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[[Category:Ceremonies]] [[Category:Rules]]
Every religious skill requires a dose of [[liao]] to use. Liao is provided to everyone who ministers to a congregation, which is a [[Resource overview#Personal Resource|personal resource]]. A starting congregation resource produces five doses of liao per event.
{{CaptionedImage|file=Prosperity.jpg |align=left|title=Cardinal Ynez di Caricomare of the Church of the Little Mother ministers to the fallen|caption=Religion is a core facet of life for Imperial citizens.|width=350}}
==Overview==
Religious skills allow characters to invoke and influence spiritual forces. In the Empire, religious power comes from following the Way, the official faith of the Empire. Characters who practice these skills are often referred to as ''priests''.
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Every religious skill requires a dose of [[liao]] to use. Liao is provided to everyone with a [[congregation]], which is a [[Resource#Personal Resource|personal resource]]. Unlike a [[Magical skills#Magician|magician]], a priest does not receive any innate power to use their religious skills. If you intend to make use of your ceremonies, it is well worth considering choosing a congregation for your character's personal resource.


The majority of the religious skills involve the creation or removal of auras. These are roleplaying effects only; they can affect a person, an item or an area but they have no mandated rules outcome. A player is always free to choose how their character responds to a roleplaying effect based on what they believe is appropriate for their characterization.
A starting congregation resource produces five doses of liao per event, and also allows a character to participate in the business of the [[Imperial Synod]] - the political body that guides the Empire on spiritual matters.
<table class="wikitable" style="width:250px; float: right; margin-left: 10px; margin-right: 10px;">
<tr><th>The Seven Virtues</th></tr>
<tr><td>[[Ambition]]</td></tr>
<tr><td>[[Courage]]</td></tr>
<tr><td>[[Loyalty]]</td></tr>
<tr><td>[[Pride]]</td></tr>
<tr><td>[[Prosperity]]</td></tr>
<tr><td>[[Wisdom]]</td></tr>
<tr><td>[[Vigilance]]</td></tr>
</table>
The [[dedication]] skill is a prerequisite for every other religious skill. By taking the dedication skill, you can also choose to begin play dedicated to one of the Seven Virtues. Priests who are not dedicated to one of the Seven Virtues are called "Priests of the Way". They can still use all the religious skills but their ability to use the anointing, consecration, and hallow skills are significantly limited.  


Religious skills do not require touch, but do require you to be close enough to touch the target. If there are multiple participants, they must be close enough to touch the target or another participant. You must complete at least 10 seconds of [[appropriate roleplaying]] to use a religious skill.
Some religious skills place [[aura|auras]] on [[anointing|people]], [[consecration|places]], or [[hallow|objects]]. These ceremonies create [[roleplaying effects]] that can affect how someone plays their character. The auras a priest can choose from are determined by their dedication. For example, if they are dedicated to [[Ambition]] they can only use their skills to create [[auras of Ambition]].


==Dedication==
Using a religious skill is usually referred to as "performing a ceremony."
*'''You must purchase the dedication ceremony before you can purchase any other religious skills'''
A dedication ceremony marks the soul of another human with the same dedication mark as the one on the soul of the person leading the ceremony. You cannot use this ceremony on yourself. A priest with no dedication soulmark cannot lead a dedication ceremony, though they may support a ceremony performed by a priest with a dedication soulmark. A character who has purchased this skill during character creation can choose to begin play either with a dedication mark of one of [[The Virtues|Imperial virtues]] or without a dedication soulmark.


A dedication soulmark has no demonstrable effect on the person whose soul it is on. However, it is a pre-requisite for leading ceremonies of anointing, hallowing and consecration.
==Performing a Ceremony==
<table class="wikitable" style="width:250px; float: right; margin-left: 10px; margin-right: 10px;">
<tr><th>Religious Skill</th></tr>
<tr><td>[[Dedication]] †</td></tr>
<tr><td>[[Anointing]]</td></tr>
<tr><td>[[Consecration]]</td></tr>
<tr><td>[[Exorcism]]</td></tr>
<tr><td>[[Excommunication]]</td></tr>
<tr><td>[[Hallow]]</td></tr>
<tr><td>[[Insight]]</td></tr>
<tr><td>[[Testimony]]</td></tr>
<tr><td>† Dedication is a prerequisite for all other religious skills.</td></tr>
</table>
* '''Requires a dose of liao and at least ten seconds of appropriate roleplaying.'''
* '''May require the presence of a referee.'''
* '''The target must usually be close enough to touch and present throughout.'''
* '''It should be obvious to everyone nearby that you are performing a ritual.'''
* '''Priests can cooperate to create more powerful effects.'''
* '''The ceremony fails if you or your target are hit or attack another character during the performance'''
While there are some exceptions, performing a ceremony requires a dose of liao and ten seconds of appropriate roleplaying. Some ceremonies also require the presence of a referee. Individual skills may call out exceptions to these rules (such as the ability to perform a [[Insight#Performing_a_Quick_Insight|quick Insight]]).


