Skills
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<td>[[Combat skills#Fortitude|Fortitude]]</td><td>1*</td> | <td>[[Combat skills#Fortitude|Fortitude]]</td><td>1*</td> | ||
<td>[[Magical skills#Ritual Magic|Autumn Lore]]</td><td>1*</td> | <td>[[Magical skills#Ritual Magic|Autumn Lore]]</td><td>1*</td> | ||
<td>[[Dedication]] | <td>[[Dedication|Dedication †]]</td><td>2</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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You gain 1 additional xp (experience point) every other event you attend in the same year. | You gain 1 additional xp (experience point) every other event you attend in the same year. | ||
You do not have to spend all your xp, any unspent | You do not have to spend all your xp, any unspent xp is saved. Characters who have not purchased any skills can use the [[apprentice Ability|apprentice ability]]. | ||
{{Character Creation Links}} | {{Character Creation Links}} | ||
[[Category:Rules]] | [[Category:Rules]] | ||
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Latest revision as of 04:48, 20 August 2024
- A starting character has 8 points to spend on skills
* You may buy this skill multiple times. The cost increases by 1 point each time.
** You may buy this skill multiple times. The cost is the same each time.
† This skill is a pre-requisite for all other skills in this section. You must buy this skill before buying any of the skills listed in the section below it.
‡ Weapon master is a prerequisite for these two skills.
You gain 1 additional xp (experience point) every other event you attend in the same year.
You do not have to spend all your xp, any unspent xp is saved. Characters who have not purchased any skills can use the apprentice ability.