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|-
|-
! Conflict !! Wind
! Conflict !! Wind
|-
| [[Madruga]] || [[Phantasms and foam]]
|-
| [[Mareave]] || [[Mithril and rope]]
|-
| [[Sarangrave]] || [[Thorn and bone]]
|-
| [[Forest of Ulnak]] ||[[Who can you trust?]]
|-
|}
</table>
==Battle opportunities==
Imperial prognosticators have identified three possible [[Sentinel_Gate#Major_Conjunctions|major conjunctions]] of the [[Sentinel Gate]] at the coming summit. The [[Military Council]] will [[muster]] on Friday night, and the [[general|generals]] will select two of them to be taken up by Imperial heroes. At the moment, the full details of these opportunities are not clear; more information will be provided nearer to the event.


All battle opportunities are [[Accessibility#Combat_Highly_Likely|Combat Highly Likely]] environments.
<table><td style="background-color: LightGray;">'''Territory'''</td><td style="background-color: LightGray;">'''Opportunity'''</td><td style="background-color: LightGray;">'''Location'''</td><td style="background-color: LightGray;">'''Opposition'''</td><td style="background-color: LightGray;">'''Day'''</td><td style="background-color: LightGray;">'''Learn More'''</td><td style="background-color: LightGray;">'''CS Briefing'''</td>
<tr><td>[[Sarangrave]]</td><td>Contain the dead</td><td>''Fens of Varreth'', Turan Flats</td><td>Druj</td><td>Either day</td><td>[[Thorn_and_bone#Battle:_Harvester_of_Graves|Harvester of Graves]]</td><td>[[:File:Harvester_of_Graves.pdf|PDF Link]]</td></tr>
<tr><td>[[Forest of Ulnak]]</td><td>Raid the Druj</td><td>''Fetid Heart'', Ghul'thak Forest</td><td>Druj</td><td>Either day</td><td>[[Who_can_you_trust%3F#Battle:_Claim_the_Prize|Claim the Prize]]</td><td>[[:File:Claim_the_Prize.pdf|PDF Link]]</td></tr>
<tr><td>[[Mareave]]</td><td>Open the Vaults</td><td>''Ruins of Sinat'', Clisearn</td><td>Grendel</td><td>Sunday</td><td>[[Mithril_and_rope#Battle:_Salt_and_Stone|Salt and Stone]]</td><td>[[:File:Salt_and_Stone.pdf|PDF Link]]</td></tr>
</table>
</table>
{| class="wikitable sortable" style="width:300px; float: right; margin: 10px;"
|-
! Nation !! Force Weight
|-
| Brass Coast || 16
|-
| Dawn || 67
|-
| Highguard || 27
|-
| Imperial Orcs|| 7
|-
| League || 26
|-
| Marches || 26
|-
| Navarr || 59
|-
| Urizen || 13
|-
| Varushka || 18
|-
| Wintermark || 65
|}
The sides for the battles will be chosen by the generals in the [[Muster]] of the [[Military Council]] on Friday night. The battle on Saturday must have at least '''162''' and at most '''166''' force weight sent on it. The battle on Sunday must have at least '''158''' and at most '''162''' force weight sent on it.
===Battle participation===
If you have your own [[orc]] mask please do bring it along as we're keen to ensure we can field forces predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player [[Monstering_a_battle#Elite_Monster_Units|elite monster units]] (EMUs) are expected to monster as their barbarian orc units regardless of the battle opportunity, and should not include human combatants.
* '''The Forest of Ulnak opportunity involves forces composed primarily of Druj orc fighters'''
We ask the majority of player volunteers to take on the roles of Druj orcs as normal. If you have your own [[orc]] mask, please do bring it along as we're keen to ensure we can field a force predominantly comprised of Druj orcs. You can help by wearing leather or plate armour you have, as well as any iconic Druj weaponry, particularly swords, spears and great weapons, as well as bows of all types. You can find out more about the iconic Druj look [[Druj_look_and_feel|here]], but the key element for portraying the Druj is a mantle and ragged material layers that echo natural greens, browns, greys, and black, with occasional bright accent colours as their iconic look.
* '''The Sarangrave opportunity involves forces composed primarily of Druj orc fighters, with options for playing winter husks'''
We ask the majority of player volunteers to take on the roles of Druj orcs as normal. If you have your own [[orc]] mask, please do bring it along as we're keen to ensure we can field a force predominantly comprised of Druj orcs. You can help by wearing leather or plate armour you have, as well as any iconic Druj weaponry, particularly swords, spears and great weapons, as well as bows of all types. You can find out more about the iconic Druj look [[Druj_look_and_feel|here]], but the key element for portraying the Druj is a mantle and ragged material layers that echo natural greens, browns, greys, and black, with occasional bright accent colours as their iconic look.
Winter husks have no special requirements and can be represented by basic costume, armour, and weapons (but not thrown or ranged weapons). This could be added to with costume from any Imperial nation that has recently fought in Sarangrave. Using rags and tattered fabric can also enhance the look. Please do not wear any form of undead or zombie mask, as we are aiming to portray the recently dead soliders of Imperial armies, not long decaying or rotting corpses.
* '''The Mareave opportunity involves forces composed primarily of Grendel orc soldiers'''
We ask the majority of player volunteers to take on the roles of Grendel orcs as normal. You can help by wearing leather or plate armour you have, as well as any iconic Grendel weaponry, particularly swords, spears, and bows of all types. You can find out more about the iconic Grendel look [[Grendel look and feel|here]], and the key elements for portraying the Grendel are a light coloured base layer, with mantles, shoulder capes, wraps and other purple clothing and other bright colours as their iconic look.