A dedication soulmark may be removed with exorcism or by replacing it with a more powerful dedication mark. Priests with no dedication soulmark, or with a matching soulmark to the priest leading a dedication ceremony, may support that priest making the dedication mark stronger than the one it is replacing, or simply harder to remove.
The target of a religious skill must usually be close enough to touch, and present throughout.


Any character who has purchased this skill is able to act as a guide when someone consumes True Liao. A character who consumes True Liao can choose to have a single character with the dedicate skill act as a guide. Although that character does not experience a past-life vision of their own, they do share the past-life vision of the character who has consumed the Liao.
If you are using a skill that creates an aura, you need to specify which aura you are creating. For example, there are four [[auras of Ambition|personal auras]] that a priest dedicated to Ambition can create with anointing. They must tell the target of the anointing which aura they have imbued.
{{CaptionedImage|file=Sermon.jpg|align=right|caption=Priests use their skills through the performance of a religious ceremony.|width=450}}
Priests who are not dedicated to a virtue cannot produce auras, but can use their skills to remove them (and they have some special benefits when it comes to cooperating with other priests).


==Anointing==
==Cooperation==
A priest may use this skill to perform a ceremony over an individual. This creates a roleplaying effect that directly affects the recipient of the anointing. The roleplaying effect is themed by the dedication of the priest leading the ceremony. Priests with no dedication soulmark, or whose soulmark matches the lead priest's, may participate in the ceremony making it stronger. Stronger anointings replace weaker ones or one can be removed by an exorcism of equal or greater strength. Descriptions of anointings can be found [[Auras|here]].
* '''Characters with the same virtue may cooperate to perform a ceremony with a higher strength'''
* '''Characters with different virtues may cooperate if they are part of the same [[sect]]'''
* '''Every participant must have the appropriate skill'''
* '''Requires one dose of liao for each participant'''
Characters with the appropriate skills can cooperate to perform a ceremony with a higher [[Aura#Strong Auras|strength]]. Strength means different things for different skills. For example, strength determines how hard auras, such as those created by anointing, hallow, or consecration are to remove or replace.


==Consecration==
All characters collaborating to perform a ceremony must have the appropriate skill and ''either'' all be part of the same sect (a sect ceremony), ''or'' all be [[dedication|dedicated]] to the same virtue (a virtue ceremony). Characters who are devotees of the Way can assist any virtue ceremony; they cannot assist a sect ceremony unless they are a member of the sect.
A priest may use this skill to perform a ceremony over an area. This creates a roleplaying effect that affects that area. The roleplaying effect is themed by the dedication of the priest leading the ceremony. Priests with no dedication soulmark, or whose soulmark matches the lead priest's, may participate in the ceremony making it stronger. Stronger consecrations replace weaker consecrations, or one can be removed by an exorcism of equal or greater strength.


==Excommunication==
Each participant can use one dose of liao.
This skill can be used to excommunicate a character. A character who has been excommunicated cannot make use of liao or use any skill that requires liao. The more priests that participate in an excommunication the harder the excommunication soul mark is to remove; this applies irrespective of any dedication or any absence thereof meaning that any priest with this skill can co-operate. The soul mark of excommunication can only be removed via a sufficiently powerful exorcism.


==Exorcism==
Only the [[insight]] skill provides no benefit for cooperation.
This skill can be used to remove soul marks and auras from a target person, object or area. Whilst some auras can be replaced with a stronger aura, others, such as testimonies, excommunication and possessions, can only be exorcised. The more priests that participate in the exorcism the more likely to be able to take down the effect; this applies irrespective of any dedication or any absence thereof meaning that any priest with this skill can co-operate with another. An exorcism need only equal the strength of the aura to remove it. Each exorcism ceremony must be directed at a specific target mark or aura.


==Hallow==
==Ceremony Strength==
A priest may use this skill to perform a ceremony over an item. This creates a roleplaying effect that affects anyone bonded to that item. The roleplaying effect is themed by the dedication of the priest leading the ceremony. Priests with no dedication soulmark, or whose soulmark matches the lead priest's, may participate in the ceremony making it stronger. Stronger hallows replace weaker ones, or one can be removed by an exorcism of equal or greater strength.  
* '''The strength of a ceremony is the amount of liao used to perform it'''
{{CaptionedImage|file=LeaguePriest.jpg|align=right|width=350}}
* '''A stronger aura is harder to destroy, you must create an effect of equal strength to replace or remove it'''
Several skills talk about the ''strength'' of the ceremony. The strength of a ceremony affects how difficult it is to remove or how effective it is in removing a spiritual effect. For example, an aura created with strength 3 can only be removed by performing a new ceremony with equal or greater strength. A powerful spirit that is possessing a character may require an exorcism of strength 5 or more to remove it.


