
This ritual can affect additional characters from the same [[Groups#Banners|banner]]. Each additional character increases the magnitude by 3. Additional characters must be present throughout.
This ritual can affect additional characters from the same [[Groups#Banners|banner]]. Each additional character increases the magnitude by 6. Additional characters must be present throughout.


==Description==
==Description==
A significant advantage to this ritual is that the ability it grants can be used just as effectively by a robed magician or a knight in full harness. It is most commonly used by wielders of [[Weapons & armour#Pole-arms|pole-arms]], [[Weapons & armour#Pike|pikes]] or [[Weapons & armour#Staffs|staffs]] - weapons at particular risk of being shattered - and by those who rely on a [[Weapons & armour#Shields|shield]] for protection. The ritual is sometimes criticised for lacking the immediate power of a enchantments such as [[Strength of the Bull]] or [[Swan's Cruel Wing]]. However, as the war-witch Elaine de Rouillard famously said when challenged over her support of the ritual "''a warrior without a weapon is no different to a farmer, and a warrior without a shield is no different to a corpse''".


A significant advantage to this ritual is that the ability it grants can be used just as effectively by a robed magician or a knight in full harness. It is most commonly used by wielders of [[Combat#Pole-arms|pole-arms]], [[Combat#Pike|pikes]] or [[Magic overview#Staffs|staffs]] - weapons at particular risk of being shattered - and by those who rely on a [[Combat#Shields|shield]] for protection. The ritual is sometimes criticised for lacking the immediate power of a enchantments such as [[Strength of the Bull]] or [[The Swam's Cruel Wing]]. However, as the war-witch Elaine de Rouillard famously said when challenged over her support of the ritual "''a warrior without a weapon is no different to a farmer, and a warrior without a shield is no different to a corpse''".
Most often, the ritual is performed with a specific item in mind - a [[the Marches|Marcher]] [[Yeomen of the Marches|yeoman]] who needs to keep their pike or halberd in fighting shape, or a [[Highguard|Highborn]] cataphract who relies on their shield both may make good use of the power this ritual offers. It is often especially useful in battles against [[Jotun]] champions who often employ [[magic items|magic weapons]] that allow them to break weapons and shields, or when fighting cunning [[Thule]] warlocks who use magic to render their foes vulnerable.


This ritual is popular in [[Dawn]], where it is sometimes combined with the practice of [[Dawn hearth magic#Girding|girding]]. The ritualists assist a companion in preparing for battle, and help ensure that they are not left unarmed or defenceless in the heart of the fray. It is also quite popular with the [[Wintermark magical traditions#Runesmiths|runesmiths]] of [[Wintermark]] and with the blacksmiths of [[The Marches]], who often see it as a natural extension of their skills at the forge.
This ritual is popular in [[Dawn]], where it is sometimes combined with the practice of [[Dawn hearth magic#Girding|girding]]. The ritualists assist a companion in preparing for battle, and help ensure that they are not left unarmed or defenceless in the heart of the fray. It is also quite popular with the [[Wintermark magical traditions#Runesmiths|runesmiths]] of [[Wintermark]] and with the blacksmiths of [[The Marches]], who often see it as a natural extension of their skills at the forge.
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The Runes of Verys and Jotra, steel, artisans' tools, oaths of brotherhood and loyalty
The Runes of Verys and Jotra, steel, artisans' tools, oaths of brotherhood and loyalty


The item that can be repaired usually plays a central role in this ritual, and some magicians may even combine the performance of the ritual with the [[Spell list#Create bond|create bond]] spell or as part of a ceremony to make or reaffirm an oath of fraternity or loyalty. The unres [[Verys]] and [[Jotra]] are often used, sketched on the target characters or items, but the [[Pallas|rune of wealth]] is also used, especially when the item involved is especially valuable or precious.
The ritual is often performed with as specific item that is vital to the target in mind, and that item usually plays a central role in this ritual. Some magicians may even combine the performance of the ritual with the [[create bond]] spell or as part of a ceremony to make or reaffirm an oath of fraternity or loyalty. The runes [[Verys]] and [[Jotra]] are often used, sketched on the target characters or items, but the [[Pallas|rune of wealth]] is also used, especially when the item involved is especially valuable or precious.
 
<!--- flavour. --->


[[Category:Summer Ritual]]
[[Category:Summer Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
[[Category:IC Text Required]]
 
<!-- NOTES
Based on combo of Blacksmith's Wage and Warsmith's Shingle. Estimated mag 7/5 added 10% because repairing stuff is more Autumn and this is no longer about just your items.
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Latest revision as of 14:53, 13 February 2022

Rules

Summer Magnitude 8

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target gains a limited ability to repair a broken item. Once per day, with five seconds of uninterrupted appropriate roleplaying, they may repair any item, such as a weapon or shield, that has been broken using the SHATTER call. The roleplaying must include touching the broken item. If the user or their target attacks another character or either of them are hit then the attempt to use this ability fails, but is not wasted.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same banner. Each additional character increases the magnitude by 6. Additional characters must be present throughout.

Description

A significant advantage to this ritual is that the ability it grants can be used just as effectively by a robed magician or a knight in full harness. It is most commonly used by wielders of pole-arms, pikes or staffs - weapons at particular risk of being shattered - and by those who rely on a shield for protection. The ritual is sometimes criticised for lacking the immediate power of a enchantments such as Strength of the Bull or Swan's Cruel Wing. However, as the war-witch Elaine de Rouillard famously said when challenged over her support of the ritual "a warrior without a weapon is no different to a farmer, and a warrior without a shield is no different to a corpse".

Most often, the ritual is performed with a specific item in mind - a Marcher yeoman who needs to keep their pike or halberd in fighting shape, or a Highborn cataphract who relies on their shield both may make good use of the power this ritual offers. It is often especially useful in battles against Jotun champions who often employ magic weapons that allow them to break weapons and shields, or when fighting cunning Thule warlocks who use magic to render their foes vulnerable.

This ritual is popular in Dawn, where it is sometimes combined with the practice of girding. The ritualists assist a companion in preparing for battle, and help ensure that they are not left unarmed or defenceless in the heart of the fray. It is also quite popular with the runesmiths of Wintermark and with the blacksmiths of The Marches, who often see it as a natural extension of their skills at the forge.

Common Elements

The Runes of Verys and Jotra, steel, artisans' tools, oaths of brotherhood and loyalty

The ritual is often performed with as specific item that is vital to the target in mind, and that item usually plays a central role in this ritual. Some magicians may even combine the performance of the ritual with the create bond spell or as part of a ceremony to make or reaffirm an oath of fraternity or loyalty. The runes Verys and Jotra are often used, sketched on the target characters or items, but the rune of wealth is also used, especially when the item involved is especially valuable or precious.