==Battle opportunities==
'''IMPORTANT''' - we will '''not''' be reusing any orc masks to players for these battle opportunities. Our orc masks will only be used once this event and then washed ready for the next event. We are continuing the provision of battle opportunities with non-orc enemies until such a time as we have sufficient masks to run two fully orc-masked battles.


==Conjunctions==
==Conjunctions==
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===Friday===
===Friday===
<div class="alert">'''These times and numbers are subject to change until 18:00 on Friday</div>
{|table class="wikitable sortable"
|-
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link
|-
| 18:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Whisperwood, Halfweir Grove || [[Fingers of the Devourer|Custodian of the Fingers of the Devourer]] || [[Thorn_and_bone#A_Testing_(Conjunction)|Destroy the heralds of Surut]]
|-
| 18:35 || 5 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Astolat, Withy, Igraine's Regio || [[Astolat|Senator for Astolat]] || [[LINK|Find out why the regio keeps shifting back to Spring, and resolve it]]
|-
| 18:45 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Mitwold, Maiden Downs, Maiden Stone || [[Champion of Prosperity]] || [[Pride_in_the_Marches#Apples_First_(Mitwold)|Stop Jyll Longleys from cursing the Maiden Stone]]
|-
| 19:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || The Barrens, Dawnguard, Troubadour's Glade || [[Knight of Dawnguard]] || [[#A Vow (The Barrens)|Kill ''Prilak Gutdredger'']]
|-
| 19:15 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Mitwold, Maiden Downs, Golden Fields|| [[Keeper of the Golden Fields]] || [[Pride_in_the_Marches#The_Right_Thing_(Mitwold)|Stop Dusty Cobb setting Golden Fields alight]]
|-
| 19:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || The Barrens, Saltmarsh, The Dredging Flats || [[Knight-protector|Knight-protector of Winter]] || [[#A Call to Stand (The Barrens)|Kill the Servants of the Burnt]]
|-
| 20:45 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Ossium, Echofell, Burned Glade || [[Shadowed Torchbearer]] || [[LINK|Prevent the cursing of Ossium]]
|-
| 21:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Therunin, Lower Tarn Valley, Rotwood Croft || '''Andronikos of the Lighthouse-That-Was''' || [[#After the Taint (Therunin)|Destroy the miasma pillar]]
|-
| 21:05 || 5 || 20 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Madruga, Free Landing, Hart's Cove || [[Hand of Guerra]] || [[Keys_of_Enlightenment#Barren_Waters_(Conjunction)|Aid the stranded ship from Sumaah]]
|-
| 21:15 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Kroll, Slow Worm's Hill || [[Sevenfold Path|Grandmaster of the Sevenfold Path]] || [[LINK|Prevent the cursing of Sarangrave]]
|-
| 21:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Turan Flats, The Breakteeth dais || [[Eastern Sky|General of the Eastern Sky]] || [[LINK|Recover the treasure]]
|-
|}