==Insight==
The strength of a ceremony equals the amount of liao used to perform it, (plus any special bonuses). Under normal circumstances, a priest can spend only one dose of liao. There are [[magic items]], [[Tisanes_of_the_Labyrinth|potions]], and even ritual [[enchantment|enchantments]] that can allow a priest to use additional liao and thus create an effect with a higher strength.
This skill allows you to examine the target’s soul. You can view any dedication soulmarks, read any testimonies and see any auras that are affecting them.
{{Ceremonial skills further reading}}
 
==Testimony==
By performing a testimony, you can place an indelible mark on the target’s soul. This consists of, at most, two words; an adjective and a noun. Examples include “Oathbreaker”, “Bold Warrior”, “Fool”, “Wise Leader”. Testimonies can be perceived by any character who uses the Insight skill or an equivalent ability to examine the victim’s soul. Multiple priests may participate in the ceremony making it stronger, causing a mark to be harder to remove with exorcism. Soul marks of this kind can only be removed with a sufficiently powerful exorcism.


[[Category:Rules]]
[[Category:Rules]]
[[Category:Religion]]

Latest revision as of 04:45, 20 August 2024


Cardinal Ynez di Caricomare of the Church of the Little Mother ministers to the fallen
Religion is a core facet of life for Imperial citizens.

Overview

Religious skills allow characters to invoke and influence spiritual forces. In the Empire, religious power comes from following the Way, the official faith of the Empire. Characters who practice these skills are often referred to as priests. Every religious skill requires a dose of liao to use. Liao is provided to everyone with a congregation, which is a personal resource. Unlike a magician, a priest does not receive any innate power to use their religious skills. If you intend to make use of your ceremonies, it is well worth considering choosing a congregation for your character's personal resource.

A starting congregation resource produces five doses of liao per event, and also allows a character to participate in the business of the Imperial Synod - the political body that guides the Empire on spiritual matters.

The Seven Virtues
Ambition
Courage
Loyalty
Pride
Prosperity
Wisdom
Vigilance

The dedication skill is a prerequisite for every other religious skill. By taking the dedication skill, you can also choose to begin play dedicated to one of the Seven Virtues. Priests who are not dedicated to one of the Seven Virtues are called "Priests of the Way". They can still use all the religious skills but their ability to use the anointing, consecration, and hallow skills are significantly limited.

Some religious skills place auras on people, places, or objects. These ceremonies create roleplaying effects that can affect how someone plays their character. The auras a priest can choose from are determined by their dedication. For example, if they are dedicated to Ambition they can only use their skills to create auras of Ambition.

Using a religious skill is usually referred to as "performing a ceremony."

Performing a Ceremony

Religious Skill
Dedication
Anointing
Consecration
Exorcism
Excommunication
Hallow
Insight
Testimony
† Dedication is a prerequisite for all other religious skills.
  • Requires a dose of liao and at least ten seconds of appropriate roleplaying.
  • May require the presence of a referee.
  • The target must usually be close enough to touch and present throughout.
  • It should be obvious to everyone nearby that you are performing a ritual.
  • Priests can cooperate to create more powerful effects.
  • The ceremony fails if you or your target are hit or attack another character during the performance

While there are some exceptions, performing a ceremony requires a dose of liao and ten seconds of appropriate roleplaying. Some ceremonies also require the presence of a referee. Individual skills may call out exceptions to these rules (such as the ability to perform a quick Insight).

The target of a religious skill must usually be close enough to touch, and present throughout.

If you are using a skill that creates an aura, you need to specify which aura you are creating. For example, there are four personal auras that a priest dedicated to Ambition can create with anointing. They must tell the target of the anointing which aura they have imbued.

Sermon.jpg
Priests use their skills through the performance of a religious ceremony.

Priests who are not dedicated to a virtue cannot produce auras, but can use their skills to remove them (and they have some special benefits when it comes to cooperating with other priests).

Cooperation

  • Characters with the same virtue may cooperate to perform a ceremony with a higher strength
  • Characters with different virtues may cooperate if they are part of the same sect
  • Every participant must have the appropriate skill
  • Requires one dose of liao for each participant

Characters with the appropriate skills can cooperate to perform a ceremony with a higher strength. Strength means different things for different skills. For example, strength determines how hard auras, such as those created by anointing, hallow, or consecration are to remove or replace.

All characters collaborating to perform a ceremony must have the appropriate skill and either all be part of the same sect (a sect ceremony), or all be dedicated to the same virtue (a virtue ceremony). Characters who are devotees of the Way can assist any virtue ceremony; they cannot assist a sect ceremony unless they are a member of the sect.

Each participant can use one dose of liao.

Only the insight skill provides no benefit for cooperation.

Ceremony Strength

  • The strength of a ceremony is the amount of liao used to perform it
  • A stronger aura is harder to destroy, you must create an effect of equal strength to replace or remove it

Several skills talk about the strength of the ceremony. The strength of a ceremony affects how difficult it is to remove or how effective it is in removing a spiritual effect. For example, an aura created with strength 3 can only be removed by performing a new ceremony with equal or greater strength. A powerful spirit that is possessing a character may require an exorcism of strength 5 or more to remove it.

The strength of a ceremony equals the amount of liao used to perform it, (plus any special bonuses). Under normal circumstances, a priest can spend only one dose of liao. There are magic items, potions, and even ritual enchantments that can allow a priest to use additional liao and thus create an effect with a higher strength.

Further Reading