===Saturday===
===Saturday===
<div class="alert">'''These times and numbers are subject to change until 10:00 on Saturday</div>
{|table class="wikitable sortable"
|-
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link
|-
| 14:45 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || The Barrens, Bitter Strand, Saltshore || [[Merchant of the Fangs]] || [[A_horn_blast_of_victory#Fangs_for_the_Memories_(Conjunction)|Answer General Utmar's call for aid]]
|-
| 15:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Madruga, The Crucible, Talpses Plat ||  [[Champion of Vigilance]] || [[Phantasms_and_foam#A_Terrible_Feeling_(Madruga)|Claim the ''Snapping Face'']]
|-
| 15:15 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || The Barrens, Carmine Fields, Trading Way || '''Rhydian de Rondell''' || [[A_horn_blast_of_victory#Taste_of_Mettle_(Conjunction)|Remove the failed knights-errant of House Courcillion as a threat]]
|-
| 15:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Necropolis, Coursmouth, The Veiled Garden || [[Guardian of Britta's Memorial]] || [[Phantasms_and_foam#The_Strength_of_This_Place_(Necropolis)|Spill the waters of Siakha]]
|-
| 15:45 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || The Barrens, The Untrod Groves, Glade of the Good Knight || [[Knight-protector|Knight-protector of Winter]] || [[A_horn_blast_of_victory#A_Hearty_Meal_(Conjunction)|Thwart the schemes of Ser Gawain Amboise]]
|-
| 15:50 || TBC || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] ||  Mareave, Fleisardh, Spring Regio near Golden Wind's Encampment || [[Silver Chalice|Grandmaster of the Silver Chalice]] || [[LINK|Poison the Grendel]]
|-
| 16:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Tassato, Cascatas, Campo Verdenta || [[Keeper of the Sapphire Stair]]|| [[Phantasms_and_foam#For_What_Has_Been_Wrought_(Tassato)|Kill the heralds of Siakha]]
|-
| 17:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Spiral, Apstrus, Alba's Lea || [[Legacy|Custodian of the Legacy]]|| [[LINK|Intercept the mercenaries pay]]
|-
| 17:45 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Reikos, Haros Water, Couros Field || '''Nekoda of the Shattered Tower''' || [[LINK|Save Professor Gelberg from Grendel assassins]]
|-
| 18:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Redoubt, Naris, Isaac's End|| '''Telemachus of the Lighthouse-That-Was''' || [[Seeds_of_discord#An_Empty_Bottle_(Conjunction)|Leave no more than a dozen Grendel alive]]
|-
| 18:15 || 12 || 45 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Kallavesa, West Marsh, The Meeting Place || '''[[388YE_Spring_Equinox_Synod_judgements#Judgement_32|Erlend]]''' || [[LINK|Consecrate the Meeting Place]]
|-
| 18:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Kallavesa, Wittal Grove, Frithstan's Fen || [[Grimnir of Wittal Grove]] || [[LINK|Defeat the Grendel (and potentially rescue the Iontach)]]
|-
| 20:15 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Forest of Ulnak, Grimfen Mire, Moss End || [[Warmage]] || [[All_I_ask_of_you#Wild_Things_Run_Fast|Take advantage of a recent scouting discovery]]
|-
| 20:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Bloodwater Marsh, Eastern Ward || '''Theodora''' || [[LINK|Cast the permanent ward]]
|-
| 20:45 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || The Barrens, Saltmarsh, Gardenway || [[Envoy to the Karass]] || [[Who_can_you_trust%3F#Protect_Lenna_Karass_%28The_Barrens%29|Prevent Druj raiders from kidnapping Lenna Karass]]
|-
| 21:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Bloodwater Marsh, Western Ward || [[Spear of the Seven]] || [[LINK|Cast the permanent ward]]
|-
| 21:15 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Forest of Ulnak, Gloomsea, Islet of Calm || [[Archmage of Day]] || [[Who_can_you_trust%3F#Who's_the_Thief?_(Forest_of_Ulnak)|Prevent the Eyes of the Dragon from using a boon of Kimus]]
|-
| 21:30 || TBC || 30 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Bendol, Spring Regio || [[Warmage]] || [[LINK|Drive the vallorn from the regio]]
|-
| 21:40 || TBC || 20 mins || [[Accessibility#Combat_Possible|Possible]] || Sarangrave, Bendol, Spring Regio || [[Archmage of Spring]] || [[LINK|Cast Dance of Navarr and Thorn]]
|-
| 23:00 || 5 || 20 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Sarangrave, the Whisperwood, Depths of the Hungry Earth || [[Sun Chamber|Counsel of the Sun Chamber]] || [[LINK|Investigate the Hungry Earth]]
|-
| 23:05 || 40 || 20 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Volodmartz, Livardz, Sumisev Peegel || '''Auntie Armand Mariyavich Remislav''' || [[LINK|Destroy the Sumisev Peegel]]
|}
===A Vow (The Barrens)===
* '''A Druj het is threatening the settlements of Dawnguard'''
* '''This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter'''
* '''The ''Knight of Dawnguard'' is [[Sentinel_Gate#Prognostication|responsible]] for killing ''Prilak Gutdredger'''''
{{NoInnocentsPresent}}
The Druj thrive on bringing fear and destruction, especially to those who least expect it. As the days grow longer, a band of Druj burst from Brocéliande. A malicious het ''Prilak Gutdredger'', who led their band into the lush forests, has made a bargain with heralds of the [[Surut|Burning Steward]]. Heralds of Surut will accompany the Druj as they burn Dawnguard, and the heralds will claim the ashes as their prize. The pact is between the heralds and the het; killing the het will end the agreement.
The incumbent [[Knight of Dawnguard]], '''Caladain de Renard''', is responsible for killing ''Prilak Gutdredger''. If the het survives, they will attack Dawnguard and withdraw, reducing the [[Reeve of Drycastle|Reeve of Drycastle's]] income by 10 crowns a season until it can be repaired. If the het is killed, then a band of knights-errant, the "The Deepest Vintage", who have been training in Dawnguard, will swear their banner to whomever the Knight of Dawnguard nominates, upgrading their starting [[military unit]] to level three.
===A Call to Stand (The Barrens)===
* '''A group of Surut heralds are being accompanied by a band of Druj out of the Barrens'''
* '''This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter'''
* '''The ''Knight-protector of Winter'' is [[Sentinel_Gate#Prognostication|responsible]] for killing the Servants of the Burnt'''
{{NoInnocentsPresent}}
Shortly before the summit, a cowled and caped figure visits the Castle of Thorns with a request. The figure introduces itself as the Sublime Enchantrix, a herald of the [[Skathe|Hag Queen]], who has a <s>demand</s> request for the Knight-protector of Winter. Not all the Druj in the Barrens are working to kill Imperials; some of them are attempting to escort their allies out of the territory so that they can kill Imperials later. The ''Servants of the Burnt'', soldiers of the [[Surut|Charred Prince]], are being accompanied by a band of Druj in [[The_Barrens#Saltmarsh|Saltmarsh]].
The [[Knight-protector|Knight-protector of Winter]], '''Lady Aletheia of the Twisted Rose''', is charged by the Sublime Enchantrix, with the authority of the Queen of the Wasteland, to kill the Servants of the Burnt before they can escape the Barrens. If they are defeated, then the Dread-Queen will provide a boon to '''Lady Aletheia''' before the Autumn Equinox. If they manage to escape, however, then Skathe will do what she can to see Lady Aletheia cursed.
===After the Taint (Therunin)===
* '''One of the Druj's miasma pillars has been located'''
* '''This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter'''
* '''''Andronikos of the Lighthouse-That-Was'' is [[Sentinel_Gate#Prognostication|responsible]] for destroying the pillar'''
{{AgainstBarbarians}}
Information gleaned from the seers rescued during the battle at ''Mantifent's Bier'' has revealed the location of a miasma pillar the Druj have recently raised in eastern Therunin. If the pillar remains in place in [[Therunin#Lower Tarn Valley|Lower Tarn Valley]], then the area will come under the pall of the miasma, stymying any advance Imperial forces wish to make in a future liberation of the region. The threat of the pillar can be resolved through several means: the Day ritual [[Chimes of Annulment]] will break its power, the Winter ritual [[Dreadful Ending]] would destroy the physical form that anchors the miasma, whilst a powerful consecration of strength 15 would remove the aura of dread that spreads out across the area.
'''Andronikos of the Lighthouse-That-Was''', as the [[Field Marshal]] at Mantifent's Bier, is tasked with dealing with the miasma pillar and the Druj forces that protect it. Destroying the pillar will prevent its miasma forming in the Lower Tarn Valley.


==Military Considerations==
==Military Considerations==

Latest revision as of 18:49, 21 July 2026

Overseer Challenged.webp
Those who sit highest have the furthest to fall

Overview

Over the last three months, Imperial forces have engaged in military campaigns. Sometimes those engagements have been wide-ranging and dramatic, other times they have been more sedate. Where there has been dramatic action, or where there are opportunities, we've given a Wind of War its own page; other military actions are discussed here.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and the Winds of Fortune is to make players aware of things their characters should know, based on what their roleplaying says they have been doing, and to maintain the Empire as a living, breathing place where all kinds of events take place beyond the scope of Anvil.

It should go without saying that we ask everyone to abide by the rules about online roleplaying with regard to the military campaign. It's important that the key in-character activity of the Empire world takes place at events. The game is busier and better if everything that can happen in the field, does happen in the field. Military planning and political discussions should happen at events. For this reason, we generally discourage too much downtime roleplaying between events and put strict limits on what can be done online, particularly using our forums and Facebook groups.

All that said, we now present a summary of the key military activity in the Empire - both with links to the expanded Wind of War pages and notes about other important things that have happened that didn't need a full battle campaign write-up.

Conflict Wind
Madruga Phantasms and foam
Mareave Mithril and rope
Sarangrave Thorn and bone
Forest of Ulnak Who can you trust?

Battle opportunities

Imperial prognosticators have identified three possible major conjunctions of the Sentinel Gate at the coming summit. The Military Council will muster on Friday night, and the generals will select two of them to be taken up by Imperial heroes. At the moment, the full details of these opportunities are not clear; more information will be provided nearer to the event.

All battle opportunities are Combat Highly Likely environments.

TerritoryOpportunityLocationOppositionDayLearn MoreCS Briefing
SarangraveContain the deadFens of Varreth, Turan FlatsDrujEither dayHarvester of GravesPDF Link
Forest of UlnakRaid the DrujFetid Heart, Ghul'thak ForestDrujEither dayClaim the PrizePDF Link
MareaveOpen the VaultsRuins of Sinat, ClisearnGrendelSundaySalt and StonePDF Link
Nation Force Weight
Brass Coast 16
Dawn 67
Highguard 27
Imperial Orcs 7
League 26
Marches 26
Navarr 59
Urizen 13
Varushka 18
Wintermark 65

The sides for the battles will be chosen by the generals in the Muster of the Military Council on Friday night. The battle on Saturday must have at least 162 and at most 166 force weight sent on it. The battle on Sunday must have at least 158 and at most 162 force weight sent on it.

Battle participation

If you have your own orc mask please do bring it along as we're keen to ensure we can field forces predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player elite monster units (EMUs) are expected to monster as their barbarian orc units regardless of the battle opportunity, and should not include human combatants.

  • The Forest of Ulnak opportunity involves forces composed primarily of Druj orc fighters

We ask the majority of player volunteers to take on the roles of Druj orcs as normal. If you have your own orc mask, please do bring it along as we're keen to ensure we can field a force predominantly comprised of Druj orcs. You can help by wearing leather or plate armour you have, as well as any iconic Druj weaponry, particularly swords, spears and great weapons, as well as bows of all types. You can find out more about the iconic Druj look here, but the key element for portraying the Druj is a mantle and ragged material layers that echo natural greens, browns, greys, and black, with occasional bright accent colours as their iconic look.

  • The Sarangrave opportunity involves forces composed primarily of Druj orc fighters, with options for playing winter husks

We ask the majority of player volunteers to take on the roles of Druj orcs as normal. If you have your own orc mask, please do bring it along as we're keen to ensure we can field a force predominantly comprised of Druj orcs. You can help by wearing leather or plate armour you have, as well as any iconic Druj weaponry, particularly swords, spears and great weapons, as well as bows of all types. You can find out more about the iconic Druj look here, but the key element for portraying the Druj is a mantle and ragged material layers that echo natural greens, browns, greys, and black, with occasional bright accent colours as their iconic look.

Winter husks have no special requirements and can be represented by basic costume, armour, and weapons (but not thrown or ranged weapons). This could be added to with costume from any Imperial nation that has recently fought in Sarangrave. Using rags and tattered fabric can also enhance the look. Please do not wear any form of undead or zombie mask, as we are aiming to portray the recently dead soliders of Imperial armies, not long decaying or rotting corpses.

  • The Mareave opportunity involves forces composed primarily of Grendel orc soldiers

We ask the majority of player volunteers to take on the roles of Grendel orcs as normal. You can help by wearing leather or plate armour you have, as well as any iconic Grendel weaponry, particularly swords, spears, and bows of all types. You can find out more about the iconic Grendel look here, and the key elements for portraying the Grendel are a light coloured base layer, with mantles, shoulder capes, wraps and other purple clothing and other bright colours as their iconic look.

IMPORTANT - we will not be reusing any orc masks to players for these battle opportunities. Our orc masks will only be used once this event and then washed ready for the next event. We are continuing the provision of battle opportunities with non-orc enemies until such a time as we have sufficient masks to run two fully orc-masked battles.

Conjunctions

The Sentinel Gate also allows smaller groups of Imperial citizens to reach locations all over the Empire where their intervention might change the course of events. Many of these conjunctions involve combat, but there are also a variety of other opportunities presented by the magic of the Gate.

For most conjunctions, the Civil Service has identified the Imperial titles that are the most appropriate to take overall responsibility for ensuring that a response is organised. Whilst the individual has been named by the Civil Service, there is no legal requirement for them to coordinate a response or travel on the conjunction. They may delegate oversight to another individual of their choosing. As always, Imperial war scouts will be on hand at the Sentinel Gate to provide further information to any citizens wanting to learn more. They can provide updates on the barbarians' goals, guidance on how to engage the enemy troops or advice on how to avoid casualties and return back to Anvil in safety.

Sometimes it is necessary for us to make small adjustments to the timing or size of encounters at the time of this publication and when an encounter runs at an event. Details for the conjunctions on Friday will be finalised on Friday afternoon of the event before time-in (18:00) whilst details for the conjunctions on Saturday will be finalised on Saturday before time-in (10:00). Please check the details of any conjunction you are interested in as soon as possible to ensure that you have the full and up-to-date information; it might also be sensible to check again shortly before the planned time of the encounter. You can check the details of a conjunction by casting Detect Magic (Discover Conjunction) on the Sentinel Gate in the presence of a referee.

It's very important to pay attention to the accessibility note for each conjunction, which covers the likelihood of combat. Further details about the accessibility of a conjunction are available both before and during the event. You can learn more about this on the accessibility page.

Friday

These times and numbers are subject to change until 18:00 on Friday
Time People Duration Combat Location Responsibility Overview/Link
18:30 TBC 20 mins Highly Likely Sarangrave, Whisperwood, Halfweir Grove Custodian of the Fingers of the Devourer Destroy the heralds of Surut
18:35 5 30 mins Unlikely Astolat, Withy, Igraine's Regio Senator for Astolat Find out why the regio keeps shifting back to Spring, and resolve it
18:45 TBC 20 mins Highly Likely Mitwold, Maiden Downs, Maiden Stone Champion of Prosperity Stop Jyll Longleys from cursing the Maiden Stone
19:00 TBC 20 mins Highly Likely The Barrens, Dawnguard, Troubadour's Glade Knight of Dawnguard Kill Prilak Gutdredger
19:15 TBC 20 mins Highly Likely Mitwold, Maiden Downs, Golden Fields Keeper of the Golden Fields Stop Dusty Cobb setting Golden Fields alight
19:30 TBC 20 mins Highly Likely The Barrens, Saltmarsh, The Dredging Flats Knight-protector of Winter Kill the Servants of the Burnt
20:45 TBC 20 mins Highly Likely Ossium, Echofell, Burned Glade Shadowed Torchbearer Prevent the cursing of Ossium
21:00 TBC 20 mins Highly Likely Therunin, Lower Tarn Valley, Rotwood Croft Andronikos of the Lighthouse-That-Was Destroy the miasma pillar
21:05 5 20 mins Unlikely Madruga, Free Landing, Hart's Cove Hand of Guerra Aid the stranded ship from Sumaah
21:15 TBC 20 mins Highly Likely Sarangrave, Kroll, Slow Worm's Hill Grandmaster of the Sevenfold Path Prevent the cursing of Sarangrave
21:30 TBC 20 mins Highly Likely Sarangrave, Turan Flats, The Breakteeth dais General of the Eastern Sky Recover the treasure

Saturday

These times and numbers are subject to change until 10:00 on Saturday
Time People Duration Combat Location Responsibility Overview/Link
14:45 TBC 20 mins Highly Likely The Barrens, Bitter Strand, Saltshore Merchant of the Fangs Answer General Utmar's call for aid
15:00 TBC 20 mins Highly Likely Madruga, The Crucible, Talpses Plat Champion of Vigilance Claim the Snapping Face
15:15 TBC 20 mins Highly Likely The Barrens, Carmine Fields, Trading Way Rhydian de Rondell Remove the failed knights-errant of House Courcillion as a threat
15:30 TBC 20 mins Highly Likely Necropolis, Coursmouth, The Veiled Garden Guardian of Britta's Memorial Spill the waters of Siakha
15:45 TBC 20 mins Highly Likely The Barrens, The Untrod Groves, Glade of the Good Knight Knight-protector of Winter Thwart the schemes of Ser Gawain Amboise
15:50 TBC 30 mins Unlikely Mareave, Fleisardh, Spring Regio near Golden Wind's Encampment Grandmaster of the Silver Chalice Poison the Grendel
16:00 TBC 20 mins Highly Likely Tassato, Cascatas, Campo Verdenta Keeper of the Sapphire Stair Kill the heralds of Siakha
17:30 TBC 20 mins Highly Likely Spiral, Apstrus, Alba's Lea Custodian of the Legacy Intercept the mercenaries pay
17:45 TBC 20 mins Highly Likely Reikos, Haros Water, Couros Field Nekoda of the Shattered Tower Save Professor Gelberg from Grendel assassins
18:00 TBC 20 mins Highly Likely Redoubt, Naris, Isaac's End Telemachus of the Lighthouse-That-Was Leave no more than a dozen Grendel alive
18:15 12 45 mins Unlikely Kallavesa, West Marsh, The Meeting Place Erlend Consecrate the Meeting Place
18:30 TBC 20 mins Highly Likely Kallavesa, Wittal Grove, Frithstan's Fen Grimnir of Wittal Grove Defeat the Grendel (and potentially rescue the Iontach)
20:15 TBC 20 mins Highly Likely Forest of Ulnak, Grimfen Mire, Moss End Warmage Take advantage of a recent scouting discovery
20:30 TBC 20 mins Highly Likely Sarangrave, Bloodwater Marsh, Eastern Ward Theodora Cast the permanent ward
20:45 TBC 20 mins Highly Likely The Barrens, Saltmarsh, Gardenway Envoy to the Karass Prevent Druj raiders from kidnapping Lenna Karass
21:00 TBC 20 mins Highly Likely Sarangrave, Bloodwater Marsh, Western Ward Spear of the Seven Cast the permanent ward
21:15 TBC 20 mins Highly Likely Forest of Ulnak, Gloomsea, Islet of Calm Archmage of Day Prevent the Eyes of the Dragon from using a boon of Kimus
21:30 TBC 30 mins Highly Likely Sarangrave, Bendol, Spring Regio Warmage Drive the vallorn from the regio
21:40 TBC 20 mins Possible Sarangrave, Bendol, Spring Regio Archmage of Spring Cast Dance of Navarr and Thorn
23:00 5 20 mins Unlikely Sarangrave, the Whisperwood, Depths of the Hungry Earth Counsel of the Sun Chamber Investigate the Hungry Earth
23:05 40 20 mins Unlikely Volodmartz, Livardz, Sumisev Peegel Auntie Armand Mariyavich Remislav Destroy the Sumisev Peegel

A Vow (The Barrens)

  • A Druj het is threatening the settlements of Dawnguard
  • This skirmish is a combat highly likely encounter
  • The Knight of Dawnguard is responsible for killing Prilak Gutdredger
  • There are no innocents present on this conjunction; magistrates advise that lethal force is fully justified

The Druj thrive on bringing fear and destruction, especially to those who least expect it. As the days grow longer, a band of Druj burst from Brocéliande. A malicious het Prilak Gutdredger, who led their band into the lush forests, has made a bargain with heralds of the Burning Steward. Heralds of Surut will accompany the Druj as they burn Dawnguard, and the heralds will claim the ashes as their prize. The pact is between the heralds and the het; killing the het will end the agreement.

The incumbent Knight of Dawnguard, Caladain de Renard, is responsible for killing Prilak Gutdredger. If the het survives, they will attack Dawnguard and withdraw, reducing the Reeve of Drycastle's income by 10 crowns a season until it can be repaired. If the het is killed, then a band of knights-errant, the "The Deepest Vintage", who have been training in Dawnguard, will swear their banner to whomever the Knight of Dawnguard nominates, upgrading their starting military unit to level three.

A Call to Stand (The Barrens)

  • A group of Surut heralds are being accompanied by a band of Druj out of the Barrens
  • This skirmish is a combat highly likely encounter
  • The Knight-protector of Winter is responsible for killing the Servants of the Burnt
  • There are no innocents present on this conjunction; magistrates advise that lethal force is fully justified

Shortly before the summit, a cowled and caped figure visits the Castle of Thorns with a request. The figure introduces itself as the Sublime Enchantrix, a herald of the Hag Queen, who has a demand request for the Knight-protector of Winter. Not all the Druj in the Barrens are working to kill Imperials; some of them are attempting to escort their allies out of the territory so that they can kill Imperials later. The Servants of the Burnt, soldiers of the Charred Prince, are being accompanied by a band of Druj in Saltmarsh.

The Knight-protector of Winter, Lady Aletheia of the Twisted Rose, is charged by the Sublime Enchantrix, with the authority of the Queen of the Wasteland, to kill the Servants of the Burnt before they can escape the Barrens. If they are defeated, then the Dread-Queen will provide a boon to Lady Aletheia before the Autumn Equinox. If they manage to escape, however, then Skathe will do what she can to see Lady Aletheia cursed.

After the Taint (Therunin)

  • One of the Druj's miasma pillars has been located
  • This skirmish is a combat highly likely encounter
  • Andronikos of the Lighthouse-That-Was is responsible for destroying the pillar
  • This conjunction is against barbarians; magistrates advise that lethal force is fully justified

Information gleaned from the seers rescued during the battle at Mantifent's Bier has revealed the location of a miasma pillar the Druj have recently raised in eastern Therunin. If the pillar remains in place in Lower Tarn Valley, then the area will come under the pall of the miasma, stymying any advance Imperial forces wish to make in a future liberation of the region. The threat of the pillar can be resolved through several means: the Day ritual Chimes of Annulment will break its power, the Winter ritual Dreadful Ending would destroy the physical form that anchors the miasma, whilst a powerful consecration of strength 15 would remove the aura of dread that spreads out across the area.

Andronikos of the Lighthouse-That-Was, as the Field Marshal at Mantifent's Bier, is tasked with dealing with the miasma pillar and the Druj forces that protect it. Destroying the pillar will prevent its miasma forming in the Lower Tarn Valley.

Military Considerations

This is a placeholder page for content that PD are actively working on.

Several territory pages now contain details of strategic obstacles presented or advantages provided by movement through or fighting in those lands. There are also several fortifications that follow different rules. Several armies or nations have special rules or opportunities related to the orders they can issue, which should be borne in mind when discussing military strategies during the Winter Solstice.

  • Billeting: Any Imperial army can take the Billet order in Mitwold, Mournwold, or Upwold. Link
  • Dawn:
    • Dawnish armies cannot take the Cautious Advance order or the Give Ground order. Link
    • The borders of the Barrens are patrolled by citizens of the territory as a result of the mandate enacted by Ser Tunic. The Druj require 25 victory points to claim a beachhead in the Barrens.
  • Highguard
    • Highborn armies can take the Protect the Innocent order. Link
    • Highborn armies enchanted with rituals or targeted by a boon that calls an eternal to send heralds to fight alongside the army will lose a thousand effective strength until the end of the Spring Equinox 389YE as a result of a mandate enacted by Frater Pontius of Adoniram's Testament
    • Any Highborn army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. Link
  • Imperial Orcs
    • An Imperial Orc army can take the Forge Hammers order whilst in Skarsind. Link
  • The Marches:
  • Urizen:
    • The borders of Morrow and Zenith are patrolled by citizens of the territory as a result of the mandate enacted by Herminius of the House of the Wanderer. The Druj require 25 victory points to claim a beachhead in Morrow and Zenith.
    • Any Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. Link
  • Varushka:
    • The borders of Ossium are patrolled by citizens of the territory as a result of the mandate enacted by Velko Perunovich Razorasza. The Druj require 25 victory points to claim a beachhead in Ossium.
    • Varushkan armies can take the Hospitality of the Boyars order whilst in Ossium. Link.
  • Wintermark:
    • Wintermark armies can take the Fight with Honour order. Link.
    • Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. Link
    • Wintermark armies fighting against the Jotun have their casualties taken reduced by 10%. This effect continues as long as the Winterfolk continue to fight honourably. Link

Click Expand to see military considerations that are less relevant at the current time but are still active.

  • Morrow: Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. Link